The world of Grand Theft Auto Online is filled with crime, action, and destruction. Often players are given jobs that involve robbing banks, assassinating enemies, stealing cars or blowing up drug dens. But in the latest GTA Online update, players have a decidedly more mundane task: Collect 100 action figures for a toy collector.
To start this quest, simply log into the GTA Online and wait for a text from a man who owns a local comic book store. Someone stole all his action figures and he needs you to collect them and bring them all back. If you are wondering how a comic store owner got hold of the phone number of a huge criminal, he’s a friend of Lester, who provides jobs for players. Los Santos really is a small world after all.
For each figure you find, you’ll earn $1000 and 1000 RP points. After you find all of them, you will earn another $50k and a new outfit.
The new outfit is based on the in-universe superhero, Impotent Rage. The new outfit also comes with a new hair cut. Wearing both of these new cosmetics lets players pull off a solid Impotent Rage cosplay. Now, does anyone actually want to play GTA Online while looking like Impotent Rage? Maybe a few? Some fans are having fun with the new outfit.
Personally, I would have been happier with more money or suit made out of the 100 action figures.
If you want to go searching for action figures in GTA Online, you can use various maps and videos that players have put together showing where to find each collectible and the most efficient order to collect them in. Get your car or helicopter or jetpack ready and go collect some toys.
A complete set of first-edition Pokémon cards just sold for $107,010 on Goldin Auctions. But don’t worry—it’s extremely unlikely the card binder your mom threw out would have sold for anywhere near that.
As TMZ first reported, The 1999 set, sold last Saturday, includes 103 cards, one of which is a holographic Charizard. Twelve bidders elevated the price to over $100,000, with a minimum bid of $25,000 for the mint condition cards. Over the phone, Goldin Auctions’ consignment director, Dave Amerman, told Kotaku that not just any complete first-edition set would sell for the price of a Mercedes-Benz S-class.
“There’s a common misconception with these cards,” he explained. “The key to the sale here isn’t so much the fact of having the entire set together. You can put together an entire set for maybe $1,000.”
The missing link here is something called a “GEM mint condition grading,” a metric that assesses the cards’ corners, color consistency and gloss. As for the $107,010 Pokémon set, Amerman said, “On the back they have the dark color, the blue Pokémon border. You can’t tell if you’re not looking closely, but on the back, there’s a white chipping sometimes. To get the perfect grade, it has to be a solid color on front and back.”
Amerman said that sometimes, millennials’ dads will call him in to evaluate their 50-year-old baseball card sets. Even after a $15,000 valuation, he said, “They’ll ask, ‘What about these?;” of their kids’ Pokémon cards. Sometimes, he’ll respond, “These are worth twice what your cards are worth!”
Since 2016, Pokémon card sets similar to this one have gone up almost 10 times in value, said Amerman. He added a completely unrelateable anecdote: “You get these millennials, who are broke, maybe finishing college and have six figures in their closet.”
It’s kind of funny that video games still have collectibles. As their worlds become more detailed and awe-inspiring, it can seem tedious to still be reminded to turn around so you can gather more digital widgets. But the Wolfenstein series does collectibles well, using them to flesh out the game’s worlds in deft ways.
If you’re unfamiliar with the series, the games take place in an alternate history where Nazi Germany won World War II and achieved world domination. That domination largely happens off-screen—The New Order begins in 1946 and then places protagonist B.J. Blazkowicz in a coma for 14 years—so players slowly discover, alongside the games’ protagonist, just how completely the Nazis control everything.
A lot of this is delivered the way most games deliver ancillary lore: newspaper articles that chronicle how America surrendered, journal entries from resistance fighters, and audio diaries of characters recounting significant experiences. But Wolfenstein’s collectibles also reimagine what pop culture in the Nazi-controlled world would look like, going so far as to record extremely corny German propaganda versions of rock hits.
These are my favorite kind of collectible. They’re wholly unnecessary for any kind of plot, but they develop a part of the world that the game is otherwise unconcerned with. Instead of simply mocking up a record cover, developer MachineGames actually recorded the songs. When you listen to them from the game’s collectibles menu, familiar tunes are rendered ridiculous with allusions to the new authoritarian state. Love songs talk about being home by curfew; a version of The Beatles sings about blue U-boats instead of yellow submarines.
The latest Wolfenstein game,Youngblood, is set in the ‘80s. It changes the medium of the series’ musical collectibles from vinyl to cassette tapes and adds a few artists contemporary to its setting—one of the first tracks you might hear is reminiscent of David Bowie. Youngblood also includes loads of mock-up VHS (or, in the fiction of Youngblood, UVK) tapes for German movies that parody other famous films, like Das Luftschiff, a zeppelin-fueled take on Das Boot.
I love how corny these bits of pop culture can be. I mentioned this in my review, but one of the recurring themes in MachineGames’ Wolfenstein series is facism’s lack of substance. It’s the ideology of losers, perpetuating itself by stoking existing fears and ginning up new ones when they run out of mileage.
The Nazi-approved versions of pop songs we recognize in these games—they aren’t really covers, since the songs we know technically don’t exist in Wolfenstein’s world—try to make an oppressive regime seem fun and human. It’s a slap-dash paint job on a rotten surface, and it’s ultimately unsuccessful. If you pay attention to the in-game lore (or browse a good wiki), , you’ll know that by the end of Wolfenstein II: The New Colossus, Neumond Records, the fictional record company producing this music, is forced to shutter its business and abandon America as the Second American Revolution takes place and the country tires of facist propaganda (and catches on to subversive artists also recording at the same time).
Wolfenstein’s collectibles capture some of the corniness of real-life propaganda—frog memes and snowflake jokes are not deft expressions of humor—but there are people who find them seductive. The Wolfenstein games are, by necessity, primarily concerned with ideological struggles waged through violence, but these recordings hint at the cultural side of the struggle. You spend the entirety of the Wolfenstein games staring down the barrel of a gun, but you’re fighting for a world full of people, and that world is teeming with ideological struggles in art, at work, and people’s daily lives—things you’d only know if you stopped and poked at a few collectibles.
Toys and CollectiblesAction figures, statues, exclusives, and other merchandise. Beware: if you look here, you’re probably going to spend some money afterwards.
If you thought moving was hard, try to do it with a 7,000 piece Lego set.
Recently, I moved out of a Los Angeles apartment I’d been in for six years to a house in the San Fernando Valley. It’s a big deal, of course, and something my wife Jayne and I had been planning and saving toward for a while. And yet, as exciting and grown up as the whole prospect was, when we began the actual, serious business of house hunting I almost didn’t want to do it. I didn’t want to do it because it meant I’d have to move…a lot of stuff.
It’s not a revelation to talk about how much moving sucks. Because it does. Moving. Fucking. Sucks. But on top of that general dread was the fact that I’m a bit of an obsessive collector. Posters, Lego, various toys and prop replicas, DVDs, books, you name it and I probably collect it. So to move them all was more than a daunting task. It was a nightmare. And I mean that literally. I had nightmares about it.
You may be wondering what could be so bad. It’s just moving. Throw the stuff in some bubble wrap, write “Fragile” on the side and call it a day. Well, you see, that would be okay for normal people. However, my wife and I are not normal people. Our entire apartment was covered in framed art. And I do mean the entire apartment. You can watch a tour I did at this link right before we started taking things down to move. It’s literally hundreds of frames expertly puzzled together in a manic look most people hate. But we love it.
Quick aside to explain: Everyone told us buying a house in the Los Angeles area was damned near impossible. But it wasn’t for us. After about three months of looking, the first house we put an offer in was eventually accepted. The whole thing happened months before we expected it to, which was great—but also bad, because we were in a lease until the end of the year. So, to break that least, we had to put in two months notice and pay a $4000 penalty, which sucked almost as much as moving. However, we then knew we could stay in our apartment for two months and, in that time, slowly move everything into the new house, which is exactly what happened.
Twice a week, at least, for two months, Jayne and I took two cars full of crap to the house, which is about 20 minutes away from the apartment. The majority of those trips were framed art and fragile collectibles like Lego sets. Now, if you look online about how to move Lego sets, most people suggest taking them all apart and putting them back together. To me, that was not an option. I love my brick creations but they take hours, days even, to put together. I’d rather them stay intact, thank you very much. So it became about figuring out ways to move not just those, but also hundreds of framed posters and works of art.
The art was relatively simple. Take them off the wall, carefully line them up on a newly-purchased handtruck, bring them to the car, neatly stack them on top of each other separated by towels or sheets, wrap the piled-up frames in towels or sheets and then put a few heavy boxes up against them so they wouldn’t move. Sometimes those boxes were also filled with smaller frames, also stuffed with things to make sure they didn’t scratch. Then it was a matter of driving slowly and carefully to the house and unloading them. Done and done.
I can’t imagine what the process would have been, or what it would have cost, to move further than 20 minutes away, but luckily that’s not a story I’m able to tell.
The Lego sets were, actually, a similar story. My friend Jonathan suggested large plastic containers to move them. This way, if something fell off, it was contained and easy to find. So we bought a few of those and very carefully moved them into those containers. All went well until we got to the massive Lego Millennium Falcon. We couldn’t find any container big enough for it. We found one that came close, though, and it moved to the house with only minor hull damage. It was its very own version of the Kessel Run.
So over the course of the two months, Jayne and I moved all of the posters and Lego builds to the house. We moved other stuff too, but we concentrated mostly on things we knew movers would struggle with. Then, as the move date approached, I realized that my poster-filled flat file was going to be more of an issue than originally thought. This thing is seriously massive, seriously heavy, and filled with lots of very easily damaged limited paper.
An artist friend suggested moving each draw individually. However, you can’t walk through a doorway with a drawer because it’s too wide. You have to tip and angle it. To do that, he suggested applying pressure to keep the posters from moving when it was being tilted to get through the door. There was some huge risk in that, though. So, over the last week before the move, every trip to the house came with a stack of 30-50 posters, flat, in the back of my car. It turned out that you could stack flat posters pretty high on the handtruck and, as long as you didn’t nick the corners going through doors, it was fairly painless. With the flat file eventually empty, the movers moved it with ease, not having to worry about damaging the valuables inside.
Oh, and as for all the action figures, Hot Toys, Master Replica lightsabers, and more…we had been renting a storage unit to keep empty boxes in for most of those items. So it was just a matter of picking them up, repacking each item, and then moving them normally. It took some foresight but it worked out.
All of which is to say: moving is really hard. But it’s even harder if you have geek shit to think about—valuable, fragile shit you love and trust no one else with. Our movers were great but I think they would have been less great if we told them they had to move 300 framed pieces of art when they arrived.
So that’s my story. What’s yours. Do need tips? Hints? I’ll answer some questions below. But also, feel free to chime in with your own stories.
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Toys and CollectiblesAction figures, statues, exclusives, and other merchandise. Beware: if you look here, you’re probably going to spend some money afterwards.
July marks the 50th anniversary of the Apollo 11 mission which successfully landed two astronauts on the moon, and Lego is one of countless companies hoping to cash in on the accomplishment with a new 1,087-piece set that recreates the Lunar Lander with an impressive amount of detailing. But I’m a little disappointed the included Lego minifigures look like astronauts transplanted from a futuristic sci-fi movie.
Officially available starting June 1 for $100, the set includes the Apollo 11 Eagle lunar module with detachable ascent and descent stages so you can recreate the historic mission again and again. But for those times when you’re not procrastinating at work, the set also serves as a desk-friendly collectible allowing you to perch and display the lunar lander on an included replica of the moon’s surface—complete with craters, footprints, and a US flag.
There’s a respectable level of detail here for what is technically a children’s building toy, and Lego has even gone to the trouble of creating special gold versions of several parts so that the Lunar Lander set looks as accurate as possible. You won’t be fooling anyone if you try to use the model to snap fake moon landing photos, but for $100 it also doesn’t require you to break out the hobby knives, glue, or paint.
What’s disappointing, however, are the tiny spacesuits worn by the set’s astronaut minifigures. They’re the same spacesuit helmets used in other Lego sets, including a series of futuristic Mars-based playsets also released today. The included Apollo 11 minifigures are slightly different, but the set would have felt even more authentic had Lego gone the extra mile and created custom minifigure astronauts with spacesuits that more closely resembled what the real Apollo-era astronauts wore. The company churns out hundreds of new minifigures every year across its various sets and collectible series, so a retro spacesuit doesn’t seem like too egregious a request.
Rage 2 is a violent and dangerous world. Every day is filled with action, explosions, car chases, and giant monsters. It’s all very exciting and a blast to experience. But one of the most prevalent activities in this world isn’t killing mutants or destroying enemy convoys. No. Instead, for some reason, the game really wants you to find a bunch of crates. So many crates. And it sucks.
I’ve been enjoying my time with Rage 2, even if the game feels like six things copied and pasted a thousand times. Luckily, most of Rage 2 is fun and feels great. I love the shooting and driving, so I don’t mind doing the same things over and over. It’s fine. What I do dislike and actively hate is how nearly every single location in Rage 2 is packed with the same collectibles. And each location tasks the player with finding them.
Again and again and again.
To be fair, you don’t have to find these collectibles which are usually crates and PDAs. However, if you want to fully check a location off your map you will need to spend some time searching for crates and stupid little PDAs.
And again, to be fair to Rage 2, you don’t have to collect these things. This is just a problem I have while playing. I just can’t walk away from these locations and see them on my map unfinished. I hate it. This is my personal hang up, I understand this. If you can drive by a bandit camp that isn’t checked off the map, more power to you. I can’t do it, which means I end up digging around every location searching for shit.
Here’s the thing though, even if these crates are optional, I don’t understand WHY these scavenger hunts are even in the game at all. Because they suck. They are just the worst.
Crates can be hidden almost anywhere. Sometimes they are just sitting out in the open. I love these crates. I’ll never say anything bad about these good ones. They are fine. But other crates are bastards, hiding in weird spots or under buildings. These crates are annoying, but I understand that these scavenger hunts need to be a bit challenging, so I’ll get grumpy at these bastards, but I don’t hate them.
No, I reserve that hatred for the asshole crates.
These assholes are always a pain to find. Here’s an example of an asshole chest. I was searching a bandit camp in Rage 2, looking for the last crate in the area. I spent way too long digging around this area, searching every room, behind rocks and even vehicles. I almost gave up. Suddenly, as I was walking by a large shipping container, my view stopped moving and locked onto the doors for a moment. I stopped and checked the container and found the doors were locked with a small pink padlock and my reticle was locking on to this object due to auto-aim. I shot it, the doors opened and I found the last crate. What an asshole.
This sucked and wasn’t fun. I didn’t feel clever finding this box. Up until this point, I had no idea I could shoot locks that I found randomly in the world. I didn’t even know I could check shipping containers, as most of them are locked and can’t be opened. In fact, at this location, there was actually a few other containers that I couldn’t open. After finding it I felt cheated and it left a sour taste in my mouth, a taste that I quickly rinsed away by shotgunning some bandits later.
There is an ability players can unlock that adds a item tracker to the in-game HUD. I didn’t have this tracker for my first few hours of Rage 2. Once I did unlock this tracker, I was excited. Finally, chests will be easy to find.
Except there was a big problem: The tracker blows.
It works well enough in large and open areas. But more compact or vertical bases are still a massive hassle to search. One problem is that the tracker seems to be inconsistent or at least it feels that way. It also has a problem with how it works. It tracks not just crates, but PDAs and Ark chests (another collectible some areas have you search for.) This means if a PDA, chest, and crate are close to each other, the tracker will change wildly as you move in different directions. I’ve gotten better at using it, but it doesn’t really solve my main problem with these overused checklists.
These item searches are a terrible activity. They aren’t fun or interesting and their rewards are rarely worth the time. These damn crates are a wonderful example of how overstuffing an open world can lead to things that are created simply to be time sinks. A way of making that list to “finish” the game get longer and longer.
These things add little to no value to the game and for the players, like me, who try to complete them, they often make us hate playing the game we were enjoying just a moment earlier.
So if you are enjoying Rage 2, don’t worry about tracking down every chest. Find what you can and if you really feel up to it, wait until you unlock the tracker before looking for all these collectibles. Don’t make my mistake. Instead, have fun. Don’t worry about checklists.
Hasbro has announced that they are partnering up with Blizzard Entertainment to release a series of action figures and other toys based on the popular hero shooter Overwatch.
Nine Overwatch heroes are getting turned into figures, which will be available Spring 2019. Lucio, Sombra, Tracer, Reinhardt, Anna, Soldier 76, Pharah, Mercy and Reaper are the first heroes you’ll be able to buy and add to your toy collection. The action figures will stand 6 inches tall and will feature props and articulation, letting you pose them however you desire.
Some of the figures will be sold individually for $23 each, while Pharah & Mercy and Soldier 76 & Anna will be sold in double packs that will, according to Gamestop, each cost $50.
Reinhardt is a slightly wider and more complex figure and will cost $50 by himself. Though he does come with a pretty awesome and large shield.
Hasbro also revealed they will be releasing an Overwatch themed Monopoly board game and some blasters based on Lucio’s weapons he uses in Overwatch. The blasters will cost $10 and the themed Monopoly set will cost $50.
According to Polygon, Hasbro has said all of the figures and other toys will be available at most major toy retailers nationwide.