Tag Archives: raid

One Well-Placed Grenade Will Bring Down A Boss In Destiny’s Latest Raid

Once upon a time, Destiny was new, and no one knew what to expect from it. In those halcyon days, the most exciting thing about it was its very first raid, Vault of Glass. It’s still considered one of the best, but there was one problem—a very silly, laughably easy exploit that meant players could make the final boss simply fall off a cliff and die.

Turns out that this five-year-old trick was worth keeping in mind when Destiny’s newest raid, the Garden of Salvation, launched this weekend, as a very similar technique was discovered for dispatching one of its bosses.

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A video put together by the YouTube account Cheese Forever and shared by Eurogamer explains how it’s done. The technique is a little more involved, requiring some careful timing during a precise window, but the basics are the same: You’re sending a raid boss falling to their doom without spending a significant amount of time winnowing down their health. All you need is a well-placed smoke grenade from a Hunter.

Unfortunately, this particular boss isn’t the final encounter, and players will still have to complete the steps necessary to lower the boss’s shields Once that’s done, the game will register its defeat and trigger the end of this encounter.

Like most silly exploits like this, odds are that it’s not a trick that’s long for this world, so if you’re planning on cheesing this boss, do it soon, and maybe with a side of tortilla chips.

Source: Kotaku.com

One Well-Placed Grenade Will Bring Down A Boss In Destiny’s Latest Raid

Once upon a time, Destiny was new, and no one knew what to expect from it. In those halcyon days, the most exciting thing about it was its very first raid, Vault of Glass. It’s still considered one of the best, but there was one problem—a very silly, laughably easy exploit that meant players could make the final boss simply fall off a cliff and die.

Turns out that this five-year-old trick was worth keeping in mind when Destiny’s newest raid, the Garden of Salvation, launched this weekend, as a very similar technique was discovered for dispatching one of its bosses.

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A video put together by the YouTube account Cheese Forever and shared by Eurogamer explains how it’s done. The technique is a little more involved, requiring some careful timing during a precise window, but the basics are the same: You’re sending a raid boss falling to their doom without spending a significant amount of time winnowing down their health. All you need is a well-placed smoke grenade from a Hunter.

Unfortunately, this particular boss isn’t the final encounter, and players will still have to complete the steps necessary to lower the boss’s shields Once that’s done, the game will register its defeat and trigger the end of this encounter.

Like most silly exploits like this, odds are that it’s not a trick that’s long for this world, so if you’re planning on cheesing this boss, do it soon, and maybe with a side of tortilla chips.

Source: Kotaku.com

Fallout 76’s Raid Missions Feel Like Chores

In gaming parlance, the phrase “raid” implies some grand story, an epic boss fight, and the promise of great rewards at the end. Bethesda has called Fallout 76’s latest addition to the game a raid, but it lacks those things. Instead, it takes the base game’s worst quests and repackages them the most grindy, punishing ways possible.

Fallout 76’s raid consists of three missions that rotate weekly. The first one, Dead in the Water, came out last week. It revolves around continuously fighting giant enemy crabs called Mirelurks while trying to repair vault pipes and retrieve key cards to open new doors. There are distinct sections in-between where players can catch their breath, and the mission has a final boss that guarantees a three-star legendary item. Dead in the Water won’t be winning any prizes of its own at the annual Raid Awards, but as far as Fallout 76 content goes, it’s fine. The latest, called Meltdown, simply isn’t fun.

Meltdown ditches anything that made Dead in the Water at all appealing, trading its hectic, light puzzle solving for rote fetch quests. This time players have been tasked with shutting down a nuclear event that’s been triggered in the vault’s reactor. Doing so requires, once again, collecting key cards, but this time a bunch more. The vault is undergoing five levels of lockdown. Reducing that by one level requires retrieving 10 key cards randomly placed throughout each section of the vault, meaning there are 50 in all.

Screenshot: BadCompanySarg (YouTube)

This rendition of 52 pickup is supplemented by section-specific tasks like repairing mainframe cores or retrieving plant samples in the greenhouse section to unlock rooms housing additional key cards. Enemies occasionally attack, but overall there are fewer mobs to deal with, leaving your team to face the drudgery mostly undistracted. And rather than a boss fight at the end, once you finally make it into the reactor room, you simply fight waves of ghouls.

What might seem boring on paper is made even more soul-crushing by the shortcomings of the Fallout 76 interface. Picking something up requires lining up your reticle just right until an option to grab it appears. Crating mainframe cores requires getting out of your power armor and subjecting yourself to the radiation before you can continue. Bugs and lag are still present, meaning it’s not uncommon to walk into a newly opened section of the vault and have things momentary hiccup while the game works itself out, or for mission objectives to not always immediately update. If you’re especially unlucky, the game’s server might crash, booting you out and killing any progress you made.

These things are less of an issue in sections of the game where you can explore at your own pace. On the standard and expert difficulties, though, the raid missions are timed, and because they are separated from the rest of the game, you can’t leave and come back if you’re short on supplies. In games like Destiny 2 or The Division 2 where healing and inventory management are more streamlined, finishing raids is more a matter of patience, perseverance, and teamwork. In Fallout 76, raids feel more like exercises in brute forcing your way through mobs and puzzles by chugging stimpacks and RadAways and unloading as much ammunition as you have into anything that moves.

The Burrows, Fallout 76‘s first new mission added after the game launched, was roundly criticized at the time for being too short and not being challenging enough, but it still felt like a dungeon with a beginning, middle, and end stitched together by interesting lore. So far, the game’s raid missions are more like glorified versions of the game’s public events, timed quests where you respond to button prompts and shoot stuff, only without matchmaking or rewards that suit the work they demand.

In this week’s Inside the Vault blog post, Bethesda said it’s looking to address many of these complaints. The studio is “currently evaluating our Vault Mission rewards” and “investigating reports from the community about experiencing reduced performance and more frequent disconnects,” as well as “narrowing in on a fix for a bug that can cause the game controls to become unresponsive after you exit Power Armor.” There’s also still one more raid mission for players to try out next week. Hopefully it doesn’t include more key cards.

Source: Kotaku.com

Fallout 76 Player Completes New Raid, Earns Useless Drill

Screenshot: Kaelynath (Imgur)

Almost anyone who’s ever raided in a game before has a horror story about that time they worked really hard only to be rewarded with a piece of junk. At least one super unlucky Fallout 76 player recently joined their ranks.

“We beat the final boss, opened up the loot chest at the end,” wrote user Kaelynath on the game’s subreddit. His three teammates each got a three-star legendary item, the best in the game. Kaelynath got a drill, a simple, nearly worthless tool. “F*** you, Bethesda,” they wrote.

Fallout 76’s new Vault 94 raid is an endgame activity aimed at high-level players. Bethesda suggests that players be over level 50 and attempt it only in full groups of four. In addition to having their skills and loadouts tested, completing the raid is supposed to reward players for their time and trouble with rare and powerful gear.

Screenshot: Kaelynath (Imgur)

Drills are neither rare nor powerful, and this isn’t the first time that they have been known to drop from legendary enemies, something players have long regarded as a bug but which hasn’t yet been changed by Bethesda. Now it appears they can drop in the raid that is supposed to guarantee players legendary drops. Of course, since drills don’t get legendary stat affixes, legendary drills are pointless.

“This was also after over an hour spent in Vault 94, which due to the fact that it zergs you with enemies throughout is in itself a gigantic resource sink that gives next to nothing for exp,” Kaelynath told Kotaku in an email.

Screenshot: mepradayounada (Imgur)

The subreddit, which has been aware of the game’s issue around drills for months, decided to name the drill “Rod of Howard” in honor of Bethesda’s game director Todd Howard. One player even offered to purchase it. “10k, i‘m not kidding,” wrote Reddit user mepradayounada.

“The other user actually did buy it for 10,000 Caps,” Kaelynath told Kotaku. “Which definitely made my very disappointing patch day a bit better. He said that it was because he’s an ‘Art Collector’ and wanted to hang it on a display because it has a story. Which is a result I never could have expected.”

Source: Kotaku.com

Fallout 76 Is Getting A New Battle Royale Map And Cooperative Vault Raid

At QuakeCon 2019, Bethesda announced some new content coming to Fallout 76 later this year, including a new map for the Nuclear Winter mode and new raids. They also released a new updated roadmap for summer 2019.

Nuclear Winter, Fallout 76‘s 52-player battle royale mode, is getting a new map. It is based on the area of Fallout 76 called Morgantown and it will include more verticality and will be set in a more urban environment. The current map is more rural, filled with trees and barren hills. The new map is coming in September alongside some quality of life improvements for the mode.

Bethesda’s Fallout 76 panel.
 

Coming sooner is a new Vault raid. Set in Vault 94, the new raid will feature three missions that will rotate weekly and will support 4 player groups. Completing these missions will reward players with new armor and social rewards. Bethesda also confirmed they are working on another raid, but didn’t give any specific details on that raid.

Beyond these two bigger pieces of new, Bethesda shared a bit more information about the upcoming Wastelanders update. This is the update that will add NPCs into Fallout 76. It was confirmed at the panel today that players will talk to these NPCs using dialogue trees that are, according to Bethesda, more like Fallout 3 than Fallout 4. Bethesda is planning on releasing the Wastelanders update in November of this year.

Bethesda also teased private servers coming to the game “sooner than you think.” What does that mean? I have no idea. I didn’t expect them anytime soon, so that really doesn’t mean anything to me. But who knows, maybe next month private servers will be supported in Fallout 76? But probably not.

Source: Kotaku.com