Tag Archives: activision

Call of Duty Endowment announces the ‘Hire. Honor.’ campaign to celebrate its 10 year anniversary

The Call of Duty Endowment, Activision Blizzard’s non profit organization that helps veterans find jobs, has announced a new “Hire. Honor.” campaign to celebrate the organization’s 10 year anniversary of helping veterans find jobs.

The Call of Duty Endowment has helped many veterans find jobs over the last 10 years and has found unique ways of allowing the community to help support the charity through in-game content packs in Call of Duty titles.

General James Mattis, Decorated American Veteran and Former United States Secretary of Defense, joins the campaign in a call-to-action Public Service Video which can be viewed at: callofdutyendowment.org/HireHonor. In addition to urging viewers to honor veterans by hiring veterans, General Mattis asserts that the vast majority of veterans who have experienced combat emerge stronger and are even greater assets to our society and the workforce.

The campaign encompasses a variety of programs that support the Endowment, with 100% of Activision proceeds going directly to finding jobs for veterans. The Call of Duty Endowment has funded the placement of more than 63,000 veterans into well-paying, high-quality jobs and expects to place 100,000 veterans in meaningful jobs by 2024.

“It is my great honor to partner with General Mattis and General Jones in honoring our veterans by hiring our veterans,” said Bobby Kotick, CEO of Activision Blizzard and co-founder of the Call of Duty Endowment. “We are committed to finding 100,000 jobs for veterans by 2024.”

For the Hire. Honor. campaign, the Endowment is adding additional ways to support veterans and earn in-game content in both Call of Duty: Mobile and Call of Duty: Modern Warfare.

  • Starting Monday, Nov. 11, Call of Duty®: Mobile will feature an Endowment-themed content pack entitled the Call of Duty Endowment Honor Pack which includes a new skin for in-game items
  • Players can participate by watching some of their favorite streamers play Call of Duty®: Modern Warfare on Twitch this Veterans Day. Look for streamers with CODE clan tags to see the Call of Duty Endowment streams. Fans who watch for 1 hour will receive 30 minutes of 2XP. Fans who watch for 2 hours will also receive a Call of Duty Endowment Calling Card.

The company also announced a donation partnership with Klay Thompson and Dr. Disrespect.

Gaming superstar Dr Disrespect and basketball legend Klay Thompson are teaming up with Omaze to raise funds for the Call of Duty Endowment. To bring attention to this important cause, they are offering the chance for one lucky fan to play Call of Duty®: Modern Warfare with Dr Disrespect and Klay Thompson, which will be livestreamed on Twitch. The lucky winner will play alongside one of gaming’s most dynamic personalities and one of the greatest three-point shooters in basketball, while supporting the work and mission of the Call of Duty Endowment. Visit Omaze.com/COD for details.

The organization partnered with General Jim Mattis for this campaign and released a new video discussing the campaign.

The post Call of Duty Endowment announces the ‘Hire. Honor.’ campaign to celebrate its 10 year anniversary appeared first on Charlie INTEL.

Source: CharlieIntel.com

Activision Blizzard generated $710 million from microtransaction in Q3

Activision Blizzard is announcing their Third-Quarter 2019 Financial Results, which covers the months of July 1, 2019 through September 30, 2019.

As part of the press release for the results, the company says that, overall across all of their franchises, they generated $710 million from microtransaction in those three months.

For the quarter ended September 30, 2019, Activision Blizzard’s net bookings were $1.21 billion, compared with $1.66 billion for the third quarter of 2018. Net bookings from digital channels were $0.98 billion, as compared with $1.44 billion for the third quarter of 2018. In-game net bookings were $0.71 billion. Overall Activision Blizzard Monthly Active Users (MAUs) were 316 million.

That is microtransaction earnings in just three months – from all of the franchises that Activision Blizzard has.

The company also noted that in-game net bookings from Call of Duty: Black Ops 4 was much higher than that of Call of Duty: WWII during the same time period in 2019 and 2018 respectively.

Call of Duty®: Black Ops 4 reach and net bookings from in-game items grew sharply versus Call of Duty®:WWII in the third quarter of 2018.

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Source: CharlieIntel.com

Treyarch hints that new, friendly loot system to come in future Call of Duty titles

Activision announced today that there was a major change to the loot system for Call of Duty starting with Call of Duty: Modern Warfare: there’s no loot boxes in the game anymore.

Instead, the company is replacing loot boxes with Battle Pass system that features cosmetic items only, so players only have to work towards cosmetic items through the paid items in this game.

As part of this, Treyarch has hinted on Twitter that the new system may be for the future of Call of Duty. In a tweet, the studio stated that it’s a new chapter for Call of Duty “starting with Modern Warfare.”

It’s not clear how this will work with 2020 Call of Duty game, which is set to be developed by Treyarch per rumors.

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Source: CharlieIntel.com

The Best Way To Play Call Of Duty Mobile Is On A PC

Call Of Duty: Mobile was released worldwide earlier this week for Android and iOS devices. It’s a strange mix of different maps, guns, and mechanics from various Call Of Duty games from the past. It also is developed by a company that is owned by Tencent. So I decided to load up CoD: Mobile on Tencent’s official Android emulator on PC and gave the game a spin with mouse and keyboard.

If you don’t know, back in July, Tencent launched GameLoop which is an official emulator on PC that allows players to download and play a select number of mobile games on their computer using a mouse and keyboard controls. It launched with support for mobile PUBG and has continued to get updated, with new games being added to the service as they launch.

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Because Tencent is involved in the development and release of Call Of Duty: Mobile I decided to see if GameLoop would support COD: Mobile. I had played a few matches on my phone and enjoyed it, but it felt like I would have more fun with better controls. (Although the touch controls are surprisingly good, some of the best I’ve come across in a mobile shooter.) So I downloaded GameLoop and discovered that, yes, COD: Mobile does indeed support the emulator.

Playing COD: Mobile on a PC is a very strange experience. Visually it doesn’t look as good as previous games in the franchise. Which makes sense. This was developed for phones. But it looks a lot better than I expected and it ran at 60fps. (Most of the time.) The mix of maps from different games also made the experience of playing COD: Mobile on PC feel strange. Like I was playing some weird combination of multiple Call Of Duty games rebuilt in Unity.

But COD: Mobile played with a mouse feels sooooo much better than with touch controls. That seems obvious, but Tencent has done a great job making it feel great on mouse and keyboard. It doesn’t feel like I’m playing some weird hacked together port of a mobile game. Instead, I often forgot I was playing what is really a free-to-play Android game. Well, that is until it asked me a dozen times to buy credits and battle pass XP. Then it became clear that this was indeed a big, free-to-play shooter.

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And to be clear, this is totally allowed. I’m not breaking any rules or cheating. This is an official way to play COD: Mobile on PC. It sometimes feels like cheating, however. You see, a mouse and keyboard are very accurate ways to control a game compared to a small touchscreen. So I would often dominate matches. Yes, the game has a lot of bots in its matches, but even when real players showed up I felt like I was doing much better than I usually do in Call Of Duty.

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The biggest advantage the mouse gives me over mobile players is the ability to turn around fast when I hear a gunshot or take damage from behind. Being able to whip around, line up a target and fire in a second makes it hard for mobile players to get the drop on me. I also found I could win long-distance fights better, possibly due to the mouse but also a larger screen with a higher resolution probably helped too.

Another nice thing is that my progress between mobile and PC is shared. So if you are playing or planning on playing COD: Mobile and you have a decent PC, you might want to grab the GameLoop emulator and play with a good mouse and keyboard. You’ll feel like a pro player and you can still play on mobile when you are away from your PC.

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Just remember, even though COD: Mobile is better on a PC, it is still filled with tons of microtransactions, loot crates, battle passes, and other annoying monetization options. Some of it feels unfair, like letting players unlock new attachments for guns with real money. And sadly, playing with a mouse won’t get rid of these parts of Call Of Duty: Mobile. They’ll just make it easier to close them when they pop-up.

Source: Kotaku.com

Call Of Duty: Mobile Is Live

After being in rigorous beta testing across multiple countries since July, Activision and Tencent’s Call of Duty: Mobile is go for iOS and Android devices everywhere but mainland China, Vietnam, and Belgium. Battle across recognizable maps, fight as iconic heroes like Ghost and Soap, and participate in a battle royale the likes of which you’ve probably seen before.

It’s free to play; it’s mobile; it’s what a console Call of Duty might look like if people weren’t so down on microtransactions and loot boxes. They really should have subtitled it “Mobile Warfare.” Beneath the icon in the iTunes search results it says “Visceral Multiplayer!” which sounds like a thing Call of Duty players are keen on.

The game runs in landscape mode instead of portrait (wide instead of tall), which was a great decision, Mario Kart Tour. The gameplay isn’t too shabby. It looks nice on my iPhone XR. It’s all aiming and auto-firing, but it works well on a small touchscreen

The focus is on progression, with new gear unlocked as players climb the ranks and access new loadout slots. Weapons have experience levels as well, with better mods and attachments unlocked at higher levels. There’s a store filled with cosmetic stuff to purchase and play with, daily login bonuses, special events—basically plenty of things to clutter up its nice-looking home screen.

Players can purchase in-game currency with real cash to help them make their soldier and weapons look all pretty. There’s a “Cash Back” event going on right now that involves getting bonuses for purchasing currency and makes me feel like I am trying to finance a car every time I load up the game. This is Activision and Tencent, so expect plenty of ridiculous things to buy and ways to buy them.

As for the Battle Royale, it supports up to 100 players, pulls together map locations from across many different Call of Duty games, and isn’t unlocked until level 7, which might take me a while. You’ll probably get there first. Let me know how it is.

Source: Kotaku.com

High Moon Studios logo added to Call of Duty website

Activision has updated the official Call of Duty website to add a new developer logo to the bottom of the page: High Moon Studios.

High Moon Studios has been an Activision owned studio for years working on many different projects for the company over the years. The studio worked on Call of Duty multiple times in the past with developing the PS3 and Xbox 360 versions of Call of Duty: Advanced Warfare in 2014. They also were tasked on assisting with Call of Duty: Modern Warfare Remastered in 2016.

High Moon was then changed to be a major support studio for Destiny, working closely with Bungie team to develop big expansions for Destiny series and working on Destiny 2 with Bungie. When Bungie and Activision split earlier this year, High Moon was then left without a certain project.

Now, the studio appears to be officially a support studio for Call of Duty going forward.

Activision already confirmed that High Moon is assisting Infinity Ward with the development of Call of Duty: Modern Warfare, but having their logo on the COD site means that they’re now exclusively working on the Call of Duty franchise.

In another case, Beenox, who develops the PC versions of Call of Duty recently does not have their logos on the Call of Duty site as they continue to work on other projects like Crash Bandicoot.

High Moon Studios previously developed Darkwatch, The Bourne Conspiracy, Transformers: War of Cybertron, Transformers: Dark of the Moon, Transformers: Fall of Cybertron, and Deadpool games for Activision.

High Moon joins Raven Software, Treyarch, Infinity Ward, and Sledgehammer Games teams to be actively working on Call of Duty for Activision.

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Source: CharlieIntel.com

A Modern Warfare Game Option Is PS4 Exclusive Until October 2020

The practice of platform holders securing console exclusives took a new and weird turn yesterday, when Sony and Activision announced that Modern Warfare’s Survival Mode—a mode within a mode, as it’s part of Spec Ops—is appearing exclusively on the PS4 until October 1, 2020.

Spec Ops, first introduced in the original Modern Warfare 2, is a series of short scripted missions that can either be played solo or co-op. They’ve been missing from the last few Call of Duty games, so their return here has been seen as a welcome move by longtime series fans.

That excitement from PC and Xbox users will be a little tempered by yesterday’s announcement, though. While the core Spec Ops experience will appear on all platforms, Survival Mode—basically a Horde mode for Call of Duty, available as an option within Spec Ops—won’t be turning up outside the PS4 until October 2020, which conveniently is right around the time the next Call of Duty game will be due.

This isn’t the first time Sony has secured an exclusivity deal for Call of Duty content, but those have previously been for a matter of days. To lock something down for almost an entire year (the game is due out on October 25) is a little more drastic.

You can see the exclusive announced twice in the video below, once at the beginning in small print, and again near the end.

Source: Kotaku.com

Extra ‘Realism’ Makes For A Slow-Paced Modern Warfare Beta

Screenshot: Activision

Activision kicked off Call of Duty: Modern Warfare’s multiplayer beta yesterday, letting PlayStation 4 players get hands-on with a softly rebooted Modern Warfare focused more on realism.

Following up on last month’s alpha for Modern Warfare’s upcoming 2v2 Gunfight mode, the beta offers a taste of the standard multiplayer with 6v6 and 10v10 matches in game modes that Call of Duty players are familiar with. Team Deathmatch and Domination serve as the staple modes, while Headquarters returns to serve as the King of the Hill-style mode that requires teams to fight and capture certain “headquarters” locations on the map.

Today, day two of the beta, added a new tactical objective mode. In “Cyber Attack,” players must fight for possession of an EMP device with the objective of planting the device at the opposition’s data center. Similar to Search and Destroy, players only have one life per round, and there is a diffuser that can be defused before a timer runs out.

This can feel a little more hectic than a standard match of Search and Destroy, because wounded players can enter a knocked-out state and have a chance to be revived. The device needs to be detonated, or all players eliminated, to win the round. The first to win five rounds takes the match.

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At first, seeing the maps, modes, and guns offered in the beta gives me those old-school Modern Warfare vibes. But Infinity Ward’s desire to push for more realism causes those feelings to end as soon as the match starts.

I’ve previously voiced my concerns over the lack of a mini-map in Modern Warfare’s core multiplayer. After getting hands-on with the beta, I strongly believe the pace of the game suffers without one. Much of the gunfights and rushing that players enjoy and expect from Call of Duty’s standard multiplayer is slowed down to overly cautious camping.

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The beta maps also cater to camping, with myriad buildings and doors that now open and close. The “Grazna Raid” map is a clustered city perfect for getting shot in the back because there was someone lurking behind a door or in a dark corner. Being able to open and close doors is an option that will take some adjustment. On several occasions, I pushed through a building and got shot in the back because I thought the interior door I just passed was the usual fake decor. In reality, a camper was roasting marshmallows in the other room, heard my footsteps, and opened the interior door just in time to ruin my killstreak.

Flying solo with a team of noobs means that you’re not likely to get many killstreaks, and UAV streaks now matter more than ever since the temporary mini-map that they grant feels so crucial. Reintroducing the mini-map for standard multiplayer would motivate players to move around more, thus improving the pace of the matches and the overall feel of how these maps play.

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Keeping with the theme of “realism,” Modern Warfare’s “Operators” are customizable soldiers who don’t have any wacky superpowers or weapons like the Specialist characters of most recent Call of Duty games. The characters themselves are simply cosmetic tweaks, so no robots with miniguns or dudes with overpowered tasers.

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However, there are “Field Upgrades” that serve as a chargeable item or ability that can be equipped to any character. These upgrades are sensible additions to a modern Call of Duty, with options like ammo drops and a deployable ballistic cover that you mount for extra protection.

Modern Warfare’s Gunsmith offers a more visualized way to customize your gun, and the game is boasting a ton of attachment options. Day one of the beta had a level cap of 10, so there aren’t currently enough options unlocked yet. I’m not quite sure how daunting this will feel to new players. You can have five attachments on your gun at any given time, but there are pros and cons to each of them. Changing up one attachment could have a bigger impact on your weapon that it did in previous Call of Duty games.

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One thing I appreciate about Modern Warfare is the ability to adjust my loadouts during the match. I always felt like Call of Duty was stuck in the dark ages of forcing players to edit their attachments between matches, while Battlefield games spoiled me with mid-match adjustments. I am always that irresponsible player that complains during matches that I forgot to change my loadout. To be fair, my friends also suck at reminding me.

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The guns of Modern Warfare look and sound great. I had major complaints about the sound levels in the Gunfight alpha. I could barely hear footsteps, for example, and I wasn’t the only one. Infinity Ward used the feedback to make some adjustments. Personally, the footsteps sound great for me this time around and remain consistently audible. However, I did see a few complaints that players weren’t hearing sounds properly in the beta, so all the issues don’t seem to be worked out yet.

Also, there were issues partying up with friends on day one of the beta, but it seems to be a little more reliable on day two.

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Overall, Call of Duty’s return to a modern setting shows promise for next month’s release, but some decisions made for the push towards realism are frustrating some of the core player base and affecting the flow of standard multiplayer. I really hope Infinity Ward won’t sacrifice replayability for realism, because the game gets boring when the pace suffers. Please add the mini-map back.

The early access beta is available now on PlayStation 4 for anyone who preordered a copy. An open beta, also restricted to PlayStation 4, will run from September 14 to 16. Cross-play testing will begin during the early access period for Xbox and PC from September 19 to 20, and the beta will be open to everyone on the final run from September 21 to 23. Call of Duty: Modern Warfare will be released on October 25.

Source: Kotaku.com

Raven Software hiring a Community Manager, could hint at lead project for studio

Raven Software has put up a job listing today as the studio looks to hire a Community Manager for the studio, one of the first times they are building a Community team at the studio in many, many years.

Raven Software has been one of the support developers working behind the scenes on Call of Duty titles since Call of Duty: Modern Warfare 3 in 2011. The studio has been supporting Infinity Ward, Treyarch, and Sledgehammer Games on all Call of Duty projects since then. They even became lead developer on the Call of Duty Online free to play game in China.

Raven Software is now looking to hire a Community Manager for the studio. The job listing says they’re looking for a CM to “be instrumental in forging an even deeper relationship with our global community of players, as well as the day-to-day publication of social content across a multitude of communications platforms.”

RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty franchise, is looking for a talented and passionate Community Manager to join our high-caliber team. The Community Manager will be instrumental in forging an even deeper relationship with our global community of players, as well as the day-to-day publication of social content across a multitude of communications platforms.

Raven Software has not had a Community team ever. This could hint that the studio may become a lead developer on an upcoming project in the Call of Duty franchise.

There have been a few rumors surrounding this as well. Kotaku reported back in May that the studio was assigned to be lead developer of the 2020 Call of Duty game with Sledgehammer Games supporting, but Treyarch was asked to step in on the development to bring out a new Black Ops game for 2020 with Raven and Sledgehammer supporting them.

Another rumor floating around is that Raven is working on a possible Battle Royale mode for Call of Duty: Modern Warfare. The rumor states that the BR mode for the game will be free to play and is coming in 2020. With them hiring a Community Manager, this could be the reason for it.

We’ve not officially heard anything on this yet, but we’ll keep you updated.

SOURCE: Raven

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Source: CharlieIntel.com

Activision Blizzard executives say fans are ‘embracing new in-game content,’ but community reaction all time low

During Activision Blizzard investor call today, the company revealed that they are continuing to make staggering amounts of money from microtransactions from their entire library of games.

They stated that they earned $800 million in the last three months from in-game items across their franchises.

Activision also stated that their new “initiatives” that they are implementing in Call of Duty: Black Ops 4 has lead to stronger engagement from the community, and that they have seen a higher microtransaction revenues from Black Ops 4 than Call of Duty: WWII.

But one particular quote from the call continues to highlight the difference between the executive’s view and the community’s.

Activision said that the communities are “embracing the new in-game content” for Call of Duty and that they are “excited” by what’s coming to the game. Throughout the call, the executives touted how the in-game model is increasing their revenue to their surprise and that they’re looking forward to brining out “more content more often” to fans to keep them “engaged.”

The core Call of Duty community is not that excited or embracing the content that is being released for Call of Duty: Black Ops 4. In fact, we’ve seen the most negativity around the different online communities with Black Ops 4 than we’ve ever seen before for Call of Duty. Go to Twitter, player’s are asking for a new model for the game to keep them engaged; go to Reddit, Activision Blizzard is considered the devil.

The core gaming communities that have interacted with the company for years have started to hate on them to new levels because of the lack of care for their feedback. Activision executives continue to show that the community feedback for their games, especially Call of Duty, is going on deaf ears.

Black Ops 4 has one of the worst MTX systems the franchise has ever seen, but according to Activision, it’s a model that is being ’embraced’ which is very worrisome as we look towards Call of Duty: Modern Warfare. The company continues to embrace the RNG system with game changing items locked by supply drops even as lawmakers around the world are looking to ban such models going forward.

It’s not clear how far Activision will take MTX systems in their games going forward, and the outlook for Modern Warfare’s system is not that good as the company is losing out on revenue from Season Pass this time around.

Here’s to hoping Activision changes their outlook and listens to what their core audience wants.

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Source: CharlieIntel.com