Tag Archives: steam

Gun Gun Pixies Is A Silly Erotic Game With A Serious Message About Your Health

Gun Gun Pixies for the Nintendo Switch and PC is a third-person shooter-platformer about a pair of miniature aliens learning about human behavior by infiltrating a women’s dorm. It’s silly. It’s racy. There are panty shots galore and lots of censored anime nudity. I expected as much from the latest PQube release. What I did not expect was that the game would kick off with a cautionary tale about excessive dieting.

Before we begin, know that there will be not safe for work screenshots in this post. No outright nudity, but plenty of implied nudity and seemingly sexual situations.

Gun Gun Pixies opens with one of the game’s two main characters, diminutive female warriors from a far off alien planet, standing in front of a massive human woman lying on the floor in her underwear. The pixie, pink-haired Bee-Tan, must use her gun to fire happy bullets at the human, causing a spike in endorphins that sort of resembles a sexual climax. The game’s tone is set within the first couple of minutes. Or is it?

Okay, yeah, but it’s more than that. What seems like a racy scene is actually a small alien warrior attempting to snap a human woman out of a potentially harmful manic episode.

Gun Gun Pixies is one part platforming shooter, one part visual novel. It tells the story of the perpetually horny Bee-tan and her more serious partner, Kame-pon, on a mission to learn about Earth society. In Japan, in response to a housing crisis, people are urged to live together in communal dorms. One such dorm, populated mostly by college-age female students, serves as ground zero for the pixies’ mission.

Gun Gun Pixies is also the story of the inhabitants of the dorm. We meet sisters Misa and Kira Torii and their friend Amayo Sato, a trio of students living together in the pixies’ new base of operations. While the small aliens’ mission is to merely observe the women, the mischievous Bee-tan can’t help but get mixed up in the drama of their lives.

The game’s first mission begins with a strange, sickly-sweet smell permeating the dorm. None of the three human inhabitants seem to know where the smell comes from, but it’s really bothersome. The pixies decide to investigate.

Investigating involves picking one of the women’s rooms to reconnoiter. Whichever pixie the player picks wanders about these super-sized playfields, using their scope to search for secrets. There are coins to collect and all sorts of nifty little platforming challenges to overcome. And should exploring fail to yield the necessary information, the pixies load up their weapons with happy bullets and fire.

When aimed at humans, happy bullets raise endorphin levels and lower inhibitions. In normal missions, humans have three zones—lower body, upper body, and head. When a pixie soldier hits a human enough times in any zone, it triggers a visual novel style cutscene in which some pertinent info is imparted. At the top of the screen, a pair of meters measure sound and sight. If a pixie makes too much noise or stays in a human’s field of vision for too long, that’s a “mission failed.”

While searching one of the Torii sisters’ rooms, we discover a trash can filled with wrappers for diet gum. Shooting the sister enough times triggers a scene in which we learn that her friend, Amayo Sato, had been in the room cleaning. Hopping over to Amayo’s room, the pixies find her trash can filled to the brim with wrappers. Worried about her weight, Amayo has stopped eating altogether, subsisting on diet gum alone. That’s not good. The pixies take the news very seriously.

Eventually, the pixies take the news very seriously. Ignoring the non-intervention portion of her orders, Bee-tan and a reluctant Kame-pon leave one of the wrappers where Kira Torii will find it. Not only does this reveal the source of the sweet smell, it helps Kira discover that her friend has a problem.

Kira confronts Amayo about her diet gum addiction. She explains the dangers of the habit to her friend and tries to convince her that her health is more important than her body image. At first it seems to work, but then Amayo freaks out.

Which leads us back to the game’s opening. Amayo, convinced she must exercise before she can eat or she’ll grow overweight, dons her yoga gear and begins to furiously work out. It’s up to Bee-tan and Kame-pon to use their happy bullets to put an end to the episode. With Amayo in a manic state, the pixies don’t have to worry about making noise or being seen. They just have to avoid or shoot the emotions, good and bad, overflowing from the human. Should they get hit, they lose some of their clothing, because that’s the sort of game this is. But what’s a little censored nudity when a woman’s life is at stake?

What a nifty little story to start the game off with. It tackles a sensitive subject with as much tact and sensitivity as a game about horny voyeur pixies can muster. It almost sounds wholesome, doesn’t it?

It’s really not. The upskirts never end. Bee-tan can’t go five seconds without becoming overwhelmed by her thirst for human women, her partner, chewing gum, furniture, or anything else that crosses her field of vision. And the reward for calming down Amayo completely? It’s a bathing scene.

Gun Gun Pixies is a game that doesn’t try to hide what it is. Japanese developer Compile Heart excels at putting together quirky, pervy adventures like this. I love a game that lets me play as a little person in a big world. If that world includes a bathtub filled with a barely covered human and suspiciously green water, so be it. I was pleasantly surprised to some responsible realism in my sexy pixie shooting sim.

If only a little.

Gun Gun Pixies launches in North America on September 10.

Source: Kotaku.com

The Week In Games: Loot And Shoot With Your Friends

After a long wait, the new Borderlands is finally coming out this week. Borderlands 3 is releasing Friday for PS4, Xbox One, and PC and bringing with it some ridiculous number of guns. Maybe too much loot, really?

Some folks call games like Borderlands 3 “shlooters.” This is a silly word, but it’s particularly strange for me. I’ve helped my father and others do floor covering installation and repair in my past. And one popular product in floor covering is called Schluter, an orange plastic sheet you lay underneath tile before installing. They are pronounced nearly the same way, and every single time someone says shlooter, I am reminded of installing shower tile.

Beyond Borderlands 3, Gears 5 is coming out for everyone later this week and all The Walking Dead games made by Telltale are being rereleased in one convenient package. For hockey fans, NHL 20 is almost here. NASCAR fans also have NASCAR Heat 4 dropping toward the end of the week. And if you look close, you’ll find a 3DS game lurking down there. A little something for everyone, it seems.

Other stuff is coming out this week! Check out the list below:

Monday, September 9

  • Ridiculous Rugby | PC, Mac
  • Workhard | PC
  • Unrailed | PC
  • King And Slaves | PC
  • Wizard Battle | PC, Mac
  • Solitaire Match 2 Cards: Valentine’s Day | PC, Mac
  • Last Regiment | PC

Tuesday, September 10

  • The Walking Dead: The Telltale Definitive Series | PS4, Xbox One, PC
  • Blasphemous | PS4, Xbox One, Switch, PC, Mac
  • Utawarerumono: Zan | PS4
  • Greedfall | PS4, Xbox One, PC
  • Gears 5 | Xbox One, PC
  • eFootball PES 2020 | PS4, Xbox One, PC
  • Caravan Stories | PS4
  • Gun Gun Pixies | Switch
  • Summer Knights | PC
  • Rabisco | PC
  • Misfire | PC
  • Age Of Grit | PC, Mac

Wednesday, September 11

  • Throne Quest Deluxe | Switch
  • The Seven | PC
  • Rebels & Redcoats | PC
  • Queen’s Wish: The Conqueror | PC
  • Mermaid Colony | PC
  • Royal Merchant | PC, Mac

Thursday, September 12

  • Agatha Knife | PS4
  • The Sinking City | Switch
  • Sydney Hunter And The Curse Of The Mayan | Switch
  • The Tenth Line Special Edition | Switch
  • Ritual: Sorcerer Angel | Switch
  • Space Intervention | 3DS
  • Super Dodgeball Beats | Switch
  • Battle Supremacy – Evolution | Switch
  • Escape: Mouse Gun | PC, Mac
  • Super Dodgeball Beats | PC
  • Simple Railroad | PC, Mac

Friday, September 13

  • Borderlands 3 | PS4, Xbox One, PC
  • Light Fairytale Episode 1 | Xbox One
  • NASCAR Heat | PS4, Xbox One, PC
  • NHL 20 | PS4, Xbox One
  • Ellen | PS4, Xbox One, Switch
  • Daemon X Machina | Switch
  • Star Wars Pinball | Switch
  • DISTRAINT: Deluxe Edition | Switch
  • Atomic Heist | Switch
  • CHOP | Switch
  • Daemon X Machina | Switch
  • Ellen | Switch
  • Rest In Pieces | Switch
  • Guroopia | PC
  • CuBB | PC

Saturday, September 14

  • Hard Times

Source: Kotaku.com

Frog Detective’s Creator Is As Surprised As Anyone That Her Weird Comedy Game Is A Hit

Image: Frog Detective 2
SteamedSteamed is dedicated to all things in and around Valve’s PC gaming service.  

There is no formula for surefire success on Steam, but there are at least some commonalities among games that pull ahead of the rest of the 30,000-strong pack. A big name. Roguelite elements. Survival. Multiplayer. Hundreds of hours of content. Frog Detective, a game about a detective who is also a frog, has none of those things. It is nonetheless beloved on Steam and is now getting a sequel. Or six.

The first Frog Detective, which came out last November, was a brief adventure in which players met a cast of quirky characters, looked at things with a magnifying glass, and collected items en route to solving the mystery of a haunted island. Largely, though, it was a vehicle for oddball dialogue and general absurdity. When the game’s creator, Grace Bruxner, released it onto Steam, her hopes were not high.

“I was a bit nervous,” she told Kotaku during an interview at PAX over the weekend. “I always put my games on Itch.io—like, every other game that I’ve made. I was nervous to put Frog Detective up on Steam because I figured my games wouldn’t hit the core mainstream gamer audience. I was worried that people who played it would have a really bad reaction to it because it was so short, it didn’t have any gameplay, and so on.”

To her surprise, hundreds of positive reviews poured in, and she had a minor hit on her hands. All this for a game she made part-time with her partner while in university. She’s still not entirely sure how it happened, but she has some theories. Like any good detective (who is also a frog), she did her homework. She believes that helped the game swim like a frog (who is also a detective), rather than sink like someone who is not a frog (nor a detective).

“I did a lot of research before I went on Steam to figure out whether it could feasibly succeed,” Bruxner said. “I looked at games of similar length and vibe. I looked at their price points and their reviews. I think a lot of people on Steam are like ‘I need a dollar per hour, or a dollar per ten hours.’ That’s their metric for whether a game is good, which is debatable, but that’s their business. If it was less than five hours and over $7, the reviews were bad. But under $7 and less than five hours, the reviews were positive.”

On top of that, she decided to signal that Frog Detective was short with a “little wavy thing” on the game’s page that reads “This is a short game!” That way, people who might otherwise be inclined to believe that a game called Frog Detective is a survival crafting roguelite with hundreds of hours of gameplay could turn and walk away.

What players got instead were jokes. But not big, loud, in-your-face jokes. Dry humor, quiet, almost serene strangeness. Humor in games is no longer this rare unicorn of a thing, but much like the game genres with which it’s paired, it’s often over-the-top. Bruxner, a former standup comic who specialized in deadpan humor, wanted her game to be different. She wanted the conversations to feel casual and the characters, who are based on her own anxieties, to feel personal. She thinks that resonated with people.

“It’s kind of rare to see dry comedy in games,” she said. “I know what you mean by ‘punching with humor,’ and I wanted to avoid that. There are a couple jokes that were more in your face, but mostly it’s just weird silences and non-sequiturs… I think about a game like Breath of the Wild where there’s this huge action, but there’s also all these quiet moments. Or you’re playing an RPG, and you go to a town, and it feels peaceful. I wanted the whole game to feel like the quiet part before the action.”

When it comes to Steam success, it’s often the little things that make the loudest impacts. But it’s also intangibles, baby bolts of lighting you’ve unknowingly bottled. Bruxner thinks that, too, might explain Frog Detective’s rise on a platform where similar games have fallen into obscurity.

“Maybe we’re also underestimating what the gamer consumer market really wants,” she said. “Maybe we’ve kind of tapped into something that nobody understands.”

With a fanbase and developer-turned-publisher Superhot Presents behind it, Frog Detective is now getting a sequel. It’s called Frog Detective 2: The Case of the Invisible Wizard, and it’ll be out later this year. This one, Bruxner said, will have gameplay. Now you interview characters and collect clues in a notebook. It’s a subtle change, but in the brief demo I played at PAX, I found that it led to a series of more focused but still very funny conversations with forest dwellers who wanted to figure out who wrecked the titular invisible wizard’s welcome parade.

Still, Bruxner doesn’t feel like the unexpected Steam popularity of the first game has altered her plans for the second. She’s inspired by environments, and she knew she wanted to make a game set in a dark forested location. She also wanted it to involve a wizard. Then she put a bunch of possible game names into a spreadsheet, and the rest came naturally.

“Once we had ‘The Case of the Invisible Wizard,’ it just kind of wrote itself,” she said with a chuckle. “Title first, gameplay second.”

Bruxner is grateful things have gone so swimmingly, but, she said, Frog Detective was never not going to get a sequel, even if the first game bellyflopped.

Her initial goal, in fact, was to keep doing it and doing it and doing it until her funky frog game had expanded into a series as large as some of gaming’s most hallowed.

“The original plan was for seven Frog Detective games,” she said, noting that she has a big lore bible for the series that she’s written down in a sketchbook for children “with sea creatures on it.”

“I don’t know why it was specifically seven, but that was my number. And then I had to be talked out of it because we take a year to make each game, so I’d be working on Frog Detective for almost a decade. But maybe that’s worth it. Maybe we’ll make seven games,” she said.

Bruxner has yet to solve the mystery of precisely why her game found an audience on Steam, but she knows it struck a chord. Given her expectations early on, she can’t imagine a better outcome.

“I don’t know why it resonated with people, but I guess because I believed in the project, and other people—if they see somebody making a game who really, really believes in the game, maybe they like that as well,” she said. “I put all my heart into this game. It’s not so much about promoting it for me. It’s like I’m actually living in this Frog Detective world. I just am the Frog Detective.”

Source: Kotaku.com

Dota Underlords Is Finally Getting Underlords

Some Underlords, presumably.
Image: Valve
SteamedSteamed is dedicated to all things in and around Valve’s PC gaming service.  

At this point, I have spent nearly 50 hours with Dota Underlords. I still do not know what an Underlord is. This is because Valve’s early-access auto battler still does not contain its shadowy namesakes. In a matter of weeks, however, that’s going to change.

Today, Valve outlined its plans for the future of Dota Underlords in the runup to its full-release, non-early-access version. Within the next few weeks, the company said in a Steam post, Underlords will be getting many major new changes: a duos mode that allows two players to team up and battle three other teams, big UI tweaks, new heroes and alliances, and, yes, some gosh dang Underlords.

Presumably, Underlords will act as stand-ins for the player, not unlike Teamfight Tactics’ Little Legends, which players can move around arenas and who take HP damage when players’ armies lose rounds. Valve, however, is still being cagey about how exactly Underlords will function, saying only that the development team is “really excited about this feature” because “these Underlords are a core part of the game, and we think they will add a layer of fun and strategy to every match.”

Valve also noted that the order and content of upcoming updates is subject to change, but that hopefully, these things will put the game on track to becoming a complete experience—as opposed to the somewhat barebones proof-of-concept it is right now. The goal, ultimately, is for new features to culminate in Dota Underlords season one, with a fully functional battle pass and other fancy fixings.

“This is normally where we’d say ‘that’s about it’—but knowing us and our community, we can pretty honestly say that things will change,” Valve wrote. “Season 1 is the update where our Beta turns into a fully released game, so expect features like the new and improved Battle Pass and others like City Crawl to make their first appearance there. Stay tuned.”

Source: Kotaku.com

The Week In Games: Totally Rad

Yo, this upcoming week is totally tubular and rad. Like, you know it is just super rad. Very gnarly. Other 80s slang and phrases. Rad is coming out next week. I love the look of this game, but it doesn’t sound like it is very……rad. See what I did there? Moving on.

Next weekend I won’t be here. I will be out in the world, traveling the roads and stopping at fast food joints in other states and going “This is so weird but so familiar.” Truly this is a great country and the best way to experience it is on its highways. So next weekend you will be in the loving embrace of some other folks who are going to provide you with great content! I can’t wait to read it next week!

Beyond Rad, a few other things are coming out. But we are still in the middle of a summer drought when it comes to big games. Remnant: From The Ashes might have a generic name, but I’ve heard good things about it. The next episode of Life Is Strange 2 is coming out this week as well. And finally, Yui-Gi-Oh! Legacy Of The Duelist: Link Evolution wins this week’s award for “Longest Name.” Congrats and shout out to the heart of the cards!

Other stuff is coming out this week! Check out the list below:

Monday, August 19

  • Blood Magic | PC
  • Strazeal | PC
  • Incident Commander | PC, Mac
  • Block Dodge Challenge | PC
  • Trollskog | PC

Tuesday, August 20

  • Remnant: From The Ashes | PS4, Xbox One, PC
  • RAD | PS4, Xbox One, Switch, PC
  • Yui-Gi-Oh! Legacy Of The Duelist: Link Evolution | Switch
  • IN-VERT | Switch
  • Truck Racing Championship | Switch
  • Power Punch II | PC
  • Tinhead | PC
  • Pest Control | PC
  • UnderMine | PC, Mac

Wednesday, August 21

  • Gift Of Parthax | Xbox One
  • Smoots Summer Games | Xbox One
  • Wellington’s Victory | PC, Mac
  • Songs Of Skydale | PC
  • Flip Polygon | PC
  • XEYYEX | PC
  • Ash Asylum | PC
  • Gods Of Havoc: Fall To Earth | PC
  • Nubla | PC
  • Steambirds Alliance | PC, Mac

Thursday, August 22

  • Black Desert | PS4
  • Oninaki | PS4, Switch, PC
  • Sega Ages Puyo Puyo | Switch
  • Sega Ages Space Harrier | Switch
  • Life Is Strange 2: Episode 4 | PS4, Xbox One, PC
  • Doughlings: Invasion | PS4
  • Invisigun Reloaded | Switch
  • Milkmaid Of The Milky Way | Switch
  • Path Of Sin: Greed | Switch
  • Everdark Tower | Switch
  • Mr. Blaster | Switch
  • Lines Infinite | Switch

Friday, August 23

  • Gnomes Garden: Lost King | Xbox One
  • Mable & The Wood | PC, Mac
  • Snooker 19 | Switch
  • Plunge | Switch, PC, Mac
  • Gurgamoth | Switch
  • Biorhythm | PC, Mac
  • Darkspace | PC

Saturday, August 24

  • Rainforest Solitaire | PC
  • Mummy Contact | PC

Sunday, August 25

  • Zombie Golf | PC

Source: Kotaku.com

The Week In Games: Jason Returns, Again

You can never really escape Jason Voorhees. The masked slasher from The Friday The 13th films is returning again this week. A new edition of The Friday The 13th game is heading to the Nintendo Switch.

I wonder if in 20 or 30 years people will still be making and watching Jason films. How many times can you reboot and remake this franchise? Is he even that scary anymore after spending decades being lampooned in cartoons, TV shows, and other films? It’s like the Xenomorphs from the Alien movies. At somepoint, these scray monsters become walking parodies of themselves.

A very quiet week for video game releases. There ain’t many big or small games releasing over the next 7 days. And look at that, on Tuesday the Vita gets another release. It seems the Vita ain’t quite dead just yet.

Other stuff is coming out this week! Check out the list below:

Monday, August 12

  • Hidden Mysteries: Royal Family Secrets | PC
  • the machine that BREATHES | PC
  • Pirates Of Everseas | PC
  • RogueVerse | PC

Tuesday, August 13

  • Exception | PS4, Xbox One, Switch, PC
  • Vasara Collection | PS4, Vita, PC
  • Genesis | PS4
  • Ancestor’s Legacy | PS4, Xbox One
  • Rebel Galaxy Outlaw | PC
  • Friday The 13th: The Game Ultimate Slasher Edition | Switch
  • Never Give Up | Switch
  • Emberlight | PC, Mac
  • Inner | PC
  • CULT | PC
  • Gravity Control | PC
  • Vicious Circle | PC
  • Dicey Dungeons | PC, Mac
  • Legends | PC

Wednesday, August 14

  • Fell Seal: Arbiter’s Mark | Switch
  • Vasara Collection | Xbox One
  • Senran Kagura: Peach Ball | PC
  • Make War | PC
  • 8 Eyes | PC

Thursday, August 15

  • Vasara Collection | Switch
  • Rogue Singularity | Switch
  • Shinobi Spirits S: Legend Of Heroes | PC
  • Cryogear | Switch
  • Lichtspeer: Double Speer Edition | PC, Mac
  • Hot Shot Burn | PC

Friday, August 16

  • Aritana And The Twin Masks | Xbox One
  • Grandia HD Collection | Switch
  • Escape From Earth | PC

Saturday, August 17

  • Hidden Objects – The Mystery House | PC
  • Caretaker | PC

Sunday, August 18

  • FAR: Lone Sails | Switch

Source: Kotaku.com

Steam Workshop Content Must Now Go Through An Approval Process

Valve has quietly changed the way the Steam Workshop handles new content and updates to existing content. Maps, weapons and other user-created items will now need to go through moderation and get approved before they can be downloaded by other players.

This was first spotted on the Counter-Strike: Global Offensive subreddit by PCGN. User TanookiSuit3 shared some screenshots showing the change in policy. The messages state that users will need to wait for a verification email from Valve and moderator approval before content will be visible to others in the Workshop.

According to an updated Steam Support post, players will need to have their content approved by moderators. Updates to old and already approved content will also need to be checked by moderators before other players can download that updated content. Players already using the older, non-updated content can still use it while the update waits for approval.

On that same support post, Valve says the process should take less than a day.

As of now, Valve has yet to release an official statement or comment about this new policy. However, it seems very likely this is in response to numerous problems CS:GO players have had with fake and spam content on the Workshop.

Popular CSGO YouTuber 3kliksphilip has covered this issue extensively and explains that many creators were frustrated by how actual content, like user-made maps, would constantly be pushed off the front page and replaced with ads for free weapon skins. Many believed these were getting upvoted via bots, showing evidence that these bots might also be downvoting popular content to keep the fake content at the top.

Of course, we don’t know for sure if this new policy change is a direct result of these issues or if this policy change will apply to all games on Steam that have Workshop support. We also don’t know who is actually moderating this content and how that process works.

Source: Kotaku.com

Cook, Serve, Delicious 3 Takes The Intense Restaurant Sim On The Road

The first two Cook, Serve, Delicious games cast players as the head chef and principle operator of small restaurants, cooking and managing their way to foodie fame. Announced today for Xbox One, PlayStation 4, Nintendo Switch, and PC, Cook, Serve, Delicious 3 sends players on a journey across war-torn America in a food truck with a trusty robot crew. Gotta love a sequel that switches things up.

Like its predecessors, Cook, Serve, Delicious 3 is all about cooking beautiful food in high-stress situations, but the structure and flow of the game have changed. Instead of working in a restaurant from open to close, players are tasked with completing a set number of dishes at each food truck stop as they compete in the Iron Cook National Food Truck Championships. According to series creator David Galindo in the game’s announcement, the new venue means stripping away many of the series’ supplementary mechanics, like doing chores and creating side dishes. Basically, it’s the management systems of the first game and the gameplay mechanics of the second with an all-new story-based campaign.

The first two Cook, Serve, Delicious games have stories, but they are mostly delivered through food descriptions and the in-game email system. Cook, Serve, Delicious 3 features a full story, complete with traditional cutscenes. The chef’s robot protectors, Whisk and Cleaver, are fully voiced, adding personality and humor to the cooking of gorgeous foodstuffs. They’ll also help defend against enemy food trucks on the way to the nation’s new capital of Nashville, Tennesee.

Now I’m hungry, and a little scared. 

Cook, Serve, Delicious 3 is launching on Steam Early Access in January, with a full release planned on PC and consoles later in 2020.

Source: Kotaku.com

The Week In Games: Mr. President, Your Mech Is Ready

After years and years of being a Japan-only Xbox release, Metal Wolf Chaos is finally come out in more places later this week. Now we can all experience the fun of being the President of The United States and using a giant mech to fight the Vice President’s evil army.

This weekend has sucked due to some terrible acts of violence and hatred that happened over here in the US. So I don’t really have anything funny or interesting to add to this post. Sorry. My brain is just fried.

The week isn’t very exciting. Beyond Metal Wolf Chaos XD, it’s mostly ports and some smaller games. For superhero fans, DCUO is coming to the Switch and so too is Darksiders II.

Other stuff is coming out this week! Check out the list below:

Monday, August 5

  • Smooth Mover | PC
  • Red Death: 8 Feet | PC
  • Vacation Adventures: Park Ranger 3 | PC
  • MineRalph | PC, Mac

Tuesday, August 6

  • Silver Chains | PC
  • Metal Wolf Chaos XD | PS4, Xbox One, PC
  • Age Of Wonders: Planetfall | PS4, Xbox One, PC
  • DC Universe Online | Switch
  • Darksiders II: Deathinitive Edition | Switch
  • Gravity Ghost | PS4
  • Shadows 2: Perfidia | Switch
  • Epic Clicker Journey | Switch

Wednesday, August 7

  • The Forbidden Arts | Xbox One, Switch, PC
  • Must Dash Amigos | Xbox One
  • Damsel | Xbox One, Switch
  • Gibbous – A Cthulhu Adventure | PC
  • Word Forward | PC, Mac
  • Warfork | PC
  • 100 Years’ War | PC, Mac
  • Quench | PC
  • Run Roll Rumble | PC
  • Phantom Rose | PC

Thursday, August 8

  • Fatal Twelve | PS4
  • Subdivision Infinity DX | PS4, Xbox One, Switch, PC
  • Pix The Cat | Switch
  • Pillars Of Eternity | Switch
  • Steel Circus | PC
  • Sudoku Universe | Switch
  • Wordsweeper by POWGI | Switch
  • The Pryaplex | Switch
  • Doughlings: Invasion | Switch
  • Oh!Edo Towns | Switch
  • Color Slayer | PC
  • Moira: Fated Twins | PC
  • Wonder Blade | PC

Friday, August 9

  • Sword Art Online: Fatal Bullet Complete Edition | Switch
  • Turok 2: Seeds Of Evil | Switch
  • Neverlast | Switch
  • Tactics V: “Obsidian Brigade” | PC, Mac, Switch
  • Welcome To Hanwell | Switch
  • Taimumari: Complete Edition | Switch
  • #RaceDieRun | Switch
  • Jaxon The Theif | PC
  • Watch Tower | PC
  • ClearIt5 | PC
  • Celsius | PC

Source: Kotaku.com

Ooblets Is Epic Exclusive, Developer Puts Expected Backlash In Perspective

Ooblets is one of those games that just oozes effortless charm. It’s not even out yet, but the gooey, chewy mash up of Animal Crossing, Harvest Moon, and Pokémon has already earned its fair share of salivating admirers. Today, the game’s developers announced that, on PC, Ooblets will be an Epic Games Store exclusive. In an attempt to meet the inevitable backlash head on, they explained their rationale in exhaustive detail.

Developer Glumberland’s exclusivity announcement post is a mixture of frank and tongue-in-cheek. “This is exactly what Marx warned us about!” designer Ben Wasser wrote to kick it off. “Just imagine if other companies got it in their head to offer funding in exchange for exclusives. What’d be next? Game consoles paying for games to be exclusive on their consoles? Netflix paying for exclusive shows? Newspapers paying for exclusive articles? It’d be some sort of late capitalist dystopia.”

Wasser then settled into a more serious discussion, explaining that Epic offered the studio a minimum guarantee on sales “that would match what we’d be wanting to earn if we were just selling Ooblets across all the stores,” which takes the looming existential uncertainty associated with modern game development off the table. This also means the game’s two-person development team can hire an additional programmer and “ramp up our development resources,” but it might delay Ooblets’ early access launch because “it takes some time to ramp things up and because we won’t have as much financial pressure to prematurely shove something we’re not happy with out the door.”

Wasser then moved on to the elephant—or most elephant-like Ooblet—in the room: the volcano of vitriol that erupts on every studio that signs an exclusivity deal with Epic. He prefaced it by saying that he doesn’t “expect much of our uniquely-lovely community to fit into this weird anti-Epic contingent,” but went on to use that as a launchpad for a discussion of common complaints against the Epic Games Store. First up, he addressed the store’s well-documented lack of features like social tools, achievements, wishlists, and user reviews, saying that software development takes time, and that Steam, in particular, took 15 years to get where it is today. “I’m sure there’s a team of folks working on launcher features for EGS, but their work depends on the platform being worthwhile from a market-share perspective to keep going,” Wasser wrote.

He also took aim at the commonly-held belief that it’s “anti-consumer” to have exclusives, reiterating what many have pointed out before: Epic’s client is free to download, as opposed to a subscription-based platform like HBO, Netflix, Hulu, or anything else along those lines. “It’s more like just having to press a button on your remote to change between free TV channels,” he said.

People, he noted, sometimes even go so far as to threaten piracy in reaction to Epic exclusivity shifts. Wasser is not a fan of that approach. “Feeling like you’re owed the product of other people’s work on your terms or else you’ll steal it is the epitome of that word ‘entitlement’ that people use to discuss immature, toxic gamers,” he said.

He closed things out with an attempt at putting it all in perspective, saying that while seeking out reasons to be angry and venting anger is “cathartic and natural,” there are other things in the world that might be “just a tad more worthwhile to be upset about.” He specifically pointed to climate change, human rights abuses, the new Twitter desktop UI, and the last season of Game of Thrones before clarifying—because this is the internet—that the last two things were of course jokes.

“So let’s remember that this is all low-stakes video game stuff we’re dealing with here,” he said. “Nothing to get worked up about.”

Naturally, people commenting on the post have gotten very worked up about it, accusing the Ooblets team of being “condescending,” failing to address the Epic store’s alleged security issues (something Steam has also struggled with over the years) and other admittedly concerning gaffes, and saying they no longer intend to buy the game—not just because it’s on Epic, but because of the tone of the announcement post.

A relative minority of people, however, have piped up to say that they understand where the Ooblets team is coming from.

“Screw folks who get mad here,” one person wrote in response to the announcement. “Get paid, don’t shut down as a studio. You make good games, and the folks that are mad would be madder if you shut down tomorrow. They can handle having to buy from another store.” 

Source: Kotaku.com