The world of Red Dead Redemption 2 is large. Though after you spend enough time running around the deserts and swamps of RDR2, you might want to take a vacation. Maybe go visit a new exotic land? Some crafty players have figured out how to do just that and all it takes is a canoe and some patience.
If you haven’t beaten RDR2 yet, the location players are visiting might be a spoiler.
So you want to leave The West behind for a bit and go somewhere a little more tropical? Basment Gamer Bros has a simple and short video showing players how to escape the world in just a small boat.
You will first need to trick the game into thinking you even deserve your little tropical vacation. To do this, you’ll have to use a different glitch to leave the playable map of RDR2. Nobody said this trip was going to be easy.
Once you’ve activated this first glitch, you’ll have to head south for a bit until you get a notification that you have entered Guarma. However, if you look around you will notice you are not on a fictional Cuban island, but still very much in The Wild West. That’s okay, this is all part of the process!
The next step is to turn around and head north towards the Lannahechee River.
At the river you should find some canoes. “Borrow” one of these small boats and start paddling north up the river. This is going to take some time, so maybe grab a drink or a snack.
Today saw bizarre new ground broken in the world of live concert spectacles. Marshmello, known D.J. and EDM artist, hosted a live concert within the confines of a video game. Fortnite was of course the venue, specifically Fortnite’s Pleasant Park.
The concert lasted about 10 minutes, and featured a small handful of Marshmello’s most well-known songs, including “Happier” and “Alone.” The songs were blasted through the in-game audio, removing all player sound for a cleaner experience.
Throughout the concert, Marshmello was represented by an in-game avatar (dressed as Marshmello, of course), that was synced with his actual movements. The artist performed the short set in a full motion-capture studio, so that every fist bump and clap could be represented in game.
Adding to the spectacle, there were various in-game events that occurred throughout the concert, sending players into zero gravity or causing massive yellow balls to appear from the sky.
Once it was all over, the concert-goers were teleported into the air and proceeded to kill one another upon landing.
How many bowling games do you think have been made? I looked around and via the Giant Bomb wiki it seems like there have been almost 100 bowling games or games that include bowling mini games. Which seems like a lot. How many different versions of bowling games does the world need?
It seems like the first bowling video game released was simply called Bowling. It was released in 1977 and was a built in-game playable on the RCA Studio II. The visuals could be described as simple.
The 80s saw an explosion of bowling video games. Maybe this is because video games didn’t exist and suddenly they did exist and big companies wanted games. Bowling probably seemed easy to make. I can see a older CEO who doesn’t know much about video games, probably smoking a big cigar, yelling out to some developers to make bowling games. “They only got some pins, some balls and one person. I want it made by tomorrow.”
PBA Bowling in 1982 wasn’t for amateurs. This was professional bowling. This was one of the first bowling games to use the PBA, Professional Bowlers Association, license. This is like the Madden of bowling games.
3-D Bowling isn’t really 3D at all. Instead this bowling game uses similar visuals to PBA Bowling, but now players can see both the pins and the player at the same time. This doesn’t seem like a big deal today and I imagine it wasn’t a big deal back then. 3-D Bowling was released on the Emerson Arcadia 2001 which was a console that only lasted 18 months and only had 35 games released for it.
The 80s was filled with a lot of boring looking bowling games. The 90s changed this trend and we started getting some more exciting bowling games. Like League Bowling from SNK, which was released in 1991. This bowling game allowed two players to bowl at the same time and featured colorful and fun visuals.
Here’s something odd: There were two bowling games released for Nintendo’s failed handheld Virtual Boy console. In total the Virtual Boy only had 22 games ever released for it, which means bowling games make up 9% of the entire library. On an unrelated note, the Virtual Boy was a massive failure and was quickly discontinued. That probably wasn’t because 9% of games released for it were bowling related. Probably.
One of the earliest attempts at making a truly polygonal 3D bowling game was released in 1998. AMF Pro Bowl 3D doesn’t seem to have been a popular game. On all of YouTube I can only find one gameplay video of the game, recorded off a screen. It doesn’t look very good, the game I mean. The video is fine and honestly I’m thankful that at least one person on Earth decided to record some footage of AMF Pro Bowl 3D. Thanks, Oshy.
Released the same year as AMF Pro Bowl 3D, Milo’s Astro Lanes was an N64 game that took bowling into the 22nd century. Finally, bowling in space. The game featured aliens, exotic planets and let you bowl near a volcano. Though bowling purists might not like the power-ups placed on the lane. Or the fact that you don’t seem to be using a regulation ball, but instead a sphere of electrical energy. The future is weird.
The 2000’s also saw the rise of a bowling juggernaut. A franchise that spans 8 games. The Elf Bowling franchise started in 1998, though its many sequels would mostly be released between 1999 and 2006. The list of the entire franchise:
Of course the Wii saw a lot of bowling games released on the console. After how successful Wii Sports was, many tried to bring bowling to the motion controlled console. It makes sense, bowling is like the perfect sport for the Wii.
I remember my grandparents bought a Wii just so they could play Wii Sports and the game they played the most was easily bowling. You don’t really have to teach people how to play it. Can your throw a bowling ball? Congratulations. You already know everything you need to know to play bowling in Wii Sports.
The last few years has seen a bunch of games include bowling as a mini-game, like GTA IV’s infamous bowling mini-game. Yakuza 0 also has bowling in it, though their bowling alley will award you a chicken if you do well enough, which is honestly a great innovation in bowling game history.
Sadly, while bowling has appeared in newer games we haven’t received many dedicated bowling games for PS4 or Xbox One. These days, bowling games are popular on mobile devices and maybe that is where all the bowling games will live for now on.
Bowling and golf games occupy similar parts of my brain. I don’t really enjoy playing either in real life, but I’m always down for some digital pins and balls.
A new Titanfall spinoff is in the works, and it’ll be out sooner than anyone could possibly guess. In fact, internet rumors (and word from our own sources) suggests that it’ll be out this Monday.
The game isn’t officially announced just yet, but word leaked out this morning thanks to esports journalist Rod Breslau. As Breslau reported today, it’s called Apex Legends and will be out on Monday for PC, Xbox, and PS4. It’s a free-to-play battle royale that, interestingly, won’t let you use the Titan mech suits that make Titanfall so iconic. You’ll have supernatural MOBA-like hero abilities and play either solo or in a team of three as you battle other players for delicious chicken dinners.
We’ve heard all of those same details. A tipster sent me some info about Apex Legends early last month—“It plays like Titanfall mixed with Overwatch and Blackout from Call of Duty: Black Ops 4,” they told me at the time—and from what we’ve heard, publisher EA held an event for streamers and YouTubers this week to show off the game, which is likely how the news leaked.
Here’s another interesting tidbit: As I was reporting on EA’s purchase of Titanfall developer Respawn in the fall of 2017—a move that was forced by a Nexon bid for the studio and may have been directly connected to the closure of Visceral—I heard from a Respawn source that Titanfall 3 was well into development and that the studio had been looking to release it by the end of 2018. The rationale, that source said, was that the game’s underlying technology was starting to feel dated and that Titanfall 3 might not feel or look as good if it came out too much later. (Like the previous two Titanfall games, Titanfall 3 used a modified version of Valve’s Source engine.)
Perhaps the studio decided to switch engines for Titanfall 3, releasing Apex Legends (which is also reportedly on Source) as a stopgap as it pushed back the release of a proper third Titanfall game. Or perhaps the work Respawn had done for Titanfall 3 wound up evolving into this spinoff game. No matter what, the third Titanfall appears to be way down the road.
Expect Apex Legends to be announced very soon, perhaps tomorrow at the Super Bowl or on Monday as a not-so-much-of-a-surprise reveal. This will be the first of two games Respawn has planned for this year, in addition to Star Wars: Jedi Fallen Order, which is slated to come out in the fall.
The Final Fantasy 14 Fan Festival is in full swing in Paris, and producer Naoki Yoshida held a keynote giving players tons of details about the upcoming expansion, Shadowbringers.
A lot was announced during Yoshida’s keynote, including talks of a new job, a look at the upcoming Viera race, and more. Here’s a round-up of the most important parts.
A new extended trailer dropped
At the North American Fan Festival in Las Vegas back in November, we got to see the first trailer for Shadowbringers, but this extended version shows off some of our favorite characters and what they’ve been up to, as well as new outfits for the crew.
Gunbreaker is the new tank job
Gunbreaker is the name of one of the new jobs coming to Shadowbringers and it’s a gunblade-welding tank class. The job should start at level 60 in Gridinia, but Yoshida notes that this might change before release.
The new alliance raid will be a collaboration with NieR: Automata
Alliance raids aren’t shy about shouting out to other Final Fantasy games, but the next one coming in Shadowbringers will bring NieR: Automata to the game. Not too many details about the raid content were revealed, but here’s hoping it drops us cool 2B-like armor.
The expansion releases July 2, 2019
Players will be able to pre-order the game on Feb. 6. Players who pre-order will be allowed to participate in early access on June 28. Pre-ordered copies also come with a special Baby Gremlin minion and an earring that gives you 30 percent bonus experiences up to level 70.
The Viera race was revealed
We all knew Viera was going to be the race hinted at during the 2019 Las Vegas Fan Fest. Fran, of Final Fantasy 12, was added a NPC in game. However, this is the first look at what the customizable rabbit folk will look like, in their signature outfits. No male Viera have been shown, however.
Respawn Entertainment, creators of the Titanfall franchise, are developing, and Electronic Arts is publishing. Nibel, the games industry insider on Twitter, also found a placeholder page for Apex Legends that for now redirects to EA’s main page.
A Fake Artist Goes To New York is a mouthful of a title for a pretty simple board game about drawing, lying, and making wild accusations. We also played it on the latest episode of Overboard, and had a surprisingly difficult time figuring out who among us was actually the fake artist.
Here’s how it’s played. Each round, one player assumes the role of game master and selects a secret drawing prompt. They write it down on the handy dry erase cards included with the game, along with one card on which they write “FAKE”. The cards are shuffled together and given to the rest of the players.
For example, the game master could choose “Pizza” as their drawing prompt, writing it on all but one of the cards. One the last card, they just write “FAKE”.
Once everyone has taken a look at the secret drawing prompt (or found out that they were the fake), the game master writes down a category on the drawing pad. So in our example, the game master would probably write down “Food”. This way the fake at least knows that they’re trying to draw some type of food.
Now the art making can begin! One line at a time, the artists take turns adding to the group’s masterpiece. These lines can be as intricate or as simple as the player wants, but one line only: once the pen leaves the pad, their turn is over.
After all the artists have had two turns, they’re given a chance to discuss who among them is the fake, before the game master calls a vote. The players then point to who they think the fake is. If they fail to find them, the fake wins! However, even if they fake artist is outed, they haven’t lost. They get one chance to guess what they think the secret writing prompt was, and should they manage to guess correctly, the fake wins! The only way for the real artists to win is if they find the fake AND the fake fails to guess the prompt.
Sounds simple right? Well it’s tougher than it seems. When drawing, players must find a balance between showing that they know what the secret prompt is without making it so obvious that the fake artist can guess it later. This gives the fake artist cover, because why would they draw something specific. They wouldn’t want to give it away.
This means that as much as drawing takes center stage, A Fake Artist Goes To New York is really a hidden role game. It’s not your drawing skills that are being tested, it’s your ability to convince everyone else you’re a part of the team – even when you aren’t.
Want to try it yourself? While we’d heartily recommend the adorable and highly portable version we picked up in Tokyo (it’s also available online), this is a game you can probably play with supplies you already own. Besides something to draw on, the only critical element is different colored pens or pencils, so the players can keep track of who drew what (you can just write down the secret drawing prompts on some scraps of paper).
Today is Groundhog Day, which makes it the perfect time for Sony to announce a VR game set in the (I cannot believe I am typing this) cinematic universe of Groundhog Day, the goofy-yet-heartwarming 1993 hit starring Bill Murray as a beleaguered Pittsburgh weatherman stuck in a time loop.
Groundhog Day: Like Father Like Son, is “an immersive VR game” that continues where the film left off, 26 years later. Players will take the role of Phil Connors, Jr. who is, like his Dad, “charming but arrogant” and also stuck in Punxsutawney, Pa. (so, Phil and Rita did make good on their desire to settle down there). Also like Phil Sr., Phil Jr. must repeat the day over and over until he, too, “learns the true value of friends and family.”
Groundhog Day: Like Father Like Son is being developed by Tequila Works, the makers of Deadlight and Rime. It will release later this year for PlayStation VR as well as Oculus Rift and HTC Vive.
Tequila Works/Sony Pictures Virtual Reality
Tequila Works/Sony Pictures Virtual Reality
Tequila Works/Sony Pictures Virtual Reality
The game being published by Sony Pictures Virtual Reality, which is the VR division of Sony Pictures Entertainment and produced by MWM Immersive. SPVR has done adaptations of other Sony Pictures franchises, including Spider-Man: Homecoming VR and 2016’s Ghostbusters: Dimension.
If you’re wondering about the real Groundhog Day festivities (and yes, Gobbler’s Knob is a real place), Punxsutawney Phil did not see his shadow when he emerged from his burrow to be terrorized by several top-hatted town fathers. That means we’re getting an early spring, although killjoys CNN say he’s usually wrong about that.
Groundhog Day: Like Father Like Son is a new PSVR game that is a follow up to the 1993 comedy film, Groundhog Day starring Bill Murray. The game is being developed by Tequilla Works and published by Sony Pictures Virtual Reality.
Groundhod Day: Like Father Like Son will tell the story of Phil Connors Jr., the son of Bill Murray’s character from the film. Like his father, Phil is trapped in a day inside the town of Punxsutawney and will have to learn the true value of friends and family to escape his repeating nightmare.
The game will contain multiple branching narratives and writers James Siciliano of Rick and Morty and Joshua Rubin of Telltale Games are involved in helping create the story of Like Father Like Son.
The in-game concert will take place in Pleasant Park, in the northwestern part of the map. The specific location is pretty obvious, as a large stage has been set up (pictured above), where Marshmello will perform his set.
WHEN IS THE MARSHMELLO FORTNITE CONCERT?
The concert is scheduled for 2 p.m. ET (11am PT), though it’s a good idea to head into the game a few minutes before and try to camp out a good spot. That said, there’s always a concern you could get ganked by an unfriendly concert-goer, so try to maintain a passive stance to ensure you stay alive.
HOW LONG WILL THE CONCERT RUN FOR?
Unclear. Previous Fortnite live events have usually lasted just a few minutes, though it seems like that’d make for a pretty underwhelming concert.
WHAT IF I CAN’T PLAY THEN, CAN I STILL WATCH?
There will likely be a metric ton of streamers experiencing the event live, including the ever-popular Ninja and Myth. We’ll also add a YouTube embed to this page once the event happens.