One of the hot topics in regards to Call of Duty: Modern Warfare since the launch is the matchmaking system used in the game.
Fans have claimed in many, many Reddit threads that skill based matchmaking is in Call of Duty: Modern Warfare and have been spamming developers across social channels asking for it to be removed.
YouTubers Drift0r and TheXclusiveAce have done a thorough testing of the matchmaking system in Call of Duty: Modern Warfare and have released two separate videos describing their conclusions based on their testing.
The entire data sheet is public HERE and available for anyone to review it.
Based on their testing, these were the conclusions they made based on the actual data and real information versus the feelings:
Call of Duty matchmaking does not prioritize skill over connection for matchmaking – it ensures the best/fastest server is prioritized.
High Stat players do not match together
Modern Warfare appears to heavily match players with similar player ranks together
Modern Warfare appears to match make in some cases players based on their performance in their recent games, not lifetime game stats. XclusiveAce states that some testing shows its based on the last 5 games performance. This means reverse boosting won’t change anything in this game in the long run.
Based on their testing, there is some hidden MMR system active in Modern Warfare.
With this mind, there does not appear to be a full fledged SBMM system in Modern Warfare active that fans believe there is. There does appear to be some stat based match making that is causing some games to be more skill focused than other matches. A lot of the issues has been around people believing others on Reddit and jumping on the train that their stats are negative because someone else is experiencing some skill matchmaking.
Infinity Ward yet to officially acknowledge SBMM even in being in Call of Duty: Modern Warfare or any details on how the system is doing matchmaking.
Data miners who have searched the Call of Duty: Modern Warfare PC files have now been many references and content surrounding the Battle Royale mode that could be coming to the game.
There has been many references within the files to “BR” but Activision has not announced any such mode for the game.
The new leak, posted on Reddit, has showcased the points of interest on the map, an image of the overview of the map, a look at the skill set and items in the BR mode, and more.
There’s no indication of when or if this mode will ever release. Rumors have suggested that the company plans to bring a Battle Royale mode to the game in early 2020 as a standalone, free to play mode. The rumors states that Raven Software is leading development of this mode, while Infinity Ward focuses on the main game.
Note: all images in this post are hosted by Reddit and not CharlieIntel to avoid DMCA requests.
Here’s the full leak:
All information is subject to change as the content is currently unreleased.Map
Circle Star Size Override: Size of the damage circle at map start. Default match starts with no circle. Use this for smaller matches.
Circle Damage Multiplier
Respawn Tokens can be looted. After one use, Respawn Tokens are disabled for the player.
To respawn a teammate, obtain a Respawn Token, then drop their body near an Ambulance. Once the body is dropped at the Ambulance, the player will enter the Gulag queue for a chance to win a 1v1 and respawn into the match.
At some point during the match, the Gulag will be closed and no longer usable, thus preventing respawns.
Once a player has respawned, they must locate and activate a Mobile Armory to retrieve their loadout.
Battle Royale features Missions which can be looted via finding tablets. Only one Mission can be active for a Squad at a time.
Assassination (Eliminate specific player)
Scavenger Hunt (Collect Scavenger Crates)
Domination (Capture Domination Point)
Random (Random Mission)
If no Bounty is available for the Assassination Mission, Consolation Plunder will be awarded.
When a Mission is started or completed, the entire Squad will be notified by an on-screen message.
Fulton Recovery Device placed
Fulton Balloon successfully away
Fulton Balloon shot down
Players have the ability to mark Vehicles, Locations, Items, Enemies, and Dangerous Locations
Battle Royale will have its own slice on the Main Menu
The Jump Master of a Squad can select a deployment point prior to the match start. If the Jump Master chooses to discard the role, any player can become it. Players who are not the Jump Master have the ability to jump separately from the team, if you detach from the Jump Master, you will not drop in proximity to your loadout bag.Loot
Rarities: White, Green, Blue, Purple, Gold
Limited inventory space
Requisition Airdrop Timer: 30s
All Weapons, Attachments, Equipment, Field Upgrades*, and Killstreaks* from Multiplayer
Gas Mask, Vests, Helmets, Bandages, Ammo, Backpacks, Portable Defibrillator, and Plunder
Cannot hold two of the same weapon
Cannot take Armor of lower level than currently equipped
Attachments which are incompatible with the current weapon will be placed in the Backpack
Supply Crates contain potentially valuable equipment or items
Helmet LVL 1: Reduces headshot damage by 30 Reduces the effect of Flash and Concussion grenades
Helmet LVL 1: Reduces headshot damage by 30
Helmet LVL 1: Reduces headshot damage by 15
Ballistic Vest LVL 1: Absorbs 50 damage
Ballistic Vest LVL 2: Absorbs 150 damage
Ballistic Vest LVL 3: Absorbs 150 damage and increases healing item usage by 25
High Alert: Grants vision when an enemy looks at you from outside of your FoV.
Spotter: Enemy equipment within a small radius is visible and highlighted to you, even through walls.
Tracker: Enemies leave footprints as they move, and increased crouch movement speed.
Stalker: Faster movement while aiming down sight.
Marksman: Allows you to identify enemies from farther away by showing their names at a greater distance.
Sleight of Hand: Reload your weapons 50% faster than normal.
Armorer: You use armor plates 20% faster, and they supply 10% more armor.
Artisan Tastes: Weapons you pick up have a chance to automatically upgrade.
Deep Pockets: Any usable equipment you pick up has an extra use.
Grenadier: Any throwable equipment you pick up has an extra use.
Healer: Your medic items continue to heal for an additional 25% of their value over the next 20 seconds.
Thief: When you Harvest, generate 20% more plunder.
Ammo Scavenger: Enemies you kill always drop some ammunition.
Armor Scavenger: Enemies you kill always drop some armor plates.
Medic Scavenger: Enemies you kill always drop some medic items.
Plunder Scavenger: Enemies you kill always drop some Plunder.
Bounty Hunter: If you kill someone with more Perks than you, gain enough points to match them, and then you can replace this perk.
Ghost: You are invisible to drones and sensors.
Sneaky: Your Footsteps are invisible, and enemies are not warned when you track them.
Explosive Ordnance Disposal: Explosive Resistance, and you can capture enemy claymores and mines.
Killstreaks activated using Lethal and Tactical buttons
Juggernauts cannot pick up Loot
UAV Satellite Trucks must be charged before scanning an area. Once used, they will remain on cooldown for some time before coming back online.
Mobile Armory: Retrieve loadouts, can only be used once per activation
Earn Plunder by completing missions and eliminating enemies. Purchase game changing items at plunder box locations.
Collect Plunder and convert it into XP by depositing it into ATM machines located throughout the game.
The player who collects the most Plunder in a match will be named the Best Plunderer
There is a minimum amount of Plunder required before depositing it into the Bank
Plunder dropped from eliminated enemies expires after some time
When players enter a Bank, the Bank Alarm will sound, alerting all enemies within the vicinity
Gulag Prison Camp
1 on 1, single round match. Win to respawn.
When enabled, players will have a chance to respawn back into the match by winning a 1v1 fight.
The Gulag acts as a King of the Hill style gauntlet, meaning players in the Gulag Queue will spectate the players who are currently fighting in the Gulag. There will be a countdown on the screen indicating how many rounds are left until you fight.
A Jail Break happens every so often and kicks all players out of the Gulag and back into the match.
Players have the ability to place bets on the players who are fighting using Plunder.
The Call of Duty: Mobile team has shared the latest Community Update for the game on Reddit late on Friday, November 15 providing fans of the game a look at what’s coming up to the title.
There’s a new battle pass stream of gear coming to Call of Duty: Mobile very soon, alongside new content drop for the game including Black Ops’ Summit map.
They’ve also said that controller support is incoming to the game and more details will be shared early next week in a blog post.
And lastly, Zombies mode debuts on November 22 alongside “other content!”
Greetings Call of Duty: Mobile community, last week we were thrilled to see you share in our excitement about upcoming content and zombies mode! Not only is that on the way this month, but as you may have noticed the current Battle Pass is nearing its end and that means a brand one is just around the corner.
That new Battle Pass will be filled with new loot, new gear, and plenty of ways to make you stand-out, or blend in, on the battlefield. On top of that there will be a variety of new content coming out around that same update, like controller support, new limited time modes, and a new classic map.
Hang tight until the next update and if the stars align on our end, we’ll be able to share all of those exciting details then!
Many events are just nearing their end at the time of this post, but we have a great deal coming up later this month with many different limited time events, unique promotional offers, new items to obtain, in-game challenges to complete, map updates, and so much more!
For one, starting today everyone has access to the Molotov Cocktail Event! If you are able to complete this event you’ll snag a few goodies but most importantly you can earn a new scorestreak to utilize. Starting tomorrow on 11/16 you’ll be able to you’ll be able to earn the M16 Stained Glass through a variety of weapon based challenges as part of the Weapon Mastery event.
Here is the full look at everything already running or coming this week to COD Mobile:
11/11 – 11/18 ~ Call of Duty Endowment Pack
11/15 – 11/21 ~ Sniper Only Event & Challenge
11/15 – 11/24 ~ Molotov Cocktail Event
11/16 – 11/24 ~ Weapon Mastery – Multiplayer
11/22 ~ Zombies + Other Content (did you read the whole post?)
11/25 ~ Battle Pass Season 2 Begins
*All Dates UTC
On top of the in-game events, challenges, and everything occurring this week there has also been several new Call of Duty: Mobile blog posts since the last week Community Update
A few weeks ago we used part of our Nov 1st. Community Update to address some of the questions and feedback related to the Halloween Lucky Draw. Tomorrow, we have the next iteration of that coming to the game: the Cosmos Chance.
Like we said last time, we are committed to making changes to this type of event to help you better understand how it works with a breakdown and the rarity of the included items. We have done the following:
This rarity information can be found by clicking on the More Info button.
In addition to the rarity information, we have also replaced XP cards and crates with more unique items.
Please let us know what you think of these changes, the new items (like Razorback – Cosmos), and what you’d like to see with similar events in the future.
Last week we mentioned Controller Support is coming out soon in an update and today we’d like to announce that you’ll be able to find all of that information early next week on our Activision Blog.
The blog post will provide information on what types of controllers are supported, the settings, and how to set that up. We’ll share that through our Call of Duty: Mobile social media and in several community areas once it is live.
Before we jump in, we’d just like to thank the many players out there who specifically answered our call last week for more feedback related to new operator skills, new content, limited time modes, and in-game events. After posting the Community Update last Friday we saw many players immediately respond to those topics and while we can’t respond to each of those individual posts, we greatly appreciate the discussion, feedback, and enthusiasm.
This week we have a few new topics to discuss, so if you are looking for previously discussed topics, like anti-cheat or bots, please refer to our other Community Update posts.
COD Mobile: Garena – Beta Test
One quick note, our South East Asia version of Call of Duty: Mobile is currently performing a test for an upcoming update and many of you have been posting about it in the community.
Garena does not always share the same content as COD Mobile and that beta may have content that is not complete or not part of the final build, but even with that in mind please think of your fellow players before sharing potential spoilers about new maps, new modes, or other content that is exclusive to that beta. Be kind to each other everyone.
Limited Time Modes
It’s been a little while since we’ve discussed limited time modes and we saw quite a bit of discussion this last week about Hardpoint, Gun Game, and Free For All. The purpose of limited time modes is to provide with new and frequently rotating options that provide you with a new experience while also not splitting the player base or affecting matchmaking.
With that said, if you like a specific limited time mode please do keep letting us know. If you truly want a limited time mode to become permanent here is how you can influence that:
Play it a significant amount during its limited time availability
Bother you friends to get them to play it as well
Bother your clan and get them to play it as well
Bother the rest of community on social media to both share your love of the mode and to get them to play it as well
TL:DR get everyone you can to play it and we will notice. Sure, threads and feedback always are welcome too, but most importantly show your unrelenting dedication by extensively playing that mode.
Just a reminder, while we are always looking for feedback in community spaces, you can also report that in-game (hint – look under the ? icon next to the messages icon).Bug Reports
This week we saw the same types of bugs being discussed in the community and this will basically just be a reminder of how to deal with a couple of the most commonly discussed issues:
Lastly, we didn’t forget about zombies mode! We are happy to announce that it is releasing on November 22nd (PST) alongside some other amazing content that we’ll be talking about next week.
Infinity Ward is releasing the latest patch update for Call of Duty: Modern Warfare on PC today.
The new update is version 1.08 and brings in some much needed stability fixes and removes some Dev Errors that players are experiencing.
Many PC users have been hit with dev errors while trying to play Call of Duty: Modern Warfare since the game’s launch, and Infinity Ward alongside Beenox has been trying to address the issue since then.
Infinity Ward shared some patch notes on Reddit:
Implemented fixes to prevent stuttering/hitching during cutscenes; if you still experience this, please let us know
Overall stability improvements, including a fix for Dev Error 6178