Tag Archives: borderlands 2

A Lot Of Work Went Into Creating Over 5000 Gun Sounds For Borderlands 3

The Borderlands series has always been known for having billions of guns, with each gun randomly generated. But all of these weapons also make noises when they shoot, like the loud crack of sniper or the blast of a rocket launcher. And as explained by the senior sound designer at Gearbox, Joshua Davidson, it took a lot of work to create over 5000 gun sounds for Borderlands 3.

In the older games, like Borderlands 2, Gearbox was limited by how much memory the consoles had. These limits forced the developer to limit how many gun noises could be shipped with the game. In Borderlands 2, Joshua Davidson estimates there were only about 350 individual weapon sounds. So when you picked up a Jakobs pistol, it didn’t matter if it was long, short, big, or small it would sound basically the same as any other Jakobs pistol.


In Borderlands 3, thanks to more powerful consoles, the team was able to implement many more sounds, with Davidson estimating over 5,500 individual sounds were created and shipped with the game.

The system for creating unique and different gun sounds for each randomly generated weapon in Borderlands 3 is very similar to how guns themselves are put together. As explained by Davidson in a video on his personal YouTube channel, each gun in Borderlands is made up of various parts. These parts can be combined into millions and millions of different weapons. To create the sound system, Davidson and the sound team “piggybacked” on the weapon part system. They linked different sounds to different parts. So if a sniper rifle had a long, plasma barrel on it, then it would sound different than a sniper with a short, laser barrel.

The end result of all this work and over 5000 sound files is that each weapon you pick up in Borderlands 3 will often sound different than a similar weapon you might already have. This helps make each weapon feel unique and interesting.

The full video is filled with a lot of behind the scenes information about creating sounds for a big video game like Borderlands 3. It might be a bit too technical for most folks, myself included. But it is still amazing to get a peek behind the curtain of how massive and complicated video games are made.


Davidson also has some other videos on his channel showcasing how other parts of Borderlands 3 and its sound design were created.

Source: Kotaku.com

Borderlands 2 Developer Explains Why The Game Is Filled With Weird, Hidden Cubes

Popular YouTube channel Boundary Break, who has popped up on Kotaku multiple times, has released a new video where he explores Borderlands 2. But this time the channel was able to get a developer from the studio behind Borderlands, Gearbox, to actually help explain some of the more strange out of bound secrets and discoveries. It turns out Borderlands 2 is filled with hidden cubes and boxes.

Kyle Pittman, a senior programmer on Borderlands 1, 2 and the upcoming third game, explained some of the behind-the-scenes reasoning behind some of the random things found inside mountains or below buildings.

One great example is found early on in the game. If you take the camera through one of the large, snowy mountains in the opening area you can find a Claptrap model, which is frozen in a single pose. This is a static mesh and it was placed in the level to help designers building the area with scale. But as the level was changed later in development, the mountain was added and covered the Claptrap and nobody remembered to delete it.

Hidden outside the map in every area of the game you will find a large rectangular box. This untextured box actually has 4 more untextured boxes inside it. So what is the purpose of this odd creation?

As Pittman explained to Boundary Break, this box is a global loader. The object is used as a safe place to store players and their vehicles during teleportation. It was created after bugs in Borderlands 1 development. Sometimes players would spawn into maps to early and fall through the world. These global loader boxes prevent that from happening.

Screenshot: Boundary Break (YouTube)

Speaking of boxes, if you dig around Borderlands 2 you will find even more boxes, including rainbow-colored flashing cubes and floating translucent yellow boxes. So many cubes! These all have different in-game purposes, from marking deleted content to being used for specific actions or events.

The entire video is a wonderful look behind the scenes of how a big game like Borderlands 2 is put together. Some areas have totally different layouts based on memory restrictions, time constraints or other problems. Game development really is all about solving problems. Well, solving problems and placing cubes.

Source: Kotaku.com

Borderlands 2 Gets New DLC Leading To Borderlands 3’s Release

Come hell, high water, lawsuits, inadvisable Twitter threads, or equally inadvisable voice actor casting choices, Borderlands 3 is coming out. Currently, it’s scheduled for this September, which means it’s right around the corner. Gearbox, it seems, has decided to prepare players by sending them back to the colorful killing (and looting) fields of Borderlands 2 one last time.

The new Borderlands 2 DLC, “Commander Lilith & The Fight For Sanctuary,” briefly appeared on Steam yesterday. While it’s since been removed, its description lives on thanks to Resetera.

“Return to the award winning shooter-looter for a new adventure that sets the stage for the upcoming Borderlands 3,” the description reads. “Sanctuary is under siege, the Vault’s map has been stolen and a toxic gas is poisoning Pandora. Fight new bosses, explore new zones, get new loot (including an entirely new tier beyond Legendary) and join up with Lilith and the Crimson Raiders to take on a deranged villain hell-bent on ruling the planet.”

The DLC will up the game’s level cap to 80 and also allow new players to roll characters at level 30 so they can “dive straight into the action.” According to data scraped by SteamDB before the page got taken down, it’ll be coming out on June 9. That puts it on the same day as the Microsoft E3 press conference, meaning we could be looking at an on-stage “Oh, by the way, [sly yet practiced wink born of decades spent in marketing], it’s out now” announcement. Granted, it could be placeholder info, but regardless, this DLC is gonna have to release soon. Like, super soon. Otherwise, it’ll come out after Borderlands 3, which would be kind of incredible, actually.

Source: Kotaku.com

Borderlands Is Getting Review Bombed On Steam Over Epic Store Exclusivity

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Yesterday, Gearbox announced that Borderlands 3 will be an Epic Games Store exclusive for six months after its September 13 release. Like clockwork, Steam users began review bombing previous games in the noted dabbing robot shooter series shortly after. Twenty-four hours and thousands of negative reviews later, Steam’s new anti-review bomb system has yet to defuse the problem.

Over the course of yesterday and today, Borderlands 2 has received nearly 1,600 new negative Steam reviews, while Borderlands: The Pre-Sequel has been hit with 420 and Borderlands: Game Of The Year Edition has picked up 320. These games are receiving renewed attention not just because of the Borderlands 3 announcement, but also because Gearbox recently updated the Borderlands Handsome Collection with new HD textures and put the series on sale. Still, you need only look at Borderlands 2‘s top reviews to see what much of the negativity is about.

“Love the game, but I can’t recommend it because the sequel will be exclusive somewhere else,” reads one highly upvoted review.

“Scummy company that insults every single person that purchased the game on this site,” says another. “Skip it.”

And then there’s one that’s just two middle fingers with the words “Epic Store” between them.

There are also a handful of positive reviews near the top that still express anti-Epic sentiment.

Last month, Valve revealed a solution to Steam’s increasingly ubiquitous review bomb problem: a new system where a human team digs through reeking piles of fishy reviews surfaced by an automated program, and—if they find those reviews to be sufficiently suspicious—they’ll “mark the time period it encompasses and notify the developer.” Then they’ll remove those reviews from the game’s overall score and stop other reviews posted in the same period from counting.

Currently, it’s impossible to say whether or not Valve has reached out to Gearbox, but the company has yet to make any marks or remove these clearly trolling reviews from Borderlands games’ scores. Kotaku reached out to Valve and Gearbox for more information, but hasn’t heard back.

It’s worth noting that these review bombs aren’t blowing up Borderlands so much as they are pinging harmlessly off its cel-shaded shell (which is probably made of guns). The Borderlands games are triple-A hits with tails so long that they circle the dang planet, ensnaring millions of players to this day. Despite review bombs, interest in the series appears to be on the rise, with Borderlands 2 peaking at over 40,000 concurrent players on Steam today, putting it in the platform’s top ten most-played games. The Handsome Collection is also currently a Steam top seller. This is likely due to a number of factors, from Borderlands 3‘s recent reveal to the new texture packs and discounts promoting them.

Other games, however, could still be susceptible to review bomb tactics if lag time becomes a standard part of the new anti-review-bomb system. That could mean lost sales that developers don’t get back even after their games’ review scores are wiped squeaky clean, not to mention lasting negative sentiment in the Steam community. It’s good to see Valve relying more on human teams to handle moderation issues, but the failure to act quickly could be a potential downside of that. On the other hand, it could just mean the company is still working out some kinks in a new system. Here’s hoping it’s the latter.

Source: Kotaku.com