Tag Archives: gaming news

Pokemon Go: Shiny Lapras Available Today Only During Special Raid Event

Pokemon Go‘s Extraordinary Raid Week is coming to an end on May 28, which means there are only a few days left to battle new Raid bosses and earn extra bonuses. Before the event officially wraps up, however, Niantic is holding a special Lapras Raid Day today, May 25 (May 26 in the Asia-Pacific region), which will give you a chance to battle the popular Ice Pokemon in Gyms–and maybe even catch a Shiny one.

The Lapras Raid Day runs from 11 AM to 2 PM local time. During that window, Lapras will appear as a Raid boss, and you may even encounter its Shiny form. Moreover, you’ll be able to catch Lapras that know the event-exclusive moves Ice Shard and Ice Beam. You can also earn up to five Raid Passes–the item you need in order to participate in Raid Battles–from Gyms during the event. You can read more details about the Lapras Raid Day on the official Pokemon Go website.

That isn’t the only event on the horizon for Pokemon Go. Beginning next week, Niantic is bringing three Legendary Pokemon back to the game. Cresselia will appear in five-star Raids from May 27 to June 18; Kyogre will follow from June 18 to June 27; and Groudon will return from June 27 to July 10. Not only does this give you another opportunity to add these rare Legendaries to your collection, you’ll have a chance to encounter each one’s Shiny form during their respective stints as Raid bosses.

Niantic has also announced the first details for Pokemon Go’s next Community Day. The monthly event will return on Saturday, June 8, and this time, the featured Pokemon will be Slakoth, the adorable sloth from Pokemon Ruby and Sapphire. During June’s Community Day, Slakoth will appear in the wild much more often than it normally does, and you’ll have a chance to catch its Shiny variant. On top of that, Pokemon Eggs will hatch at a quarter of the distance they typically require.

In other Pokemon Go news, Niantic recently rolled out a new wave of Gen 4 Pokemon. Gible, Hippopotas, Cherrim, and more Pokemon originally from Diamond and Pearl are now available in the mobile game. Additionally, Niantic introduced new kinds of Lure Modules, which attract certain types of Pokemon and allow you to evolve Eevee into Glaceon and Leafeon.

Source: GameSpot.com

Sonic The Hedgehog Movie Delayed To 2020 To Fix Sonic’s Look

The Sonic the Hedgehog movie has been delayed from November 2019 to February 14, 2020 in order to tweak the design of the CG Sonic character, according to a tweet from director Jeff Fowler.

Fans were unhappy with Sonic’s design in the movie’s trailer released in April, which prompted Fowler to respond earlier this month. “The message is loud and clear,” he said at the time. “You aren’t happy with the design & you want changes. It’s going to happen. Everyone at Paramount & Sega are fully committed to making this character the BEST he can be.”

Changing the design, however, means more work from VFX artists and post-production personnel. Without a new release date, concerns about crunch were inevitable, hence Fowler’s hashtag “#novfxartistswereharmedinthemakingofthismovie.” It’s a bit glib, but it’s good to know they share the concern.

According to Fowler, the redesign work will push the movie back three months to February 14, just in time for the romantic holiday Sonic was made for.

Source: Kotaku.com

Sonic the Hedgehog movie delayed three months to ‘fix’ Sonic

We’ll have to wait a little longer to see Sonic the Hedgehog hit the big screen. The film Sonic the Hedgehog has been pushed to Feb. 14, 2020 — making it the perfect Valentine’s Day movie to see with your boo. The original release date was set for November of this year, but has been delayed in order to “fix” Sonic’s look.

This announcement comes after a wave of internet backlash followed the first trailer, with many complaining about the beloved hedgehog’s design. The stinging internet critique prompted director Jeff Fowler to declare that Sonic’s look would be redone before the final version hit theaters. He announced this on Twitter, complete with the hashtag #gottafixfast. The internet then reacted to this news, questioning the feasibility of doing intense overhauls on such a project.

Fowler seems to have taken the second wave of feedback into account and took to Twitter again on Friday, posting the new release date of the movie with a new, rather loquacious hashtag, #novfxartistswereharmedinthemakingofthismovie. Sonic the Hedgehog holds up a sign with the new release date. It should be noted that, unlike his appearance in the trailer where his hands were simply white fur, the Sonic in the illustration has his signature white gloves. Paramount confirmed the new release date.

Though the character design will change, Sonic the Hedgehog is still voiced by Ben Schwartz (Parks and Recreation), with Richard Madden and Jim Carrey also starring.

Source: Polygon.com

The Next Call of Duty Is Called Modern Warfare (Yep, Really)

A screenshot from Call of Duty: Modern Warfare Remastered, not to be confused with Call of Duty: Modern Warfare

The first Modern Warfare was called Call of Duty 4: Modern Warfare, so it’s only natural that the fourth Modern Warfare is called Call of Duty: Modern Warfare. Confused yet? That’s video games for you.

News of this year’s strangely named Call of Duty leaked out via YouTuber LongSensation this morning. Activision has been showing the game to press and “influencers” (YouTubers and streamers) for a week or two now, so a leak like this was inevitable. Kotaku has not seen the game or agreed to any embargo, but we’ve heard from many sources connected to the Call of Duty world that it is indeed called Call of Duty: Modern Warfare, and that it’s a “soft reboot” of the first one, developed by Infinity Ward for release this fall. It’ll be heavy on troubling, realistic emotional moments, very much inspired by the controversial No Russian campaign in Modern Warfare 2 that allowed the player to gun down civilians.

Kotaku also broke the news on Saturday that Activision’s mega-popular military shooter series has been in flux, with Black Ops studio Treyarch taking over lead development of COD 2020 from Sledgehammer and Raven.

Video games are absurd. We can expect to see more from Call of Duty: Modern Warfare soon (likely next week).

Source: Kotaku.com

Rime is now free on the Epic Games Store

The 2017 puzzle game Rime is free on the Epic Games Store through May 30. It and the procedural action-adventure City of Brass are both available as Epic accelerates its schedule of free giveaways from twice a month to every single week.

Rime, by Tequila Works, launched almost exactly two years ago, on May 26, 2017. Players take on the role of a boy uncovering the abandoned buildings of a lost, fantastical island. It’s an exploration-based game, which we praised for its visual appeal but found somewhat lacking in overall impact. The story’s conclusion pays off well, however.

When it launched, Tequila Works fitted it with the Denuvo anti-tampering DRM, but immediately promised to remove it should players crack the DRM. The players did, and the studio followed suit.

City of Brass was released May 4 (after a Steam Early Access launch in September 2017) and, like Rime, also launched on Nintendo Switch, PlayStation 4, and Xbox One. It will be free on the Epic Games Store from May 30 to June 6. City of Brass is a first-person dungeon crawler through a procedurally generated, Arabian Nights-themed city.

In January, Epic Games Store began offering free games to all who sign up for an account with the store, as it tries to draw an audience since launching at the end of 2018. The new marketplace is the subject of some controversy, with a vocal set of users resentful of Epic’s encroachment on turf dominated by Steam for more than a decade.

Source: Polygon.com

Brightburn makes gory, bleak changes to the Superman story we all know

There’s a scene in Zack Snyder’s Man of Steel that feels like the inspiration for Brightburn, the new film from David Yarovesky (The Hive). After a young Clark Kent uses his powers to save a bus full of classmates, his father explains the significance of who he is and the choices he makes:

“You just have to decide what kind of a man you want to grow up to be, Clark; because whoever that man is, good character or bad … he’s gonna change the world.”

We all know Clark Kent chose to use his powers for good and become a hero. The question Brightburn asks is: What happens if you put that kind of power in the hands of someone who isn’t so kind, selfless, and moral?

Yarovesky’s film, written by Brian and Mark Gunn (brother and cousin, respectively, of Guardians of the Galaxy’s James Gunn, filling a producer role for Brightburn) checks all the boxes of a classic Superman origin story: Kind, midwestern couple Tori and Kyle Breyer, played by Elizabeth Banks and David Denman, desperately want a child, and miraculously find one in a crashed spaceship. They give the child a comic book-style alliterative name: Brandon Breyer. They raise him in an idyllic Smallville-esque town. They live on a farm. At the age of 12, Brandon starts to develop superhuman powers and wonders where he really came from.

Superman’s origin story has been retold so many times in so many different mediums that it has become baked into our cultural consciousness. Grant Morrison and Frank Quitely famously boiled it down to a mere eight words.

But there’s something deeply weird about finding an alien baby in a crashed spaceship and deciding to adopt him. What’s most impressive about Brightburn is how little it takes to shift the narrative into full-blown horror. Here, that one element is Brandon himself, and how he reacts to his developing superpowers and the revelation that he’s not from Earth. Instead of accepting the responsibility to use these powers to protect humanity, Brandon becomes convinced that he is superior, and that he is entitled to subjugate humanity. It doesn’t take much for him to escalate from creepy spying to petty revenge to full-blown murder. And played by Jackson A. Dunn, he convincingly evolves from “nice, quiet kid” to “terrifying sociopath.”

Brightburn (Jackson A. Dunn) stars in Screen Gems’ BRIGHTBURN. Screen Gems

Brightburn goes exactly where you think it will, and how much you enjoy that depends on how much you enjoy watching a grisly, ultra-bleak take on a traditionally wholesome story.

(Seriously, I want to stress how grim and nasty this movie is. There are a couple of particularly gory set-pieces that many audience members will watch through their fingers.)

While the violent latter half of Brightburn is familiar — Brandon stalks people in the dark and then they tend to die — the super-powered approach adds a compelling twist. We’re used to slasher movies in which killer seems to move impossibly fast and appear wherever the protagonists go, but here the killer actually is impossibly fast. Brightburn has a villain who can fly, move faster than the eye can follow, and lift cars into the air, and this raises the stakes. Be honest: if Superman wants to kill you, is there anything you can really do to stop him?

Yarovesky shoots the horror sequences with refreshing clarity, taking the time to ramp up suspense. He likes to hold on wide shots of the victims in isolation, letting a sense of hopelessness sink in as we scan the background for some sight of Brandon. Usually, in horror movies there’s the chance a person might subdue the killer long enough to escape. Here, the only chance of survival is if Brandon decides to show mercy. There’s something more human about this than a traditional horror movie killer, which makes it even more disturbing.

Watching Brandon’s empathy erode is genuinely unnerving, especially when contrasted with how we’re used to seeing the Superman story play out, but it feels like the filmmakers weren’t confident in the arc they were already writing for the character. Ultimately, his final shift into villainy is accompanied by a bit of devil ex machina, and it feels undercooked, leaving us wondering how much of what Brandon does is him, and how much is this genetic programming. It’s not enough to cripple the movie, but it does somewhat undercut the central idea.

While we eventually lose some of our connection to Brandon, at least his parents remain compelling protagonists. Banks and Denman sell the tragedy of the situation, as they are slowly forced to accept that the son they’ve loved for the past twelve years is really a monster.

Elizabeth Banks in Brightburn Screen Gems

As the movie builds to its conclusion, there’s a feeling of inevitability to it, but it’s oddly satisfying to see this “what if?” scenario explored, even in such a grim way. Yarovesky and the Gunns clearly understand the iconography well enough to twist it in interesting ways. Like Superman, Brandon’s cape is fashioned out of the blanket he was wrapped in as a baby. The angry, glowing red eyes that Zack Snyder was so fond of are present here, but with a better understanding of how sinister they really look, especially when surrounded by darkness.

I realize I’ve referenced Superman repeatedly throughout this review, but it’s impossible not to. Brightburn exists as a subversion of a specific story we’ve seen play out repeatedly over the past 80 years, and as a commentary on the genre that has come to dominate modern cinema. I’m not sure how much it has to say other than “when you think about it, this idea is actually pretty scary,” but it makes its point well. And if this does kick off a wave of superheroes reimagined as horror movies, there’s plenty more material left to explore.


Patrick Willems is a filmmaker. He lives in New York City, where he makes videos.

Source: Polygon.com

The Most Influential Games Of The 21st Century: PlayerUnknown’s Battlegrounds

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren’t the best games, and they aren’t necessarily games that you need to rush out and play today, but there’s no question that they left an indelible impact on game developers, players, and in some cases, society at large.

Nowadays, when a new shooter is announced or comes out there’s one question that consistently pops up: is it going to have battle royale? It’s one that’s asked both seriously and in jest ever since the sub-genre’s popularity exploded just a few years back. The fascination with large-scale multiplayer, where only one player or team per match is left standing, took off like never before when PlayerUnknown’s Battlegrounds hit Steam early access in March 2017. And while there were battle royale games that came before it and, of course, many that came afterward, PUBG is undoubtedly the force that thrust battle royale into the mainstream.

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PUBG’s creator, Brendan “PlayerUnknown” Greene, had a history of making mods for existing games, namely the military sim series ARMA. His creation of an ARMA 2 mod DayZ: Battle Royale (a mod for a mod, if you will) seeded the first step for the sub-genre. He was then brought on as a consultant with Sony Online Entertainment (now Daybreak Games) for the creation of H1Z1’s battle royale mode. In 2016, this battle royale mode split from the survival-based version of the game and became a standalone product known as H1Z1: King of the Kill.

At the time, H1Z1 had built a dedicated player-base because of the unique thrill of having one life per match, the unpredictable variables like randomized loot and safe zones, and the intrinsic reward of besting 100+ other players. However, there was always a sense of refinement that was missing from renditions of battle royale at the time, even H1Z1. Their nature as mods really showed, whether it was because of some janky mechanics, relatively low production values, or bare overall structure.

That’s not to say PUBG didn’t carry some of that baggage when it came on the scene. But when Greene collaborated with Korean developer Bluehole to bring PUBG to early access on PC in 2017, it was readily apparent that it was breaking the barriers to entry that held battle royale back from a larger audience. The game made a slew of mechanics relatively accessible, allowing newcomers to quickly understand the premise and what needed to be done to survive in a match. Drop from a plane with 99 other players, gear up at key locations on the map, adapt to the map’s ever-changing safe zones, and win those nerve-racking firefights with what you can scavenge.

While there were battle royale games that came before it and, of course, many that came afterward, PUBG is undoubtedly the force that thrust battle royale into the mainstream.

PUBG’s roster of weapons also had a lot to do with its lasting appeal, thanks to their distinct characteristics of damage, range, and recoil, but the attachments system added an extra layer of tactical depth. Firefights carried an unmatched level of intensity because you truly had to understand how your weapons worked and earn your kills with proper positioning and precise aim. Combine that with tools like smoke grenades and the on-the-fly tactics of using your surroundings for cover, and it’s almost as if you had to play mind games with your enemies. Thus, coming out on top would feel like its own reward. Chicken dinners were never this tasty.

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PUBG even sustained popularity with only one map through most of its early access period, which is a testament to how varied the map was and the unpredictable nature of safe zones. Previous battle royales were made up of fairly barren battlefields, so with PUBG’s map featuring dense city centers, varied terrain, and expansive hotspots for action, it set the bar higher for such an important aspect of the game. Thus, no two matches would play out the same and emergent situations kept PUBG feeling fresh match after match.

It was the right game at the right time, and the first fully-realized version of battle royale in video game form. PUBG leaned heavily into its military sim roots in a way that made its action play more like a tactical shooter, but struck a balance between hardcore and approachable mechanics. And although it wasn’t without its share of technical issues, it didn’t bear the weight of a mod’s jankiness. When critics were able to have a definitive word on the game when it fully launched with a 1.0 release, it was showered with praise.

To echo the sentiments from my own review of PUBG for GameSpot, I wrote, “It’s not the first of its kind, and despite glaring flaws, PUBG emerges as the most accessible, mechanically refined battle royale game to date.” I capped it off by saying, “Every player has unique stories of their most memorable matches, and even after hundreds of hours, PUBG continues to inspire rousing tales of victory and defeat.”

Polygon’s Chris Plante awarded PUBG a 10/10 score (Polygon no longer does scored reviews), and stated, “Battlegrounds is the refinement of a new language of play, but what may earn it a spot in the video game canon is that conceptual efficiency,” and briefly described PUBG as “imperfectly perfect.” And after hours of on-air deliberation, our colleagues at Giant Bomb named PUBG their game of the year for 2017. Even in a year of amazing, genre-defining games like The Legend of Zelda: Breath Of The Wild, Persona 5, Nier Automata, Super Mario Odyssey, and Divinity: Original Sin II, PUBG most certainly stood out in its own right and set in motion something larger than itself.

According to Steamcharts.com, PUBG exceeded 1.5 million peak concurrent players in September 2017, breaking the previous record set by Dota 2 in March 2016 with 1.3 million players. PUBG continued its meteoric rise and hit a peak of 3.2 million concurrent players in January 2018, nearly three-times that of Dota 2’s highest player count. Needless to say, others took note of PUBG’s increasingly wild popularity.

Sure, it hasn’t been very long since PUBG busted onto the scene, but battle royale essentially went viral because of it.

A little game called Fortnite is a household name and a cultural phenomenon today due to its adoption of the battle royale game mode. Fortnite was initially a wave-based shooter with construction mechanics akin to a survival game (now called “Save The World”), but the team at Epic Games clearly kept a close eye on PUBG. Game director Donald Mustard stated that Epic loved battle royale games, including PUBG, and a separate team at Epic quite literally spun the battle royale mode for Fortnite in a span of two months. In September 2017, Fortnite: Battle Royale hit early access as free-to-play for PC, Xbox One, and PlayStation 4, and soon became its own beast.

How do you even begin to describe Fortnite’s position in games? For starters, the highest concurrent player count Epic has recorded during a non-event day was 7.6 million in February 2019. The game has partnered with Marvel for a limited time Avengers-themed event where players could embody Thanos. It has official NFL-themed jerseys as skins, and just recently incorporated the Jordan brand. And 10.7 million people hopped onto Fortnite for Marshmello’s live in-game concert. Fortnite’s massive success also provided the leverage for Epic Games to open its own digital storefront for PC games. There’s a whole lot more to unpack, like its impact on streamers and esports, but this is all to say that battle royale has been an extremely powerful thing for games, and PUBG led the way.

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Fortnite was just the beginning for the battle royale games that followed in PUBG’s footsteps. The biggest first-person shooter franchise in the history of games, Call of Duty, did its own take on the concept with Blackout mode in Black Ops 4, which launched back in October 2018. Electronic Arts and DICE took notice as well, and brought battle royale to their long-running large-scale FPS series with Battlefield V–although it didn’t launch with Firestorm, the mode came as a free update in March 2019. Publisher EA would sort of double-dip when the team at Respawn Entertainment, known for its critically acclaimed Titanfall series, came out with Apex Legends in February 2019.

Apex Legends set itself apart by merging elements of hero shooters, like Overwatch, with the core traditions of a battle royale game. However, smart tweaks to the formula such as the intuitive ping system and the incorporation of respawning teammates kept the genre’s premise fresh. Apex Legends simplified the necessary mechanics for a seamless experience as well, like the automation of looting better items and equipping better attachments. In a way, it makes PUBG look ancient, but Apex’s great success is nonetheless rooted in the foundation PUBG set.

Sure, it hasn’t been very long since PUBG busted onto the scene, but battle royale essentially went viral because of it. While others have bested it from a gameplay perspective and in current relevance, it’s still going strong. Even at the time of publication of this article, PUBG is the third-most played game on Steam with a peak of 680,000 concurrent players, just behind Valve’s own CSGO and Dota 2. PUBG may not have the same popularity it did only a year and a half ago, but it didn’t have to maintain that peak for it to have influenced such a large part of the gaming industry–an influence that we’re still witnessing evolve.

So, what’s the next big game to do battle royale? Tetris?! Oh, wait…

For a look at the rest of our features in this series, head over to our Most Influential Games Of The 21st Century hub.

Source: GameSpot.com

Borderlands 3 Studio Appears To Lessen Legal Pressure In Court Battle With Former Employee

Gearbox Software, the studio behind the upcoming Borderlands 3, appears to be softening its position in an ongoing legal battle with a former employee. The company had previously threatened to file an official grievance against Wade Callender, its former general counsel, but has since dropped that threat and filed a new petition that removes some of its original claims.

Polygon reports that in its most recent court filing, Gearbox dropped a section that accused Callender of breaching his fiduciary duty by revealing confidential information. That claim was in relation to disclosures made in Callender’s own suit against Gearbox.

Gearbox has also reportedly not filed a grievance with the State Bar of Texas, as it threatened when the legal matter came to light. Callender himself confirmed that the grievance has not yet been filed, saying he contacted the state bar directly to inquire about his record.

The ongoing legal dispute has been a volley of suits and counter-suits. Gearbox first filed suit against Callender, claiming he had failed to repay a loan and had improperly used company credit cards. A month later, Callender filed suit against Gearbox, alleging that CEO Randy Pitchford had taken $12 million from the company coffers, and more luridly, that he had left a USB drive with pornography and trade secrets at an event. Gearbox then updated its original petition with an amendment accusing Callender’s suit of breaching his fiduciary duty–that claim has now been dropped.

Pitchford has been a focal point of other controversies as well. Another former employee, David Eddings, recently explained why he won’t be resuming his role as Claptrap for Borderlands 3. That led to a testy exchange with Pitchford until Eddings ultimately alleged that Pitchford had physically assaulted him at GDC 2017, and subsequently stalked him on social media.

Source: GameSpot.com

Pokemon Go Bringing Three Legendaries Back Soon

Pokemon Go‘s ongoing Extraordinary Raid Week event is set to wrap up on May 28, giving players a chance to battle new Raid bosses and earn extra bonuses until then. If that isn’t enough to scratch your Raid itch, however, Niantic has announced it is bringing three Legendary Pokemon back to Gyms very soon–and this time, you’ll have a chance to encounter their Shiny forms.

Cresselia, Kyogre, and Groudon are all set to reappear as five-star Raids over the next few weeks. The Lunar Pokemon will be the first to return, appearing in Raids from May 27 to June 18. The Sea Basin Pokemon Kyogre will follow from June 18 to June 27, while Groundon is scheduled to appear from June 27 to July 10.

It’s rare to see the aforementioned three Legendaries in Pokemon Go, so if you missed previous chances to catch them, this is a good opportunity to add them to your collection. Each one also only has a single type, which should make it easier to prepare a team to counter them. The Psychic-type Cresselia is weak to Bug, Dark, and Ghost Pokemon; the Water-type Kyogre is vulnerable to Grass and Electric Pokemon; and the Ground-type Groudon has a disadvantage against Grass, Water, and Ice Pokemon.

In the meantime, you still have a chance to catch Azelf, Mesprit, and Uxie. The Legendary lake trio will appear in Raids until May 27. Even after that date, however, it will still be possible to come across the Pokemon in the wild, although the chance of encountering them is exceptionally rare. Each Legendary is also currently exclusive to a specific region, so there’s no word if or when they’ll rotate to other parts of the world.

Niantic has also announced the date of Pokemon Go’s next Community Day. June’s event is scheduled to take place on Saturday, June 8, and the featured Pokemon this time will be Slakoth, the adorable sloth originally from Pokemon Ruby and Sapphire. On top of increased Slakoth spawns, Pokemon Eggs will hatch at a quarter of the distance they normally require during the event.

Source: GameSpot.com

How to Manage Game Day Anxiety

Whether you’re playing a sport, preparing a speech, or getting ready to sing in front of an audience, it’s nearly impossible to control the pre-game jitters.

That’s fine. In fact, it’s expected.

At roller derby site The Apex, skater and psychiatrist Veloskitty explains that pre-game anxiety is both normal and natural. Higher stakes prompt higher emotions, after all, and there’s no good way of eliminating game day anxiety entirely.

Instead, you have to address it head-on.

Veloskitty offers five tips to help you manage your anxiety before you get on the track (or take the field, or go onstage). Some of these tips, like “create a routine,” should go into practice long before game day:

You can do this in different ways — this might be through what you eat and how far before practice, or it might be through something like music. I have a couple of game-day playlists which I listen to prior depending on whether I need to be more pumped or less pumped, and I routinely listen to one of these in the car on my drive over to practice. This means that when I play them on game-day my brain associates them with practice and puts me into the same mindset.

However, my favorite tip has to do with the idea of “chunking.” Instead of worrying about whether you’ll be at your best throughout the entire game or performance, focus on completing one action at a time.

This starts, of course, with the routine—maybe you listen to the same music, maybe you eat the same snack (another Veloskitty suggestion), maybe you put on the same clothes or gear.

Then you warm up. That’s easy to do, right?

Then you ask yourself how you’re going to complete the most important next step. When I sang a solo at a jazz concert last week, I reminded myself that the most important next step was building rapport with the audience. I could break that down even further: walk on stage with confidence, take a beat to smile and look at the audience (even if the lights are too bright to see their faces), introduce yourself, tell a joke that has worked with previous audiences, and so on.

Then you move on to the next important step. At this point, there will be variables you can’t control—an opposing team, an audience that didn’t laugh, a microphone that isn’t set to the correct level even though it was fine during sound check. That’s okay. You’ve got a song to sing, a job to do, a speech to give, a play to complete, and it’s your job to get to the end of that next action.

Then, praise yourself for what you did well. As Veloskitty puts it:

Instead of being annoyed that you were unable to hit that jammer out, instead focus on the fact that you managed to make contact with the jammer.

Focusing on what you did right—“positive reframing,” if you want the psychological term—will remind you that these unexpected variables don’t have to throw off your whole game.

At this point, it’s time for the next chunk: another jam, another song, the transition from the prepared speech to the audience Q&A. Think about what you did right during the last chunk, and how you can address what went wrong (“can I get a little more ukulele in the monitor, please?”).

Then repeat, until the whole thing is over and it’s time to shake hands with a bunch of people and go eat pizza.

If you play a team sport, or frequently speak/sing/perform in front of people, how do you handle the game day anxiety? Do techniques like routines and chunking and positive reframing work for you, or do you have a different set of tips and tricks?

Source: Kotaku.com