Currently Rocket League’s loot boxes drop at the end of matches but have to be unlocked with keys that you pay real money for. Starting in December, the boxes are gone, and blueprints will drop at the end of matches instead. They’ll depict items/upgrades on them, which you can’t get unless you pay real money for them.
While the process is similar, the key difference is that you can see what’s on a blueprint, so you can decide if you want to buy it or not.
To compensate for the fact that fewer people are going to be spending money this way, the game will also be introducing an item store, which will sell “a wide variety of content including new items, legacy Crate content you might have missed out on, and the long-awaited debuts of items like the Titanium White Dominus.”
Both blueprints and the item store will go live as part of an update in December.
Psyonix announced in a blog today that its car soccer game Rocket League will be leaving loot boxes behind in a move aimed at “creating the best possible experience for our players all over the world.”
The change will happen sometime before the end of the year with a new system coming in to replace the game’s existing randomized lottery. Instead of earning loot boxes by playing and then having the option of purchasing keys to open them up and see what’s inside, Pysonix says the new system will show players exactly what they’re buying upfront. The studio compared the new system to changes that happened in Fortnite: Save the World earlier this year.
Back in January, Epic Games announced Save The World’s V-Buck Llamas would be changed to X-Ray Llamas which let players see what’s inside. If they don’t like what they see, they can wait until the next day when the virtual shop updates and check again. In addition, Epic made some other changes, like making sure the Llamas no longer give out duplicate items. Now that Psyonix is owned by Epic Games, which purchased the studio in May, it’s not surprising that Rocket League will follow a similar trend.
Psyonix declined to comment further when Kotaku reached out.
Loot boxes have never been a part of Fortnite Battle Royale, which instead uses a battle pass system where players pay a one-time seasonal fee and then grind for their rewards. Many other online games have subsequently adopted battle passes, including Rocket League, which got its first seasonal battle pass last October.
Rocket League didn’t always have loot boxes, either. Those were added back in September 2016 when other games, like the then recently released Overwatch, were having a lot of success with them. At the time, Psyonix pitched them as a way to help fund its burgeoning competitive esports league, which debuted in early 2016 and will enter its eighth season this fall. It also allowed players to trade items with one another, which on one hand helped give players more control over the process but also left it open to black market forces and made the entire thing feel even more like gambling.
It’s too early to say if the new system will ultimately be an improvement, but there are plenty of better ways to dole out rewards in games than loot boxes. It’s good to see Rocket League will soon be moving away from that system.
With a $100,000 prize pool at stake, this weekend’s big Rocket League tournament in Dallas will give some of the game’s biggest teams one last chance to test one another before next month’s World Championship.
Now in its seventh season, the Rocket League Championship Series is divided across four continents. The winners of the biggest divisions, North America’s NRG Esports and Europe’s Renault Vitality, both battled through their groups in matches that started earlier today, and Vitality has already stumbled on their way to the grand finals in a shocking upset.
Mousesports, which finished last in the European division with a one and six record, managed to edge out Vitality 3-2 in the Group A semifinals, sending the European champions down into the loser’s bracket. Though Vitality eventually qualified for the single-elimination bracket later in the day, the early results have shown that even the game’s top teams aren’t unstoppable. For its part, NRG Esports cruised through its group matches, while Cloud 9 and FC Barcelona, the runners up of North America and Europe respectively, will be tested later this evening.
After a full day of matches on Saturday, the play-off stage will get underway on Sunday starting at 12:00 p.m. ET. You can watch all of the matches live on DreamHack’s Twitch channel.
DreamHack Dallas will be home to a number of other big tournaments this weekend, including Counter-Strike: Global Offensive, Classic Halo, and a number of fighting games like Mortal Kombat 11 and Smash Bros. Ultimate. You can find stream listings and match times for all of them over on DreamHack’s website.
Epic announced its latest purchase in a press release Wednesday afternoon. The acquisition will officially be complete at the end of May or early June, and Psyonix will “continue to bring the full Rocket League experience across all platforms to all current and new players all over the world.”
This will, however, mean some changes for the Steam version of the game. On PC, Rocket League will come to the Epic Games Store in “late 2019.” Until then, it will remain on sale on Steam, and after that point, it’ll still be supported on Steam. However, it will no longer be available for purchase there once it’s transitioned over to the Epic Store.
In a blog post, Psyonix said that it expects things for Rocket League to continue chugging along pretty much as normal, with “frequent updates that have new features, new content, and new ways to play the game” still planned. Epic, Psyonix believes, will give the game and its esports ecosystem a hard-charging boost.
“In the long-term, we expect to bring Rocket League to the Epic Games store and to leverage our new relationship to grow the game in ways we couldn’t do on our own before,” wrote Psyonix. “We believe that bringing Rocket League to new audiences with more support is a win for everybody.”
Two years out from its release, the Nintendo Switch’s user interface design remains incredibly minimalist and barebones in comparison to other modern consumer electronics. Maybe that’s why its biggest fans get so excited about especially striking art for game icons, or in this case, icon redesigns like the one Rocket League just got.
The icon used to consist of a blue shield with the white silhouette of a car knocking into a grey ball with the words “Rocket League” sitting on top. That’s how the icon always looked back to the game’s original release on the PS4 and PC in July 2015. It’s also how the game was represented on Switch, up until yesterday’s new patch. Now the icon features a spiral of shiny, metallic cars flying out of a fiery vortex with one of the game’s futuristic stadiums just out of focus in the background. This new icon was added to the PS4 and Xbox One versions of the game in a previous update but only just got changed on Switch and the console’s subreddit is wild about the new look, with a post on the subject getting thousands of upvotes.
“Ugh that’s ugly, new one is way better,” wrote one Reddit user after looking at a comparison shot with the original icon. “The old one isn’t great but the new one reminds me of some cheap Hot Wheels game,” wrote someone else. “Rocket League is kind of like a cheap hotwheels game, just a really badass cheap hotwheels came,” wrote a third.
Others in the thread were confused about why so many people apparently cared about the new icon look. Switch icon enthusiasts did their best to explain. “It’s kind of a big part of the game’s presentation, it’s not like they make or break the game like some think we assume they do,” offered one player. “It’s just nice to have an icon that matches the guidelines and looks like not-shit.” Another said they only buy games if the icon art looked like someone put effort into it.
Gamer nostalgia also plays a part for some. “Because the Switch displays icons so prominently I’m kinda nostalgically reminded of looking through my game boxes with all the incredible box art when deciding what to play,” wrote someone else.
It’s perhaps even easier to understand the icon fascination when you take into account just how austere the Switch experience is as a whole, relative to how amazing its individual games are. It has just a handful of apps, including Hulu, a music production tool called KORG, the indie comic reader InkyPen, and as of last November, YouTube. There’s not a good way to browse the web on the Switch; you have to go through a complicated, multistep process to access a hidden Google search page. There’s not even a way to customize the Switch’s background wallpaper. All you can do is make it white or charcoal grey.
This puts all of the device’s focus on the single, horizontal line of game icons that runs across the home screen. These icons take up about a third of it and are otherwise mostly surrounded by negative space. No wonder, then, that people who boot it up multiple times a day take these little boxes of game art so seriously. This overarching fact of the Switch’s current user interface design has given rise to a thriving subculture around Switch icon art criticism. When Swedish game studio Image & Form teased an extremely minimalist icon for SteamWorld Dig 2, this subset of hardcore Switch owners pushed back hard.
In Rocket League’s case, the new icon arrived alongside a small patch that fixes some of the game’s Switch-specific bugs—the type of small but pleasant surprise Switch owners have grown to expect. “You people really love your Switch icons lol,” wrote MetalPug79. “With that said, yeah it does look better.”