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Source: Kotaku.com

Fortnite V-Bucks Being Used For Money Laundering, Claims Security Firm

Some criminal enterprises may be using Fortnite‘s virtual currency to launder money. The Independent reports that security firm Sixgill found evidence of criminals purchasing V-bucks in bulk using stolen credit cards, then selling the V-Bucks to players at a discounted rate to turn it into “clean” money.

Most of these V-Bucks transactions reportedly occur on the dark web, which is Sixgill’s specialization. Smaller quantities have been found being sold on the open web. The agency says it has seen operations being run in English, Chinese, Russian, Spanish, Arabic. The launderers are said to use cryptocurrency to further obscure the source of their money.

The agency has not found exactly how much profit this has made for the criminals engaging in it. It notes that the pool of money flowing through and around Fortnite has increased with the game’s popularity, alongside mentions of the game on the dark web. Fortnite items grossed more than $250,000 on Ebay over a 60 day period last year.

This has raised criticisms that Epic is not taking a proactive enough role in rooting out misuse of its platform. Industry watchers have previously raised concerns of security on Android, where Epic circumvented the Google Play store, leaving them open to phishing schemes. More recently, security experts raised alarm at a potential hack.

“Epic Games doesn’t seem to clamp down in any serious way on criminal activity surrounding Fortnite, money laundering or otherwise,” Sixgill senior intel analyst Benjamin Preminger said. “While completely stopping such criminal activity is extremely difficult, several steps could be taken to mitigate the phenomenon, including monitoring the transfer of high-value goods in the game, identifying players with large stockpiles of V-Bucks, and sharing data with relevant law enforcement agencies.”

GameSpot contacted Epic Games for comment, and received the following statement from a spokesperson:

“Epic Games takes these issues seriously, as chargebacks and fraud put our players and our business at risk. As always, we encourage players to protect their accounts by turning on two-factor authentication, not re-using passwords and using strong passwords, and not sharing account information with others.”

Source: GameSpot.com

Fortnite Week 7: Expedition Outpost Locations Guide (Season 7 Challenge)

If you’ve been keeping up with the weekly Fortnite challenges, you may notice that Week 7’s set has one particular challenge that you’ll have done recently. The challenge in question involves visiting seven Expedition Outposts, which is something you had to do for Week 4 back in early January. For those who’ve completed Week 4’s challenge, this should be a cinch, but if you need a helping hand, we’re here for you.

Expedition Outposts can be spotted on the map as little red dots. In the game world they exist as small red bunkers with a globe icon surrounded by arrows on them. For the most part, they’re surrounded by X-4 Stormwing planes, which are pretty easy to spot from high up, so look out for those if you need markers. To make things easier, we’ve got a list of bunker locations below, as well as a map to show your their exact locations.

Week 4’s bunker challenge tasked players with eliminating enemies in the bunker areas. However, for Week 7’s variant, all you’ve got to do is find them and hang out in the area for a second. When you do so, you’ll see your progress towards completing the challenge advance. The easiest way to get it done is to hop out of the Battle Bus and land on a bunker, leave the game, and repeat until you’re done.

No Caption Provided

Expedition Outpost Locations

  • Southeast of Lazy Links (F3)
  • Northeast of Pleasant Park (D3)
  • Southwest of Pleasant Park (C4)
  • West of Dusty Divot (F5)
  • West of Lonely Lodge (I5)
  • West of Paradise Palms
  • South of Shifty Shafts (D8)

Once you’re done with this challenge and you’ve pocketed the Battle Stars, it’s on the others. We’ve got a full list of Fortnite Season 7, Week 7 challenges, which shouldn’t be too difficult to complete. Don’t forget that Fortnite’s 7.20 update brought back glider redeploy, so you can make good use of that to get challenges done, provided you manage to get a hold of the new item that enables it. Since one of the challenges also requires you to score damage, keep an eye out for the new gun: the Scoped Revolver. That’ll be handy in dishing out big damage from a safe distance.

The new patch also heralded the arrival of a mysterious icy orb, which is floating above Polar Peak. While it’s unclear what exactly it is, does, or will do, it’s likely tied into a big event coming to the game soon. It could be part of Season 8, which means you should try and finish up remaining challenges from Season 7 before it’s too late. You can use our comprehensive Fortnite Season 7 challenge guide for help with the trickier challenges from previous weeks.

Source: GameSpot.com

Fortnite Week 7 Guide: Expedition Outpost Locations

If you’ve been keeping up with the weekly Fortnite challenges, you may notice that Week 7’s has one particular challenge that you’ll have done recently. The challenge in question involves visiting seven Expedition Outposts, which is something you had to do for Week 4 back in early January. For those that complete Week 4’s challenge, this should be a cinch, but if you need a helping hand, we’re here for you.

Expedition Outposts can be spotted on the map as little red dots. In the game world they exist small red bunkers with a globe icon surrounded by arrows on them. For the most part, they’re surrounded by X-4 Stormwing planes, which are pretty easy to spot from high up, so look out for those if you need markers. To make things easier, we’ve got a list of bunker locations below, as well as a map to show your their exact locations.

Week 4’s bunker challenge tasked players with eliminating enemies in the bunker areas, however, for Week 7’s variant, all you’ve got to do is find them hang out in the area for a second. When you do so, you’ll see your progress towards completing the challenge advance. The easiest way to get it done is to hop out of the Battle Bus and land on a bunker, leave the game, and repeat until you’re done.

No Caption Provided

Expedition Outpost Locations

  • South east of Lazy Links (F3)
  • North east of Pleasant Park (D3)
  • South west of Pleasant Park (C4)
  • West of Dusty Divot (F5)
  • West of Lonely Lodge (I5)
  • West of Paradise Palms
  • South of Shifty Shafts (D8)

Once you’re done with this challenge and you’ve pocketed the Battle Stars, it’s on the others. We’ve got a full list Fortnite Season 7, Week 7 challenges, which shouldn’t be too difficult to complete. Don’t forget that the Fortnite’s 7.20 update brought back glider redeploy, so you can make good use of that to get challenges done, provided you manage to get a hold of the new item that enables it. Since one of the challenges also requires you to score damage, keep an eye out for the new gun: the Scoped Revolver. That’ll be handy in dishing out big damage from a safe distance.

The new patch also heralded the arrival of a mysterious icy orb, which is floating above Polar Peak. While it’s unclear what exactly it is, does, or will do, it’s likely tied into a big event coming to the game soon. It could be part of Season 8, which means you should try and finish up remaining challenges from Season 7 before it’s too late. You can use our comprehensive Fortnite Season 7 challenge guide for help with the trickier challenges from previous weeks.

Source: GameSpot.com

Fortnite Week 7 Challenges: What To Do For Expedition Outposts And More (Season 7)

We’re now in Week 7 of Fortnite Season 7. There’s a new collection of challenges now available, so if you’re planning on unlocking everything the Battle Pass has to offer you’ll need to grind them out. Complete the challenges, earn the Battle Stars, level up the Battle Pass, and unlock the cosmetics–you know how it goes.

As always, challenges are separated into two categories. The first is a free set available to anyone that has the game. The second set, however, is exclusive to those that have spent V-Bucks to unlock the premium version.

In the free category, players will need to visit seven Expedition Outposts that are scattered across the island; we’ve put together a map and video (above) to help you figure out where to go and what to do. Other free challenges include being asked to use a Rift or Rift-To-Go in three different matches, and also to score three pistol kills.

If you’ve got the paid Battle Pass, you can get yourself a few more Battle Stars. To do so, you’ll need to complete a multi-stage challenge that begins with you landing at Salty Springs.Once you’ve done that, the next stage will reveal itself–there are a total of five stages. You’ll also need to search seven treasure chests at either Loot Lake or Frosty Flights and destroy one X-4 Stormwing while it’s in flight. The final challenge is another multi-parter which begins by asking you to do 200 points of damage in a single match.

Take a look below for a full breakdown of all the Fortnite Season 7, Week 7 challenges.

No Caption Provided

Week 7 Challenges

Free

  • Visit all Expedition Outposts (7) — 5 Battle Stars
  • Use a Rift or Rift-To-Go in different matches (3) — 5 Battle Star
  • Pistol Eliminations (3) — 10 Battle Stars

Battle Pass

  • Stage 1: Land at Salty Springs (1) — 1 Battle Star
  • Search Chests at Loot Lake or Frosty Flights (7) — 5 Battle Star
  • Destroy flying X-4 Stormwing (1) — 10 Battle Stars
  • Stage 1: Damage opponents in a single match (200) — 3 Battle Stars

Things are getting weird in Fortnite once again. Kevin the Cube might be a distant memory at this point, but for those that miss having a giant, mysterious entity floating in the air, there’s something new to get excited about.

On January 16, as part of the 7.20 update, an icy orb appeared above Polar Peak. If it ends up being anything like dearly departed Kevin, it will lead to a world event. Interestingly, group of eggs also showed up beneath the castle, and a bunker has been found near Happy Hamlet–it was previously blocked by an iceberg.

The orb’s frosty nature fits with the winter theme for the season. At the start of Season 7 an icy chill swept through the island, giving certain areas a snowy makeover. It could be that the orb either expands the impact of this cold spell, or completely undoes it, changing the state of the island as setup for Season 8. The eggs and bunker are likely to play a part in what happens on the island next, but as of yet what that is remains unclear.

Fortnite’s 7.20 update also brought back glider redeploy and introduced a new gun: the Scoped Revolver. You’ve still got a few more weeks to complete remaining challenges from Season 7, and you can use the tips in our complete Season 7 challenges guide to get it all done before the new season kicks off.

Source: GameSpot.com

Fortnite Week 7 Challenge Guide: Visit Expedition Outposts, Use Rift Or Rift-To-Go, And More

We’re now in week seven of Fortnite‘s seventh season. There’s a new collection of challenges now available, so if you’re planning on unlocking everything the Battle Pass has to offer you’ll need to grind them out. Complete the challenges, earn the Battle Stars, level up the Battle Pass, and unlock the cosmetics–you know how it goes.

As always, challenges are separated into two categories. The first is a free set available to anyone that has the game. The second set, however, is exclusive to those that have spent V-Bucks to unlock the premium version.

In the free category, players will need to visit seven Expedition Outposts that are scattered across the island, use a Rift or Rift-To-Go in three different matches, and then score three pistol kills. If you’ve got the paid Battle Pass, you can get yourself a few more Battle Stars. To do so, you’ll need to complete a multi-stage challenge that begins with you landing at Salty Springs. Once you’ve done that, the next stage will reveal itself–there are a total of five stages. You’ll also need to search seven treasure chests at either Loot Lake or Frosty Flights and destroy one X-4 Stormwing while it’s in flight. The final challenge is another multi-parter which begins by asking you to do 200 points of damage in a single match.

Take a look below for a full breakdown of all the Fortnite Season 7, Week 7 challenges.

No Caption Provided

Week 7 Challenges

Free

  • Visit all Expedition Outposts (7) — 5 Battle Stars
  • Use a Rift or Rift-To-Go in different matches (3) — 5 Battle Star
  • Pistol Eliminations (3) — 10 Battle Stars

Battle Pass

  • Stage 1: Land at Salty Springs (1) — 1 Battle Star
  • Search Chests at Loot Lake or Frosty Flights (7) — 5 Battle Star
  • Destroy flying X-4 Stormwing (1) — 10 Battle Stars
  • Stage 1: Damage opponents in a single match (200) — 3 Battle Stars

Things are getting weird in Fortnite once again. Kevin the Cube might be a distant memory at this point, but for those that miss having a giant, mysterious entity floating in the air, there’s something new to get excited about.

On January 16, as part of the 7.20 update, an icy orb appeared above Polar Peak. If it ends up being anything like dearly departed Kevin, it will lead to a world event. Interestingly, group of eggs also showed up beneath the castle, and a bunker has been found near Happy Hamlet–it was previously blocked by an iceberg.

The orb’s frosty nature fits with the winter theme for the season. At the start of Season 7 an icy chill swept through the island, giving certain areas a snowy makeover. It could be that the orb either expands the impact of this cold spell, or completely undoes it, changing the state of the island as setup for Season 8. The eggs and bunker are likely to play a part in what happens on the island next, but as of yet what that is remains unclear.

Fortnite’s 7.20 update also brought back glider redeploy and introduced a new gun: the Scoped Revolver. You’ve still got a few more weeks to complete remaining challenges from Season 7, and you can use the tips in our complete Season 7 challenges guide to get it all done before the new season kicks off.

Source: GameSpot.com

Metro Exodus Feels Best When It Sticks To Its Roots

When Metro Exodus was first revealed at E3 2017, it overwhelmingly appeared to be an open-world game. Publisher Deep Silver later clarified Exodus would be a “sandbox survival experience,” with players exploring large, non-linear levels throughout the game. So not quite open-world, but something approaching it, then. If a four-hour preview build is anything to go by, Developer 4A Games has fulfilled that promise, but it remains to be seen if the move turns out to be a positive one for the hitherto underappreciated series.

In theory, marrying Metro’s survival gameplay with an open(ish) world is a great idea. Exploring a wide environment, scavenging for resources, and, well, struggling to survive sounds exactly like Far Cry 2, aka The Best Shooter Ever Made (don’t @ me). However, in practice, it has so far turned Metro from a flawed but focused survival experience into a flabby and frustrating sub-standard shooter.

The two levels I played were set during different parts in the story; one sees the returning playable character Artyom stranded from his teammates in a jungle environment and the other has him investigating a town of bandits in the desert. 4A Games wouldn’t say when during the campaign these levels are set, but certainly being dropped in isn’t ideal preparation for a relatively involved survival game. In these areas, the increased scope and playing field felt like it undermined the core of the Metro series’ gameplay experience. Identikit enemies filled both levels–enemies who are both plentiful and powerful, two attributes that are acceptable by themselves but aggravating when combined with a severe lack of ammunition and dissatisfying, fiddly combat that makes a giant crossbow feel like a spud gun. Difficulty is not something I dislike, but at least make it fun to overcome that difficulty; being trapped in a die-respawn-die loop because there are no spare bullets in the vicinity makes it feel unfair.

Making your map a physical item Artyom carries is a nice touch that helps keep you grounded in Metro’s desolate Russian world. However, this immersion is broken by very ‘videogamey’ problems, such as needing to press a button every time you want to climb a ladder, or being unable to hop in and drive an intact, running Jeep to my destination. The immersion feels a little half-baked, and it’s at its weakest during character interactions. Even ignoring Artyom’s insistence on never uttering a word except in loading screen diaries, any conversation between two NPCs feels forced. Problems include uneven dialogue, stilted delivery (“The general situation here is completely awesome, sir!”), and sentences simply pausing in their tracks if you move out of range and resuming from the same spot minutes later when you come back into range. Finally, in the missions I played the open-ish environments don’t seem to have added to Metro in any meaningful way: objectives still needed to be completed in a particular order, there’s still a very linear critical path and few interesting landmarks, and during the demo at least, the player has seemingly no agency over the story.

Instead, Exodus is at its best when you’re indoors. Freedom for freedom’s sake is replaced by a sense of paranoia and claustrophobia, emphasized by your watch’s blinking blue detection indicator, your atmospheric gas mask display, and the sound of your own heavy breathing–it’s just you and your senses in here. Stealth is a more realistic approach given the smaller environments and cramped spaces, meaning it’s easier to defeat enemies by hand-to-hand takedowns, thereby conserving ammunition. and preventing reinforcements from being called. Things still aren’t perfect, but at least some of the frustrations from outdoors combat are avoided and having that cache of ammo does make gun-on-gun combat feel more engaging than the more desperate times outdoors.

Here, Exodus shows promise, but given the focus on the game’s openness in its marketing material and my reservations about that change in structure, I’m a little worried about this latest entry in the Metro franchise. I loved Last Light, so I hope developer 4A Games can clear the leaves from Metro Exodus’ track in the month to go until launch.

Source: GameSpot.com

Watch Mortal Kombat 11’s Reveal Event Live Here

Mortal Kombat 11 made a surprise debut at the 2018 Game Awards with a shockingly right-around-the-corner release date of April 23. While that was enough to kickstart the fighting game community buzz, the initial cinematic trailer was short on gameplay details, leaving ravenous fans hungry for more details. However, at the time, NetherRealm promised a longer in-depth look on January 17, and the date is finally here.

Today, the developer, along with publisher Warner Bros. Interactive Entertainment, is set to host a grand unveiling event, which will have fans and community members in attendance. For those that aren’t able to go, the event is also being streamed. We’ll have a live feed of the event here and provide you with regular updates on all the news from the show. Pre-show interviews will begin at 1:30 PM ET / 10:30 AM PT, and then the keynote will start at 2 PM ET / 11 AM PT.

So far we know a few key details. The Steam page teased custom character variations, possibly borrowing from the latest in NetherRealm’s other fighting series. It also boasted the return of “Klassic” fighters, and a story mode that continues the saga. The trailer showed Raiden, along with two Scorpions. That could signal some sort of multi-verse or time travel implications. A beta is planned for March on PS4 and Xbox One, so we’re likely to hear more details about that as well. NetherRealm has already revealed the cover art.

Pre-ordering MK11 will net you Shao Khan as a playable character, but the roster has plenty of room. We’ve heard rumors of a Spawn cameo, and athlete and actress Ronda Rousey teased an appearance at the show, so she may be involved in some capacity.

We’re likely to hear much more very soon, but in the meantime you check out our pre-order guide for more details.

Source: GameSpot.com

The Cutest Pokémon Starters According To Fans In Japan

Pokémon starters are so cute. But which ones are the cutest? In a recent poll, fans in Japan voted for the most adorable ones.

Japanese polling site Goo Raking posed the question last month and 2,613 votes were cast.

Here are the top 21 cutest starters.

21. Chespin – 13 votes

20. Treecko – 23 votes

19. Turtwig – 25 votes

18. Tepig – 27 votes

16. Chimchar – 33 votes

16. Totodile – 33 votes

15. Froakie – 34 votes

14. Popplio – 35 votes

13. Mudkip – 48 votes

12. Snivy – 62 votes

11. Oshawott – 81 votes

10. Litten – 86 votes

9. Fennekin – 93 votes

8. Rowlet – 104 votes

7. Cyndaquil – 149 votes

6. Torchic – 188 votes

5. Bulbasaur – 220 votes

4. Chikorita – 231 votes

3. Squirtle – 294 votes

2. Charmander – 309 votes

1. Piplup – 525 votes

Source: Kotaku.com

Halo: Master Chief Collection Gets Another Big Update; “Modern Aiming,” Bug Fixes, And More

343’s commitment to expanding and improving upon Halo: The Master Chief Collection continues with a new update available now for all players of the Xbox One game.

Following the big update in November that added the very-excellent “match composer” feature, the first big update of 2019 introduces a new “modern aiming” option, more skulls for Halo: Combat Evolved, a lot of bug fixes, and more.

The first thing you’ll notice with the update is that the Halo: MCC menu screen now has a winter makeover. The animated menu screen shows snow falling on a warthog. It’s peaceful and serene. This new title screen replaces the Flood-inspired screen that was launched to mark celebrate the game’s Flood event that started back in October. Going forward, 343 said it plans to release more “menu takeovers” that are based on and inspired by in-game events and challenges.

No Caption Provided

When you actually get into the game, one of the first things you may notice is the new “modern aiming” option. Some players remarked that Halo: MCC’s aiming feels a little bit off for some games. You’ll find the new setting in the “Aim Control” section of the controller settings tab for each game in Halo: MCC. With modern aiming turned on, aim acceleration zones are “smoothed” out so the game feels more like Halo 4 or Halo 2 Anniversary. You can revert to “Classic” aim control if you don’t like how it feels.

There are also new skulls for Halo: Combat Evolved. You can see a full rundown of these below as written by 343, but some of them include “Anger” (enemies fire weapons faster and more frequently), “Catch” (enemies throw and drop more grenades), and “Tough Luck” (enemies go “berserk,” basically).

New Halo: CE Skulls

  • Anger – Enemies and allies fire their weapons faster and more frequently.
  • Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
  • Catch – Enemies throw and drop more grenades.
  • Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
  • Sputnik – the Mass of objects is decreased, making them more easily displaced
  • That’s Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
  • Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
  • Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.

Additionally, 343 has released a new playlist–Super Duper Fiesta. This new playlist includes Fiesta game types for Halo 2 classic and Anniversary, as well as Halo 3 and Halo 4. The new playlist replaces Team Action Sack.

No Caption Provided

What’s more, 343 has made changes to Halo: MCC’s match composer. In addition to replacing Action Sack with Super Duper Fiesta, the changes include the following:

Match Composer Settings Changes:

  • Removed Action Sack and replaced with Super Duper Fiesta
  • [4v4] Added a Super Duper Fiesta! Game preset.
  • [4v4] [H2, H2A, H3, H4] Added Super Duper Fiesta! Entries.
  • [8v8] [H3, H4] Moved BTB Heavies entries from Action Sack to Slayer at low weighting
  • [8v8] [H4] Moved Dominion entries from Action Sack to King of the Hill.

In other news, the Halo 3 hardcore team doubles playlist has been removed from all matchmaking playlists. 343 pulled it because “engagement has slowed” and because tournaments that used it are now over.

As for the bug fixes, there are many, spread across the entire game and the specific titles within it. For Halo: CE, the update fixes a bug that caused “inconsistent hit detection” when aiming at players with poor connections. In Halo 2, the update addresses a problem related to the Bandana skull, and in Halo 3, the update fixes an issue related to the Shade Turret not appearing in post-game reports. A full rundown of changes is below as written by 343.

Halo: MCC Bug Fixes:

Global

  • Cleansed the Flood infection from the main menu
  • Added error handling to prevent users from joining each other from different versions of the game
  • Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
  • Fixed an issue where menu music volume slider changes were not respected while in a squad
  • Fixed some navigation inconsistencies in the main menu
  • Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest

Halo: CE

  • Fixed an issue that resulted in inconsistent hit detection against players with poor connections
  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 2

  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 3

  • Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report

ODST

  • Improved messaging around which playlists support co-op play

Forge & Films

  • Fixed an issue where incorrect file sizes were being displayed for films
  • Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
  • Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description

The update doesn’t fix all the problems in Halo: MCC, however, as some of the known issues 343 spoke about included checkpoint loss in Halo: CE and Halo 3 campaigns, as well as career stats pages showing as blank or otherwise bugged.

This won’t be Halo: MCC’s last update, as 343 teased that there is “plenty more MCC goodness coming” in 2019. In the future, 343 plans to add the much-request custom game browser to the game, improvements to the post-game carnage report, and updates that help fix issues related to vulnerabilities that bad actors can exploit to kick people out of games.

Halo: MCC got off to a very rocky start when it launched back in 2014. It was nearly unplayable for some. 343 never gave up on the title, however, and all of these updates demonstrate the studio’s ambition to constantly and significantly improve the experience. And it sounds like 343 will continue to improve the game in 2019 and beyond.

“We look forward to continuing this open dialogue and partnership through 2019 and beyond. We would like to offer our heartfelt thank you everyone in the community who has supported and helped improve MCC by playing, critiquing, and providing thoughtful feedback,” 343 said.

Head to Halo Waypoint to see a full rundown of the January update for Halo: MCC.

Halo: MCC is free with Xbox Game Pass, and its inclusion there has surely helped keep player figures at a decent level. All these years after release, it’s still easy to find a match, and that’s great to see for Halo fans.

The next big Halo game is Halo Infinite, which is in development for Xbox One and PC. Little is known about the game, however, and it sounds like it still may be a long time off.

Source: GameSpot.com