Earlier this week, Bungie revealed that players could choose their own rewards in the upcoming Destiny 2: Season of Opulence mode, Menagerie. This week’s Bungie blog post clarified exactly how that system will work.
When Season of Opulence starts, players will get a new quest to re-enter the Leviathan ship above the planetoid Nessus. Players must complete the quest before they can start the new raid, Crown of Sorrows. For finishing this starter quest, players can instantly boost all their characters to 690 Power — right where they need to be to start Season of Opulence. But the quest also rewards a key new item for the season: the Chalice of Opulence.
The Chalice is an item shared across all Guardians on a single account, and players can use it to create their own weapons. They can even use powerful runes to determine some of the weapon’s properties — like which Masterwork stat the gun will roll with.
Once players have the Chalice, they can earn runes from weekly bounties, weekly chests on the new Nessus Barge location, and use a consumable that rewards runes from normal daily activities like Strikes, Crucible, or Gambit. Once players have enough runes, they can slot them into their Chalice before entering the Menagerie activity. Bungie has not clarified what the Menagerie is yet, beyond stating that it will be a six-player matchmade activity.
After players complete a Menagerie run, they’ll earn a new reward based on the runes they slotted into their Chalice of Opulence, which is customizable and upgradeable. To upgrade their Chalice, players will need a new currency called Imperials.
Players can earn Imperials by completing weekly bounties, Triumphs, or using a consumable that grants Imperials from activities. Players can also use their Imperials to upgrade their Chalice with a perk that helps them earn more Imperials through playlist activities like Strikes, Crucible, and Gambit.
Players can use their Imperials to unlock perks in the order they want. Bungie gave three examples of perks that players can choose from early on:
Additional rune slot for extra item customization
Earn more runes and different rune varieties
Earn powerful rewards from the Menagerie
Bungie gave an example of how this process works: “If you wanted to earn a random roll of a ‘Beloved’ Sniper Rifle with Handling as the Masterwork trait, you would use a Rune of Jubilation, any red rune, and any purple rune. This rune configuration is your freebie.”
The beloved sniper they refer to looks to be a remake of Destiny’s LDR 5001, seen in the image above. Aside from this sniper’s configuration, the community will have to work together to discover the rune table for the rest of the weapons.
Over the last 24 hours, there has been a lot of news on Call of Duty: Modern Warfare with the reveal of the game finally here.
In this post, we’re summarizing up everything we know so far about Call of Duty: Modern Warfare.
Call of Duty: Modern Warfare is available October 25, 2019 on PlayStation 4, Xbox One, and PC. It is developed by Infinity Ward with PC version developed by Beenox and additional development support from Raven Software.
Modern Warfare will support 4K and HDR on the PlayStation 4 Pro and Xbox One X, alongside full suite of PC features to be announced.
Official Description: “The stakes have never been higher as players take on the role of lethal Tier One operators in a heart-racing saga that will affect the global balance of power. Developed by the studio that started it all, Infinity Ward delivers an epic reimagining of the iconic Modern Warfare series from the ground up. In the visceral and dramatic single-player story campaign, Call of Duty: Modern Warfare pushes boundaries and breaks rules the way only Modern Warfare can.“
This game is not a sequel, and it’s not a prequel. Brand new story with no connection or impact from the original Modern Warfare trilogy. More on why they did not make Modern Warfare 4 here.
Locations in the game include different places across Europe and Middle East
Story is based around events that are happening in our world over the last few years
Tier 1 Operators, Arab Soldiers, Rebel Fighters — all confirmed to part of the game
Captain Price is returning, but there’s new VO actor for the role
You will get to play the campaign from Arab soldier’s perspective
Other Modern Warfare characters could return alongside a variety of new characters
Game is built on a brand new engine with new audio and animation support. It also features physically-based material system allowing for state of the art photogrammetry, a new hybrid tile based streaming system, new PBR decal rendering system, world volumetric lighting, 4K HDR, DirectX Raytracing (PC) and more as well as a new GPU geometry pipeline.
Campaign is very emotional and troubling with missions pushing the boundaries of what’s right and wrong. Overview of two missions here.
Progression in campaign mode will transfer between co-op and MP
Official Description: “Experience the ultimate online playground with classic multiplayer.”
Cross Play between PlayStation 4, Xbox One, and PC – details on exactly how this works will be announced later
No traditional Season Pass
Post-Launch Maps to be free
Operators are in Call of Duty: Modern Warfare
They have no special abilities
Each Operator has own backstory, cosmetic, voice lines, and more
Certain editions of Modern Warfare include bonus Operator Packs. More info here.
Nintendo has narrowed down the release window for Cadence of Hyrule, the upcoming Zelda-themed Crypt of the NecroDancer game for Switch. During its recent Indie World 2019 broadcast, the company announced the title will launch sometime in June.
On top of confirming its release window, Nintendo showcased roughly a minute of new footage of Cadence of Hyrule, which you can watch below. The segment begins around the 6:57 mark and shows Link and Zelda–both of whom are playable in the upcoming game–navigating a handful of environments inspired by A Link to the Past and battling classic enemies like Bokoblins and Darknuts.
Nintendo had previously announced Cadence of Hyrule would be launching sometime this spring, although the company hadn’t specified when. There was speculation the game would surprise release this week, after eagle-eyed fans discovered a line that reads, “Release date: May 30, 2019” in the source code of Nintendo’s website. However, that has since been changed to say June 20, although whether that is the game’s actual release date or merely placeholder text remains to be seen.
Cadence of Hyrule was first announced back in March, during the Nindies Spring Showcase 2019 presentation. The game is being developed by Brace Yourself–the studio behind the original Crypt of the NecroDancer–and blends CotND’s signature rhythm-based combat with music, characters, and environments from the Legend of Zelda series. Nintendo says the game boasts 25 remixed Zelda songs, as well as a randomly generated overworld and dungeons.
Cadence of Hyrule isn’t the only 2D Zelda game coming to Switch this year. Nintendo is also releasing a remake of the series’ classic Game Boy installment, Link’s Awakening, for the hybrid console sometime in 2019. We will likely hear more about that game during Nintendo’s E3 2019 Direct presentation, which takes place on Tuesday, June 11, at 9 AM PT / 12 PM ET / 5 PM BST.
For the first time in almost a year, the Friday Fortnite tournament has returned for a limited engagement. Some of the best players and streamers are coming back with it for their shot at the prize money.
Friday Fortnite is created and promoted by YouTuber Keemstar and was one of the earliest Fortnite tournaments. Predating most of Epic’s big competitions, Friday Fortnite provided a platform for streamers and content creators to compete against each other without going head-to-head. Rather than placement points, which are rewarded heavily in tournaments run by Epic like the Summer Skirmish and the World Cup, Friday Fortnite is all about scoring eliminations and that’s the only way to get points.
Also different about this tournament is that it takes place in public lobbies rather than in custom matches full of pro players. During the tournament each team will face off against one other team in a bracket format. Whichever team has the most kills after two games will be the winner and advance to the next round.
Keemstar put Friday Fortnite on permanent hiatus last year when Epic announced that it would have Summer Skirmish competitions on Friday, which would have cut out a significant portion of the Friday Fortnite competitors, or made them choose between Keem’s tournament and Epic’s. However, after the recent news of a lawsuit between FaZe Clan and ex-FaZe pro-player Tfue, a Twitter exchange between FaZe founder Banks and Keemstar himself led to an agreement to bring the tournament back for a limited time as long as FaZe was sponsoring it.
Tfue was one of the first notable streamers to gain a massive following from Fortnite when he and his duo partner Cloakzy — also a member of FaZe Clan — won several of the weekend tournaments. While Tfue and Cloakzy aren’t participating in this week’s competition, there are plenty of other streamers who will be involved. With most of the top streamers and content creators taking part in this revival of Friday Fortnite, there should be no shortage of streams to watch as most players choose to stream every match they compete in for the entire tournament.
The first week of the return of Friday Fortnite is set to start at 4 p.m. EDT on Friday, May 31. You can watch the tournament from the perspective of almost all of the players competing on their personal streams, though it’s possible a larger community stream will also exist that could switch perspectives during the tournament.
Here’s a list of all of the teams competing in Friday Fortnite this week:
When Gran Turismo Sport launched in October 2017, it was easy to regard it with suspicion. Despite being the first—and at this rate, perhaps only—Gran Turismo game on the PlayStation 4, it lacked the numeral that would’ve clearly signaled it as the next step in one of the longest-running platform-exclusive series in video games. Why Sport and not 7? Add to that Sport’s nearly exclusive focus on online play, and the fact that it has significantly fewer cars and tracks than competing driving simulators like Forza Motorsport 7 or even previous Gran Turismo games, and Sport felt like a step back at launch, even as it maintained developer Polyphony Digital’s signature level of realism and quality.
Despite that negative first impression, in the two years since it came out, Gran TurismoSport has received a staggeringly consistent number of free updates, each adding a handful of cars or a brand-new track—like this week’s update 1.39, which adds England’s Goodwood Motor Circuit.
Since December 2017, this has more or less been the norm for Gran TurismoSport. Each month, a free update will either add cars, a track, or both, in addition to new challenges and regular patches adding support for new steering wheels and tweaking performance. There’s also GTSport’s focus on structured competitions, with regular GT Live events and tours certified by the very serious Fédération Internationale de l’Automobile, or FIA—basically the motorsport version of FIFA.
These aren’t updates that have significantly changed the game. Lapsed Gran Turismo fans hoping for a more robust solo offering won’t find anything to win them back here, and you still have to be online to play most of the game outside of its arcade offerings or solo road tests. What’s more, every change hasn’t always been well-received. Consider last summer’s July update, which added microtransactions to the game a year after series producer Kazunori Yamauchi said, quite definitively, that it would not.
Mostly, Gran Turismo Sport’s post-launch support has just made it more of what it is: a prestige racing game with a strong online competitive focus, and served to make up for an initially slim roster of cars and tracks. After launching with 162 cars, Gran Turismo Sport’s garage now holds 288 cars and counting as of the April update. Similarly, the game’s launch set of 17 locations and 40 courses has ballooned to 28 locations and 55 courses.
To an outside observer, cars and tracks might not seem like much—but when you play GT Sport, it feels much more substantial. Its austerity does a lot to focus your attention on how each new car and track feels, and getting to know how each vehicle performs on each course is rewarding in and of itself. As you master each car and course, you become a better driver—which is ultimately what GT Sport wants you to become.
When it comes to volume and variety, GT Sport still lags behind other driving simulators. GT Sport still hasn’t come close to what Forza Motorsport 7 offered at launch—700 cars and 32 locations with multiple layouts—and Forza offers a more robust single-player experience, with a full-fledged campaign and a friendlier approach. But Gran Turismo, at least in this iteration, is about focus and austerity, single-mindedly pursuing its vision of a video game counterpart to the world’s most premiere automotive competitions. For those on board with that vision, Gran Turismo Sport has been surprisingly generous.
Skybound Games and developer Beamdog are bringing classic Dungeons & Dragons games Baldur’s Gate, Planescape: Torment, Icewind Dale, and Neverwinter Nights to Nintendo Switch, PlayStation 4, and Xbox One this fall. Originally developed by BioWare and Black Isle Studios, the console versions of those games will be the enhanced edition releases developed by Beamdog.
Those role-playing games will be available as part of three releases:
The Baldur’s Gate: Enhanced Edition Pack: Includes Baldur’s Gate: Enhanced Edition, Baldur’s Gate 2: Enhanced Edition, the Baldur’s Gate: Siege of Dragonspear expansion, and new original content developed by Beamdog to bridge the two games. Available Sept. 24 in North America, Sept. 27 elsewhere.
Planescape: Torment: Enhanced Edition / Icewind Dale Enhanced Edition: Includes both games and all downloadable content. Available Sept. 24 in North America, Sept. 27 elsewhere.
Neverwinter Nights: Enhanced Edition: Includes the game, all its downloadable content, with co-op and online multiplayer. Available Dec. 3 in North America, Dec. 6 elsewhere.
Physical versions of each game collection will be released for PS4, Switch, and Xbox One for $49.99.
Here’s what players can expect from the enhanced editions of those games:
Beamdog has upgraded all of the above titles with native support for high-resolution widescreen displays, controls optimized for console controllers, new standalone content, new characters and classes, new voice sets, expanded character creation options, improved multiplayer functionality, redesigns of the UI and UX, bug fixes, balance changes and more.
Fable, once called “Project Ego,” was actually born from an entirely different project called Wishworld. It was an ambitious magic-combat game set in a wizard’s academy. The player would be challenged to capture-the-flag-style duels where the enemy player would try to steal their heart to win the match. Depending on what kind of magic you were specializing in, the empty void where battles took place would come to life in various ways upon your arrival. A plant-based magic user might create a winding forest. A fire-based magician would be able to split the Earth and create rivers of magma.
After a recent interview with Fable co-creator Peter Molyneux, journalist Chris Bratt has been digging into the history of Wishworld by speaking to people key in Fable’s development. While I find Fable co-creator Dene Carter’s description of the game compelling, it’s worth watching Bratt’s video, because he jazzed it up with some lovely illustrations from Anni Sayers.
Bratt also saw some of the original design documents for Wishworld, which he posted on Twitter:
I want to play the hell out of this game, but at the time, Lionhead studios couldn’t find funding for it. They tried to rework it into something that investors would be interested in—something more along the lines of a traditional RPG, and more character driven. At the time, they imagined their protagonist as a wizard, and then they decided that players should be able to decide what kind of wizard to be. From there, the concept of Fable came about.
While Fable was a smash hit, spawning two sequels, I can’t help wondering what it would have been like to play Wishworld. The idea of the landscape changing based on what kind of magic I use sounds fascinating. Then again, the promise of the world changing based on your choices is what brought people to Fable in the first place.
The concept of hacking gets bandied about a lot in games, even if it’s as simple as “press X to hack.” The pipe-swapping challenge in Bioshock and controller-vibrating word-scrambles in Batman: Arkham Knight provide a nice break in otherwise combat-heavy gameplay. Even a simple matching game can provide a nice change of pace.
While the hacking mechanics aren’t really meant to replicate the experience of actually hacking, we couldn’t help but wonder — do any of them get it right anyway?
We talked to Russell Brandom, cyber security expert and policy editor at The Verge, to learn the real-deal on hacking gameplay. From the circuit-board meddling in Mass Effect 2 to the automatic hacking app used by Miles Morales in Spider-man on PS4, we’ve got the details on which games manage to capture some of the hacking experience.
And just how secure are the four-digit door-codes in Prey, anyway?
Check out the video about to learn which games get it right, and which ones didn’t quite cracked the code.
When I logged off the PC version of Dauntlesslast Friday night, I had no intention of playing it over the weekend. I was enjoying the game, but I also wanted to spend time with my fiancée and the cats on the couch in our living room.
It dawned on me as we were watching TV: I have two displays in my living room. A quick install later, I was playing Dauntless through my PlayStation 4 with the other TV on in the background. I had full access to my account with my progress and gear, even though I was playing on a different platform from the one I had started on.
Dauntless is a game about hunting monsters and turning them into hats and hammers and swords. It’s a game that rewards my time — the more I play, the more powerful I become. I may need to kill the same monster five or more times to build something new. Progress requires investment.
A loss of progress is death for a game like Dauntless. I’m moving a bit closer to my next goal every time I log on, even if it’s just collecting some monster parts I’ll use later. The time invested while playing is the entire point.
Logging into the same character on my couch that I was just playing in my office chair felt like the future of gaming. The console version of Dauntless runs a little worse and being farther away from the screen makes it harder to see the smaller bits of UI, but playing Dauntless using a lesser living room setup is better than locking myself away from loved ones to hunt monsters.
I had just unlocked the ability to hunt Kharabaks and Stormclaws. On my PC, I was gathering parts and hunting around to prepare — jumping into patrols to get Shrike pieces and improve my favorite axe. By the time my fiancée got home and it was time to log off, I had just gotten ready to tackle my new hunts.
Sitting on the couch, enjoying our time together, I was itching to take on the game’s newest monsters. Cross-save let me scratch that itch. I used my entire weekend to hunt Kharbaks and Stormclaws, and even later game monsters like Riftstalkers, Valomyrs, and Koshais. Without cross-play, I would’ve saved it all for another week.
Dauntless’ cross-play and cross-save also open up opportunities to help new friends join the hunt. Even if I’m on my PlayStation, I can help friends kill their first monsters while they play on PC.
Without cross-save, I may have had trouble finding three other Slayers to take on a specific monster fight on my chosen console. But opening it up to the entire player base means I usually find a group in less than a minute.
It’s rare that features in a game can be “life-changing.” But cross-save and cross-play make a major impact. Being able to help my fiancée through a particularly tough Destiny 2 quest on PS4, even though I play PC, would change our relationship. Playing the next Diablo with long-lost friends who prefer to play on Xbox would change our friendships.
Dauntless isn’t the first game to add cross-play. Fortnite and Rocket League have had cross-play for months. But with something like Fortnite, which also has cross-save, it’s all about competition. The investment counts for cosmetics and challenges. Call of Duty: Modern Warfare will also have cross-play, hopefully signaling a larger trend of platform-agnostic games now that even AAA franchise titles are adding the feature. I hope that games without cross-play will feel like the exception, not the other way around.
When investment is king, players can be afraid to lose what they have. Starting over on a new platform usually means a major loss of progress and time. But Dauntless is the first game I’ve played that’s taken that fear away from me.