Tag Archives: animal crossing

Nation Weeps As Animal Crossing’s Mr. Resetti Loses His Job

E3 2019It’s time for the biggest gaming show of the year. We’ve got articles, videos, podcasts and maybe even a GIF or two.  

If ever you need proof that there’s no justice in this cruel society of ours, witness the plight of one Mr. Sonny Resetti, a mole who’s selflessly dedicated the past 18 years to the admirable service of reminding Animal Crossing players to save their games and screaming at them if they forget. As of today, he’s jobless—another victim of capitalism and technology.

In an interview with Mashable, Animal Crossing: New Horizons project lead Aya Kyogoku explained that unlike in earlier series entries in the series, New Horizons will have an auto-save function. That means Mr. Resetti’s services are no longer needed at the Reset Surveillance Center (which, yes, is a real thing in Animal Crossing).

“I think this will be a positive thing for the player, because in New Horizons you can stop playing in the middle of your game and it’ll still save,” Kyogoku said. “But unfortunately because there’s no necessity to reset the game or reset button on the Switch, Mr. Resetti had a hard time. He was laid off from his position.”

However, Kyogoku also said that Mr. Resetti is on the hunt for a new job. Hopefully his new employers will leverage his unique ability to traumatize 12-year-olds with his loud voice and weird face.

Animal Crossing fans are, of course, heartbroken. Well, the ones who didn’t have nightmares about him when they were younger, anyway.

“Mr. Resetti’s lost his job because of automation. :(,” said tabletop designer and YouTuber TrailerDrake on Twitter.

“Mr. Resetti retired, and we better be able to make the island a luxury vacation spot for him,” said streamer Benexe. “He deserves the best.”

Then again, modern social and economic conditions being what they are, this might not end well at all.

“I can’t wait to recruit my townsfolk to overthrow the fascist regime installed by Mr. Resetti, radicalized and ascendant in local politics during his retirement, with the liberal gifting of wallpaper and accent pillows,” said video game critic Dia Lacina.

Source: Kotaku.com

Animal Crossing: New Horizons Will Let You Decorate The Whole World

E3 2019It’s time for the biggest gaming show of the year. We’ve got articles, videos, podcasts and maybe even a GIF or two.  

It’s been so long since Tom Nook last bled us dry and left us to die beneath a mountain of themed furniture inside our mini-mansions, and everybody’s begging for more. Pocket Camp was a nice appetizer, but it’s no substitute for the real thing. Animal Crossing: New Horizons for Switch, coming March 20, has co-op and crafting. Also, you can now fill the world with items and furniture, not just your house.

During a demo from the E3 show floor today on its Treehouse livestream, Nintendo provided the first details on how New Horizons will play. For the most part, it’s classic Animal Crossing, but with a few big twists. For one, the game takes place on an island, at which players will arrive as part of Tom Nook’s “deserted island getaway package.” You start out with basically nothing but quickly acquire a tent, which you can place where you please. As in previous games, you can place furniture inside your dinky domicile, or if you’re too much of a free spirit for restrictive concepts like “walls” and “ceilings,” you can lay out your objects wherever you want outside, as well. Basically, you can decorate the whole game world now, which is pretty huge and will likely keep players occupied for decades, if not centuries.

Kotaku followed up with Nintendo after its Nintendo Direct presentation, and the company confirmed that you will be able to select your character’s skin tone in the game. This was a feature that was absent from previous games in the series, and has so far only been seen in spinoffs like Happy Home Designer and Pocket Camp.

New Horizons also has a fairly robust crafting system, which you can access via an app on your character’s adorable widdle phone. If you’ve crafted items in other games, the rest will be familiar: You collect materials by hacking away at trees, smacking rocks with your shovel, and other such activities. Then you take them to a workbench (owned by Tom Nook, of course) to fill in the blanks of a recipe. In the demo, developers used various types of wood and rocks to create a bench, a bonfire, and a flimsy axe. Then they chilled out on a beach next to their tent. It was pleasant AF, which of course stands for “Animal [Crossing] Fun.”

When I say “they,” I mean it. Two developers played the demo together, in couch co-op mode, with one using a Pro controller while another held a single Joy-Con. All it takes to invite someone to your world is a quick call using the “Call An Islander” app on your in-game phone. Up to eight players can chill out on a single island. Other players can help you collect materials, work on crafting projects, and things of the like. Near the end of the session, the developers also busted out a camera with filters to commemorate their hard work.

There are also new systems surrounding the core Animal Crossing loop. Nearly everything you do earns you “Nook Miles,” which are inspired by airplane mileage programs. Everything from arriving on the island to crafting items to simply picking weeds earns you points, which you can exchange for access to items and activities. The goal, said the developers, was to make it so that players can progress however they want, even if that literally means just obsessively keeping the island free of weeds.

So basically, New Horizons is a bigger, craftier, and more cooperative take on everybody’s favorite video game comfort food dish. You still get to decorate a series of increasingly nice residences, you still interact with villagers (who we unfortunately did not see a ton of in this demo), and Tom Nook is still a low-key evil manifestation of capitalism’s dual appeals and ills. If all goes according to plan, it’ll be a good, chill time.

Gita Jackson contributed to this report.

Source: Kotaku.com

Everything Nintendo Announced At E3 2019

Animal Crossing: New Horizons.
Screenshot: Nintendo
E3 2019It’s time for the biggest gaming show of the year. We’ve got articles, videos, podcasts and maybe even a GIF or two.  

As is tradition, Nintendo finished out the four-day marathon of E3 livestreams with its Direct presentation Tuesday morning. The big news? A full sequel to Zelda: Breath of the Wild. We also got updates on Luigi’s Mansion, Animal Crossing, and a bunch of smaller announcements, plus two exciting new Smash characters.

Games From Nintendo

The sequel to The Legend of Zelda: Breath of the Wild is in development.

We didn’t get more than a teaser trailer, but it showed Link and Zelda exploring a dungeon together, so let your mind wander as far as what that might mean.

Banjo-Kazooie and Dragon Quest’s Hero are the next two Smash Ultimate DLC fighters.

While the bear and bird, formerly a Nintendo property but now Microsoft’s, might have seemed like a pipe dream, Nintendo’s big reveal at the end of its show was that Banjo and Kazooie are indeed coming to Smash this fall. Before that, this summer, will be The Hero, a single character that can represent the heroes from several different Dragon Quest games.

Animal Crossing: New Horizon for Switch has been delayed to March 20, 2020.

That’s a lot of twenties. And a bit more waiting than we first thought we’d have to do for Animal Crossing on Switch, which was initially promised for 2019. “Early 2020” was already jam-packed and now it’s jammer-packed. Nintendo said it would reveal more information about Animal Crossing on its Treehouse Live livestreams, which run today through Thursday.

The Switch remake of Link’s Awakening will have a sort of custom-dungeon mode, and drops on September 20.

A new feature for this remake of the classic Game Boy game: You’ll earn different “chambers” throughout the game and you can then place them to create a sort-of customized dungeon. Beat your creation and you’ll win rewards. It’s all hosted by Dampe the gravedigger.

Cadence of Hyrule will be available this week.

The crossover of Crypt of the NecroDancer and Legend of Zelda, in which you fight through Hyrule to the beat of guitar-shreddin’ Zelda soundtrack remixes, will be out on June 13.

Luigi’s Mansion 3 has couch co-op and an online mode.

A second player will be able to join in the fun when Luigi’s Mansion hits Switch in 2019. They can play as “Gooigi,” which the Oxford dictionary defines as “a Luigi made of goo.” Gooigi can walk on spikes and through obstacles, but will melt in water. You’ll also play as both Luigi and Gooigi in single-player, swapping between them to solve puzzles. The “ScareScraper” online coop mode lets you seek out Toads and take out ghosts with 8 players.

Daemon X Machina will be available on September 13, 2019.

What do you get when you cross a daemon and a machina? We’ll find out!

No More Heroes 3 is in development, and will arrive in 2020.

As teased at the end of Travis Strikes Again.

The Pokéball Plus controller can be used with Pokémon Sword And Shield.

It can’t be used as a controller in the game, but it will let you take your Pokémon out into the world. “If you spend some quality time with a favorite Pokémon of yours, then something good might happen,” said Nintendo’s Shinya Takahashi.

Third-Party Games

A previously untranslated Mana game is coming to Switch—twice.

1995’s Seiken Densetsu 3, the followup to the legendary action RPG Secret of Mana, has never left Japan until now. Today, it’s finally going to be available in America as part of Collection of Mana, a Switch retro collection that includes the first three games in the Mana series: Final Fantasy Adventure for the Game Boy, Secret of Mana for the SNES, and the third game, now titled Trials of Mana for its English-language debut.

But wait! Don’t want to play the game in its original beautiful pixel-art 2D form? Weird, but ok: A 3D remake of Trials of Mana, in the vein of last year’s Secret of Mana remake, is heading to Switch in “early 2020.”

Dragon Quest XI S: Definitive Edition will hit Switch on September 27.

It’s been “fall” for a while now, but now we have a date.

Witcher 3 is coming to Switch.

It’s called the “Complete Edition” and will arrive this year.

Resident Evils 5 and 6 are coming to Switch.

Switch draws ever closer to housing the complete Resident Evil collection. They’ll both be out this fall.

Contra: Rogue Corps is coming to Switch on September 24.

Whoa, a new Contra! It’ll have local and online multiplayer for four players. Also, the Contra anniversary collection is available today.

Panzer Dragoon for Switch.
Screenshot: Nintendo

The remake of Panzer Dragoon is coming to Switch this winter.

If you don’t know what that is, I have a feature you can read.

The Netflix Dark Crystal series is getting a tie-in tactics RPG.

Called The Dark Crystal: Age of Resistance Tactics, it’s got Claymation-style graphics. Coming this year.

Empire Of Sin is a new game from Romero Games.

Looks like a sort of film noir 1930s zoot-suit crime drama sorta thing. “Speakeasies” and “dames” and such. In development from Romero Games, the studio founded by John Romero (Doom) and Brenda Romero (Wizardry 8, Jagged Alliance 2), and Paradox Interactive, it’ll be out Spring 2020.

More Games!

A sizzle reel showed off even more games getting ported to Switch: The Spyro the Dragon trilogy (September 3), Ni no Kuni (September 20), Minecraft Dungeons (Spring 2020), The Sinking City (fall 2019), Alien: Isolation (2019), New Super Lucky’s Tale (Fall 2019).

Other games that had already been announced but that had release date updates during the Direct: Mario & Sonic at the Tokyo Olympics (November 2019), Dead By Daylight (September 24), Dauntless (late 2019).

Source: Kotaku.com

Animal Crossing Switch Delayed To March 2020

E3 2019It’s time for the biggest gaming show of the year. We’ve got articles, videos, podcasts and maybe even a GIF or two.  

The next big Animal Crossing game is called New Horizons, and it won’t be out until March 20, 2020, Nintendo said today during its E3 Nintendo Direct.

Nintendo had previously announced the new Animal Crossing for 2019. There haven’t been a lot of major Switch delays in the past, but this year is already pretty stacked with games like Luigi’s Mansion 3 and Link’s Awakening, so what’s a few more months for a new Animal Crossing?

At least there’s a cute new trailer, one in which Tom Nook again revels in his predatory ways. Animal Crossing: New Horizons is set on a “deserted island” full of animal friends, and it looks as adorable as ever.

Source: Kotaku.com

Animal Crossing Superfan Has Maintained His GameCube Town For 17 Years

Image: Nintendo

We always joke about what it would be like if we were to grab our old 3DS or GameCube, boot up a now-ancient Animal Crossing town, and visiting our poor abandoned villagers and the chaos they’ve been left to in our absence. But for at least one player of the original 2002 Animal Crossing, his village is just like he left it. Because he never did.

We completely devote ourselves to our little virtual worlds, obsessing over each fruit-giving tree and animal friend, until the moment we get a little bored and abandon it all. Villages we once meticulously cleaned are now weed infested and unkempt, all with a swift sense of betrayal in the air. It’s a cruel fate for the animal pals we once adored, but it’s the natural progression as we move on to other games.

One player, named Jeff, has never known this feeling. Ever since the original Animal Crossing released on the GameCube back in 2002, Jeff, also known as “jvgsjeff,” has maintained his original town, called “Forest,” for the last 17 years. Even though his playtime fluctuated over the years, from daily check-ins to monthly to weekly and so on, at no time did Jeff ever outright abandon his town. It’s a mind-bending amount of time that spans at least 10,000 hours, multiple console generations, and 16 E3 press conferences. If his town were a child, it would be licensed to drive.

“My towns are like links to the past that I can revisit at any time,” said Jeff. “My GameCube town still has most of the same villagers that it had 15 years ago. The villagers are almost like old friends, or in some cases, annoying neighbors that you’ve grown to like… sort of.” Some of Jeff’s favorite villagers include Lolly, Bob, and Rolf, but he’s not too fond of others. “Yuka is one of the worst.”

While it was originally released for the Nintendo 64 in Japan, Animal Crossing didn’t come to the West until the GameCube version. Jeff remembers the first time he saw screenshots of the then-upcoming GameCube game circulating the web back in early 2002. “They put a lot of emphasis on the included NES games, and they basically described it as a NES game compilation,” he said.”I got the game shortly after its release and it didn’t take long until I was hooked.”

“The real-time clock was something new to me, and it definitely changed how I played the game,” he said. “With Harvest Moon, you can keep going, saying ‘one more day, one more day’ and play for hours at a time. Animal Crossing was different, and playing a little bit each day certainly had its own charm.”

Nintendo wasn’t initially sure if the series’ non-traditional gameplay would work outside Japan, but it was a hit and spawned numerous sequels, one on each Nintendo console thereafter. While most players moved on, leaving their old town behind to start a new one, Jeff compounded his virtual villages.

Once City Folk released on the Wii in 2008 and New Leaf on the 3DS in 2013, he started playing them regularly without dropping the others. Although he didn’t own a DS to play Wild World when it released back in 2005, he eventually followed up with that game’s Virtual Console release on the Wii U in 2016, bringing the total number of consecutive Animal Crossing games being played to four.

“I think I’ve pretty much accomplished everything,” said Jeff. “My catalogs aren’t 100 percent complete, because there are things that would take many years, unless you time travel (like the annual zodiac animals in New Leaf or the New Year’s shirts in City Folk).” Other than that, he’s just missing a few things in each game, like the rare mushrooms in the GameCube version that only spawn during a single early hour in a two-week span in October. “I’ve never been much of a morning player,” he said.

Jeff currently has 3,018 hours logged in New Leaf, according to his 3DS. The GameCube and Wii didn’t feature similar play time trackers, but but Jeff estimates the hours he put into his GameCube town to be similar to his New Leaf hours, with City Folk sitting significantly higher due to the game’s online play. At best, a dedicated Animal Crossing fan might play through a full year, maybe even two, before quietly slipping the cartridge or disc back into its case. Only occasionally do you find a player who’s racked up thousands of hours over years. For many, playing so long eventually loses its appeal.

“I wouldn’t say it makes it lose its charm, but like with anything, you can get burned out after a while,” explains Jeff. “Taking a break from a certain game can help. But setting new goals for yourself (or your town) can also help, whether it’s redesigning a room, creating a new pattern, or making a new path around town. Finding that spark of creativity can reinvigorate your interest.”

Sometimes your villagers need to be reminded who is really in charge. Taking a more aggressive outlook can be just what you need to inspire some more interest. “Animal Crossing can get boring after long periods if you’re just going through the motions, but add some of your own ideas and your own creativity and that’s where it shines,” said Jeff.

One of his ideas is known as “pitfall pandemonium.” It’s a death trap designed for the worst of neighbors. “I’ll dig holes to trap all of the outside villagers in a certain area. Then, I bury a large field of pitfall seeds. Set the villagers free into the field of pits and enjoy the mayhem.” It’s as fresh as when he first popped off the shrinkwrap.

In 2011, Jeff started his own blog featuring posts going over a day or week in each of his towns. “I had seen a thread on Animal Crossing Community where people had shared their blogs and journals,” said Jeff. “I checked a few out, and I liked the idea.” Blog posts make the day-to-day activities intriguing and engaging, while highlighting cool finds and ridiculous villager musings. The blog currently features over 2,500 posts completely dedicated to Jeff’s ongoing adventures in Animal Crossing.

An excerpt from one of Jeff’s blog posts.
Image: Nintendo (jvgsjeff)

Some of the rarer events and tasks are opportunities for Jeff to guide other players, but it’s also a look at many of his accomplishments. “The first time I shot down the UFO in City Folk was a really cool moment, and the Metroid may have been my most prized possession. I had to shoot down 19 UFOs before I got it.”

While Jeff only started his own blog in 2011, he was part of an America Online forum discussing the series back in 2006. “I think that’s what the Animal Crossing bug bit me, so to speak,” recalled Jeff. “One day everyone was discussing how they had their houses decorated. Rather than just describe my house, I used a TV capture card I had on my computer to record a video and I uploaded it to YouTube. That was the start of me sharing my town with the world, nearly five years before I started the blog.”

Committing to such a lengthy project speaks to the temperament of a person. “I’m a quiet person, not very social, and I keep to myself most of the time,” said Jeff. “I think the game is a great fit for introverts like myself.” With the blog and YouTube channel, Jeff has created his own online community that actively enjoys his content. “Some may feel an attachment to my villagers or town, and just enjoy keeping up to see what’s new,” he said. “It’s an overwhelmingly positive fan base overall. That’s a big part of what makes it so fun to share my town updates.”

Repetition can be a challenging hurdle to overcome, especially when you’re someone like Jeff who has saved 113 million bells in his New Leaf bank. “Sure, there have been times where I may have been in a rut and perhaps didn’t feel like playing on a certain day but did it anyway for the blog,” Jeff said. “But following a schedule keeps me from going too long without playing a certain game. And without that, it would be easy for one week to turn into a month or more.”

When asked if he had considered stopping the blog— or quitting playing Animal Crossing in general, Jeff remained confident that he could carry on. “There have been times when I was doing too much and needed to scale back,” he said. “My New Leaf blog was updated daily at first, but after a while, as you’ve seen more and more of the game, it’s harder to find interesting things to write about. Most of my blogs are just weekly updates now, but I’m sure I’ll be back to daily updates when Animal Crossing for Switch comes out.”

With Animal Crossing set to debut on Switch this year, Jeff has a few thoughts about what he’d like to see. “I’d also like to see automatic bell stacking, I’d like to see grass wear eliminated or at least made optional, and I’d love to see a path-making tool,” he said. “New Leaf was a step in the right direction but I’d like to see things go further. One suggestion I had is to have a fossil-identifying class (or part-time job) that would let you eventually learn to identify fossils on your own, instead of having to take them all to Blathers. A separate tool menu would also be great. As for more adventurous changes, I’d like to be able to roam town in full 3D.”

With E3 2019 right around the corner, the full unveiling of Animal Crossing on Switch is likely just a few days away. Jeff, as you might imagine, is excited for the future. “I don’t think I’ll ever stop playing Animal Crossing completely,” he said. “I think I’ll be a fan for life.”

But sometimes, things do come to an end. “I think my most cherished moments have been in online play in City Folk,” the Wii game, Jeff said. “I had so many good times and late nights spent playing until the wee hours of the morning. If I had to pick a single moment, I might go with the final night before Nintendo pulled the plug on online play. I had some friends over for one last hurrah in my town. We tried to do lots of the things that we had done many times in the past (play museum tag, sumo, word games, taking a tour of town) and at the end, we said goodbye at the town fountain as I closed the gate for the last time.”

Michael Koczwara is a freelance writer who fears for the impending time sink of Animal Crossing on Switch. He can be found on Twitter @SuperZambezi.

Source: Kotaku.com

I Both Love And Feel Embarrassed About All The Video Game Music On My Phone

Screenshot: Nintendo (YouTube)
Kotaku Game DiaryDaily thoughts from a Kotaku staffer about a game we’re playing.  

An eight-hour road trip I recently took with a friend quickly turned into a musical deep dive. As we flew through conversations about bachata, gospel, R&B, soul, house, and more, my friend mentioned that ’90s music made up a significant portion of his palate. “You know, there’s a lot of anime and video game music that’s influenced by black American music,” I casually mentioned, barely concealing the same air of conspiracy as someone planning to play you no less than several dozen “hilarious” YouTube videos. My friend, a non-nerd who trusts my sense of his taste (wise) and who is very patient with me (unwise), humored me and handed me the audio cord for the car’s stereo (anarchy).

“Walking in the crowd in a faceless town, I need to feel the touch of a friend,” I crooned, Milly Rocking emphatically. “Smile Bomb,” the opening them from Yuyu Hakusho, is widely considered a classic among anime openings, and I wanted to put my friend on.

“YASSS high notes! She must be a soprano,” my friend cooed in approval, which I took as a sign to keep going. As a card-carrying Sonic R apologist, this was clearly my chance to get someone else in my corner. I played “Work It Out,” one of several songs from the game that I’m convinced could have been on a CeCe Peniston B-side.

My friend liked this one, too, but after a while, he reasonably wanted to hear something he knew the lyrics to. I set a smaller section of my 6,000-song collection on shuffle, but then I felt a familiar anxiety building. It’s one thing to curate these songs for someone but another thing entirely to randomly shuffle through thousands of unorganized songs. I kept my finger on the skip button so that I could keep us within the parameters of the R&B and soul that had sent us down the rabbit hole in the first place, dodging cringey options. I also resisted the temptation to play more Bust a Groove music, even though it actually would fit the vibe we were going for.

I have way too many unpleasant memories of shuffle snafus directly caused by game and anime music. It’s embarrassing to be creating a relaxing mood and suddenly have a weird nasal voice start warbling, “Where’s that place that comes in pairs whenever I’m aware? Casino here, casino in my hair!” Once, I was playing a bunch of relaxing alternative R&B when “Devils Never Cry” suddenly came in with its mildly horrifying church organ music. It’s one thing to explain away, say, a Korn phase, but it’s a little harder to make a case for occult-sounding pretty-boy devil music. If my friend thought I was a murderer after hearing that on my playlist, I kind of couldn’t blame them?

Then there are the jarring moments where I’m not paying close enough attention to that skip button and I ruin my own mood by letting a song play when it should have been skipped within the first millisecond. I love Louisiana bounce music and dance to it a lot. What I don’t love dancing to is “Go K.K. Rider,” yet there it is on my playlist, confidently following Big Freedia like it’s just supposed to be there!

I often find myself skipping songs I otherwise like because they are notorious mood killers, popping up just like that one super weird episode of a show you were otherwise excited to brag about. “Otherworld,” the theme that plays in the big fancy cutscene at the beginning of Final Fantasy X, does this often. “DON’T. YOU. GIIIIVE UP ON IT,” it growls at me, before I quietly give up on it and try the next track. I headbang a few times to the riffs of “Fright Flight!!” from Um Jammer Lammy, but I skip to the next track before the traumatized pilot can scream at me to “LOOKUPINTHESKY, GIMMEALLYOUGOT, NEVAGIVEITUP, SOLDIER!”

Still, sometimes, I hit lyrics that truly capture the essence of the soul, and in those moments, the cringe of it doesn’t really matter: now me ohhh me now, kway kway me nah oh, me oh me oh me oh me oh!

The key change, your fave, never.

Now me oh is right, Totakeke. Now me oh is right.

Source: Kotaku.com

The Animal Crossing You Probably Never Played

With Animal Crossing coming this year for Switch, maybe you’ve been reliving your memories of playing it for the first time. What was your first Animal Crossing? GameCube? Nintendo DS? If you lived in Japan 18 years ago, perhaps it was on the Nintendo 64.

Complete In Box makes its long-awaited return today with an episode about the true origins of Nintendo’s critter-filled life-simulator series. On April 14, 2001, Nintendo released Animal Forest for the Nintendo 64. Originally intended for the ill-fated 64DD disk drive accessory, the game was moved to a standard cartridge and released just a few months before the GameCube version, which is what ended up coming to the West first.

The original Nintendo 64 Animal Forest isn’t that different from the GameCube version. But to explore the differences that are there, plus get some insight into the development history of the game, we spoke with Animal Crossing expert Kelsey Lewin, a historian, YouTube video creator, and owner of the Pink Gorilla retro game store in Seattle.

This season of Complete In Box, in which we take a look back at classic games along with the box, the manual, and all the other stuff they originally came with, will run every Wednesday for the next six weeks. Hope you enjoy it!

Source: Kotaku.com

Animal Crossing Fan Is Animating Every Fish And Bug In The Series, One Per Day

The wait for Animal Crossing on Switch has been interminable. In order to take the edge off, one fan has been animating one of the game’s bugs and fish every day. They’re so adorable, but sadly only make me want this game even more.

Since the announcement of its existence during a Nintendo Direct in September of 2018, there’s been no information about the upcoming Animal Crossing for Switch. Longtime fans like me are getting antsy, and one fan has found a way to harness that nervous energy, sometimes into actual ants. There are 72 bugs and 72 fish in Animal Crossing: New Leaf, and this player, who goes by BlockyKong64 on Reddit and AC.Daily.Catch on Instagram, is determined to animate all of them.

BlockyKong has animated around 50 bugs and 50 fish so far. I’m in love with them, but they definitely have the unintended side effect of making me want to break out my 3DS and revisit my old town. I just want to play Animal Crossing, okay?

This fan is also finding the wait for new information pretty hard. “I just want to be able to catch a million sea bass at a rooftop party with all my friends,” BlockyKong wrote on Reddit. “Is that too much to ask for, Nintendo?” Is it, Nintendo? Is it?

Source: Kotaku.com

Old Town Road, Covered By Animal Crossing’s K.K. Slider

While there is somehow still debate over whether Lil Nas X’s Old Town Road is truly “country” or not (it’s country as hell), there’s one place I think we can all agree it belongs: in Animal Crossing.

Just like he did with Travis Scott earlier in the year, Overspace has taken the Red Dead-ish banger and turned it into an Animal Crossing tune, with K.K. Slider on vocals and everything else made using sounds from the games.

This will never get old.

Source: Kotaku.com

Nintendo Exec Says ‘A Very High Number’ Of Its Designers Are Women

One of the key reasons behind Nintendo’s success over the decades isn’t just that it makes fun video games, but that it makes video games that broadly appeal to both men and women. One possible explanation? There’s a “very high” number of women employed at the company, Nintendo says—although they haven’t offered statistics.

Nintendo’s executives hosted a Q&A with investors in Japan this week, as they do every quarter of the fiscal year, and among other things, one investor asked about the number of women they employ. “Female gamers are growing in number year after year,” asked the investor, “but what is the proportion of female employees in your hardware and software development departments?”

It’s a good question, given how gaming demographics have shifted. A recent report from the analytics group EEDAR found that Switch owners had evolved from 30% female in 2017 to 50% female in 2018. And games like Super Mario Odyssey and the upcoming Animal Crossing have proven to be broadly appealing in a way that other publishers’ big games might not be. (Anecdotally—my wife didn’t care about video games until she started playing Zelda, and now she’s hooked on the Switch.)

In response, Nintendo director Shinya Takahashi offered this:

There are many female developers in the software development departments. Especially, there [is a lot of design work] involved in developing software, and a very high number of females among our designers. Many of them have children, and we have created an environment to work with comfort even for those who have children. I think that it is a very good workplace where women can participate actively and find satisfaction in their work.

And legendary designer Shigeru Miyamoto, who’s always worth listening to:

There are also many females actively involved in development. The director of the Animal Crossing series is a woman, and there are many female designers working actively. When I had chances to look at other development companies in Europe and the US, they give the impression that they’re overwhelmingly male-dominated. Compared to companies like that, Nintendo has a lot of female developers energetically working.

Nintendo has always been something of a black box for us here in the West, thanks to language barriers, cultural barriers, and the publisher’s love of secrecy. Here’s one thing they might want to talk about more, ideally with some specific numbers.

Source: Kotaku.com