Tag Archives: horses

I Think My Horse In Red Dead Online Is Pooping Too Much

I was getting off my horse to grab a dead bird I had just shot when my horse decided it was time to go to the bathroom. So it started pooping right there in the woods. Of course, this isn’t a problem. Horses in Red Dead Online poop and they do it where they need to. But what concerned me was the frequency and timing of my horse’s pooping. It seemed like he was pooping too much.

I started noticing how often he was pooping when it started happening more often than I thought was normal. For example, I rode into a small town to grab a bounty poster and as I walked back to my horse he began to drop some brown nuggets right in the street. I didn’t think much of it and we rode out of town to catch our target.

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When we got to the target, I jumped off my horse and shot some folks and grabbed the criminal. As I returned to the horse he pooped. It had only been about five minutes since the last time, but maybe he didn’t get it all out. But when I returned to drop the criminal off at the jail my horse pooped again. It had only been a few minutes and yet again my horse needed to take a crap.

At this point, I was a little concerned. Was my horse okay? I decided to try and keep better track of when my horse pooped. Which was a weird thing to think about and is also a weird sentence to write.

But the problem was that I am often getting into gunfights or focusing on an animal I’m hunting or some other Red Dead Online activity. So trying to keep track of my horse’s bowel movements proved harder than expected. However, there was one weird trick that I discovered as I started to keep track of my horse and his pooping.

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Whenever I brushed him he would almost always poop a little.

This was something my brother noticed too. When we were playing together a few days ago we stopped to do some hunting and take care of horses. I started brushing my horse and he pooped. My brother pointed this out, mentioning his horse does this too. Sure enough, he got off his horse and started to brush it and it immediately pooped. What was happening?

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Well according to the internet, I’m not the only person to wonder why their horse was pooping whenever it got brushed. At least two other people have asked this same question about their horse. According to one response, this is a thing in real life. Horses feel more relaxed when they get brushed and this, in turn, means they poop.

“This actually. I own 7 horses, and they s*** when being brushed, washed down, and trimmed,” replied one GameFAQs user.

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Considering Rockstar added in the small detail of horses’ testicles shrinking depending on the temperature into Red Dead Redemption 2, it isn’t that crazy to think they might also have included some sort of horse pooping simulation into the game too.

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But while brushing my horse often leads to pooping, even without a good brushing to relax it my horse still poops a lot. And sadly, I couldn’t find other folks on the web concerned about this. Maybe you found this post via a Google search for “Why does my horse poop so much in Red Dead Online?” If that is the case, I don’t have an answer. Personally, I tried feeding my horse more often and less often to see if that changed his pooping habits, but my results were inconclusive.

I’ll just assume my horse is healthy. Bowel regularity is important after all and he doesn’t seem sick or tired, so maybe he just has to go more often than I expected. I’ll just assume this is the case and stop watching and thinking about my horse’s pooping behavior.

Source: Kotaku.com

Of Course, Of Course, Henry Cavill’s on a Horse [Updated]

This Old Town Road remix looks weird.
Photo: Netflix

We’ve met Geralt of Rivia. We’ve met some of his closest allies. Now, it’s time to meet the most important character of all in Netflix’s adaptation of the Andrzej Sapkowski fantasy series The Witcher: this horse.

This is horse is, of course, Roach, Geralt’s trusty steed and steadfast companion in both the novels and the popular video game series inspired by the novels from CD Projekt Red, where Roach, uh, occasionally spent his time getting stuck on the top of buildings?

Anyway, that’s probably not going to happen in Lauren Schmidt Hissrich’s The Witcher series, because it would be incredibly weird, but still, Netflix gave us our first look at the show’s version of Roach via some new pictures of Henry Cavill’s Geralt looking very tired and miserable, but also on horseback.

What else can you say about a picture of a man on a horse? Not much, but, if you glare hard enough, you can see the pommel of Geralt’s silver monster-slaying sword hanging off of Roach’s left flank.

Fans of the games had wondered where Geralt’s second blade was when recently released shots of Cavill in costume showed him with only one sword strapped on his back. Although the Geralt of the Witcher games kept his two swords—one made of iron, for fighting most of his foes, one of silver, for fighting certain monsters he hunts in his duty as a Witcher—on his back. But in the novels, Geralt always stored his silver sword on Roach, to prevent it from getting damaged in regular combat.

It’s a nice little touch to see the show doing it like that as well, even if it’s not the Witcher imagery most fans who are aware of the series are familiar with. Plus, it gives TV Roach something to do other than ferry Henry Cavill from shot to shot. We’ll bring you more on Netflix’s take on The Witcher as we learn it.

UPDATE 11AM EST: Cavill has taken to Instagram to add his own commentary on the arrival of Roach, teasing the show’s presence at San Diego Comic-Con in the process:

The road to San Diego is long. The good news is, on her worst day, Roach beats the company of Men, Elves, Gnomes and even Dwarves. She’s not always easy, but she knows more than most and cares just enough to be the only kind of company worth enjoying.


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Source: Kotaku.com

Red Dead Online’s Newest Mode Feels Like The Wild West

In the past few weeks, Rockstar has added three new PVP modes to Red Dead Online. Two of these modes aren’t that interesting, but one, featuring horses and shotguns, is a great use of Red Dead Online’s wild west setting.

Last month, Rockstar released a large update for Red Dead Online that added poker, along with more missions and numerous balance changes. This update also moved the game out of beta. Since then, Rockstar has made small updates that have added three new PVP modes: Public Enemy, Head For The Hills and Sport of Kings.

Public Enemy and Head for the Hills are fine PVP modes where players try to kill a player who is marked as a target and try to escape to a location while others try to stop them, respectively. Though I did like the moments of utter chaos that can occur in Head For The Hills, I’m not itching to play more of these two modes.

In Sport of Kings, eight players are split into two teams of four, and all players are riding horses and carrying sawed-off shotguns. While on horseback, players need to capture a torch and then light the enemy team’s signal fires. Light all of the enemy team’s fires first and your team wins the round. Do this three times and your team wins the match.

On foot, this mode might be dull, but adding horses makes everything fast, deadly and a little out of control. The close range and high power of shotguns make things intense.

Since you are on horseback, picking up the torch requires timing and planning. Your horse can’t turn on a dime, so it’s important to aim just right before galloping over the torch to collect it. This also means that players often ride into the same area in nearly straight lines at full speed. I saw many players miss the torch or get there too late and end up ramming into other horses. This can send people flying, killing them in the process.

Once you have the torch, Sport of Kings becomes a high-speed pursuit. Your teammates can try to block enemy players from reaching or shooting you. Having the torch is exciting, and dodging an enemy trying to cut you off feels great. Of course, these pursuits also expose one of the big issues with this mode. If you get stuck with bad teammates or a player who is AFK, matches get a lot harder, but not impossible, to win. Even with an AFK ally, my team and I have been able to win. Other matches I played were lost due to players not pulling their weight.

When the other team has the torch, Sport of Kings becomes a game of balancing defense and offense. Sitting back and just protecting your signal fires isn’t always the best choice, so you need to push forward and try to cut them off or take out their teammate, who will respawn, but not right away. But if you get too aggressive you might leave your signal fires unprotected. I had a few rounds where I was carrying the torch and the enemy tried to stop me but made a mistake, letting me slip by them and light all their signal fires in a few seconds. It felt exhilarating.

Rockstar giving all players sawed-off shotguns is a perfect fit for this mode. They are powerful enough that you can get one hit kills at close range and with a bit of luck. In several matches, I was able to turn a losing game around with a lucky blast of shotgun pellets. But shotguns are also wildly inaccurate and inconsistent. That might sound frustrating, but when everyone else is missing shots too, it’s less annoying and more enjoyable.

In a lot of other PVP modes in Red Dead Online, winning is all about having the fastest headshot skills and avoiding skilled snipers. That isn’t what I want out of Red Dead Online. Instead, Sport of Kings feels more like the wild west action I prefer, complete with bullets flying everywhere, missed shots, and close calls. I feel like a cool cowboy when I weave around a few bad guys, take a few down, then whip around and light their signal fires.

There are dozens of great online shooters in the world, from Gears of War to Overwatch to Fortnite to Counter-Strike. If I want standard deathmatch or battle royale, I can play those games. But none of them can replicate the action of the wild west, something Red Dead Online is uniquely positioned to do and does so well in Sport of Kings. Hopefully, we’ll see more modes like this in future updates.

Source: Kotaku.com