Looks aren’t everything, but they matter a lot in the world of sports video games, and NHL 20’s biggest success comes in that arena.
A marked improvement from the visuals of EA Sports’ previous hockey titles is evident this year, both in the action on the ice and in the way it’s presented. And there’s enough substance under the hood to back up those surface-level changes, which compensates somewhat for stagnation elsewhere.
Last year, I was surprised by developer EA Vancouver’s decision to refocus the NHL franchise around World of Chel, a new suite of online modes — and I was delighted by how well the studio pulled it off. In NHL 19, EA paired that online hub with key mechanical upgrades powered by a new physics engine. The company has taken a similar tack this time around, expanding upon World of Chel while working to address some long-standing gameplay and presentation issues.
I called NHL 19 the best-playing hockey game in years, a reflection of the major strides that EA Vancouver made in two key areas: skating and collisions. The improvements in NHL 20 are less immediately noticeable, but I started to feel their impact as I spent more time with the game.
New animation technology delivers a pronounced upgrade to puck pickups, a perennial pain point. After years of fuming at my TV as I watched players fail to grab pucks within their vicinity, I’m thrilled to report that that’s much less of an issue now. It’s not just that players now make an effort to reach out for nearby pucks, but that they can do so without slowing down. Ice hockey is all about speed and fluidity, which makes it a meaningful improvement that players in NHL 20 can receive passes in stride and make plays on the move.
This goes hand in hand with the game’s new shooting animations. EA Vancouver added player-specific shot styles for NHL stars like P.K. Subban and Alex Ovechkin, which I appreciate as a superficial, but welcome, update.
But the studio’s work on animation blending for shots is a change that makes NHL 20 both look more lifelike and feel more like real-world hockey. Gone are most of the awkward, sometimes physics-defying transitions between stances or actions, which led to plenty of missed opportunities. This year’s update not only gives the virtual players the appearance of having situational awareness — allowing them to move and act more like real athletes do on the ice — it also means that I don’t see nearly as many plays that should be impossible or that make me think, That’s a glitch.
I feel closer to the action thanks to NHL 20’s revamped broadcast package. While I love hearing Mike “Doc” Emrick and Eddie Olczyk call games for NBC Sports, their video game commentary starting in NHL 15 never lived up to the TV experience. Ray Ferraro remains the analyst “between the benches” in NHL 20, but the play-by-play announcing is now handled by James Cybulski, a radio broadcaster who, like Ferraro, lives in the Vancouver, British Columbia, area. Their closeness to the studio paid off: It’s clear that EA Vancouver was able to have them record plenty of lines together, which always makes for better-sounding commentary. There’s a lot of interplay between Cybulski and Ferraro, and it comes with a more lively, fun tone than the relatively by-the-book calls from Doc and Eddie.
My favorite exchange comes when I score an empty-net goal (which, unfortunately, also means I’ve heard it multiple times in my week or so with NHL 20). Ray notes that he notched 400 goals in his NHL career but scored only two empty-netters; James replies with disbelief; Ray says, self-effacingly, that last-minute situations were safer with him on the bench; and James responds with “what an indictment!” Who doesn’t love some good-natured ribbing?
EA Vancouver also redid the visual side of the broadcast presentation with its own graphical overlays and some new camera angles. The makers of simulation sports games usually dedicate a lot of effort to replicating the way things are done on TV, but some highlights in NHL 20 are presented from an ice-level perspective, as if there were a cameraman literally skating around alongside the players and referees. I guess the developers — freed from the constraints of the NHL on NBC brand — figured they’d lean into the fact that this is a video game. Not only do I not mind this departure from what’s possible on TV; I think it works beautifully in bringing replays to life.