Tag Archives: luigis mansion 3

Luigi’s Latest Parody Nintendo Console Is The Best One Yet

Luigi’s heading back to another haunted mansion (well, a haunted hotel) in Luigi’s Mansion 3 this Halloween, and he’s got many more tricks up his sleeve for busting ghosts, including one gadget that’s a wonderful reference to a classic Nintendo console of yore.

Ghost-hunting tools that resemble old Nintendo hardware are a staple of the Luigi’s Mansion series. Luigi carried a Game Boy Horror in the series’ GameCube debut. It was a riff on the Game Boy Color, which was slightly outdated even in 2001.


When the series made its long-awaited return on the 3DS for 2013’s Luigi’s Mansion: Dark Moon, Luigi upgraded to the Dual Scream, which was based on the quickly-discontinued “fat” model of the Nintendo DS.

And of course Luigi’s Mansion 3 on the Switch has its own take on this, one close to my own heart. Nintendo actually discussed this and showed it off a bit during a Treehouse Live segment at this year’s E3, but the news hasn’t really propagated much, so I’m going to err on the side of caution here and call it a spoiler. Turn back if you don’t want to know!


Early on in the game, Professor E. Gadd gives Luigi a way to communicate with him as he trawls the many floors of the hotel. It’s his latest invention… the Virtual Boo.

Screenshot: Nintendo (Kotaku)


Nearly 25 years later, the Virtual Boy still fascinates video game likers for its sheer ridiculousness; a “virtual reality” system that projected monochrome red graphics in a headset to create a rudimentary 3D effect. It was pure out-of-left-field Nintendo, but this time it was way over the foul line, and Nintendo had to discontinue Virtual Boy within a year of its release.

Screenshot: Nintendo (Kotaku)


I don’t think the Virtual Boo is going to do much better commercially, regardless of what Gadd thinks.

Screenshot: Nintendo (Kotaku)


When Luigi gets a call from Gadd, he pops the headset on his face, where everything is rendered in shades of harsh LED red.

Screenshot: Nintendo (Kotaku)


Actually, the game’s entire menu is Virtual Boy style, an excellent example of “committing to the bit.”

Screenshot: Nintendo (Kotaku)


Later, when you become able to spend money on extra parts for the Virtual Boo, they even come in authentic Virtual Boy cartridge casings.

Screenshot: Nintendo (Kotaku)


I think we can all agree that as the years go on, E. Gadd’s gadgets are becoming much better, and also much, much worse.

Source: Kotaku.com

Luigi’s Mansion 3 Developers Promise Better Bosses And More Puzzles

E3 2019It’s time for the biggest gaming show of the year. We’ve got articles, videos, podcasts and maybe even a GIF or two.  

Preventing one of the biggest shortcomings of the second Luigi’s Mansion from making it into the third is a high priority, the game’s top producers from Nintendo told Kotaku during an E3 interview in Los Angeles last week.

Both Yoshihito Ikebata and his boss, Kensuke Tanabe, said that they’ve worked with Vancouver-based Next Level Games to fill the upcoming Switch sequel Luigi’s Mansion 3 with more distinct ghost bosses than there were in 2013 Luigi’s Mansion: Dark Moon.

“More than anything we really wanted to put those unique bosses in the second one and we couldn’t,” Ikebata said via a translator, “so that’s why we’ve put so many of them in the third one.”

Nintendo’s extended live presentation of Luigi’s Mansion 3 included an unusual boss battle about 22 minutes in that goes far beyond the kind of encounters featured in Dark Moon.

“To be completely honest, when I was playing Dark Moon, I told Ikebata-san that if it were me, I would remake a lot of the bosses,” added Tanabe, who did not work on the 3DS game and had deferred oversight to Nintendo’s legendary designer Shigeru Miyamoto. “I really wanted a more exciting kind of boss battle when looking to create the new game. In creating this game, one of the first things I requested of NLG is to really bring the excitement when you’re fighting the boss battles.”

There was only one boss—an armored ghost knight on horseback—shown in the game’s playable demo, and another was shown in a live presentation, but such is the nature of E3 that we mostly discuss potential and intention.

Dark Moon was largely excellent, as it let players use Luigi to explore several mansions full of hidden treasures and color-coded ghosts, which the Mario brother could stun with a flashlight and then trap with a vacuum cleaner in a motion similar to a person reeling in a struggling fish.

Luigi’s Mansion 3 moves the action from mansions to a towering hotel, which Luigi can explore a floor at a time. He can move up and down the building’s floors, avoiding traps, tracking ghosts, searching for treasure, and figuring out how it all fits together. Floors have distinct themes. The main one in the E3 demo included castle walls and other medieval touches. Another shown in a live presentation was based on TV and movie production.

“We originally wanted to create was a gameplay system that really plays with the way the rooms are structured and laid out,” Tanabe said, in a point he elaborated on for Nintendo’s in-house News Channel, where he added, “With a hotel, it’s easy to envision how rooms are structured: they are lined up above, below, and beside each other. For instance, if you are in room 102, you would immediately know that room 202 was directly above you.” That, he said, might help a player track a drip of water on the ceiling of one room to the room above it.

The new Luigi’s Mansion has been in development for a while, with early design taking place on the Wii U and development starting in earnest following the completion of Next Level’s multiplayer-centric 2016 3DS game Metroid Prime Federation Force. At E3, Tanabe and Ikebata were heavily pushing two of Luigi’s new moves in the game: a vacuum-powered hop in the air called “burst” and “slam,” the ability to slap a vacuum-tethered ghost around the room and into other ghosts like snapping a wet towel. The slam move was working on the Wii U and seems to be core to making ghost-catching in the game more exciting and satisfying.

Ikebata highlighted the inclusion of Gooigi as a major component of the game. Introduced in last year’s 3DS remake of the original 2001 GameCube Luigi’s Mansion, Gooigi is a Luigi made of green goo who Switch players can generate and control to help solve puzzles. Gooigi can do many of Luigi’s moves and can access dangerous areas Luigi can’t (and can also be controlled by a second player). “With the addition of Gooigi in this game there’s a lot of things you can do with the puzzle solving and things like that,” Ikebata said. “There’s a lot of twists and surprises, so I hope you can see and enjoy that as well.”

Other things learned from our interview:

  • The Luigi’s Mansion games are considered to all be one adventure on a timeline. Take that, Zelda!
  • Multiplayer mode, which takes place on floors of a skyscraper and streamlines ideas from Dark Moon, can be played by one to eight players, locally or online, across four systems (at max, four people play as Luigis with four others as Gooigis).
  • Luigi isn’t that scared. “I thought Luigi must be easily frightened,” Tanabe said when reflecting on his first impressions of Luigi in this series. “When I spoke to the folks who are in charge of the character [intellectual property] they said, ‘He’s not that terrified. He’s a little bit terrified.’”
  • Unlike Dark Moon, LM3 is not mission-based. Players can explore the game world freely once they gain access to a given floor of the hotel.

And speaking of the hotel, here’s a fun exchange from the interview:

Totilo: Why isn’t it called Luigi’s Hotel?

Tanabe: Because we want to say it’s the third edition.

Totilo: But there’s no mansion in the game, right? Or maybe there is and you don’t want to tell.

Tanabe: Even in the future if the setting changes we’re still going to continue to call it Luigi’s Mansion.

Totilo: Wasn’t there actually a game called Hotel Mario? Why am I thinking of that? What was that?

Tanabe: We do not know. We do know, like, “Marriott.”

Totilo: No, Rich [one of the PR guys in the room] knows. Rich is laughing. He knows that there’s a Hotel Mario. It might not have been a Nintendo-made game.

[Tanabe laughs.]

There was indeed a Hotel Mario. Released in the ’90s, it wasn’t made by Nintendo and isn’t considered to be very good. Luigi’s Mansion 3 is likely to be much, much better.

Source: Kotaku.com

We Stared Into Gooigi’s Cold, Murderous Eyes

E3 2019It’s time for the biggest gaming show of the year. We’ve got articles, videos, podcasts and maybe even a GIF or two.  

Tim Rogers is at E3 checking out all the cool stuff Nintendo has on offer this year. Check out the video above for a look at Pokémon Sword and Shield, the new Mario and Sonic at the Olympic Games, a celebrity interview with Luigi, and more. Tim also faces down his eerie nemesis Gooigi.

Source: Kotaku.com

Hands-On With The Secret-Filled Luigi’s Mansion 3

E3 2019It’s time for the biggest gaming show of the year. We’ve got articles, videos, podcasts and maybe even a GIF or two.  

I played Luigi’s Mansion 3 at an embargoed Nintendo event on Sunday, where I also spoke to some of the game’s developers. It’s already feeling just as good as the great 2013 Nintendo 3DS game Luigi’s Mansion Dark Moon.

  • As with Dark Moon, Luigi’s Mansion 3 is being developed by Vancouver-based Next Level Games with supervision from Nintendo producers in Japan.
  • Luigi explores a hotel this time, not a mansion. He gets there one day via a bus that’s driven by Toad and also carries Mario, Peach and two other toads. Somehow those other characters go missing, the hotel’s elevator breaks, the place gets all spooky and Luigi has to explore each floor, vacuuming up ghosts while searching for the elevator’s missing buttons so he can go to other floors.
  • Dark Moon’s mission structure, which required players to start the same level multiple times to pursue various objectives, has been replaced with a more traditional free-flowing approach to exploration.
  • The game controls very similarly to Dark Moon. You see the game world from a so-called dollhouse perspective and walk Luigi through it, having him point his flashlight or vacuum at objects to interact with them. The vacuum, also known as the Poltergust, can suck or blow, which you’re using not just to vacuum ghosts, but to pull at curtains to reveal secrets or make propellers spin to raise or lower elevators, etc.
  • As in Dark Moon, you also have a Dark Light, which you can shine on invisible objects to make them appear.
  • New moves for this game include a burst, which entails Luigi pointing his vacuum at the floor and blasting it briefly so he hops straight up and things near him are blown away. You can also now shoot a plunger from the Poltergust, have it stick to something and then use the vacuum setting to tug at the plunger. I used this to pull open a wall that was obscuring a hidden collectible. I also used it to rip a shield that was being held by a ghost.
  • You catch ghosts similarly to how you did in the earlier Luigi’s Mansion games, but with a twist. You hit them with a strobe burst of your flashlight, then vacuum them, pulling against the direction they are moving in. As you do this, a meter starts filling. Once it is full, you can press the A button to activate a new move called Slam. This very satisfying action lets you smack the tethered ghost onto the floor repeatedly, even letting you change the direction of the slam as you do it. In short order, a decent player will be slamming a ghost into other ghosts, depleting all the ghosts’ health in the process.
  • Even just from the game’s E3 demo, it’s clear that Luigi’s Mansion 3 is stuffed with hidden treasure. As I scoured each room, I kept finding secret doors, bonus treasure rooms and more. One room, the entrance of which was hidden behind some giant barrels, didn’t just have a treasure chest but also a powerful golden ghost to catch.
  • The developers are expanding on an idea introduced in last year’s 3DS remake of the original Luigi’s Mansion by allow players to generate a green, gooey version of Luigi called Gooigi. With the press of the right thumbstick, players can switch to controlling Gooigi, who can walk through spikes and deploy the same vacuuming abilities as Luigi. In the demo I played, there were multiple instances in which I needed to use Gooigi to clear an obstacle. In some of those cases, I needed to have Gooigi keep vacuum-pulling something to keep a trap deactivated or to move an elevator while I then took command of Luigi to proceed. A second player can control Gooigi, but he can’t be a consistent companion, from what I could tell. When you leave a room, he dissolves.
  • Producers Kensuke Tanabe and Yoshihito Ikebata seem like very nice people, but during my interview with them, they declined to specify what kind of special gadget Luigi will carry around to communicate with his ghost-hunting mentor Prof. E Gadd. In the original GameCube Luigi’s Mansion, our hero had a modified Game Boy Color. In the 3DS’ Dark Moon he carried a modified DS. Tanabe invited me to guess what Luigi would have this time, but I wasn’t sure—Wii U? Switch?—and he wouldn’t tell me. A 3DS would make sense.
  • Tanabe and Ikebata said they’re aware of the criticism that Dark Moon’s ghosts were generic compared to the more specific, named cast of boss ghosts in the GameCube original. They promise more of the GameCube-style ghosts for this one, though the generic green/blue/gold ghosts are plenty present as you play through each room.
  • As with Dark Moon, the game has multiplayer featuring everyone playing as a Luigi while hunting ghosts. It’s all been merged into a single “Scarescraper” mode that challenges players to clear various challenges floor by floor as they move through up to 10 floors of the hotel. One floor might involve clearing ghosts, another rescuing toads. In the match I played, I found some huge ghosts who could be vacuumed by two players at once. The producers estimate that a 10-floor run will take 30 minutes. The mode supports solo play but can be played by as many as eight people, using four Switch systems. With each of those Switch systems, one person could be playing as a Luigi, the other as a Gooigi.

We’ll have more on Luigi’s Mansion 3 and an interview with the game’s producers in the coming days. The short version, though, is that the demo was everything Dark Moon was and more. It made a very good first impression.

Source: Kotaku.com

Everything Nintendo Announced At E3 2019

Animal Crossing: New Horizons.
Screenshot: Nintendo
E3 2019It’s time for the biggest gaming show of the year. We’ve got articles, videos, podcasts and maybe even a GIF or two.  

As is tradition, Nintendo finished out the four-day marathon of E3 livestreams with its Direct presentation Tuesday morning. The big news? A full sequel to Zelda: Breath of the Wild. We also got updates on Luigi’s Mansion, Animal Crossing, and a bunch of smaller announcements, plus two exciting new Smash characters.

Games From Nintendo

The sequel to The Legend of Zelda: Breath of the Wild is in development.

We didn’t get more than a teaser trailer, but it showed Link and Zelda exploring a dungeon together, so let your mind wander as far as what that might mean.

Banjo-Kazooie and Dragon Quest’s Hero are the next two Smash Ultimate DLC fighters.

While the bear and bird, formerly a Nintendo property but now Microsoft’s, might have seemed like a pipe dream, Nintendo’s big reveal at the end of its show was that Banjo and Kazooie are indeed coming to Smash this fall. Before that, this summer, will be The Hero, a single character that can represent the heroes from several different Dragon Quest games.

Animal Crossing: New Horizon for Switch has been delayed to March 20, 2020.

That’s a lot of twenties. And a bit more waiting than we first thought we’d have to do for Animal Crossing on Switch, which was initially promised for 2019. “Early 2020” was already jam-packed and now it’s jammer-packed. Nintendo said it would reveal more information about Animal Crossing on its Treehouse Live livestreams, which run today through Thursday.

The Switch remake of Link’s Awakening will have a sort of custom-dungeon mode, and drops on September 20.

A new feature for this remake of the classic Game Boy game: You’ll earn different “chambers” throughout the game and you can then place them to create a sort-of customized dungeon. Beat your creation and you’ll win rewards. It’s all hosted by Dampe the gravedigger.

Cadence of Hyrule will be available this week.

The crossover of Crypt of the NecroDancer and Legend of Zelda, in which you fight through Hyrule to the beat of guitar-shreddin’ Zelda soundtrack remixes, will be out on June 13.

Luigi’s Mansion 3 has couch co-op and an online mode.

A second player will be able to join in the fun when Luigi’s Mansion hits Switch in 2019. They can play as “Gooigi,” which the Oxford dictionary defines as “a Luigi made of goo.” Gooigi can walk on spikes and through obstacles, but will melt in water. You’ll also play as both Luigi and Gooigi in single-player, swapping between them to solve puzzles. The “ScareScraper” online coop mode lets you seek out Toads and take out ghosts with 8 players.

Daemon X Machina will be available on September 13, 2019.

What do you get when you cross a daemon and a machina? We’ll find out!

No More Heroes 3 is in development, and will arrive in 2020.

As teased at the end of Travis Strikes Again.

The Pokéball Plus controller can be used with Pokémon Sword And Shield.

It can’t be used as a controller in the game, but it will let you take your Pokémon out into the world. “If you spend some quality time with a favorite Pokémon of yours, then something good might happen,” said Nintendo’s Shinya Takahashi.

Third-Party Games

A previously untranslated Mana game is coming to Switch—twice.

1995’s Seiken Densetsu 3, the followup to the legendary action RPG Secret of Mana, has never left Japan until now. Today, it’s finally going to be available in America as part of Collection of Mana, a Switch retro collection that includes the first three games in the Mana series: Final Fantasy Adventure for the Game Boy, Secret of Mana for the SNES, and the third game, now titled Trials of Mana for its English-language debut.

But wait! Don’t want to play the game in its original beautiful pixel-art 2D form? Weird, but ok: A 3D remake of Trials of Mana, in the vein of last year’s Secret of Mana remake, is heading to Switch in “early 2020.”

Dragon Quest XI S: Definitive Edition will hit Switch on September 27.

It’s been “fall” for a while now, but now we have a date.

Witcher 3 is coming to Switch.

It’s called the “Complete Edition” and will arrive this year.

Resident Evils 5 and 6 are coming to Switch.

Switch draws ever closer to housing the complete Resident Evil collection. They’ll both be out this fall.

Contra: Rogue Corps is coming to Switch on September 24.

Whoa, a new Contra! It’ll have local and online multiplayer for four players. Also, the Contra anniversary collection is available today.

Panzer Dragoon for Switch.
Screenshot: Nintendo

The remake of Panzer Dragoon is coming to Switch this winter.

If you don’t know what that is, I have a feature you can read.

The Netflix Dark Crystal series is getting a tie-in tactics RPG.

Called The Dark Crystal: Age of Resistance Tactics, it’s got Claymation-style graphics. Coming this year.

Empire Of Sin is a new game from Romero Games.

Looks like a sort of film noir 1930s zoot-suit crime drama sorta thing. “Speakeasies” and “dames” and such. In development from Romero Games, the studio founded by John Romero (Doom) and Brenda Romero (Wizardry 8, Jagged Alliance 2), and Paradox Interactive, it’ll be out Spring 2020.

More Games!

A sizzle reel showed off even more games getting ported to Switch: The Spyro the Dragon trilogy (September 3), Ni no Kuni (September 20), Minecraft Dungeons (Spring 2020), The Sinking City (fall 2019), Alien: Isolation (2019), New Super Lucky’s Tale (Fall 2019).

Other games that had already been announced but that had release date updates during the Direct: Mario & Sonic at the Tokyo Olympics (November 2019), Dead By Daylight (September 24), Dauntless (late 2019).

Source: Kotaku.com