Tag Archives: the adventures of fahey

Choosing Which Switch Games To Delete For Space Causes Me Deep Dread

Kotaku Game DiaryDaily thoughts from a Kotaku staffer about a game we’re playing.  

Every time I obtain a new Switch game from Nintendo’s eShop, I worry. Will this be the one that forces me to archive or delete something else from my SD memory card in order to make room, and if so, how am I supposed to choose?

When I got my Switch back in 2017, I felt invincible, at least from a free memory standpoint. I’d purchased a 128 GB micro SDXC card, which isn’t the largest supported size but is pretty far up there. It was enough for all my launch games—Breath of the Wild, Super Bomberman R, Skylanders: About To Be Cancelled, et cetera. But then Nintendo had to start releasing a dozen or more indie games a week on top of its big first-party stuff. Now, only two years and five months since the console launched, there are more than 2,500 titles on the Switch. I only own maybe 150 of them, and there’s no way in hell all of those will fit on one memory card.

And so, every time I want to install a larger game, I get this.

That damnable X, indicating there’s not enough room at the inn-tendo for the latest game I want to play. That X is the prelude to one of the most gut-wrenching moments of Switch ownership. What do I get rid of?

I appreciate that Nintendo gives me options when asking me to kill my video game babies. I can choose to archive my games, which deletes their data from my system but leaves the icon, or I can delete games completely, removing all but their save files from my system. The choice seems easy enough. Archive the games and keep their memory alive, right? But if I leave the tile, with the little redownload icon beside the game’s name, I am constantly reminded of my failure to show both self-control when buying new games and managing my storage space.

I don’t need to keep the icon for Senran Kagura: Peach Ball on my Switch. I am a mature adult and have no need for a game that involves hitting ninja women in the chest with pinballs. Besides, I am playing through it on PC. But the decision to remove its data from my system, made recently as I downloaded my preview copy of Astral Chain, was agonizing.

Maybe one day I will want to play boobie pinball while on the go. Who knows when I will get the itch to play Towerfall again? I can’t delete Musynx or Gal Metal or Aaero; they are rhythm games and those are my jam. So what if I haven’t played two out of those three in nearly a year? Why am I tearing my hair out over this? Why does it bother me so?

I have a feeling it’s because we are deep in the age of digital downloads. I am a collector. I like to look at the things I have. I’ve worked hard for those things, and tucking them away out of sight feels wrong. I suppose there’s only one real solution.

To me, my dusty and bitter plastic friends. Soon you will be legion.

Source: Kotaku.com

My Seven-Year-Old Son Is Going To Be A Sonic Mania Speedrunner Someday

Kotaku Game DiaryDaily thoughts from a Kotaku staffer about a game we’re playing.  

My seven-year-old son Archer loves to play Sonic Mania on our PlayStation 4, but only in Time Attack mode. Watching him work his way through Green Hill Zone Act 2 for the umpteenth time in a row, I ask, “Are you going to be a speedrunner?” Archer, eyes locked on the television screen, replies “Yes.”

Archer, like his twin brother Seamus, is on the autism spectrum, though in a very different place. Seamus is a big talker. Archer talks more to himself than anyone else. Seamus doesn’t like making decisions, asking others for input before making a choice. Archer knows what he wants and doesn’t care what anyone else thinks. Seamus is easily distracted, but when Archer focuses on a thing, his focus does not waver. When that focus is, say, wanting Pizza Hut for dinner (or “Pizza Hunt,” as he calls it), it can get pretty annoying. But when it’s getting the fastest time possible in Sonic Mania, it can be inspiring.

I don’t know what drew Archer to Sonic Mania in the first place. I am guessing he’s seen enough of Sega’s blue hedgehog in the horrible YouTube videos we try to stop him from watching that the game’s icon, which is Sonic’s smiling face, is like a beacon for him.

Archer likes to start new games.

Our PlayStation 4 is in the living room of our home, as is the hospital bed where I spend most of my time, still recovering from a major medical incident last year and subsequent surgeries. So when Archer plays Sonic Mania, he plays it sitting on the couch beside me, or while bouncing on a yoga ball (it’s a stimming thing).

Due to our close proximity, I’ve been privy to his progress. It’s been fascinating to watch him learn new routes through Sonic Mania’s levels and see how he overcomes obstacles. For instance, there are these film reels in Studiopolis Act 2 (which he prefers over Act 1). Running atop them causes them to move along a track. When the end of the track is reached, Sonic runs around the reel in circles until he jumps off.

I watched Archer get stuck on these spinning reels over and over. He wasn’t sure when to jump off. Maybe he just enjoyed the spinning motion. But after I don’t know how many tries, he started jumping to the left and hitting that red bounce pad. Now he does it every single time.

He lives for that “New Record!” announcement that plays when he beats his own times. His mother and I have started using the phrases as a positive reinforcement when he does something well in other aspects of his life.

We also help him out in the non-Time Attack portions of the game. When he’s at school or has gone to bed for the evening, I play through the main game in order to unlock new levels for him to play in Time Attack. He’s not big on boss battles and tends to hand the controller to his mother or me when he gets stuck on those.

When it comes to time attack, though, he’s better than the both of us. He’s got a long way to go before getting anywhere close to the top ranks, where the current PS4 leaderboard topper for Green Hill Act 2 is around 27 seconds, but he’s top-ranked in our house. I’ve seen areas in Sonic Mania I never knew existed, thanks to his constant experimentation.

There are worse things Archer could be than a Sonic Mania speedrunner. And there are worse things I could have to watch him play over and over again on our living room television, trapped in a bed and unable to flee. I’ll take Sonic over YouTube Poop any day.

Source: Kotaku.com