Tag Archives: joy con

Nintendo’s Week-Old Switch Lite Added to Joy-Con Drift Lawsuit

Illustration: Nintendo

In the ongoing saga of Nintendo’s Joy-Con drift problem, it appears even the Switch Lite isn’t immune. On Saturday complaints about the barely week-old system were added to a class-action lawsuit against Nintendo.

Originally filed in July, the lawsuit alleges Nintendo knew about a design defect in the Switch’s controllers and has failed to correct or acknowledge the problem. This issue causes a Joy-Con’s analog stick to register input, a.k.a. drift, even when nothing’s touching it, significantly disrupting gameplay.


And it doesn’t appear to have been fixed with the Switch Lite. Online reports of players experiencing drift on Nintendo’s newest system started cropping up days after its release, several of which were referenced in the lawsuit.

“I can’t believe it, my Nintendo Switch Lite is already drifting,” one player cited wrote. “I was playing BOTW and the camera kept moving without touching the analogue stick. I tried to calibrate and update the controllers but it was still the same.”

“I beat Link’s Awakening over the weekend on my original Switch Lite system,” said another, “I had only put like 20 something hours on it, and it started to show joy-con drift. Why is this happening earlier on than with the earlier Switch?”

The firm Chimicles Schwartz Kriner & Donaldson-Smith (CSK&D) is representing 18 plaintiffs in 16 different states as part of this suit, which goes on to cite online complaints of drift with a new version of the Switch released last month. This updated version sports a longer battery life and apparently the exact same joystick defect.


While there are no official numbers indicating how widespread this problem may be, online complaints have been cropping up since the Switch’s launch in 2017. At least three Gizmodo staffers have personally experienced Joy-Con drift, including myself, and it can render a game downright unplayable if any kind of speed or accuracy is required. So, most games.

Though not nearly as frustrating as having the issue crop up on the Switch Lite. While Nintendo hasn’t addressed the problem in any kind of detail, the company did begin offering free Joy-Con repairs, no questions asked, after the lawsuit was entered. But the Switch Lite’s controllers are built into the system itself, which means any kind of fix would involve shipping the whole thing off to a repair center, a process I can tell personally tell you takes weeks. Tomorrow I’ll be going into my third and still counting.


Plenty of online tutorials have popped up offering DYI methods for troubleshooting and fixing Joy-Con drift yourself, but they don’t always work and, in the case of the Switch Lite, could damage the console itself. According to a company memo obtained by Vice, Nintendo doesn’t require warranty information as part of this free Joy-Con repair offer, but there’s been no official news yet regarding anything similar with its newest system. Worst-case scenario, you could just be out a Switch Lite.

Nintendo did not immediately respond to Gizmodo’s request for comment. You can find the updated complaint in its entirety here, per Polygon, and those interested can sign up here to enter your name to participate in the litigation.


Source: Kotaku.com

Big, Beefy Switch Controllers For Big, Beefy Hands

Joy-Cons are small. They are designed so that Switch can be a sleek, nearly-seamless handheld gaming device. Hori’s Split Pad Pro is what happens when ideas like “small” and “sleek” and “not ridiculous” are tossed out the window. The more I play with them, gripping them in my larger-than-average hands, the less I mind their chonkiness and lack of extended functionality.

The $50 Split Pad Pro, recently released to coincide with the launch of Switch mech shooter Daemon X Machina, lacks a lot of features found in Nintendo Joy-Cons. It does not do motion control. It has no camera. It does not scan Amiibos. It does not rumble. The Split Pad Pro doesn’t even contain an internal battery, so it does not function in tabletop or TV mode. And good luck to you if you try to put the Switch into the dock with these attached.

What the Split Pad Pro does do is transform the Nintendo Switch from a sleek handheld into an awkward-looking device that plays games quite well, especially for those of us with large paws. Instead of the Switch’s tiny analog sticks, the Split Pad Pro sports a pair with slightly more thumb surface than theXbox One’s sticks. The face buttons are larger and deeper, with a more satisfying tactile response than the Joy-Cons’. The left and right triggers are larger and more responsive as well.

Instead of four directional buttons, the left side of the Split Pad Pro sports a standard D-pad.

The Split Pad Pro also boasts a couple of features not found on Joy-Cons. Both halves of the unit sport programmable turbo functions, complete with adjustable speed. On the back of each side is another programmable button, which can be remapped on the fly to any control on the front.

With no batteries or cameras or rumble, the Hori Split Pad Pro weighs about the same as a pair of Joy-Cons, despite its additional bulk. The Switch looks ridiculously bloated with it attached but it feels quite nice. There is a little wiggle room around where each half of the controller connects to the Switch, but a tab of plastic extending from them to the back of the Switch helps maintain stability.

I played my Switch with the Split Pad Pro over the weekend, rolling through my regular lineup of rhythm games, RPGs, platformers, and the odd fighting game. I missed some Joy-Con functionality, notably the rumble effects. I did not miss the occasional cramps I get while manipulating those tiny Joy-Cons for hours on end with my large hands.

I’ve only had the Hori Split Pad Pro for about a week, so I can’t comment on the long-term survivability of these large, yet lightweight, Joy-Con alternatives. I will say that whenever I foresee long stretches of handheld Switch gaming, the Split Pad Pro will be coming with me.

Source: Kotaku.com

Report: Nintendo Will Fix Broken Joy-Cons For Free, Refund Prior Repairs

Following continued reports that the Nintendo Switch’s Joy-Con controllers are “drifting”, a Vice story today claims that Nintendo is instructing its customer service representatives to repair the controllers for free, no questions asked. And anyone who has previously paid to get one repaired will now be refunded.

Speaking with “a source familiar with Nintendo’s updated customer support documentation”, the Vice report says the company’s internal documents now include the lines:

Customers will no longer be requested to provide proof of purchase for Joy-Con repairs. Additionally it is not necessary to confirm warranty status. If a customer requests a refund for a previously paid Joy-Con repair […] confirm the prior repair and then issue a refund.

Nintendo’s only statement on the issue was earlier this week, and was simply a vague recommendation that anyone affected by the issue visit the company’s support website. If the changes listed in this story have indeed been made, that would indicate Nintendo is now taking the matter a lot more seriously.

“Joy-Con drift” is an issue where the thumbsticks on Nintendo’s Switch controllers detect movement and begin to “drift”, even when the player is not touching the controller.

We’ve contacted Nintendo for comment.

Source: Kotaku.com

Nintendo Announces New Joy-Con Colors, Which Look Pretty Damn Nice

This morning, in addition to a new Switch with longer battery life, Nintendo announced some fresh new Joy-Cons. As a plebeian stuck with drab grey controllers, these neon wonder-cons have literally brightened my day.

The new Joy-Cons will come in two colors: the somewhat less impressive Blue/Neon Yellow combo and the actually super great Neon Purple/Neon Orange mashup. Since I’m perpetually jealous of my co-workers’ various colorful Joy-Cons and cool transparent custom controllers, that purple and orange combination is looking pretty fantastic.

The Joy-Cons will retail on October 14 for the somewhat dubious price of $79.99. Hopefully, in the time between then and now, maybe Nintendo can solve the dreaded “Joy-Con Drift” issue. Because what good are some dope controllers if Octopath Traveler’s Ophelia keeps running to the left randomly?

Source: Kotaku.com

Joy-Con Drift Is Becoming A Real Problem On The Switch

For months, Nintendo Switch users have been plagued by what’s become known as “Joy-Con drift.” Although they’re not touching the joystick on their Nintendo Switch controller, the console still thinks it’s moving. With no permanent fix being offered by Nintendo, they’re just sick of it.

Recently I’ve been doing nothing but playing the upcoming Switch game Fire Emblem: Three Houses, to finish the game in time for my upcoming review. I, too, have started noticing something funny about my Joy-Con. When I was in the combat screen, where the stick on the right Joy-Con controls the overhead angle of the camera, the camera angle would slowly drift until it was directly overhead. In the school phase of the game, the camera would do the same thing, drifting away from the optimal position unless I kept my thumb on it.

I thought it was just me. Then four other Kotaku staffers mentioned that they’ve also been having problems with Joy-Con drift. That’s about a quarter of us.

It’s a lot more than just the four of us, as it turns out. Two days ago, a thread on the Nintendo Switch subreddit about the issue was upvoted over twenty-five thousand times. This player had started getting issues with drift on their Joy-Con after only four months of use.

“And before someone says ‘Contact Nintendo and have them repair it,’” they wrote, “I shouldn’t have to spend $4 and two weeks without my Joy-Cons for them to just come back and break again in 4 months.”.

“And before someone says ‘Then buy a do it yourself repair kit for $1,’ again there is absolutely zero reason for me to do that on a luxury controller,” they continued. “And yes I consider $80 a luxury controller because my PS4’s DualShock 4 doesn’t drift for years for me and my Pro controller which has had all of my extensive ‘rough’ playtime on it is also perfectly fine.”

He also linked to examples of other people having the same problem, like this person who tweeted a video at Nintendo of America.

That certainly rang true to me. I don’t play many games that require especially rough usage of the Joy-Con on my Switch. I’m not slamming it around playing first-person shooters. Fire Emblem: Three Houses certainly doesn’t require more than gentle movement. Although I’ve had my Switch since it launched in early 2017, the Joy-Cons I’m currently using are newer ones that I bought after Super Smash Bros. Ultimate came out in December.

When you search for “Joy-Con drift” on Twitter, you get dozens of users complaining that their controllers are effectively broken, or asking Nintendo when it thinks this issue will be fixed. It’s similar on the Switch subreddit, where threads about the issue and some possible fixes have been highly upvoted, even as far back as 11 months ago. Fans have taken their controllers apart to try to diagnose the issue. Kotaku reached out to Nintendo for comment, but did not hear back in time for publication.

Right now, I own a PlayStation 4, a Switch, and a gaming PC. Out of all of them, I think I use my Switch the most, especially if I have friends over or am just playing for pleasure, rather than work. There is so much about this console to love—the portability that allows me to play games on the subway, how easy it is to show my friends how to use it, and the fantastic games that come out on it. My drifting Joy-Con is making me question my previous devotion to the Switch. If I’m having a hardware issue that affects gameplay on controllers that are only a few months old, is my Switch really everything I told my friends it was?

The games may be great—Fire Emblem: Three Houses sure is—but a drifting controller is at best a significant annoyance and at worst a serious impediment to play. When the camera angle changes on the battlefield in Fire Emblem, I lose sight of certain enemy units, leading to what should have been avoidable deaths. In more active games like Super Smash Bros., a drifting Joy-Con could mean that the game won’t register your inputs correctly, causing you to lose matches.

Fans have not found a permanent fix for this issue, beyond simply tearing out the joystick in the controller and replacing it with another. At least I know what I’ll blame the next time I lose at Mario Kart.

Source: Kotaku.com

Hori’s Grip Controller Turns The Switch Into An Absolute Unit

The Nintendo Switch in handheld mode is essentially a game controller cut in half with a display wedged in the middle. Hori’s Daemon X Machina Grip controller, launching in September in Japan, is a more literal interpretation of the concept.

The Grip controller is pretty limited. It doesn’t have an internal battery, so it can only be used when attached to the Switch. It’s got no gyro sensor, infrared camera, NFC communication or vibration. What it does have is chunky buttons, large analog sticks, a proper d-pad and what looks like a nice heft.

Hori used the extra real estate on the Grip controller to add a programmable button on the back, which can be mapped to any other button on the controller.

And for extra attack power in Daemon X Machina, the mech game the Grip controller was designed for, the controller has a turbo feature that allows a button to activate five, ten or twenty times when pressed.

There’s no word on whether or not the Daemon X Machina Grip controller is coming to North America. It goes on sale in Japan in September for around $45 USD, and there’s always the option of importing one, if you really want your Switch to be this huge.

Source: Kotaku.com