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Mortal Kombat 11: everything we know

NetherRealm Studios revealed new details on Mortal Kombat 11 during a live event in Los Angeles Thursday, offering fans a first look at gameplay, a roster of new and returning characters, and changes coming to the series’ well-worn fighting systems.

Here’s a rundown of what NetherRealm and series co-creator Ed Boon announced (and teased) for MK11.

The Mortal Kombat 11 roster

Mortal Kombat 11 will feature both new and returning characters. Some who have existed since the franchise’s beginning, including Sub-Zero, Scorpion, Raiden, and Sonya Blade, will be there again. Fan favorites like Baraka and Skarlet, who skipped the previous Mortal Kombat game, will be back for MK11. Two new characters, Geras and Kronika, will make their debut.

Geras will fight using “time-control abilities,” according to Boon. He can summon objects made of stone and sand in battle, and can use those powers to teleport himself and trap his enemies. He can also stop and rewind time, holding enemies in place while he punches them with rock-covered fists. You can see Geras fight in his character reveal trailer below.

Geras fights in the service of the game’s other new character, Kronika. She was teased in the first Mortal Kombat 11 trailer back in December. According to Boon, Kronika’s been “running the show since the first Mortal Kombat,” but when Raiden alters the timeline by killing Shinnok in Mortal Kombat X, she’s forced to intervene. NetherRealm Studios hasn’t yet confirmed whether Kronika will be a playable character — but she’s the boss of the game, the first female big-bad in the Mortal Kombat series, so it’s likely.

NetherRealm also teased another possible returning character, Kabal, who debuted in Mortal Kombat 3.

The initial roster for Mortal Kombat 11 will feature 25 playable characters, according to the character select screen, as well as Shao Kahn, a pre-order bonus character.

NetherRealm Studios/Warner Bros. Interactive Entertainment

Fighters in Mortal Kombat 11 will be highly customizable, building upon what NetherRealm created for Mortal Kombat X and Injustice 2. While previous games featured multiple predetermined fighting variations, MK11 will give players the option of customizing their character in more granular ways. In the case of Scorpion, players can pick which mask, sword, and spear they want to equip, each of which can be augmented by socketed items. Players can choose which special abilities they want to take into battle for further customization. There’s also a “Kosmetic” component, which includes options like character skin, cinematic intros, victory screens, and even fatalities. Players have the option of naming their character customization loadouts.

Mortal Kombat 11 - GIF of flipping through the character screen for Scorpion
NetherRealm Studios/Warner Bros. Interactive Entertainment

The Kombat

NetherRealm is switching up the Mortal Kombat fighting formula by rethinking and adjusting some mechanics that date back to 2011’s Mortal Kombat (aka MK9). The meter that used to be shared for moves like the combo-interrupting Breaker, X-ray moves, and enhanced attacks has been split into two. That meter appears in the bottom right and left corners, with the horizontal portion reserved for offensive moves and the vertical portion used for defensive moves.

X-ray moves appear to have transitioned into what NetherRealm is calling Fatal Blows. When a player’s health meter drops below 30 percent, they’ll get access to a Fatal Blow, a nasty-looking combo that they can unleash by pressing two shoulder buttons at once.

Mortal Kombat 11 will also introduce the Flawless Block. If a player blocks an attack with perfect timing, Boon said, they’ll have a window to counterattack. That should open up some interesting high-risk, high-reward situations.

The story of Mortal Kombat 11

Mortal Kombat 11’s story campaign is set immediately after the events of 2011’s Mortal Kombat. According to NetherRealm’s official description, “Raiden has upset the balance of history with the death of Shinnok. Tired of Earthrealm’s defiance, Kronika, The Keeper of Time will bring order to the universe through any means necessary.”

Boon said that the story will involve characters from one Mortal Kombat timeline meeting (and occasionally beating the organs out of) younger versions of themselves. He also unveiled the game’s opening cinematic, which features Dark Raiden, Shinnok, and Kronika. You can watch that below.

More details on Mortal Kombat 11 are expected on Jan. 30, during NetherRealm’s next Kombat Kast livestream.

For the time being, if you want to see some fighting game pros duke it out in Mortal Kombat 11, NetherRealm has exhibition matches featuring players SonicFox, Tweedy, Rewind, Grr, Scar, Hayatei, and Honeybee on its YouTube channel.

Mortal Kombat 11 release date and platforms

Mortal Kombat 11 is coming to Nintendo Switch, PlayStation 4, Windows PC, and Xbox One on April 23.

Source: Polygon.com

Bethesda Says It’s Cracking Down On Cheaters In Fallout 76

Screenshot: Kotaku (Fallout 76)

Fallout 76 is getting less broken every day. Bethesda said in today’s “Inside the Vault” post that in the last week alone it’s fixed 150 bugs, with more fixes coming in the future. Two problems Bethesda is still working on, it says, are unbalanced end-game weapons and cheating.

“We want Fallout 76 to be a happy and healthy world for all players, and we know that there are concerns with players finding and abusing exploits,” the company wrote. “We’re working hard to find, fix, and address these as they show up.” The concerns Bethesda is referring to have to do with glitches that for the greater part of December and January made it possible for players to duplicate their items. While the doors to these loopholes have now been closed, a window to a new one has opened. Specifically, players recently discovered a “developer’s room” in the game that houses copies of every item.

Bethesda said in a statement to Eurogamer earlier today that the room can only be reached on PC by using cheat programs, and that it’s currently banning players found to be carrying around test items from the hidden room that aren’t currently available in normal part of the game.

“We want you to know that we take these exploits and those abusing them VERY seriously,” the post reads. “Once identified, we work very closely with our Support team to remove problem players that are abusing these exploits – whether that’s the duping exploits or those using cheat apps or mods to access areas in-game that are otherwise inaccessible (and unintended) for players in the game world.”

While the company didn’t specify a particular fix for illicitly obtained items already out in the wild, a lot of them tend to be guns equipped with the Two-Shot Legendary Mod, which Bethesda announced will be getting nerfed in Patch 5, which is expected to release before the end of the month. In that update, the additional damage provided by the mod will be reduced from 100% to 25%. It’s a massive change for that particular mod, which is nice to see. At the same time, the patch will leave the Explosive damage mod, which players often combine with Two-Shot, untouched.

As a result, it’s unclear how much the next patch will actually end up affecting the overall balance of power in Fallout 76, something that’s been a concern among players for a while now. It’s become more pronounced recently as some high level players have turned away from the lackluster PVE end game to griefing in PVP. Some players have requested that Bethesda simply separate the game out into two sets of servers for PVE and PVP.

Instead, Bethesda announced that an upcoming new mode for the game will basically use the existing PVP system found in the main game but with all of the rules of engagement stripped away. It sounds basically like a mode devoted entirely to the hellscapes of Rust and other online survival games. In effect, players will have the choice between PVP-lite and hardcore PVP, but no 100% pacifist option. More information about the upcoming mode is supposed to be revealed next week. For now though, it seems like anyone looking for new end-game content free from griefing will have to wait a bit longer.

Source: Kotaku.com

A Gamer’s Guide To Not Getting Hacked

If you play video games, you are an ideal target to get wrecked by hackers.

Sure, you’re tech savvy—you know what a hard drive is and have seen an HDMI cable or two in your day. Still, there are some unassailable, totally exploitable truths about gamers: They are very online. They log in to a lot of stuff. They have some money. They want to be better than other gamers. And they like to use the password “Dragon.”

This post originally appeared 5/1/18.

In 2018, hackers broke into thousands of Fortnite players’ accounts and siphoned hundreds of dollars at a time. How? Those players had used their username and password combinations somewhere else on the world wide web. And somehow, they got leaked. Now, they’re begging for big refunds and scurrying to protect themselves from further financial harm. It was a preventable disaster. And we’re here to teach you how to prevent it.

Here some some tips on how to stay safe while gaming.

What matters when it comes to security?

Everything matters. That sucks to hear, I know. Security is like a balloon. If there’s even one hole, it’s not a balloon anymore. When it comes to your gaming apps, if you have unique passwords on your Blizzard and Epic Games accounts, but not on your five favorite gaming forums’ accounts—and if you use those same passwords on PayPal, e-mail or Facebook—then you’re vulnerable to hacking.

Password leaks happen all the time on all sorts of sites. Hackers can input your niche Everquest forum password into, say, your banking site if you use the same password for both. And then you get screwed. It’s that simple.

Think about everything you have an account for. Your PlayStation Network account, your Microsoft account, your Battle.Net account, your Steam account, your Reddit account… when you add it up, that’s a lot of stuff! And each of these accounts contains at least a little personal information, whether it’s your first and last name or your credit card number.

It can seem really intimidating to stay vigilant about so many accounts, but with good habits in place, keeping everything in check can become second nature.

Where do I start?

Start with your passwords. We all know “Password123” is easy to guess. But so is “Dragon.” “StarWars,” “monkey” and “football” are extremely common for the same reason—turns out a lot of people like popular stuff. It’s also likely that your unique, fun password you’ve kept since the fourth grade—“Pikachu,” maybe—is just as easy to figure out.

You need to have crazy passwords for everything. According to our sister site Lifehacker, passwords that are long and include numbers, capital letters and symbols are great. Don’t use common phrases or words. BiRdSaNdBeEs_123 isn’t as great a password as bVWx633HVN7Z.a!=.

Changing your passwords is totally tedious, but on the back end of a security breach, extremely worth it. Spend a few days recording which websites and apps you use regularly. Likely, it includes some combination of Facebook, Gmail, Twitter, Reddit, YouTube, Discord and Amazon. For gamers, that list might include Battle.net, Steam or Xbox Live. Write all of it down. Then…..

Download a password manager

You simply cannot remember 20 very strong passwords. If you can, your passwords probably aren’t strong. You need a password manager. And a lot of password managers can even help you come up with secure passwords.

Since browser-based password managers like the one in Opera have been hacked before, I recommend downloading a password manager onto your phone. I use LastPass. Other people like 1Password. That way, you’ll only have to remember the password to your password manager (or you can just use your fingerprint).

Enable two-factor authentication

Two-factor authentication is a fancy way of saying, “the app asks you to verify yourself.” All it means is that, when you log in to something, you’ll receive a text message or an e-mail with an additional code. You can also get a special app that generates this code on your phone. No one will be able to log into your account unless they enter that code into the client.

Opting in to two-factor authentication can mean the difference between someone else logging into your MMORPG account and stealing all your hard-earned gold and, well, that not happening. Getting a two-factor authentication code when you’re not trying to log into something is also a great way to know someone’s trying to hack you!

Lots of gaming apps let you enable two-factor authentication. Here’s a list from TwoFactorAuth.org plus links to instructions on how to enable it:

If you just scrolled through this and wondered, “Where’s League of Legends?” or some other service not listed, then I have some advice for you: E-mail them! Make sure they know you want this security feature. Basic two-factor is something worth demanding.

Opt out

Here’s a fun fact: Random Call of Duty players you add as friends on your PlayStation might be able to see your first and last name! Maybe that’s cool with you. Maybe it’s not. Either way, you should know whether you’re leaking personal information you don’t want leaked.

Your PlayStation, Xbox, Steam account, etc. all have privacy settings. The Switch has very limited customization options here, but that’s because Nintendo’s online service doesn’t show friends your real name, anyway. You should familiarize yourself with the privacy and security settings for all your gaming accounts and modulate them to your liking. The PlayStation Network’s settings, for example, ask whether you’d like people on your friends list to see your real name. Microsoft blocks Xbox users’ real names by default, although there was once a bug that temporarily revealed people’s names. Now on Steam, you can even hide how few hours you’ve actually played of PlayerUnknown’s Battlegrounds.

Recognize Phishing

Wow, free Fortnite V-Bucks! Booyah! All I need to do is enter my social security number into the website f0rtn1te.net!

Nothing cool is free in online gaming. Even if all your passwords are perfect and you have two-factor enabled on everything, that won’t stop you from falling for hackers’ tricks.

Any sites or people offering free video game skins, currency, etc. are shady, and especially if a stranger messages links to you through an online game. If you receive an e-mail from a strange address telling you that your Elder Scrolls Online account has been compromised, and that you need to give them your username and password, type that address into Google to make sure it’s legit.

Sometimes, hackers will copy the look and feel of sites you frequent to make their scam see legitimate. If a website starts with http:// and not https://, that can be a red flag. If the website is http://www.ep1cgames.com, and not https://www.epicgames.com, that’s a big red flag.If the website is asking you to download something before proceeding, and that something is not Adobe Flash Player, Google what it is before just automatically downloading it. Most computers these days come with decent antivirus software that will let you know whether you’re downloading insidious malware, but it doesn’t hurt to double up. Here are some good options.

Don’t put your personal information out there

A decade ago, your parents probably warned you about the “strangers” and “dangerous people” haunting AOL chatrooms. Maybe they said that telling MMO buddies your first name could mean inviting some 50-year-old mouthbreather to stand outside your window all night. We’ve been on the internet long enough to know that, for the most part, people who play games online are not going to stalk you because you told them what city you live in. That said, it’s hard to vet how safe online friends are. And it’s easy to leverage even the tiniest bits of personal information against someone.

Somtetimes, even just knowing your mom’s maiden name can be the key to your goods. Other times, someone can impersonate you to your cell phone provider’s customer service rep using your birthday and the last four digits of your social security number. It might not even take that much. People voluntarily overshare on Twitter and Facebook all the time.

If you are playing video games online—or streaming yourself playing video games—here’s a handy list of topics to avoid to protect yourself from potential harm:

  • Your full name
  • The full names of the people closest to you
  • Your exact birthday
  • Your address or a picture of your home
  • Your phone number
  • Your social security number
  • Any banking information
  • Where embarrassing photos of you live
  • Physical places you frequent (i.e. schools, restaurants, stores)

Any combination of this information can spell out exactly who you are, where you live and how to find you. You will need to rely on your own judgment when it comes to trusting strangers. Suffice to say, there isn’t any reason to give out any of the above information to anyone you’re gaming with. (Bonus: You can get a gaming-specific VPN—or, a private network that masks where you are—to really protect yourself from getting tracked.)

Don’t do anything stupid, stupid

One time in 2008, I tried to pirate a copy of Spore and got a virus that bricked my computer instead. Did I deserve to have my $600 laptop destroyed? Probably not. But did I have it coming? Definitely.

Listen, if you’re trolling darkweb marketplaces for high-ranked League of Legends accounts, you’re inherently putting your security at risk. Games’ Terms of Service exist to protect developers, yes, but also, to protect gamers. If you’re doing something that flagrantly breaks a game’s Terms of Service, like purchasing in-game currency or installing cheat software, you could be giving an opening to hackers.

The sad, solemn truth is that it is impossible to account for everything. It really is. Good hacks happen to good, vigilant people. However, with these tips, you can exercise a little more control over the chaos that is the internet.

Source: Kotaku.com

Bethesda lawsuit alleging Westworld game was Fallout Shelter ‘ripoff’ resolved (update)

Bethesda Softworks, Behavior Interactive and Warner Bros. Entertainment have resolved a lawsuit over the creation of a Westworld base-building mobile game that Bethesda alleged had been a ripoff of its Fallout Shelter game.

Bethesda called the resolution “amicable” in a very brief statement but none of the terms were disclosed. On Dec. 12, a notice was filed in federal court that both sides had resolved the dispute and were to bear their own costs and attorney’s fees. Bethesda Softworks dismissed its claims with prejudice, meaning the same claims can’t be brought again.

In June 2018, Bethesda brought the lawsuit and alleged that Behaviour Interactive had used copyrighted code from Fallout Shelter, which it had developed in partnership with Bethesda and launched in 2015.

Bethesda alleged that a bug present in an early version of Fallout Shelter was also in Westworld, tipping Behaviour’s hand. Warner Bros., the Westworld rights holder and the mobile game’s publisher, said Behaviour assured it no code from Fallout Shelter was used in the game and disputed all claims against the game.

Westworld, which is free to play, remains available for download on both the iOS App Store and the Google Play store for Android devices.

Update, Jan. 17, 2019: The Twitter account for the Westworld mobile game announced on Tuesday, Jan. 15, that the game had been removed from the iOS App Store and Google Play store effective immediately, and that it will be officially closed on April 16, 2019. In-app purchases have likewise been deactivated, and any users with in-game currency left over must spend it by the closure date.

Source: Polygon.com

There’s A Power Rangers Fighting Game Coming In April

Coming in April from nWay, the developer and publisher of mobile fighter Power Rangers Legacy Wars, Power Rangers: Battle for the Grid pits rangers and villains old and new against each other in battles across PlayStation 4, Xbox One, Switch and eventually PC.

nWay’s teamed up with Hasbro and Lionsgate to tap 25 years of Power Rangers history for Battle for the Grid. According to the official announcement, the fighting game eschews complicated controls in favor a more simplified system, stating “the depth is knowing when to strike, not how.” Sounds like a variation on a mobile fighter to me.

The game will launch in April for the Switch, Xbox One and PS4, with cross-platform play enabled across all three platforms and a PC version coming at a future date. Power Rangers: Battle for the Grid will cost $19.99, with a special collectors edition with extra skins running $39.99.

Source: Kotaku.com

Everything We Learned At Today’s Mortal Kombat 11 Reveal 

It’s got advanced character customization options, some new fight mechanics. time travel and an MMA fighter as Sonya Blade, but so far, Mortal Kombat 11 looks like more Mortal Kombat with the gore dialed up a notch.

Great fountains of blood punctuated our first look at NetherRealm Studios’ latest in action. Mortal Kombat is known for how its fighters open up to each other as they battle, and the first gameplay trailer’s got plenty of that. Heads, hearts, brains and other bits pop out, accompanied by strands of glistening viscera and waterfalls of crimson goo.

I am not normally squeamish in the face of Mortal Kombat’s exposed body parts and such, but something about this latest round had my stomach doing cartwheels.

In case you can’t get enough of this stuff, here’s the fatality trailer, which is so squelchy.

Visitors to the special reveal event, which include Kotaku’s own Nathan Grayson, will get hands-on time with seven new and returning kombatants. Mainstays Sonya Blade, Baraka, Sub-Zero, Raiden and Scorpion are joined by returning MK9 DLC fighter Skarlet, as well as a brand-new character named Geras, who seems pretty bad-ass.

Taking a cue from NetherRealm’s Injustice 2, players will be able to load up their Mortal Kombat 11 characters with different weapons, skins, costume pieces, intros and more.

Mechanics-wise, we were given a look at a couple of new features in the game. In the bottom corners of the screen, players now have two meters: one for offensive moves and one for defensive. Like the super moves in Injustice 2, players will build meter to unleash gory Fatal Blows. They generally aren’t fatal, but should be—Sonya’s involves shooting her opponent through the head. Also, players who perform a Perfect Block will break out of an attack directly into a combo, which sounds fancy.

Other than those few features, nothing much else was discussed, aside from a glimpse at the new game’s story. Picking up after Mortal Kombat 9, the story prologue trailer shows a more brutal version of Raiden removing Shinook’s head. Then, a mysterious new character named Kronika appears. She apparently will use her time manipulation powers to pit Mortal Kombatants against different versions of themselves—young, old, customized, et cetera.

Mortal Kombat 11 launches a worldwide on April 21, with a multiplayer beta kicking off on March 28. We should have more on the game after Nathan has gotten his dirty little paws on it later today.

Source: Kotaku.com

The Textorcist is a bullet-hell-meets-typing game

When I hear the word “exorcism,” I think of head-twisting girls with the uncanny ability to crawl on walls and ceilings. I picture old, wrinkled men in robes frantically reciting Latin at a blistering pace while the possessed thrash in their beds and foam at the mouth. Seeing previews for The Exorcist as a child scarred me, and I haven’t been able to return to many horror movies since. Fortunately, that’s not the case with MorbidWare’s upcoming game The Textorcist: The Story of Ray Bibbia.

Priest Ray Bibbia has all he needs: a bible, a dinky computer, and a lot of nerve. Follow him around town and rid seedy places of demonic presences. The Textorcist plays like a typical overhead bullet hell game — with the exception of actual weapons on your part. Are you a good multitasker? You better be.

To banish a demon, you have to finish typing incantations while dodging a storm of attacks. In order to successfully get the incantations across, you have to be within a certain range of the monster (no hiding in the corner!). Any spelling error results in having to start the entire chant over again. If you’re confident in your abilities to type and dodge to a heavy metal soundtrack, this might be the game for you.

The Textorcist: The Story of Ray Bibbia launches on Windows PC via Steam on Feb. 14 for $14.99.

Source: Polygon.com

Mortal Kombat 11’s Sonya Blade to be voiced by Ronda Rousey

At the Mortal Kombat 11 reveal, NetherRealm Studios creative director Ed Boon revealed that Ronda Rousey will be voicing one of Mortal Kombat’s original fighters: Sonya Blade.

In a short documentary-style video (above), Rousey revealed that she’s been a longtime Mortal Kombat fan and has tried to emulate Blade throughout her life and career. Considering her history as the first woman UFC champion and her recent move to the WWE, we’d say she’s emulated Sonya pretty successfully. She later appeared on stage at the reveal event to talk about her new role in front of the live audience.

In the Mortal Kombat universe, Sonya Blade is the general of the Earthrealm Special Forces and tends to fight with gadgets, military tech, and shockwave gauntlets. One of the fatalities revealed during the event showed Sonya shooting her opponent into the blades of a helicopter. In the future Mortal Kombat X timeline, Sonya Blade and Johnny Cage have a daughter, Cassie Cage.

Sonya Blade has appeared in nearly all of the Mortal Kombat games as either a fighter or cameo.

Mortal Kombat 11 is coming to Nintendo Switch, PlayStation 4, Windows PC, and Xbox One on April 23.

Source: Polygon.com

First Mortal Kombat 11 gameplay trailer looks great, disgusting

NetherRealm Studios gave Mortal Kombat fans their first look at gameplay from its next fighting game, Mortal Kombat 11, during a reveal event in Los Angeles on Thursday. The trailer showcases a new level of graphic violence, as well as a peek at the customization and fighting variations coming to the game.

Mortal Kombat 11’s debut gameplay trailer also confirms part of the game’s roster, which includes some obvious candidates like Scorpion, Sub-Zero, Sonya Blade, and Raiden. Also returning are Skarlet and Baraka, who will be joined by a newcomer known as Geras in MK11.

The trailer shows off some of Mortal Kombat 11’s gore, which includes, naturally, a lot of blood, but also uses flesh ripping in some truly disgusting ways. Baraka, for example, rips Scorpion’s face clean off and takes a bite of bicep with those big teeth.

While the above trailer is mainly focused on gameplay, there are hints about Mortal Kombat 11’s story within. More details on the single-player campaign are revealed in a new story prologue trailer, below.

Mortal Kombat 11 is coming to Nintendo Switch, PlayStation 4, Windows PC, and Xbox One on April 23.

Source: Polygon.com

Another Wind Waker HD Glitch Is Rewriting The Rules For The Game’s World Records 

Screenshot: Nintendo (The Legend of Zelda: The Wind Waker)

A trick that lets players finish the third dungeon without collecting the boss key in the Wii U remaster of The Legend of Zelda: The Wind Waker HD, is the latest in a slew of glitch discoveries that have made the game’s speedrunning scene one of the most exciting to follow. Though a new world record was just set in the game yesterday, the discovery of this new glitch means more are likely to follow soon.

The new time-saver was discovered by speedrunner LegendofLinkk and explained in a new video on YouTube by one of the game’s top record holders, Linkus7. Wind Waker is an adventure game where you explore dungeons and the open seas as the elf-eared hero Link. It came out for the GameCube in 2002 and was remastered for the Wii U in 2013. The new version contains speedrunning tricks and exploits not in the previous one. This latest maneuver, dubbed the “Forbidden Woods Boss Key Skip,” is one of them. It requires players go to the game’s third dungeon located in the Forbidden Woods, a small island full of overgrown vines and monsters where Link must journey to save a Korok (tiny tree spirit) that got lost there.

The glitch focuses on the wall to the left in the room directly preceding the dungeon’s boss. If the player uses another glitch to hit the wall at a very high speed, they can slip through it into an out of bounds area just on the other side. From there, it’s possible to jump and use your leaf parachute to sail to a second ledge closer to the boss room door, then jump to a spot that will trigger the loading animation for actually entering the room as if the player had used the required key.

You can’t normally just phase through whatever walls you want in the game. If you could, the art and excitement of speedrunning Wind Waker HD would be greatly diminished. Instead, according to Linkus7 what makes it possible to break through this particular barrier is how the game measures collision and the way being near water affects the speed at which Link can clip through walls.

Suffice it to say the game doesn’t always calculate where Link is in the world correctly. This makes it possible to break through various barriers in the game, but usually only if Link is going very fast. Item Sliding, a separate glitch that lets Link speed up exponentially by slightly reversing direction while in item aiming mode, is one way of doing that. Normally, even if Link gets through the wall, this glitch will cause him to fly too far because of his momentum, causing him to re-load back where he originally started. In this particular location, however, Linkus7 believes the existence of the water just below the wall, which normally breaks Link’s speed when he makes contact with it, is what makes it possible to glitch through the wall directly to the other side and then immediately stopping.

“When the water is so close to the platform you are clipping through, it clips you and also considers your collision to be in the water at the same time which creates a case where link clipped through the wall and loses his speed at the same time, causing him to just stand and land right outside of the wall Out of Bounds,” Linkus7 told Kotaku in an email. That’s his working theory for now, until he and others are able to explore it further and see if there are other areas of the game this logic can be applied to.

The consequences for world record attempts are huge too since it means speedrunners no longer have to travel all the way to the dungeon’s bottom floor where the boss key chest is. On Twitter, Linkus7 estimated it would shave up to three minutes off All Dungeons runs and close to a minute and 15 seconds off 100% runs. That’s an especially big deal for the game considering Linkus7 had just set a new world record time of 5:41:49 for the 100% category just hours before the new glitch was discovered. The previous record in that category, also held by Linkus7, was 5:44:58.

Both of these developments come on the back of the 2019 Awesome Games Done Quick speedrunning marathon that wrapped up last Sunday. Linkus7’s on-air playthrough of Wind Waker HD was one of the highlights of the week, but was apparently just a warm-up for his subsequent breakthroughs (Linkus7 also came within a second of tying Ian_Miles29’s existing All Dungeons world record of 2:28:41 earlier in the week). Rather than rest after such a big week, the new boss key skip being in play means the grind for more records will continue to ramp up.

Source: Kotaku.com