Tag Archives: fan made

Fans Are Trying To Remake Dino Crisis In Unreal Engine 4

Debuting 20 years ago this month in Japan, Capcom’s short-lived Dino Crisis series asked, “What if dinosaurs instead of zombies?” Now, some fans have taken it upon themselves to remake Dino Crisis using Unreal Engine 4.

The first Dino Crisis game remains a bright spot in the PS1 catalog, and despite the longing of fans eager to see it reemerge all these years later, it wasn’t part of the PlayStation Classic’s library and isn’t available as part of any HD collection. Given the anniversary, this seemed like as good a year as any for Capcom to announce some sort of remake similar to Resident Evil 2, but E3 came and went without any news.

No wonder, then, that the modder group Team Arklay has taken it upon themselves to try and give Dino Crisis a second life in Unreal Engine 4. As first spotted by DSO Gaming, the team has been releasing videos of its work on YouTube in recent weeks.

The latest includes a deep dive into eerie, steel-plated hallways. There aren’t any dinosaurs in them…yet. But it doesn’t take much imagination to see just how terrifying stumbling through this lifelike research facility in first-person with giant hungry lizards hiding behind every turn would be.

There hasn’t been a new addition to the series since 2003’s Dino Crisis 3, a not-entirely-bad Xbox game that was ill-served by its terrible in-game camera. According to its YouTube page, Arklay only consists of five people, so a full-fledged fan remake seems like a long shot, especially given the threat of getting a DMCA notice from Capcom.

Even if we only end up getting one playable level, though, it could be an interesting proof of concept for the real thing and a nice treat for the long-ignored Dino Crisis heads out there.

Source: Kotaku.com

Fan Makes NES John Wick Game And It’s Really Hard

Keanu Reeves’ “John Wick” character appeared in Fortnite earlier this year, and has a strategy game called John Wick Hex coming sometime in the future. But if you don’t feel like waiting, there’s now a short NES homage to the would-be-retired hitman you can play for free.

Spotted by PC Gamer, the short game, titled simply John Wick, was created by developer MuriloDev and uploaded to itch.io. It recreates the most recent film in the series as the sort of licensed tie-in game we might have seen during the 8-bit era. It controls like an 80s side-scrolling shooter and mercilessly channels the difficulty of games from that era.

As Wick, you can jump, shoot, and duck, but that’s about it. Meanwhile, guys with guns and swords run at you while snipers take aim from afar. Your health is limited to a small bar reminiscent of Ninja Gaiden, and once it’s depleted, it’s game over. No extra lives. No continues. And certainly no miraculously stumbling back to life after getting shot up and beat-the-shit-out-of like in the movies.

But while it is incredibly hard, the game’s not impossible. Each time I died, I learned a little bit more about the starting level and had eventually memorized enough to get to the end of it, if not actually beat it. Brute-forcing my way through games isn’t my preferred way to play, but it did make me feel slightly more like the battered and bruised hero from the movies.

John Wick is only a few stages long, but it’s as good a case as any for other popular action movies to get their own NES-inspired adaptations. Its music and art are particularly on the mark, and their original creator, Danilo Dias, made the assets free for others to use as well in case they want to go ahead and make the complete game we all deserve.

Correction: an earlier version of this article wrongly attributed the creation of the game’s assets to MuriloDev. They were actually originally created by Danilo Dias.

Source: Kotaku.com

Fan-Made Smash Bros. Ultimate Level Features Dueling Snakes

Screenshot: Nintendo (Super Smash Bros. Ultimate)

Snake’s remote-controlled missiles are some of Smash Bros.’ most entertaining projectiles, and one player recently decided to make a Smash Bros. Ultimate stage that focuses entirely on guiding them through tiny labyrinths of death.

Created by user xzAsiankidzx and shared on the game’s subreddit over the weekend, the stage is named Nikita Weave War, and it basically functions like those dunk tank games at county fairs. Two players face one another from across a chasm divided by lava platforms, each sitting above a bomb crate. They then take turns firing off missiles with Snake’s Nikita launcher to try and detonate their opponent’s crate. If they succeed, their opponent goes flying off the stage in the explosion and loses one of their lives. Whoever’s left standing at the end wins.

To deal with the problem of players respawning in the center of the stage, xzAsiankidzx created a little network of barrels to shoot players back to their starting positions. And to make things extra difficult, some of the lava platforms move. What makes the mini-game possible at all is the fact that Snake can control his missiles after they’re shot. It’s hardly precise, but the controls are responsive enough to make the attack one of the more fun ways to troll opponents.

As one commenter pointed out, you could also play Nikita Weave War with both players taking turns at the same time. This way they could also try to play defense and intercept their opponent’s missile to make it even more difficult. You can find the stage and try it for yourself using the ID code KQGXLMTW.

Source: Kotaku.com

Sailor Moon Mod Makes Slay The Spire Even More Magical

In the name of the Moon, you should try this mod!

Slay the Spire is really two games in one. There’s the version the creators at MegaCrit made with a campaign that spans three acts and includes three heroes. Then there’s the version that allows mods, through which the game’s many fans have cooked up all sorts of custom campaigns featuring alternative heroes and new cards. Of the dozens of Slay the Spire mods I’ve tried though, “The Senshi” featuring Sailor Moon has quickly become one of my favorites.

Created by Steam user Aelie and uploaded to the platform’s Workshop last week, The Senshi adds a bunch of Sailor Moon-themed cards and mechanics as well as the titular hero herself, letting you attempt to traverse the campaign’s brutal dungeons with a new set of abilities. All of Sailor Moon’s attack cards are augmented by her Magic, a stat that can be raised during battle using various support cards. When her Magic stat maxes out she can use another card to transform, just like in the show. That lifts the ceiling on her power so the stat can be boosted even higher.

Outside of this strategy, the mod introduces a bunch of other cards—75 in all—that tie-into other characters and moments from the anime. There’s Luna’s Bite, in which Sailor Moon’s feline guardian deals three damage to an enemy three times in a row, as well as Rose Throw, in which she channels Tuxedo Mask’s iconic entrance to weaken an enemy’s attack and defense. My favorite is Late For School in which oversleeping allows Sailor Moon to sacrifice two points of Determination to draw two extra cards.

As fun as the new cards and mechanics are, what really helps set Aelie’s mod apart is all of the new art. In addition to a fully animated sprite for Sailor Moon, each of the cards includes an image from the show illustrating the attack. There are even some cards that have a Team Work mechanic which allow the other Sailor Scouts, like Jupiter, to show up and help Moon out for a turn.

The mod is only available for the PC version of the game. It is easy to install by following the directions on the Steam page. As one commenter suggested, grab some headphones, boot up some Sailorwave, and prepare to triumph over evil.

Source: Kotaku.com

Super Mario Maker 2 Recreated In LittleBigPlanet 3 Looks Stunning

Someone has been hard at work making a faithful adaptation of Super Mario Maker 2 inside LittleBigPlanet 3, and the results look so good you can hardly tell the difference.

As documented in a video by the YouTube channel GameXplain, the “Super Mario Maker 2 2019” world was created by a player who goes by ClapTrap9. What’s so amazing about the world is that in addition to looking just like Mario Maker 2’s Super Mario World level editor, it’s also functional. The LittleBigPlanet 3 world includes options for alternate course themes including night mode and snow, as well as a few dozen objects that can be placed in the level ranging from Bullet Bills and on/off switches to seesaw platforms and Angry Suns.

In addition to looking like they came straight out of a Nintendo game, each element is interactive. The seesaw platforms move as Mario runs across them, while the Bullet Bills and Angry Suns can kill Mario if they hit him. Even the on/off switches aren’t just there for decoration. They actually work like they would in Mario Maker 2.

I tried the level out for myself. Things do lag a bit once you start controlling Mario, but it’s impressively close nonetheless. As other LittleBigPlanet 3 players have explained on the Mario Maker subreddit, the game has a very robust logic system that makes it possible to program all sorts of games, including other game makers, within it. A feature called the controlinator, meanwhile, makes it possible to add different control schemes, including a mouse cursor that looks like Mario’s glove. 

ClapTrap9 has also had a lot of practice. Back in April, they recreated the level editor from the first Mario Maker in LittleBigPlanet 3 as well. But why go through all that trouble? “This level is especially dedicated to those who can’t afford Super Mario Maker 2 or to those without a Nintendo Switch,” ClapTrap9 says in the description for the most recent world.

Their work is also a testament to the longevity of game editors. Despite coming out back in 2014 at the start of the PS4, LittleBigPlanet’s community hasn’t stopped pushing the limits of what seems possible in the game.

Source: Kotaku.com

Odds Of Beating A Particularly Devious Mario Maker Level Are 1 In 7.5 Million

Screenshot: Hiddencasual (Twitch)

There have been over two million attempts to beat a Mario Maker level called Lucky Draw, and seemingly all of them have failed because, well, they just haven’t gotten lucky enough yet.

As first reported by Patrick Klepek over at Vice Games, Lucky Draw is a Super Mario Maker level that has rarely, if ever, been beaten despite millions of attempts. That’s because Lucky Draw, made by a Mario Maker creator named Phenotype, is part of a genre of Mario Maker level that’s governed entirely by a random number generator (RNG).

Players can’t actually control Maro in Lucky Draw. The level consists of a bridge of blocks over a pit of lava that Mario is automatically moved across. If the the magikoopas above him create anything that can fall on the P blocks below them, the plumber will meet a fiery end. Instead, the only way to safely traverse the hazard is for each magikoopa to spawn coins, since falling coins don’t trigger the P blocks and in turn make the bridge disappear.

All players can do during this is watch and hope for the best. If everything goes their way, Mario will safely make it to the other side, but so far that’s never happened. Based on all the factors at play, the odds of being successful are approximately one in 7.5 million according to user sass253 who recently posted their work on the MarioMaker subreddit.

Since Nintendo requires creators to beat any level they submit, the consensus is that Lucky Draw isn’t impossible. Just extremely improbable.

The site that tracks Mario Maker level attempts, indicates that it has been cleared 13 times in 2, 667,110 attempts. As Klepek reports, there’s no video proof for those clears and a top Mario Maker streamer who goes by the name Jaku is skeptical due to the suspicious finish time and the low amount of deaths by the two players involved. As more and more players try it though, maybe someone will finally get lucky, and also be live-streaming it.

Source: Kotaku.com

This Star Wars X-Wing Game Was Made By A Fan In Dreams

Every week it seems Dreams creators are building more and more impressive levels and mini-games. The latest fan creation that has caught my attention is a Star Wars space-combat game where you get to control an X-Wing Starfighter and fight the Empire.

As showcased in a video by the YouTube channel ProjectGenesis, this creation looks and plays like something you might find in a Battlefront game. The level is called Star Wars Forcefighter and was created by PSN user Gauffreman.

This cool creation even features sounds effects and music that sound just like you would expect. And space combat is fluid and really does remind me of Battlefront 2‘s space combat, which for many was the best part of that game.

Forcefigher isn’t a large game. It only features one area and the basic objective of “Shoot TIE Fighters.” Still, an impressive creation for a game that isn’t even technically out yet. Dreams is currently in a paid Early Access period, letting players jump in early for a fee.

Add this level to the already large list of cool stuff made in Dreams, including Dexter’s Lab and Metal Gear Solid’s opening level. What’s next?

About the author

Zack Zwiezen

Kotaku Weekend Editor | Zack Zwiezen is a writer living in Kansas City, Missouri. He has written for Gamecritics, USgamer, Killscreen and Entertainment Fuse.

Source: Kotaku.com

Artist Reimagines Pokémon Starters As Different Pokémon Types

I’ve played through Pokémon Blue, Red, and Yellow dozens of times. Those games’ starters will always have a special place in my heart. But I’d love to still play with them while having the option to explore different elemental attacks. One artist’s renderings give an idea of what that might look like.

Over on the Pokémon subreddit, user Abz-art uploaded a handful of illustrations designing hybrid versions of the various starters. What if Venusaur were a coral-wearing water-type? What if Blastoise had a volcano on its back and oozed lava? How about a grass-type Charizard with tree branches for wings?

Abz even re-tooled Pikachu as a Dragon-type, because why not? I have no idea how this Pokémon DNA scrambling would work in an actual game, but Abz’s illustrations have convinced me it would be a really cool set of mechanics for GameFreak to explore in the series’ future.

Abz didn’t just stop with the beloved original starters. They dared to wonder about Moltres as an electric-type and Zapdos as an ice-type. They also shared a host of alternative Eevee evolutions. There are many, and each is magical in its own way, but by far my favorite is poison-type Eevee, otherwise known as Toxeon, because the world of Pokémon could always use more amazing poison-types.

Source: Kotaku.com

A Dedicated Fan Is Remaking Metal Gear Solid In Dreams

We’ve already seen some really cool things being built in the early access release of Dreams on PS4. Now we can add this Metal Gear Solid remake project to that growing list of cool stuff. While it isn’t finished yet, the first footage of the project looks really good.

This fan-made Metal Gear remake is being created by Bear Parker, the global community manager for TT Games, the developers behind the popular LEGO Star Wars and Avengers games.

Parker is slowly making progress on the project. He has run into some issues and limitations with Dreams. As he explains in a video about the project, originally the containers in the level were taking up too much memory and he had to learn a new technique to make them more efficiently. He has also found the sculpting in Dreams to be “fiddly” but hopes to improve and get better with the tools.

There is still a lot left to create and develop, with Parker teasing some of these upcoming additions to the game including, animated environment details and better controls.

Maybe one day we will finally get the modern Metal Gear Solid HD remake fans have wanted? Though it might be this fan or another Dreams creator, who finally makes it.

Source: Kotaku.com

Fallout 4 Mod Gives Your Character An Anime Look

Fallout 4’s Far Harbor expansion is pretty anime with its island of misfit Synths and deep-seated mysteries. But one modder decided it isn’t anime enough and took matters into their own hands.

Nexus Mods user Hiyokomod created the AnimeRace Nanakochan mod, which adds anime-style characters to Fallout 4, after being disappointed with how the mechanic and synth expert Kasumi Nakano appears in Far Harbor’s questline. You first learn about Nakano by hearing her voice over the radio. She’s animated and bubbly, but also grappling with some heavy existential crises. Once you meet her though, she’s just as grim and mannequin-looking as most of the other character models that tend to populate Bethesda’s open worlds.

“I was absorbed in her and went to see her in a hurry. I was so excited that I even forgot that the game I was playing was Bethesda,” Hiyokomod, whose first language isn’t English, wrote using a translation tool. “I was in despair when I met Kasumi. At the same time, I realized that my ideal Kasumi could not exist in this world. I had to choose between quitting the game or creating my ideal Kasumi.”

Hiyokomod decided on the latter and so created the AnimeRace Nanokochan mod. Rather than just change how Nakano appears in the game, the mod adds an entire race of anime people. It even adds tools for players to create their own anime player character.

It’s a bizarre addition to the game that makes its strange, futuristic setting both more charming and more disconcerting. On a thematic level though, it also sort of works: Nakano’s whole storyline is about an island where Synths, the game’s race of beleaguered, self-aware androids, have taken refuge, and her residual doubts about her own humanity. Turning her into a youthful anime girl heightens that emotional turmoil. As a bonus, it makes Fallout 4 look like a Japanese role-playing game, which I’ve always felt like it was meant to be.

Source: Kotaku.com