All posts by gamesavepoint

Pokémon Go’s Legendary Lunch Hour returns April 10 with Origin Forme Giratina

After its initial test in March, Legendary Lunch Hour is returning to Pokémon Go on April 10, according to an announcement by Niantic.

From 12 p.m. until 1 p.m. in your local time zone, Origin Forme Giratinas will spawn at gyms, ripe for capture. We can likely expect it to function similarly to the last Legendary Lunch Hour, which means that eggs will have a 10 minute countdown timer until hatch and will be active for an hour after.

The announcement states that this is yet another test run. Legendary Lunch Hour isn’t guaranteed to stay after this, but Niantic wants to continue testing the concept. Niantic also added that the company is aware that not everyone can participate during this short time period, but reiterated that “these tests are the first step in creating more events focused on different play styles.”

To take down Giratina with ease, we’d recommend Rayquaza, Palkia, Dragonite, and Salamance, decked out with dragon-type moves. If you don’t have those on hand, Gengar and other ghost-types can help get the job done. Dark, ice, and fairy moves also will inflict double damage on Giratina. For more raiding information, you can check out our guide here.


Pokemon Go’s Second Legendary Lunch Hour Set For Next Week

Last month, Niantic hosted Pokemon Go‘s first Legendary Lunch Hour, a new, experimental event intended to give players more opportunities to challenge Raid Battles alongside their colleagues and classmates. The developer has now announced a second Legendary Lunch Hour, which is set for next Wednesday, April 10.

Just as before, the second Legendary Lunch Hour will take place from 12-1 PM local time. During that window, there will be more five-star Raids featuring Giratina in its Origin Forme, which started appearing for the first time in Pokemon Go earlier this week. Unlike Giratina’s Altered Forme, its Origin Forme is serpent-like in appearance and has more attack-oriented stats.

No Caption Provided

Niantic has said it ultimately plans to turn the Legendary Lunch Hour into a regular weekly event, but for the moment, it appears the developer is still experimenting with and refining the event based on player input. “We are continuing to test this event to make it even better,” Niantic wrote on the Pokemon Go website. “We understand that not every Trainer can participate in every event, but these tests are the first step in creating more events focused on different play styles.”

In the meantime, players still have a few more days to participate in the Bug Out, a Bug Pokemon-focused event running until April 9. Until then, Bug-types like Wurmple, Yanma, and others will appear in the wild more frequently, and you’ll have an opportunity to catch Shiny Scyther. There are also special Field Research tasks focusing on Bug Pokemon to complete, and Incenses will last twice as long as normal and attract even more Pokemon.

Pokemon Go’s next Community Day is set for April 13, with this month’s featured Pokemon being Bagon. Niantic also recently announced it is bringing Pokemon Go Fest back for another year as part of its Summer Tour series of events. This time, the developer will also host Go Fests in Germany and Asia in addition to Chicago.


Fortnite To Add ‘Reboot Vans,’ Which Are Pretty Much Apex Legends’ Respawn Beacons, Except Vans

Epic finally confirmed that reboot vans are coming to Fortnite next week, putting an end to players’ speculation. Reboot vans are a new feature, but they’ll seem familiar if you’ve played Apex Legends.

Here’s how they work: Dead squadmates will drop “reboot cards” that any surviving squad member can take to reboot vans, which will be placed in certain locations on the map, to spawn their teammates back into the game. The vans will have a cooldown period, and other players will be able to see that a van is in use and how many players are being respawned at it.

If you’ve played Apex Legends, you might recognize this system. Apex Legends has respawn beacons, which let any teammate respawn downed teammates by bringing a player’s “banner” card to it. Fortnite’s reboot cards seem awfully similar to banners. From footage in the developer video, it looks like reboot cards even have a timer on them, similar to Apex.

The similarities might even go deeper: The developer video advises players to “toss some items to your rebooted teammates to get them back into the battle,” which suggests players drop all of their items on death. In Fortnite modes with respawn, players often keep their items and instead lose some materials when they die. Losing all your items on death is a mechanic that plays a big role in Apex.

Unlike Apex’s respawn beacons, it seems like Fortnite’s reboot vans can be used more than once. Apex also doesn’t alert players to how many teammates are being respawned, and there’s no major indicator that a respawn beacon is in use besides seeing a dropship carrying a respawned player. Knowing where, say, three unarmed players are about to be respawned could be fun information to have in Fortnite if you’re looking to add to your kill count.

This isn’t the first time Fortnite has adopted some of Apex’s best features. Season 8 introduced a ping system that lets players communicate without voice chat, which is a popular system in Apex Legends. While it would be easy to be crass and suggest Fortnite is feeling the pressure of Apex stealing its thunder (and its player base), ping is, frankly, a good idea for a battle royale that makes it a little easier to communicate with your team.

Apex’s respawn system is similarly positive, since it gives players a reason to work together and stay in a match. Having a full squad is more important in Apex, given its team-reliant nature, than in Fortnite, but reboot vans might add a little more team cohesion to the game and give downed players a second chance. We’ll see what the effect is next week.


This Phone Game Is All About Summoning Sexy Anime Versions Of Food

One day I was scrolling through various cat videos on Instagram and was advertised a game featuring what appeared to be a hot dog personified as a sexy lady. Despite being patently ridiculous, this game is entertaining as heck.

Gacha games like Fate Grand Order and Otogi Spirit Agents are a little bit silly. In order to keep coming up with new characters to summon, so as to entice players to keep summoning them and possibly buying premium currency to do so, Grand Order and Otogi Spirit Agents turn to history to fill out their rosters. That’s how you end up with Sexy Anime George Washington.

For the free mobile game Food Fantasy, the makers achieve the same effect by having every character be the anime personification of food. Here’s the main villain, Boston Lobster.

Here’s another character I summoned last night, Hot Dog.

Summoning characters in this game makes me feel like I’m losing my grasp on reality. Who am I going to summon next? Bonito flakes? Risotto? I bet Seitan is a villain.

Once you get over how bizarre this premise is, it’s actually a very fun game. I was so ready to make fun of it for being completely bonkers, but the more I play, the more fun I have with its systems.

One thing I really love is that when you take your Food Souls—that’s what they call the characters—out to battle Fallen Angels—the enemies you have to fight—you can unlock special abilities if two Food Souls are on the same team. When you pair up Milk and Black Tea, Milk gains a powerful healing ability, while Black Tea can use her gun to deliver a deadly blow that can confuse enemies. Yes, Black Tea has a gun. I don’t make the rules.

It also solves a problem I usually have with gacha games. What am I supposed to do with all the characters I don’t want to use that are cluttering up my inventory? Well, in Food Fantasy, you run a restaurant, and the lower ranked characters have special abilities that can earn you more in-game currency in that restaurant. While you’re out grinding monsters with your fighting team, you earn ingredients that you can then use in your restaurant. You unlock new dishes by combining ingredients in the research tab, and then have your Food Souls cook them for your eager customers.

If Food Fantasy was either a restaurant management game or a typical gacha fighter, it would probably be kind of boring. Because it’s both of those games, I find myself bounding back and forth between the restaurant and the battlefield when I run out of stamina to fight more battles. I’ve also found it pretty easy to earn the currency you need to summon more Food Souls. That’s great news, too, because I want a hamburger to go with my Hot Dog.


The surprising origins of JRPGs’ weird fashion

Many JRPGs are known for their elaborate and outlandish fashion, but that wasn’t always the case. Early JRPGs drew heavily from western-style fantasy, like Dungeons & Dragons, which meant lots of knights in armor. The Final Fantasy franchise changed this standard thanks largely to character designer Yoshitaka Amano.

Amano’s artwork has a long lineage of inspirations, from Art Nouveau to ukiyo-e, the Edo period style of Japanese woodblock printing. The subjects of ukiyo-e were often highly fashionable idols like geishas and kabuki actors. Depictions of elaborate hair and fashion trends were an important part of the style — something that Amano took with him in his own art.

“Kanpei’s Wife Okaru” by Kitagawa Utamaro (left) and a print by Yoshitaka Amano (right)
Minneapolis Institute of Art / Harper Design

Tetsuya Nomura, Amano’s successor, also drew on fashion as an inspiration — specifically, streetwear fashion. Streetwear became a prominent style in Japan in the 1980s, with each year seeing more fashion subgroups like lolita, body-con, or crow tribe. The influence of specific designers, like Rei Kawakubo and Vivienne Westwood, can be seen in many of Nomura’s designs for Final Fantasy characters.

Check out the video above to see specifically how streetwear style influenced the designs of Final Fantasy characters like Tidus, Rikku, and more.

You can find this video and all of Polygon’s videos on YouTube. Subscribe for the latest.


Rage 2 will get cheat codes as pre-order incentives

So, now we know what the deal is with Rage 2 and Tim Kitzrow — NBA Jam’s Mr. Boomshakalaka. Teased on Monday, it turns out his voice-overs are one of several cheats that will be available in the game.

The real news here is Avalanche and Bethesda Softworks appear to be doling out access to some as preorder incentives, even though “you’ll never have to pay real human money for cheats,” this Bethesda post says.

The Deluxe Edition of Rage 2 comes with three cheats enabled at the outset, and any pre-order gets the user the “He’s On Fire” cheat starring Kitzrow. All the others must be obtained from the “Wasteland Wizard,” an NPC wandering the game. He sells cheats and other things for in-game currency.

In addition to Kitzrow’s cameo (he’s also recently appeared in Dota 2 and as the play-by-play man for Mutant Football League), Rage 2 will feature these cheats:

  • Git gud: With this cheat, every enemy goes down in one hit, for the ultimate sacrilegious abomination of an easy mode.
  • Son of Thor: Makes the player electrified, therefore electrocuting any enemies who get close like Joe Biden.
  • Phoenix Rejector Seat: Instead of ejecting you from the vehicle, this ejects the vehicle from you. Y. Smirnoff, designer.
  • Klegg Support: Rage 2 character Klegg Clayton joins you as a friendly AI companion. He’s a bit of a prick, though, so it’s uncertain whether this confers any real benefit.

Other cheats will be introduced to the game. Bethesda’s post alluded to one in which exploding red barrels rain down from the sky. “Cheats have been an integral part of games since someone first typed ‘idkfa’ into the original Doom,” said Peter Hastings, a senior gameplay programmer.

That’s a good enough justification for me, I guess. You can KFA with Rage 2 when that launches May 14 on PlayStation 4, Windows PC, and Xbox One.


New Assassin’s Creed Reportedly Set In The Viking Age

Although it hasn’t been officially confirmed by Ubisoft, it appears as if the next game in the Assassin’s Creed franchise will take place in a Viking setting. The game is expected to launch in 2020, with 2019 devoted to the release of a remastered edition of Assassin’s Creed III and Odyssey‘s Fate of Atlantis episodic DLC.

Theories that the next mainline Assassin’s Creed game will take place in the era of Vikings sprung up with the discovery of odd posters in The Division 2. YouTuber JorRaptor noticed that the numerous Viking posters located in The Division 2’s Potomac Event Center seemed to feature a Norse god or traveller holding what appears to be an Apple of Eden. Kotaku has since confirmed from two independent sources “familiar with the game” that the next Assassin’s Creed title–codenamed “Kingdom” and scheduled for 2020–stars Vikings.

One of Assassin’s Creed’s Pieces of Eden, the Apple, has been one of the most prominent ties in the Ubisoft franchise, with versions of it appearing in the original game, Assassin’s Creed II, Brotherhood, Revelations, III, Syndicate, and Origins, as well as many of the comics, novels, and the live action movie. These ancient technologies were developed by a fictional race that lived centuries prior to most of the events of the Assassin’s Creed franchise, and they–along with the other Pieces of Eden–have been repeatedly used as the main source of power for history’s seemingly supernatural or divine figures.

If the next Assassin’s Creed does have a Viking setting, it flies in the face of fans’ repeated requests for a game in Japan, and discounts the 2016 leak that revealed the franchise’s next titles would be a trilogy telling the origin of the Assassin and Templar conflict–set first in Egypt, and then followed by Greece and finally Rome (although getting two out of three settings isn’t that bad).

The Viking Age commonly refers to the period of time in Northern Europe between the ninth and eleventh centuries, which could put this next Assassin’s Creed game anywhere between 100-400 years prior to the events of the very first game. Both Origins and Odyssey have detailed how forgotten members of history discovered the value of killing key figures as opposed to waging wars, giving rise to the Hidden Ones. But the franchise still hasn’t shown how the Hidden Ones become the Assassin Brotherhood seen in the first game, nor how their enemies, The Order of Ancients, become the Assassins’ foes, The Templar Order, also seen in the first game.


Rumored Xbox Game Pass ‘Ultimate’ subscription would combine Game Pass with Xbox Live Gold

Microsoft is rumored to be working on a new subscription tier for Xbox Game Pass called Xbox Game Pass Ultimate that would bundle Xbox Live Gold as part of the service. The Ultimate tier of Game Pass will reportedly be priced at $14.99 per month, a $5 premium on top of the standard $9.99 monthly price.

An Xbox Live Gold/Xbox Game Pass bundle has long been rumored, but on Friday, well known Microsoft leaker h0X0d posted on Twitter that it was finally happening. Brad Sams of Thurrott later seconded the report, with The Verge reporting something similar. When reached for comment, a Microsoft spokesperson told Polygon, “We do not comment on rumors or speculation.”

Xbox Game Pass Ultimate’s supposed pricing scheme would be a substantial savings for monthly Xbox Live Gold subscribers. Gold subscriptions cost $9.99 on a month-to-month basis. But the rumored pricing would match what it costs to subscribe to Game Pass monthly and get Xbox Live Gold annually (about $180 total). Xbox owners can often get deals on annual and three-month subscriptions to Gold, making Ultimate more of a savings if you’re going month to month or prefer a bit of convenience.

The new Xbox Game Pass tier is supposedly slated to hit alongside a new model of the Xbox One S that ditches the optical disc drive and is geared toward streaming and downloading. That disc-less Xbox One model is rumored to arrive in May, with pre-orders expected to go live in April.


Fortnite introducing Apex Legends-style respawns in next patch

Fortnite may be in a controversial state of balance right now, but that hasn’t slowed Epic down from updating the game. The developer announced on Friday afternoon that next week’s Fortnite patch will include one of the biggest new introductions since launch with Reboot Vans. These are special vans parked around the world that allow you to respawn fallen squad mates.

This feature, which Apex Legends helped popularize, will work similarly to other battle royale games. When a squad mate dies, you’ll have to collect their Reboot Card. Reboot Cards will drop along with an allies loot when they get eliminated. Once you have the Reboot Card you, or any other squad member, can take it to a Reboot Van and bring the teammate back to life.

Using a Reboot Van is always a risk, according to Epic. Activating a van causes a loud honking sound — not unlike the one the Battle Bus makes at the start of a match. It also sends a column of light into the sky, and lets surrounding players know how many people will be respawning.

Fans have speculated about a respawn feature since the beginning of season 8, when vans were initially visible in the game’s replay mode. Players immediately pegged the vans as respawn points, especially in light of Apex Legends launching with the feature just a few weeks earlier.

It’s unclear how the addition of respawns will affect Fortnite. Epic removed health-on-elimination because the developer said it was causing too much aggressive play. With the addition of respawns for squad mates, Epic may feel the game can support a more aggressive play style, since eliminations won’t be as punishing.

We’ll have to wait until the Reboot Van launches with Fortnite patch 8.30, which should be on either Tuesday, April 9 or Wednesday, April 10.


Major Speedrunning Hub Forced To Roll Back Rankings After Security Breach

The most popular speedrunning website,, has reverted all its rankings to their April 1 state after a security breach left many leaderboards at risk of tampering. After a similar issue in November 2018, the site’s owner is considering strengthened security measures to prevent future breaches. is the place to go for a game’s latest world record or tips on how to break into its speedrunning scene. Speedrunning, the act of trying to beat a video game as quickly as possible under set conditions, relies on well-maintained records to track the best times and allow runners to catalog their personal bests. Users can create their own accounts to upload videos of their runs, which are then verified by moderators who add them to an overall leaderboard.

In a forum statement this week, a member of the site’s moderation team announced that key moderation accounts had been compromised. Leaderboards for major games like The Legend of Zelda and Super Mario World were vandalized and altered, forcing the site to revert all their records back to April 1, the last known uncompromised state of the website. Speedrunners who have achieved personal best and new records will need to submit their times again.

“A few game moderator accounts were compromised on April 1, in a very similar manner to what happened back in November,” staff member kirkq said in a forum post. “About 3 to 5 accounts moderating prominent boards World were compromised. The cause is still understood to be a few users using or reusing passwords that were compromised from other sites years ago.” dealt with a similar breach in November 2018. The staff concluded that the passwords for numerous accounts were stolen as part of a massive 2015 database dump of emails and passwords for the Xsplit Broadcaster, a customizable live-streaming program popular with speedrunners and Twitch streamers. These databases are often used for “credential stuffing,” a process where the password is attempted on as many sites as possible in an effort to gain access to accounts. After that breach, the staff rolled back the site’s data by multiple days. Users were asked to use passwords that they hadn’t used on the breached sites, but it seems some people didn’t follow that advice.

“It is our understanding that every compromised account reused a password that was previously used on a compromised website,” site owner Peter Chase told Kotaku via email. “We recognize that the site needs to do more to protect against this form of account compromise, so we’re working on implementing additional protections for the small number of users vulnerable to this form of compromise.”

The site’s moderators and staff are now actively looking into implementing two-factor authorization to the site. It is possible that this extra security measure will be mandatory for all moderators.

“The data on the 15,000 boards is only as protected as the least protected user, so the site needs to do more to protect the least protected user,” Chase said.