Tag Archives: gamespot

Resident Evil 2 Remake Ships 4 Million Copies

The Resident Evil 2 remake continues to perform well commercially. The game has now shipped 4 million copies globally, Capcom announced in a news release today. This is up from the 3 million copies that the game shipped during its first week.

The increased sales of Resident Evil 2 for PS4, Xbox One, and PC pushed total Resident Evil franchise sales to more than 90 million units since the series debuted in 1996 as of February 26, 2019. This is up from 88 million units back in January.

The 1998 original Resident Evil 2 reached sales of 4.96 million copies to stand as the fourth best-selling Resident Evil game, so the remake is coming up on that milestone.

Resident Evil 2’s free DLC, Ghost Survivors, was released on February 15. GameSpot’s Resident Evil 2 review called it “a terrifying experience like no other.”

“Resident Evil 2 is not only a stellar remake of the original, but it’s also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series’ finest entries,” wrote critic Alessandro Fillari. “But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story’s conclusion.”

Source: GameSpot.com

Halo Boss Says Infinite Is A “Spiritual Reboot”; Also Talks Battle Royale And Why They Didn’t Make “Halo 5.5”

As part of a wide-ranging new interview, 343 Industries boss Bonnie Ross spoke candidly about Halo Infinite and what Microsoft wants to achieve with the Xbox One and PC game. She also responded to the battle royale phenomenon and confirmed that Halo Infinite will be at E3 2019.

Starting off, Ross told IGN Halo Infinite is a “spiritual reboot” of the Halo franchise. After the struggles of Halo: The Master Chief Collection and shortcomings related to Halo 4 and Halo 5, Ross said 343 took a step back to better consider what Halo Infinite should be.

“There has been a lot of introspective time to really reflect on what have we done as 343, where have we made mistakes, where have we hit it right, and what does Halo mean to all of us,” Ross said. “[Halo Infinite] is coming from [a place of], ‘What does Halo mean to all of us?’ The trailer that we did [at E3], that’s what Halo means to the studio. Maybe it took us two games to get there. We’ve done good things and bad things. But what does Halo mean to us? It’s about hope and wonder and heroism and humanity and community and bringing a community together. That’s what that trailer is, and that’s what we want to do [with Halo Infinite].”

Ross went on to say that she was proud of Halo 4’s campaign, but acknowledged that the multiplayer “lacked what we needed.” As for Halo 5, the game made improvements to the multiplayer package, but its story was “overwhelming,” she admitted. Halo Infinite aims to get it right with both single-player and multiplayer.

“So I look at Infinite as, we’re going to put the whole thing together,” she said. “Story is incredibly important and so is multiplayer. We have audiences that champion both sides–and then a lot of them that like both of them.”

Also during the interview, Ross responded to the current craze around battle royale games. She acknowledged that 343 is aware that some fans want to see a battle royale mode in Halo Infinite. She praised Respawn for Apex Legends, and said that game feels more like Halo than Fortnite, which could be a clue to Microsoft’s plans for Halo Infinite. But will Halo Infinite have a battle royale mode? “We have conversations all the time about what the right thing to do is,” she said, adding that the sandbox nature of Halo’s multiplayer allows for lots of different game modes, potentially including battle royale.

Whatever Microsoft decides to do with regards to battle royale or any other new game modes, Ross stressed that fans can rest assured that 343 won’t do anything that doesn’t feel right for Halo.

“Whatever we do needs to be the right thing for Halo. Whether or not you call it a battle royale or how we’re thinking about things going forward, the team thinks about, ‘This needs to be right for Halo,'” She said. “It’s always an active conversation, but I’m not saying anything more about [battle royale] right now.”

The interview also touched on the long gap between Halo 5 and Halo Infinite. In the past, mainline Halo games typically came out every three years, but that’s being extended for Halo Infinite. She confirmed that Microsoft considered releasing what she called “Halo 5.5” or a “Halo 6: ODST” type of Halo game that could launch as quickly as two years after Halo 5, but she and Xbox boss Phil Spencer ultimately decided it was “not the right thing for the fans.” Importantly, Ross stressed that no actual development work went into Halo 5.5 or Halo 6: ODST; it was only brainstorming.

She and Spencer had discussions about how to build a foundation for Halo that would set up the franchise for continued success over the next 10 to 20 years. Launching a “truncated” or “half-baked” Halo game, as Ross called them, would have potentially damaged the Halo brand. She acknowledged that Halo 5 lacked the kind of innovation that fans were looking for, so the team is taking extra time with Halo Infinite to ensure it’s an innovative game that also appeals to veteran fans.

Halo Infinite is rumoured to be a launch title for a new Xbox console said to be launching in 2020. Ross said Microsoft’s philosophy is to make sure a game is great before releasing it. It would seemingly be advantageous for a new Xbox platform to launch with a Halo game to help boost hardware sales, but she stressed that Microsoft is more focused on making sure the game is great instead of timing it to launch with new hardware. For reference, Halo: Combat Evolved was the only Halo game to be released as a launch title for Xbox hardware, and that was all the way back in 2001.

Looking ahead, Ross confirmed that Halo Infinite director Chris Lee will talk about the game at E3 2019 in June, but she didn’t give any teases for what to expect. While Halo Infinite’s release date hasn’t been announced yet, there is another rumour that claims the single-player will release in 2019 with the multiplayer component coming in 2020. Nothing is confirmed at this stage, but Microsoft has confirmed it’ll let people play the game ahead of launch through “flighting” programs.

Another interesting tidbit from the interview include Ross stating that Microsoft eventually wants to try again to make a Halo movie. There is a Halo TV show coming up sooner, and Ross said TV is a good format for a Halo story because its provides more time for character development. She also briefly spoke about the canceled Halo Mega Bloks game. She said the game, which had a more “whimsical and fun” take on Halo, lacked a clear design focus, and added that it was in development for a year longer than it should have been. Regarding other more experimental Halo games, Ross said 343 holds “hack-a-thon” events internally to come up with new ideas that could be made into Halo games after Halo Infinite.

Ross was recently inducted into the AIAS Hall of Fame. The first woman in the AIAS Hall of Fame, Ross joins other industry legends like Bethesda’s Todd Howard, along with Mario creator Shigeru Miyamoto, Metal Gear designer Hideo Kojima, and Valve founder Gabe Newell.

You can watch the full IGN interview with Ross here.

Source: GameSpot.com

Overkill’s The Walking Dead Failed To Meet Quality Standards, Contract With Rights Owner Terminated

A new Walking Dead game from Payday developer Starbreeze Studios, Overkill’s The Walking Dead, released back in November–and it was a major disappointment. Now, Walking Dead creator Robert Kirkman’s media company, Skybound, has ended its contract with Starbreeze for the game, citing the poor quality of the game.

In a statement, Skybound said it worked hard with Starbreeze since 2014 to create a unique and compelling Walking Dead FPS, but it didn’t work out.

“As of today, we have terminated our contract with Starbreeze Studios and will discontinue all efforts on Overkill’s The Walking Dead,” Skybound said in its statement. “Our creators and their stories are the core of Skybound, and since 2014 we have worked hard to expand the world of The Walking Dead into an exceptional co-op action FPS.”

While Overkill’s The Walking Dead did not work out the way Skybound would have wanted, the company said it continues to be dedicated to making more Walking Dead video games.

“We did our best to work with Starbreeze and resolve many issues that we saw with the game, but ultimately Overkill’s The Walking Dead did not meet our standards nor is it the quality that we were promised,” Skybound said. “We are exceedingly sorry to our fans and share their disappointment in the game. We remain dedicated to providing our fans with the most premium quality content we can offer, and will continue to look for alternative video game options for the IP.”

Overkill’s The Walking Dead launched in November for PC. The game was also announced for PlayStation 4 and Xbox One, with publisher 505 Games handling the publishing of the console editions. As of last week, the console editions were still planned for release, but it’s not clear if today’s announcement. We’ve contacted Starbreeze and 505 to get more details.

This is just the latest blow for Starbreeze as a company. Back in November, Starbreeze admitted that sales of Overkill’s The Walking Dead were lower than expected, and as a result, the company would undergo a restructuring of its business. As part of this, Starbreeze CEO Bo Andersson resigned from the company, while other members of the Board of Directors also left.

In December, Starbreeze’s offices in Sweden were raided, with authorities seizing computers and other documents from the premises.

Source: GameSpot.com

Black Ops 4’s Operation Grand Heist Update Out Now On Xbox One And PC

Treyarch has rolled out another update for Call of Duty: Black Ops 4. Following its arrival on PS4 last week, the big Operation Grand Heist update is now live on Xbox One and PC, bringing a new character, maps, weapons, and more to both platforms.

First, the update adds a new Specialist for multiplayer and Blackout modes: Outrider. She can be unlocked in Tier 1 in the Black Market, and just as in Black Ops 3, her weapon is the Sparrow, which can fire explosive arrows. Her Hawk drone can also tag any enemies in its sights.

The update also brings three new weapons for multiplayer: the Switchblade X9 SMG, Rampage full-auto shotgun, and Cha-Ching money bag melee weapon. These likewise can be unlocked through the Black Market. Black Ops Pass holders also get access to two additional multiplayer maps, Lockup and Casino.

Elsewhere, the island in Blackout has been expanded with a new area, Ghost Town. Its aboveground portion is based on the Outlaw map, while the caverns below ground are inspired by the Zombies map Buried. Black Ops Pass holders also get access to another new character, the Zombie gorilla Cosmic Silverback.

Rounding out the update is a new Gauntlet for Zombies mode as well as new Featured Playlists in multiplayer, including One in the Chamber. Players have three lives and a single bullet in this mode; when they shoot an enemy or hit them with melee attacks, they’ll earn another bullet and 100 points. You can read the full patch notes on Reddit.

Source: GameSpot.com

Fortnite For Nintendo Switch Won’t Run At 60 FPS

The popular battle royale game Fortnite can struggle to maintain a solid frame rate on all platforms in certain scenarios, but the Nintendo Switch edition, at least at one point, had the toughest time maintaining a smooth frame rate in action-packed battles. During a recent Reddit AMA, someone asked Epic if the studio would be able to get Fortnite’s Switch edition running at 60 FPS. It’s not going to happen.

“I’m afraid that is not in the cards,” a developer said.

Not only that, but Epic doesn’t plan to bring back video capture for replays on Switch, the developer said. Video capture was dropped from Fortnite’s Switch edition last year in a move that Epic said was undertaken in an effort to try to improve overall performance. While client-side replays aren’t expected to come back to Fortnite, Epic said it is planning to introduce server-side replays sometime down the road.

In other Fortnite news, Epic recently said it’s considering allowing respawns, and we might learn more during the soon-to-start Season 8. We also recently learned that Epic is planning to update and improve the game’s sounds, while the developer is also looking into measures to help prevent accidental purchases. Not only that, but Epic is working on a new single-occupancy vehicle to be added in the future.

Fortnite Season 8 starts on February 28, and it seems the new season will have a pirate theme. Epic will presumably release a new Battle Pass with the season, and one of the skins has possible been revealed. Notably, this is Fortnite’s first new season since the launch of competitor Apex Legends.

Source: GameSpot.com

Overwatch PTR Update Changes Several Heroes; Patch Notes Listed

Blizzard has released the full patch notes for the update that’s now live on the Overwatch PTR test server. The most notable part of the update is the addition of Overwatch’s new Hero, Baptiste, but the patch makes changes to several older characters, such as Lucio and Widowmaker, as well.

Baptiste is a Support Hero in Overwatch, whose unique abilities allow him to keep his squad fighting longer and more effectively. He can use Regenerative Burst to heal himself and nearby allies over time, and Immortality Field to prevent friendly players from dying. His Ultimate, Amplification Matrix doubles the damage of friendly projectiles. He can also jump higher than most other Hero characters with his Exo Boots.

In terms of the other Hero characters, the update buffs Doomfist, Hanzo, Lucio, McCree, Mei, Moira, Pharah, Soldier 76, Sombra, Torbjorn, and Wrecking Ball, and nerfs Ana, Orisa, and Widowmaker. The two most notable changes are to Hanzo and Widowmaker. The former has become less effective at detecting enemies with his Sonic Arrow, while the latter’s Infra-Sight has become riskier to use. The update also implements over a dozen bug fixes across all its Hero characters, as well as two of its multiplayer maps, Hollywood and Paris. The full list of Hero changes and bug fixes are outlined below.

Overwatch is available on Xbox One, PS4, and PC but the PTR test server is only available on PC. Blizzard uses Overwatch’s PTR to test out updates for the game before they go live across all systems, so these patch notes may not reflect every change coming to the full game at a later date.

Overwatch PTR February 26 Update Patch Notes

Hero Updates


  • Nano Boost
    • Heal reduced from 300 to 250

Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it needs to be slightly less effective for refilling large health pools.


  • Rising Uppercut
    • Cooldown reduced from 7 to 6 seconds
    • Seismic Slam
  • Cooldown reduced from 7 to 6 seconds

Developer Comments: Reducing the downtime of Doomfist’s abilities should make his gameplay feel more fluid.


  • Sonic Arrow
    • Detection radius increased from 7 to 9 meters

Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.


  • Sonic Amplifier
    • Soundwave now counts towards Offensive Assists

Developer Comments: The knockback on Lúcio’s Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so.


  • Fan the Hammer
    • Damage reduced from 55 to 50
  • Deadeye
    • Damage per second increased from 275 to 550 after locking onto targets for 2.5 seconds

Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 600 health. It will not impact how dangerous this is for heroes under 600 health.


  • Endothermic Blaster
    • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
  • Ice Wall
    • Health reduced from 500 to 400

Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.


  • Biotic Grasp
    • Heal over time duration increased from 3 to 4 seconds
    • Total healing increased from 50 to 65

Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.


  • Fusion Driver
    • Movement speed penalty while firing reduced from 50% to 30%

Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.


  • Rocket Launcher
    • Minimum explosion damage increased from 16.25 to 20

Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.

Soldier: 76

  • Pulse Rifle
    • Damage increased from 19 to 20
  • Sprint
    • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
  • Tactical Visor
    • Can target RIP-Tire and Immortality Field

Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.


  • Hack
    • Cooldown is reduced by half when hacking a health pack

Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.


  • Base health increased by 50 armor (250 maximum health)
  • Overload
    • Armor gain reduced from 150 to 100

Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.


  • Infra-Sight
    • Reveals enemy health bars
    • Now canceled on death

Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.

Wrecking Ball

  • Adaptive Shield
    • No longer cancels Roll mode

Developer Comments: This will make Adaptive Shields a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.

Bug Fixes


Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities


Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards

Career Stats Menu

Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display

Hero Gallery

Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin


  • Ana
    • Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
  • Ashe
    • Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
  • D.Va
    • Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
  • Genji
    • Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
    • Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
  • Hanzo
    • Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose
  • Mercy
    • Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
  • Orisa
    • Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
  • Reaper
    • Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
  • Reinhardt
    • Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
    • Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
  • Sombra
    • Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
    • Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
  • Symmetra
    • Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
  • Torbjörn
    • Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
  • Widowmaker
    • Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius


  • Hollywood
    • Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
  • Paris
    • Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing

Source: GameSpot.com