Tag Archives: gaming news

Look At These Pikachu Sneakers

Yellow? Check. Fluffy? Check. Tail? Check. These upcoming Pokemon sneakers by Glamb will be out in Japan next month, and I love them.

There won’t be many pairs made, and those that will be are coming in a fairly limited run of sizing. They’re also selling for USD$250, so these are definitely in “cool shoes I only look at on the internet” territory.

They’re part of a wider collection Glamb will be releasing in February, that will also include fabulous items like this Pikachu sweater:

This Jigglypuff one:

And this Charizard shirt:

Source: Kotaku.com

New Rainbow Six Siege Update Rebalances 6 Operatores; Full Patch Notes Listed

Ubisoft has announced the full patch notes for the upcoming February update for Rainbow Six: Siege. The Y3S4.2 Patch will launch first for PC on February 5, before also coming to consoles on February 6.

This new update is primarily geared at rebalancing Operators based on how often they’re picked and their win rate. Each Operator’s performance after the last update is outline in a blog post on Siege’s main website. Currently, Caveira has too high a win rate, and Ubisoft said it’s getting reports of people referring to her as “frustrating to play against.” She’s receiving fairly large changes as a result, with a decrease to her damage output and an increase to the amount of recoil she has to deal with.

Clash is also getting some rather drastic changes. Ubisoft is “not satisfied” with the Operator, as the adjustments made to her in the last update did little to improve her underperformance. Thus, Clash is being further buffed, with the fire rate of her signature weapon increasing to full auto. This, along with a few other changes, should make Clash a more viable option for players, as they are designed to make her strong enough to hold out on her own until her teammates arrive to assist.

Kaid, Rook, Nomad, and Doc are all also being rebalanced as well, but their changes aren’t quite as severe as Caveira and Clash. The patch also implements a long slew of bug fixes across several Operators, two multiplayer modes, general gameplay, and the user experience. These changes are outlined below.

Rainbow Six Siege Y3S4.2 Patch Notes

Balancing

Caveira

  • Luison
    • Damage decreased to 65 (from 99).
    • Adjustments to damage falloff to align with other pistols for consistency.
    • Reduced magazine size to 12 (from 15).
    • Increased recoil to make chaining shots at long-range more challenging.
    • Increased hipfire spread to reduce the viability of spamming non-ADS shots.

Clash

  • SPSMG9
    • Upgrade to full-automatic fire mode from 2-round burst fire mode.
    • Updated recoil to align with other full-auto weapons.
    • Increase total ammunition at 161 (from 121)
    • Increased damage to 33 (from 30).

Kaid

  • AUG A3
    • Increase ADS speed by 33% to align with other SMGs.

Doc And Rook

  • MP5
    • Decrease max damage to 27 (from 30).

Nomad

  • Yellow light on Nomad’s Airjab will now blink during activation delay.

Bug Fixes

Gameplay

  • FIXED – Visual graphics glitch that impairs player sight. (Also known as the “Bird Box” glitch)
  • FIXED – The shield collision box is not synced properly when the player looks up and down.
  • FIXED – On Bomb, counter defuser will instantly appear in operators’ hands instead of playing counter defuser animation
  • FIXED – Missing frames on crouch replays on end of round replay and death cam replay.
  • FIXED – Defusing at the last moment will not stop the round timer and prevents the round from ending.
  • FIXED – The holographic sight reticle thickness.
  • FIXED – Players can become immune to Stun/Flashbang effects after being stunned multiple times in Hunt.
  • FIXED – Recruit operator has Fuze’s default green ballistic shield skin instead of a black shield skin.

Game Mode

Terrorist Hunt

  • FIXED – Users in a PVE squad session can be stuck in an infinite loading screen after voting to retry.

Custom

  • FIXED – In Pick and Ban, if player votes ‘No ban’ for the first ban, the ‘No ban’ option is automatically selected in the second ban-round.
  • FIXED – In Custom matches, the Operator art remains grayed out when ‘Change Operator’ button is pressed during 6th pick.
  • FIXED – In Custom matches, players cannot re-pick their previous Operator selection during 6th pick.
  • FIXED – In Custom matches, when the Attacker’s Unique Spawn option is set to off, the Attacker’s tactical map may have missing or displaced icons.
  • FIXED – In Custom matches, when a player leaves after spawn location vote, their vote count text remains.
  • FIXED – Players who are Clearance Level 5+ can’t create a Custom Online game when in a squad with users who have a CL less than 5.

Operators

Nomad

  • FIXED – Drone collision issues with Nomad’s Airjab when deployed on any surface.
  • FIXED – Fire damage from any environmental map sources will not destroy Nomad’s Airjab.
  • FIXED – Nomad’s Airjab does not deploy on some types of debris.
  • FIXED – Certain gadgets are not destroyed even when Nomad’s Airjab pushes an Operator through them.
  • FIXED – Mute’s jammer can cause incorrect Airjab detonation behavior.
  • FIXED – One of Nomad’s VO lines does not play properly during Airjab detonation.
  • FIXED – When Nomad deploys an Airjab inside a smoke grenade, she can sometimes gain vision inside the smoke grenade’s area of effect.
  • FIXED – Nomad’s Airjabs can sometimes be activated and destroyed at the same time.
  • FIXED – The yellow laser on Nomad’s Airjab will shift left when the unequip animation is interrupted.

Alibi

  • FIXED – Alibi’s Prisma will not activate when dropped by Alibi after being pushed-back by Nomad’s Airjab

Kaid

  • FIXED – Addressed recoil differences of Kaid’s TCSG12 with mouse vs controller input.
  • FIXED – A round remains in the chamber while performing a full reload of Kaid’s TCSG12.
  • FIXED – Lesion’s Gu Mine will deploy in electrical barbed wire if deployed before or at the same time Electroclaw activates.
  • FIXED – The Electroclaw visual zone effect disappears after being deployed when switching operators in Support mode.
  • FIXED – Gadgets will still remain electrified by Kaid’s Electroclaw even after destroying the barbed wire on which the gadget was originally deployed.
  • FIXED – Some parts of Kaid’s uniform clips with the player’s camera when prone against a wall.
  • FIXED – The AOE effect indicator for Kaid’s Electroclaw is missing or is smaller while the gadget redeploys itself after falling off from a deployable shield.

Level Design

  • FIXED – Some walls do not respond properly to destruction after being hit in the same spot repeatedly.

Fortress

  • FIXED – Sound propagation issues in Kitchen / Central Stairs on Fortress.
  • FIXED – Operators bodies clip through the wall of 1F Kitchen on Fortress.
  • FIXED – Operator bodies can clip through a box on 1F Hammam.
  • FIXED – Floating debris when destroying ceiling surfaces in 2F Bathroom.
  • FIXED – Players sometimes pass through the indestructible separator walls of 1F Courtyard on Fortress when activating Nomad’s Airjab from a certain angle

Coastline

  • FIXED – Players can vault through the floor to 2F Bathroom on Coastline.

Chalet

  • FIXED – When placing Fuze’s Cluster charges on the floor above certain metal beams, the pellets will detonate but will not deal damage to the environment or the players.
  • FIXED – Certain ceilings on Chalet don’t destruct properly due to horizontal pillars blocking explosions.

Kanal

  • FIXED – Players sometimes clip through wooden walls of Kanal.

User Experience

  • FIXED – Ranked match summary displays the individual MMR earned from the match, and not the Player’s current total MMR.
  • FIXED – Players sometimes receive a [2-0x00009008] Game Full error in Casual matchmaking.
  • FIXED – Voice chat audio continues to transmit even when alt-tabbed out of the client.
  • FIXED – Erroneous menu UI visual effects when using a controller.
  • FIXED – Menu UI tabs sometimes overlap when using two different inputs.
  • FIXED – Two observation tool key binding popups still erroneously popup on first boot for new players.
  • FIXED – Scrollbar overlaps the end of the details list for seasonal weapons.
  • FIXED – Incorrect compass location is displayed when drones are close to the ceiling.
  • FIXED – Players can duplicate weapon skins between two weapons.
  • FIXED – 2D visual corruption when vaulting over any thin objects.
  • FIXED – VFX issue with Reflex sigh on Spetsnaz attachments.
  • FIXED – FNP9 Pistol Iron sight not centered properly.
  • FIXED – Killcam replay moves sporadically when an operator dies from a thrown C4.
  • FIXED – Kaid and Nomad’s default headgear is misnamed.
  • FIXED – The “Canadian Trenches” Uniform for Frost has a clipping issue around the chest area.
  • FIXED – Glaz’s Elite Uniforms & Headgears have missing titles on the Operator screen.
  • FIXED – Headgears are not arranged by order in player’s inventory.
  • FIXED – Sorting charms by price leads to an alphabetical sort in the shop.
  • FIXED – The Vigil Chibi Charm visual effects missing around the sides of his mask

Source: GameSpot.com

New Rainbow Six Siege Update Rebalances 6 Operators; Full Patch Notes Listed

Ubisoft has announced the full patch notes for the upcoming February update for Rainbow Six: Siege. The Y3S4.2 Patch will launch first for PC on February 5, before also coming to consoles on February 6.

This new update is primarily geared at rebalancing Operators based on how often they’re picked and their win rate. Each Operator’s performance after the last update is outline in a blog post on Siege’s main website. Currently, Caveira has too high a win rate, and Ubisoft said it’s getting reports of people referring to her as “frustrating to play against.” She’s receiving fairly large changes as a result, with a decrease to her damage output and an increase to the amount of recoil she has to deal with.

Clash is also getting some rather drastic changes. Ubisoft is “not satisfied” with the Operator, as the adjustments made to her in the last update did little to improve her underperformance. Thus, Clash is being further buffed, with the fire rate of her signature weapon increasing to full auto. This, along with a few other changes, should make Clash a more viable option for players, as they are designed to make her strong enough to hold out on her own until her teammates arrive to assist.

Kaid, Rook, Nomad, and Doc are all also being rebalanced as well, but their changes aren’t quite as severe as Caveira and Clash. The patch also implements a long slew of bug fixes across several Operators, two multiplayer modes, general gameplay, and the user experience. These changes are outlined below.

Rainbow Six Siege Y3S4.2 Patch Notes

Balancing

Caveira

  • Luison
    • Damage decreased to 65 (from 99).
    • Adjustments to damage falloff to align with other pistols for consistency.
    • Reduced magazine size to 12 (from 15).
    • Increased recoil to make chaining shots at long-range more challenging.
    • Increased hipfire spread to reduce the viability of spamming non-ADS shots.

Clash

  • SPSMG9
    • Upgrade to full-automatic fire mode from 2-round burst fire mode.
    • Updated recoil to align with other full-auto weapons.
    • Increase total ammunition at 161 (from 121)
    • Increased damage to 33 (from 30).

Kaid

  • AUG A3
    • Increase ADS speed by 33% to align with other SMGs.

Doc And Rook

  • MP5
    • Decrease max damage to 27 (from 30).

Nomad

  • Yellow light on Nomad’s Airjab will now blink during activation delay.

Bug Fixes

Gameplay

  • FIXED – Visual graphics glitch that impairs player sight. (Also known as the “Bird Box” glitch)
  • FIXED – The shield collision box is not synced properly when the player looks up and down.
  • FIXED – On Bomb, counter defuser will instantly appear in operators’ hands instead of playing counter defuser animation
  • FIXED – Missing frames on crouch replays on end of round replay and death cam replay.
  • FIXED – Defusing at the last moment will not stop the round timer and prevents the round from ending.
  • FIXED – The holographic sight reticle thickness.
  • FIXED – Players can become immune to Stun/Flashbang effects after being stunned multiple times in Hunt.
  • FIXED – Recruit operator has Fuze’s default green ballistic shield skin instead of a black shield skin.

Game Mode

Terrorist Hunt

  • FIXED – Users in a PVE squad session can be stuck in an infinite loading screen after voting to retry.

Custom

  • FIXED – In Pick and Ban, if player votes ‘No ban’ for the first ban, the ‘No ban’ option is automatically selected in the second ban-round.
  • FIXED – In Custom matches, the Operator art remains grayed out when ‘Change Operator’ button is pressed during 6th pick.
  • FIXED – In Custom matches, players cannot re-pick their previous Operator selection during 6th pick.
  • FIXED – In Custom matches, when the Attacker’s Unique Spawn option is set to off, the Attacker’s tactical map may have missing or displaced icons.
  • FIXED – In Custom matches, when a player leaves after spawn location vote, their vote count text remains.
  • FIXED – Players who are Clearance Level 5+ can’t create a Custom Online game when in a squad with users who have a CL less than 5.

Operators

Nomad

  • FIXED – Drone collision issues with Nomad’s Airjab when deployed on any surface.
  • FIXED – Fire damage from any environmental map sources will not destroy Nomad’s Airjab.
  • FIXED – Nomad’s Airjab does not deploy on some types of debris.
  • FIXED – Certain gadgets are not destroyed even when Nomad’s Airjab pushes an Operator through them.
  • FIXED – Mute’s jammer can cause incorrect Airjab detonation behavior.
  • FIXED – One of Nomad’s VO lines does not play properly during Airjab detonation.
  • FIXED – When Nomad deploys an Airjab inside a smoke grenade, she can sometimes gain vision inside the smoke grenade’s area of effect.
  • FIXED – Nomad’s Airjabs can sometimes be activated and destroyed at the same time.
  • FIXED – The yellow laser on Nomad’s Airjab will shift left when the unequip animation is interrupted.

Alibi

  • FIXED – Alibi’s Prisma will not activate when dropped by Alibi after being pushed-back by Nomad’s Airjab

Kaid

  • FIXED – Addressed recoil differences of Kaid’s TCSG12 with mouse vs controller input.
  • FIXED – A round remains in the chamber while performing a full reload of Kaid’s TCSG12.
  • FIXED – Lesion’s Gu Mine will deploy in electrical barbed wire if deployed before or at the same time Electroclaw activates.
  • FIXED – The Electroclaw visual zone effect disappears after being deployed when switching operators in Support mode.
  • FIXED – Gadgets will still remain electrified by Kaid’s Electroclaw even after destroying the barbed wire on which the gadget was originally deployed.
  • FIXED – Some parts of Kaid’s uniform clips with the player’s camera when prone against a wall.
  • FIXED – The AOE effect indicator for Kaid’s Electroclaw is missing or is smaller while the gadget redeploys itself after falling off from a deployable shield.

Level Design

  • FIXED – Some walls do not respond properly to destruction after being hit in the same spot repeatedly.

Fortress

  • FIXED – Sound propagation issues in Kitchen / Central Stairs on Fortress.
  • FIXED – Operators bodies clip through the wall of 1F Kitchen on Fortress.
  • FIXED – Operator bodies can clip through a box on 1F Hammam.
  • FIXED – Floating debris when destroying ceiling surfaces in 2F Bathroom.
  • FIXED – Players sometimes pass through the indestructible separator walls of 1F Courtyard on Fortress when activating Nomad’s Airjab from a certain angle

Coastline

  • FIXED – Players can vault through the floor to 2F Bathroom on Coastline.

Chalet

  • FIXED – When placing Fuze’s Cluster charges on the floor above certain metal beams, the pellets will detonate but will not deal damage to the environment or the players.
  • FIXED – Certain ceilings on Chalet don’t destruct properly due to horizontal pillars blocking explosions.

Kanal

  • FIXED – Players sometimes clip through wooden walls of Kanal.

User Experience

  • FIXED – Ranked match summary displays the individual MMR earned from the match, and not the Player’s current total MMR.
  • FIXED – Players sometimes receive a [2-0x00009008] Game Full error in Casual matchmaking.
  • FIXED – Voice chat audio continues to transmit even when alt-tabbed out of the client.
  • FIXED – Erroneous menu UI visual effects when using a controller.
  • FIXED – Menu UI tabs sometimes overlap when using two different inputs.
  • FIXED – Two observation tool key binding popups still erroneously popup on first boot for new players.
  • FIXED – Scrollbar overlaps the end of the details list for seasonal weapons.
  • FIXED – Incorrect compass location is displayed when drones are close to the ceiling.
  • FIXED – Players can duplicate weapon skins between two weapons.
  • FIXED – 2D visual corruption when vaulting over any thin objects.
  • FIXED – VFX issue with Reflex sigh on Spetsnaz attachments.
  • FIXED – FNP9 Pistol Iron sight not centered properly.
  • FIXED – Killcam replay moves sporadically when an operator dies from a thrown C4.
  • FIXED – Kaid and Nomad’s default headgear is misnamed.
  • FIXED – The “Canadian Trenches” Uniform for Frost has a clipping issue around the chest area.
  • FIXED – Glaz’s Elite Uniforms & Headgears have missing titles on the Operator screen.
  • FIXED – Headgears are not arranged by order in player’s inventory.
  • FIXED – Sorting charms by price leads to an alphabetical sort in the shop.
  • FIXED – The Vigil Chibi Charm visual effects missing around the sides of his mask

Source: GameSpot.com

After Two Controversies, Twitch Says It Will No Longer Run Ads For Other Twitch Streamers

Photo: Pokimane

In the past couple months, Twitch has gotten into the habit of running ads for big streamers’ events on other streamers’ broadcasts—first with the Tyler “Ninja” Blevins New Years Eve extravaganza last month, and, more recently, ahead of a Pro Bowl event hosted over the weekend by Imane “Pokimane” Anys. Streamers don’t love it, and now Twitch says it’s putting that practice to bed.

The company responded to blowback in a statement to streamers that it posted to Twitter today, acknowledging that these ads “caused concern across our broader Twitch creators that these advertisements may drive their audiences elsewhere” and saying it “will avoid running advertisements in the future for on-site events and/or creators that potentially drive your viewers to other Twitch channels.”

In both Ninja’s and Pokimane’s cases, streamers didn’t like the idea of being forced to advertise for other, already successful streamers who might gobble up their audiences. Viewers and streamers were especially surprised to see Twitch reprise this widely maligned song and dance just a month after Ninja’s NYE event took so much flak for it.

“I thought people were pretty vocal recently about their displeasure of other broadcasters being advertised on their channels, so why the fuck are my viewers seeing Pokimane ads?” longtime streamer Sam “Strippin” Thorne said on Twitter last week, echoing a sentiment shared by many other streamers.

In response to the furor, Pokimane, like Ninja before her, argued that pushes from big companies like Twitch, the NFL, and (in Ninja’s case) Red Bull benefit all streamers—not just the ones scoring the big deals. “I love to see streamers be a part of big company campaigns like this,” she said during a stream from the Pro Bowl. “It means that the whole industry for streamers is doing well.”

In today’s statement, Twitch said it thought the ads helped “spotlight exciting events taking place on-site with some of our creators” and were ultimately the product of “good intentions.” However, the ensuing reaction is a product of the environment the company has created by fostering breakneck competition that largely benefits Twitch, rather than its army of contractors.

Not only is Twitch rife with differences between streamers of different popularity levels, the company has gamified the ensuing competition with tiers that encourage smaller streamers to work until their bones ache and their eyelids are heavy for an opportunity to be on a similar playing field to the big boys and girls—and implicitly encourage streamers to be wary of each other. To Twitch’s credit, it’s taken steps in recent times to lessen the burden on smaller, non-partnered streamers somewhat by giving them more options and features, but it’s still hard to envision a situation in which the trickle-down model championed by Twitch, Ninja, and Pokimane authentically benefits everyone, rather than mostly just those at the top.

“We always want you to hold us accountable, and we’re glad you are here,” Twitch said in its statement. “We’ll continue to invest in finding ways to support all creators on Twitch and look forward to you helping us do that.” Here’s hoping that actually means all, and not just some of all.

Source: Kotaku.com

$100 Dark Souls Statue Is Just The Bonfire

Later this year, Gecco will be releasing their next Dark Souls statue. Unlike previous ones, which have featured characters from the series (and run up $300 price tags), this one is just the bonfire.

The bonfire is 1/6 scale, same as the statues, and does actually have some functionality; the sword comes separate from the base, and when you insert it the fire will start glowing and flickering with LED lighting.

It’s intended as an accessory to Gecco’s other pieces, something you’d pose them around, but I kinda like it on its own. A little punch clock for the work-from-home crowd. Sit down, log on, insert the sword, save your progress, die repeatedly, log off. Repeat five times a week.

Source: Kotaku.com

Rekindle Your Sega Genesis Nostalgia With 8Bitdo’s Newest Controllers

If you have fond feelings for the old Sega Genesis controller (surely there are some of you), the retro controller savants at 8Bitdo are here for you.

The new M30 Bluetooth gamepad (now available to preorder) is a rough facsimile of the original Genesis controller, but with modern touches like screenshot and home buttons and a rechargeable battery, but you can use it with modern games (and <cough> emulators) on the Nintendo Switch, PC, macOS and Android.

If you still have a genuine Genesis lying around, go ahead and dust it off, because you can also preorder a 2.4GHz wireless version with a Genesis-compatible adapter for $5 less. It won’t be as broadly useful as the Bluetooth version, but who thought someone would release a wireless Genesis controller in 2019? Not me!


Source: Kotaku.com

The Dragon Ball FighterZ World Tour Champion Is Who We Thought He Was

Photo: Carlo Cruz, Red Bull Content Pool

Last weekend’s Dragon Ball FighterZ World Tour finale in Los Angeles, California, was punctuated with surprises and excitement in just about every match. But while the talent on display was some of the densest the young game has seen over its year of competition, the circuit’s most dominant player was able to walk away with a championship that seemed like it belonged to him before the tournament even started.

Ryota “Kazunoko” Inoue is unquestionably one of the greatest fighting game players of all time. He’s excelled in just about every game he’s picked up over the last decade, finding success in everything from Guilty Gear and BlazBlue to Street Fighter and Marvel vs. Capcom, and his time with Dragon Ball FighterZ has been no different. While most attention has naturally been focused on the enduring rivalry between Dominique “SonicFox” McLean and Goichi “GO1” Kishida, Kazunoko has been tallying up a series of wins leading up to the World Tour finals that put every other competitor’s record to shame.

Starting with his early qualification at Community Effort Orlando and ending with a three-tournament streak that opened up a multitude of additional last-chance qualifiers at the main event, Kazunoko has been the most impressive Dragon Ball FighterZ player of the last year based on results alone. Coming into last weekend’s World Tour finals, his victory felt all but assured, even with fellow qualifiers like SonicFox, GO1, and Eduardo “HookGangGod” Deno in attendance. But before these titans could be set loose, the championship bracket would need to be filled by on-site qualifiers, and it’s there that Kazunoko’s most fierce competition would earn his chance at the crown.

Shoji “Fenritti” Sho’s history in the fighting game community is not as long as Kazunoko’s. He first gained global recognition as a brilliant BlazBlue competitor, qualifying with teammates for two Japanese championships in 2012. Since then, he has become one of the best BlazBlue players in the world. Since Dragon Ball FighterZ’s release in January 2018, Fenritti tried his hand and found success at both local and major competitions. Last November, he narrowly missed out on securing a spot in the World Tour finals with a loss to Kazunoko at Japan Round, but Fenritti did earn a trip to Los Angeles with that performance, which meant he had one last shot at making the championships through the last-chance qualifiers.

Over the course of one day, Fenritti participated in four excruciating, single-elimination brackets. He fell short in the first three with losses to Ryo “Dogura” Nozaki and BNBBN, both of whom went on to qualify for the finals themselves. Finally, in the last of the last-chance qualifiers, Fenritti secured the win he needed to make the main event. His opponent in this grand finals match, Naoki “Moke” Nakayama, was another favorite in the Dragon Ball FighterZ scene, but when push came to shove, Fenritti won and qualified, leaving Moke on the outside looking in with almost 200 other competitors. Fenritti’s opening opponent? Kazunoko, the player who had kept him out of the World Tour finals in the first place.

Unfortunately for the challenger, Kazunoko quickly squashed any redemption arc Fenritti may have thought to establish for himself. The first match of the Dragon Ball FighterZ World Tour finals saw Kazunoko absolutely demolish Fenritti with a quick 3-0 victory. From there, Kazunoko notched a second win against Dogura before facing stiff competition from GO1 in the winners finals.

Piccolo, the latest addition to GO1’s repertoire, played a big part against Kazunoko. In undermining Kazunoko’s strongest fighters by way of snapping them out—a technique that forcefully removes the opponent’s current character and slots in one of their backups—GO1 was routinely able to set up of Piccolo’s Hellzone Grenade, a massive super attack that locks down the opponent and allows mixup opportunities. But Kazunoko’s team, which is made up of some of the strongest characters in the game, is nothing to scoff at. Gotenks, who is equipped with a super that provides similar benefits to Hellzone Grenade, serves as Kazunoko’s point character, backed up by Adult Gohan, a strong character who gets even more powerful over the course of the match, and Yamcha, one of the game’s best assists. GO1 managed to go up 2-1 at one point, but Kazunoko’s understanding of the game was just too much, even with GO1’s incredible defense. Kazunoko forced a decisive final game in their best-of-five matchup, in which he wiped the floor with GO1, who ended up being unable to eliminate even one of Kazunoko’s characters.

Elsewhere in the tournament, Fenritti was proving his own strength in the losers bracket. While he avoided having to play Evo 2018 champion SonicFox, who suffered a surprising and uncharacteristic elimination at fifth-place, Fenritti did come up against the one other American in the finals, HookGangGod. He would defeat his only non-Japanese opponent with a clean sweep, going on to eliminate Cyclops Osaka teammates Dogura and GO1 before earning a rematch against Kazunoko in grand finals.

Fenritti had played an immense of Dragon Ball FighterZ up to this point. The young challenger had fought his way through 30 matches over two days compared to Kazunoko’s three in the World Tour finals, a monumental feat even for the most battle-hardened competitors. After defeating GO1 in the losers finals, Fenritti was given a lengthy break, during which the commentary team marveled at his endurance. More than just about any other game, Dragon Ball FighterZ takes a lot out of its players. Apart from how long the matches can take even in the most constricted tournament format, the amount of pressure competitors are able to apply to opponents makes every match a stressful experience, filled with the need to recognize attack barrages and figure out how to best defend against them. When Fenritti finally sat down to face off against Kazunoko (and then between every game thereafter), he closed his eyes, took a small breath, then focused on the task at hand.

What followed was an absolute rollercoaster. Fenritti took the fight to Kazunoko immediately, throwing him off balance with his team of Perfect Cell, Bardock, and Super Saiyan Vegeta. Pretty much every team composition in Dragon Ball FighterZ includes some sort of shenanigans to open up the opponent’s defenses, but Fenritti’s feels the most straightforward in its singular strategy to mess opponents the heck up. Perfect Cell and Bardock are both so powerful that they can force the other player to second-guess their every move lest they get smacked in the mouth, while Super Saiyan Vegeta functions as a strong, lockdown assist who has been popular since the game’s release, despite receiving various nerfs. This combination of power and function helped Fenritti ride to a 3-1 victory against Kazunoko in the first grand finals match, forcing the bracket to be reset.

This trend didn’t last, however. Whether it was fatigue from 48 hours of competition or simply because Kazunoko is just too damn good, Fenritti couldn’t maintain his momentum. He often found himself falling behind Adult Gohan, whose Potential Unleashed super makes him stronger every time it hits the opponent. Fenritti’s fighters also couldn’t quite keep up with Gotenks’ ability to confuse opponents with complex mixups, even without Yamcha’s potent assist. In the final game, Kazunoko steamrolled over Fenritti en route to his championship, ending the match with an impactful 3-1 win and proving once and for all that he is the strongest Dragon Ball FighterZ player in the world.

The Dragon Ball FighterZ World Tour finals showed that even a tournament where one player is heavily favored can be impactful and exciting. Although everyone in the bracket had the potential to walk away as the tour’s inaugural champion, the event was definitely Kazunoko’s to lose. Despite being barely a year old, Dragon Ball FighterZ has already carved out a spot for itself in the hearts and minds of the fighting game community, and competition is better for having someone at the top—whether that’s Kazunoko, SonicFox, GO1, or any of the other fantastic players who compete at a high level—to aspire towards and challenge. The next step for Kazunoko is holding onto his throne, but as Dragon Ball FighterZ’s short history has already shown, that’s easier said than done.

Ian Walker loves fighting games and writing about them. You can find him on Twitter at @iantothemax.

Source: Kotaku.com

After Putting $100 Million Into Bungie, NetEase Buys A Stake Of Quantic Dream

NetEase Games, the gaming division of Chinese internet giant NetEase, has made another investment in a prominent game developer. After pouring $100 million into Bungie to make non-Destiny games, the company has now acquired a minority stake in David Cage’s Quantic Dream. The value of the investment was not disclosed in dollar or percentage terms.

In a statement, NetEase said Quantic Dream–the French developer behind games like Heavy Rain, Beyond: Two Souls, and Detroit: Become Human–will continue to operate independently. Cage, along with Quantic Dream’s other boss, Guillaume de Foundaumiere, will remain in control of the studio. The money will go to “further the development and distribution of global online games.”

“This strategic investment aims to support the studio’s vision of becoming a global, multi-franchise entertainment company, and to develop advanced technologies and games for the future,” NetEase said.

“The landscape of the gaming industry will go through major evolutions in the coming years, with new hardware to come, new business models to explore and new ways of playing to invent,” Cage said in a statement. “We want Quantic Dream to take a key role in this exciting future and having NetEase by our side as a strategic partner will allow us to expand our creative vision and develop the company to its fullest potential. NetEase understands what Quantic is about as they share our passion for high quality games and our ambitions for the studio.”

NetEase is also one of Blizzard’s most notable partners. Blizzard works with NetEase on localised versions of World of Warcraft, Overwatch, and Diablo III for China. In July, NetEase invested $50 million into Improbable, and one part of the deal was that NetEase would develop games using Improbable’s SpatialOS tech.

Quantic Dream’s most recent game, Detroit: Become Human, was released in May 2018. The PlayStation 4-exclusive title was generally well-received and it set sales records.

While Quantic Dream, which is privately owned, has worked exclusively with Sony for its past three games, it remains to be see if that will be true going forward.

The studio found itself at the center of controversy in 2018 when multiple French media outlets worked together to bring forward claims that Quantic Dream was a toxic place to work. Quantic Dream denied all of the allegations, which also included harassment.

Source: GameSpot.com

Pokémon Go’s next Raid Battle introduces Palkia

Palkia will be Pokémon Go’s next legendary to catch, Niantic announced. An in-game notification reveals that the fourth-generation monster will appear in Raid Battles starting tomorrow, Jan. 29, and throughout the month of February.

Palkia will be around as of 1 p.m. PST tomorrow. The water/dragon-type Pokémon will continue to be available in Raid Battles until 1 p.m. PST on Feb. 28.

The exclusive legendary Pokémon from Pokémon Pearl, which makes up half of the fourth-generation pair of games, is the latest legendary to make its Pokémon Go debut. Dialga, the legendary star of counterpart Pokémon Diamond, has yet to appear.

Both Diamond and Pearl are set in the Sinnoh region, where Palkia drops in from the alternate dimension it lives in. Where Palkia can manipulate spatial dimensions, Dialga can control time. (Pokémon Diamond and Pearl get real weird, y’all.)

I’m not sure how those abilities will play out in Pokémon Go, but we have the whole next month to find out. Most recently, a Hoenn region-themed in-game event wrapped, putting the spotlight on the generation of games just prior to Pearl and Diamond.

Source: Polygon.com

See Marvel’s Black Panther For Free When It Returns To Theatres For Black History Month

As we steadily approach February, there’s no shortage of entertainment to consume in the month of Black History. In an effort to support black entertainment, Walt Disney Studios Motion Pictures has announced that Ryan Coogler’s Black Panther will return to the big screen for one week.

The news comes via Twitter, where the official Walt Disney Company Twitter account confirmed that the Academy Award-nominated and Screen Actors Guild Awards (SAG) winner will begin playing in theatres starting February 1. Tickets will be free and two showtimes will be available each day at 250 participating AMC theatres.

In addition to supporting Black History Month, the Walt Disney Company has announced that it’ll donate a $1.5 million grant to the United Negro College Fund (UNCF) to help minority students access and move through college. According to the press release, UNCF is the nation’s largest and most effective minority education organization who, for 75 years, has helped support “students’ education and development through scholarships and other programs, strengthens its 37 member colleges and universities, and advocates for the importance of minority education and college readiness.”

Black Panther stars Chadwick Boseman (Get On Up, Gods of Egypt) in the titular role of T’Challa/Black Panther, who becomes the king of the African nation of Wakanda after his father T’Chaka (played by John Kani) is killed in the Russo brothers’ Captain America: Civil War. As T’Challa rises to the throne, N’Jadaka/Erik “Killmonger” Stevens (played by Michael B. Jordan) takes this as an opportunity to compete for control of the nation. What follows is a rivalry over who’s more deserving of the title of king.

In our Black Panther review, we called the film “a top tier Marvel movie with all the humor, style, action, passion, and fun that the MCU has come to embody,” calling it “a cultural event that’s going to be hard for Marvel to top, no matter how many worlds Thanos conquers later this year in Infinity War.”

You can view where Black Panther will be playing here.

Source: GameSpot.com