Tag Archives: super mario kart

The History Of Rainbow Road Speedrunning Is Filled With Bugs, Shortcuts, And Rivalries

The various Rainbow Road tracks that have appeared in every Mario Kart game are some of the most famous tracks in the entire franchise. They each are unique in their own ways and have attracted a large number of talented speedrunners, all hoping to set the fastest time. YouTuber Summoning Salt has put together a wonderfully detailed documentary going over each version of Rainbow Road and how different speedruns strategies and rivalries formed and changed over the years.

Since 1992, hundreds of speedrunners have set faster and faster times using their skill and a combination of various techniques, bugs, and shortcuts. And or each version of the famous and colorful track players needed to figure out new ways to shave seconds and milliseconds off their records.

For example, one of the most popular Mario Kart games, Mario Kart 64, is surrounded by rails. To find shortcuts and score faster times, players had to figure out points in the track where perfectly timed boosts and turns could allow them to leap over the guardrails and onto different parts of the track. One of the most famous skips on this version of Rainbow Road is known as the “Spiral Jump” and can shave off 10 seconds off your final time.

In one game players had to do some hardware modding. This happened in Super Mario Kart for the SNES, the first game in the series. Players found that the bottom of the D-Pad had small rubber nubs which prevented two directions being pressed at once. If these nubs were shaved down, players could boost in the game more effectively. This modification of the controller was considered fair and in fact, was seen as a way to level the playing field. The idea is that over time these nubs would naturally rub off, meaning some players might have an advantage over players using newer or lesser-used controllers. Though for purists there are leaderboards that track times completed using non-modded controllers.

In fact, nearly every version of Rainbow Road has multiple leaderboards, often splitting up runs that used shortcuts and runs that didn’t. Other leaderboards are split between country and version.

All of this and much more is covered in great detail in the full video by Summoning Salt. The entire video is over 45 minutes long, so grab some snacks and get comfortable.

Even if you don’t play Mario Kart, Summoning Salt does a great job adding tension and drama into some of the runs and really explaining things in a way players unfamiliar with speedrunning will understand.

Source: Kotaku.com

Microsoft’s Solitaire Is Finally Getting Honored in the Video Game Hall of Fame

It’s hard to imagine a video game dominating more screen time than Microsoft’s Solitaire has since first introduced with Windows 3.0 in 1990. It’s been the go-to distraction for procrastinators for almost three decades, and it’s finally being honored with a rightful place in the World Video Game Hall of Fame.

Today, The Strong’s National Museum of Play officially announced all the 2019 World Video Game Hall of Fame inductees, and this year Windows Solitaire is being joined by Super Mario Kart, Mortal Kombat, and the deepest cut: a 1976 text-based title called Colossal Cave Adventure which paved the way for today’s sprawling, fantasy-based games.

Mortal Kombat and Super Mario Kart both had tremendous influences on their respective categories as well. Racing games that focused on collecting items and fun weapons quickly became serious competition for traditional racing simulators that focused on realism. And Mortal Kombat not only paved the way for the gratuitous and controversial over-the-top depictions of violence in modern games, it was also partly responsible for the creation of the Entertainment Software Rating Board (ESRB) back in 1994.

As for Windows Solitaire, Microsoft claims that some 35 billion solitaire hands are dealt each year through the operating system (Microsoft tracks our procrastination?) but numbers on how many players actually get to enjoy that hypnotic game-winning animation are unknown.

So who didn’t make the cut this year? Unfortunately, fans of Half-Life, Asteroids, Dance Dance Revolution, Call of Duty, Ms. Pac-Man, King’s Quest, Metroid, and Minecraft will have to wait until 2020 until those short-listed finalists get another shot at the hall of fame.

Source: Kotaku.com