Tag Archives: consoles

Microsoft confirms Activision working on Xbox Series X games

Microsoft has confirmed during their Inside Xbox stream on May 7 a list of publishers that are developing games for the Xbox Series X.

The company has showcased a list of publishers during the stream and have confirmed Activision Blizzard is working on games for the Xbox Series X.

Activision and Call of Duty still remained partnered with PlayStation for marketing rights, so no gameplay of any Call of Duty title was shown during the Xbox Series X games showcase.

The game in development is most likely Call of Duty 2020, set to launch later this year and will most likely be a launch title for the new Xbox Series X and PlayStation 5, alongside releasing on PS4, Xbox One, and PC.

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Report: Sony producing less PS5 models, price to be higher; promotional plans changed recently

A new in-depth report from Bloomberg News has provided some inside information on Sony’s plans for the PlayStation 5 console.

The report from the site says that Sony plans to reduce the number of PS5 consoles produced this year not due to the impact of COVID-19 but because of pricing of the console because of more expensive parts in the console.

Game developers have told Bloomberg that they believe that the price will be between $499 and $549 for the PS5 console, but the final price is still up in the air as they work to finalize it.

The company has told assembly partners it would make 5 to 6 million units of the PS5 in the fiscal year ending March 2021, according to other people involved in the machine’s supply chain. When Sony released the PlayStation 4 in November 2013, it sold 7.5 million units in its first two quarters. 

The PS5’s loftier price tag may also deter initial take-up. Game developers who’ve been creating titles for the next PlayStation anticipate its price to be in the region of $499 to $549.

Sony’s overall strategy for the PS5 has been drastically altered too, per the Bloomberg report because of the impact of COVID-19. The company had to announce the PS5 DualSense controller recently because they feared it would leak if they didn’t announce it.

The company has also reportedly canceled plans to host a major conference to announce PS5 price and release information as well.

Only a small circle within Sony has reportedly seen the final PS5 design, and Sony has not announced the design yet.

Stay tuned for the latest information.

SOURCE: Bloomberg

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PlayStation 5 controller DualSense revealed

Sony PlayStation has provided fans with a first look at the all new Sony PlayStation 5 controller, and they have noted it is being sent to developers now for final testing of their new games for the console.

The controller is officially called the DualSense controller for PS5.

The new DualSense controller for PS5 features haptic feedback, which allows for more powerful senses while playing games. There’s also adaptive triggers for the L2 and R2 so that players feel the tension while pressing down.

The company also announced that they have changed the hand triggers’ angle and some small updates to the grip of the controller in order to allow for a controller that feels smaller and ensure great battery life of the control.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

The Share Button on the PS5 has been replaced with the Create button, which allows players to create epic content to share with friends. More info on this feature to come soon.

The controller also features a built in microphone to allow players to chat without a headset if they want, for a quick conversation.

Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.” – Jim Ryan, President & CEO, Sony Interactive Entertainment.

SOURCE: PS

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Sony says PS5 still on track to launch later this year

Sony has confirmed in a statement to Bloomberg News that the company does not currently see any delays to the PlayStation 5’s Holiday 2020 launch despite the current global health crisis.

Sony posted an investor note today on the current situation highlighting that they do not see any negative impact on their games & services business for the current fiscal year.

Sony estimates that there will be no material impact on this business for the current fiscal year. Although no issues have emerged so far, Sony is carefully monitoring the risk of delays in production schedules for game software titles at both its first-party studios and partner studios, primarily in Europe and the U.S.

Beyond that, a Sony spokesperson told Bloomberg that the PlayStation 5 is still on track to launch in Holiday 2020 and more information on the console will be announced in the coming months.

The latest info drop on the PlayStation 5 occurred earlier in March with a PlayStation 5 GDC Video that Mark Cerny, lead systems designer, hosted showcasing a deep dive into the specs of the system. A recap of that info is here.

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Xbox Series X release date still Holiday 2020, not Thanksgiving – Update

UPDATE: Microsoft PR says that Xbox Series X’s release date has not changed to Thanksgiving 2020. The company says the release is still planned for “Holiday 2020” alongside the release of Halo Infinite.

“Xbox Series X will be available Holiday 2020 alongside Halo Infinite,” said a Microsoft representative.

Xbox’s MajorNelson also noted this in a tweet:

Original Story:

Microsoft has updated the Xbox Series X website to state that the Xbox Series X will be launching in Thanksgiving 2020, which means late November.

The company thus far only mentioned Holiday 2020 until they updated the Xbox Series X website today to now provide a more specific time frame of Thanksgiving 2020. Thanksgiving is November 26, 2020 this year.

Xbox has announced many details on the new Xbox Series X, including the specs, the console design, and more over the last few months. The company has not provided a price or pre-order information for the console as of now.

If you missed it, here was the Xbox Series X reveal console video, that aired back in December from The Game Awards.

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New details on PlayStation 5 system architecture announced

Sony PlayStation has announced new details on the PlayStation 5 system architecture during a recorded video by Mark Cerny, lead of the PS5 design.

The new details revealed information on the console’s specifications, via EuroGamer. The console features an AMD based processor that is 10.28 TFLOPS with 36CUs at 2.23GHz.

The console also transitions to an SSD system to allow for dramatically faster load times to play faster on the PlayStation 5. The console features internal 825GB on storage with NVMe SSD slots to expand.

PS5 Specs

There are key advantages to the SSD system in PS5 that actually makes it faster than the Xbox Series X.

  • Faster load
  • No load screens
  • Ultra High-Speed Streaming
  • De-duplicate game data
  • No long patch installs

Below is a look at the Xbox Series X specs, which is in fact more powerful than the PlayStation 5.

Xbox Series X Specs

Watch the full 52 minute presentation now:

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New details on Xbox Series X – Full Specs, Controller Info, Demo Videos

Microsoft has announced new details on the Xbox Series X, including providing the full specs, new info on the controller, and demo videos of some of the new features in a series of blog posts on the Xbox Wire. You can read the full details HERE.

Tech Specs

Following the AMD presentation, Technical Fellow Andrew Goossen took the reins to dive deep into the technological bells and whistles that will be powering Xbox Series X. We’ve listed the full system specs below, with handy links out to our glossary for definitions on what many of these terms mean:

CPU 8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPU
GPU 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
Die Size 360.45 mm2
Process 7nm Enhanced
Memory 16 GB GDDR6 w/ 320mb bus
Memory Bandwidth 10GB @ 560 GB/s, 6GB @ 336 GB/s
Internal Storage 1 TB Custom NVME SSD
I/O Throughput 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
Expandable Storage 1 TB Expansion Card (matches internal storage exactly)
External Storage USB 3.2 External HDD Support
Optical Drive 4K UHD Blu-Ray Drive
Performance Target 4K @ 60 FPS, Up to 120 FPS

Xbox Series X Overview

DirectML – Xbox Series X supports Machine Learning for games with DirectML, a component of DirectX. DirectML leverages unprecedented hardware performance in a console, benefiting from over 24 TFLOPS of 16-bit float performance and over 97 TOPS (trillion operations per second) of 4-bit integer performance on Xbox Series X. Machine Learning can improve a wide range of areas, such as making NPCs much smarter, providing vastly more lifelike animation, and greatly improving visual quality.

DirectStorage – DirectStorage is an all new I/O system designed specifically for gaming to unleash the full performance of the SSD and hardware decompression. It is one of the components that comprise the Xbox Velocity Architecture. Modern games perform asset streaming in the background to continuously load the next parts of the world while you play, and DirectStorage can reduce the CPU overhead for these I/O operations from multiple cores to taking just a small fraction of a single core; thereby freeing considerable CPU power for the game to spend on areas like better physics or more NPCs in a scene. This newest member of the DirectX family is being introduced with Xbox Series X and we plan to bring it to Windows as well.

Dynamic Latency Input (DLI) –Another innovation we are making to reduce latency for Xbox Series X is Dynamic Latency Input (DLI). With DLI, developers can more accurately synchronize the player’s input with the game’s simulation and render loop, even further reducing input latency while playing the game.

GPU Work Creation – Xbox Series X adds hardware, firmware and shader compiler support for GPU work creation that provides powerful capabilities for the GPU to efficiently handle new workloads without any CPU assistance. This provides more flexibility and performance for developers to deliver their graphics visions.

Hardware Accelerated DirectX Raytracing (DXR) – From improved lighting, shadows and reflections as well as more realistic acoustics and spatial audio, raytracing enables developers to create more physically accurate worlds. For the very first time in a game console, Xbox Series X includes support for high performance, hardware accelerated raytracing. Xbox Series X uses a custom-designed GPU leveraging the latest innovation from our partners at AMD and built in collaboration with the same team who developed DirectX Raytracing. Developers will be able to deliver incredibly immersive visual and audio experiences using the same techniques on PC and beyond.

Hardware Decompression – Hardware decompression is a dedicated hardware component introduced with Xbox Series X to allow games to consume as little space as possible on the SSD while eliminating all CPU overhead typically associated with run-time decompression. It reduces the software overhead of decompression when operating at full SSD performance from more than three CPU cores to zero – thereby freeing considerable CPU power for the game to spend on areas like better gameplay and improved framerates. Hardware decompression is one of the components of the Xbox Velocity Architecture.

Intelligent Delivery – Microsoft’s developer facing technology to reduce the size of game installs. Intelligent Delivery empowers developers to only install the pieces of the game you need, thereby minimizing the amount of content that needs to be installed or downloaded to the SSD.

Latency – Latency refers to responsiveness of the console and controller, including the time it takes for your input to be registered by your console and then displayed on your screen. Reducing latency results in a more connected and immersive experience. Xbox Series X will be our most responsive console ever featuring ultra-low latency with advanced technology that minimizes latency at every stage of the gaming pipeline so that you instantly see the impact of your actions on the screen.

Mesh Shading – Mesh shading will enable developers to dramatically improve the performance and image quality when rendering a substantial number of complex objects in a scene. As an example, mesh shaders could enable the player to experience asteroid belts and fields of flowers in more pristine detail without seeing a loss in performance.

Native Resolution – Native Resolution is an Xbox Series X backwards compatibility enhancement for select Xbox One games that allows them to render at native 4K even if they weren’t originally designed for 4K.

Optimized for Xbox Series X – Games built using the Xbox Series X development kit and designed to take advantage of the unique capabilities of the Xbox Series X. These include new titles built natively using the Xbox Series X development environment as well as previously released titles that have been rebuilt specifically for Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness and framerates up to 120 fps.

Parallel Cooling Architecture – Parallel Cooling Architecture is the name of the innovative system design used to cool Xbox Series X. Building a console that delivers four times the processing power of Xbox One X in the most quiet and efficient way – something that is critically important with all the extra power of our next generation console – led to its unique vertical design.

Project Acoustics – Incubated over a decade by Microsoft Research, Project Acoustics accurately models sound propagation physics in mixed reality and games, employed by many AAA experiences today. It is unique in simulating wave effects like diffraction in complex scene geometries without straining CPU, enabling a much more immersive and lifelike auditory experience. Plug-in support for both the Unity and Unreal game engines empower the sound designer with expressive controls to mold reality. Developers will be able to easily leverage Project Acoustics with Xbox Series X through the addition of a new custom audio hardware block.

Quick Resume – A new feature powered by the technical capabilities and the innovative Xbox Velocity Architecture in Xbox Series X, Quick Resume enables players to seamlessly switch between multiple titles and resume instantly from where you last left off.

RDNA 2 – The custom designed processor in the Xbox Series X leverages RDNA 2, the latest next generation graphics architecture from our partners at AMD. RDNA 2 provides a significant advancement in performance and efficiency as well as next generation graphics features such as hardware accelerated raytracing and variable rate shading.

Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2x or 3x (or higher) multiplier on both amount of physical memory and SSD performance.

SDR to HDR Conversion – With Xbox Series X, existing Xbox games, including recent titles within the [email protected] program, that don’t already have native HDR support will get the next-gen treatment. Xbox Series X is able to leverage an innovative HDR reconstruction technique to enhance existing SDR games with no work from developers and no impact to available CPU, GPU or memory resources.

Smart Delivery – Smart Delivery is a new technology introduced with Xbox Series X that will ensure you always play the best version of the games you own for your console, across generations. All Xbox Game Studios titles that are optimized for Xbox Series X, including “Halo Infinite” will support Smart Delivery, providing the best available version for whichever console you choose to play on. For example, this means if you purchase the Xbox One version of a supported title, we will identify and deliver the best version of it to your Xbox One, as usual. If you decide to jump into the next generation with Xbox Series X, we will automatically provide the Xbox Series X optimized version of the game at no additional cost if and when it becomes available. Smart Delivery is available to all Xbox developers.

Spatial Audio – Spatial Audio delivers deeply immersive audio which enables the player to more accurately pinpoint objects in a 3D play space. With full support for Dolby Atmos, DTS:X and Windows Sonic, Xbox Series X has custom audio hardware to offload audio processing from the CPU, dramatically improving the accessibility, quality and performance of these immersive experiences.

TFLOPS (Teraflops) – TFLOPS (or “teraflops”) stands for Trillion Floating-point Operations Per Second and is a measure of raw mathematical performance of a GPU. While Xbox Series X delivers 12 TFLOPS of 32-bit float performance, two times that of the Xbox One X, the architectural efficiency improvements brought by AMD’s RDNA 2 architecture plus our next generation features such as Variable Rate Shading (VRS) and hardware accelerated DirectX Raytracing means that Xbox Series X will deliver well over twice the effective graphics performance of Xbox One X for games.

Variable Rate Shading (VRS) – Variable Rate Shading increases GPU efficiency by concentrating shader work where it’s most needed and reducing shader work in areas where it won’t be noticeable. With minimal developer effort, VRS significantly improves GPU performance resulting in more stable and higher resolutions and frame rates with no perceptible loss in visual quality.

Variable Refresh Rate (VRR) – Variable Refresh Rate is a new addition to HDMI 2.1 which enables capable displays to refreshed as fast as the console can render images, thereby eliminating tearing, increasing smoothness, and reducing latency. We have been working with the industry’s leading TV manufacturers to ensure the display ecosystem is ready for the features we are bringing with Xbox Series X.

Xbox Series X Storage Expansion Card –  Built in partnership with Seagate, this 1 TB custom storage solution expands storage capacity of Xbox Series X with the full speed and performance of the Xbox Velocity Architecture Previous generation Xbox titles can still be played directly from external USB 3.2 hard drives. However, to receive all the benefits of the Xbox Velocity Architecture and optimal performance, Xbox Series X, optimized games should be played from the internal SSD or Xbox Series X Storage Expansion Card.

Xbox Velocity Architecture – The Xbox Velocity Architecture is the new architecture we’ve created for the Xbox Series X to unlock new capabilities never-before seen in console development. It consists of four components: our custom NVMe SSD, a dedicated hardware decompression block, the all new DirectStorage API, and Sampler Feedback Streaming (SFS). This combination of custom hardware and deep software integration allows developers to radically improve asset streaming and effectively multiply available memory. It will enable richer and more dynamic living worlds unlike anything ever seen before. It also effectively eliminates loading times, and makes fast travel systems just that: fast.

Xbox Wireless Protocol – One of the first points to reduce latency is within the communication between your controller and your console. By bringing our existing high-bandwidth, low-latency wireless protocol on the Xbox One family of devices to Xbox Series X, we’re able to not only reduce latency in your gaming experience but also ensure all of your existing Xbox One gaming accessories will be compatible with Xbox Series X.  

Zen 2 – The custom designed processor in the Xbox Series X leverages AMD’s latest Zen 2 CPU architecture. Zen 2 provides a significant advancement in CPU performance delivering more than 4 times the performance of an Xbox One X.

120 FPS – With support for up to 120 frames per second (FPS), Xbox Series X allows developers to exceed the more traditional 60 FPS in favor of heightened realism and more precise controls for fast-paced action.

Xbox Series X Demo Videos

SOURCE: Xbox Wire

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Updated: Xbox Live experiencing issues – March 15

UPDATE – March 15 at 7:35PM ET: Xbox Live servers are back online.

Original Story:

Amid a worldwide virus pandemic, where millions are staying at home to stay safe and venture into the gaming world, Xbox Live servers are currently experiencing issues for players to connect.

The entire Xbox Live system is currently offline, meaning users cannot sign in or connect to games on Xbox One, Xbox 360, or other Xbox platforms.

Microsoft has confirmed on their support channel that they are aware of the issue and investigating it.

Activision Support has confirmed Activision games are effected by Xbox Live service outage, including Call of Duty: Warzone and all Call of Duty games on Xbox platforms.

Stay home and stay safe. We’ll keep everyone updated.

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E3 2020 has been canceled

Update: The ESA has announced that E3 has officially been canceled. Here’s their statement, first reported by GameSpot:

“After careful consultation with our member companies regarding the health and safety of everyone in our industry–our fans, our employees, our exhibitors and our longtime E3 partners–we have made the difficult decision to cancel E3 2020, scheduled for June 9-11 in Los Angeles.”

“Following increased and overwhelming concerns about the COVID-19 virus, we felt this was the best way to proceed during such an unprecedented global situation. We are very disappointed that we are unable to hold this event for our fans and supporters. But we know it’s the right decision based on the information we have today.”

Original Post:

E3 2020 has officially been canceled, according to multiple reports from game developers and Bloomberg News. Bloomberg News reports that The ESA, the organizers behind E3, will officially announce the news at 9:30AM PT on March 11.

The cancelation comes due to the fast spread of the COVID-19 (coronavirus) that is resulting in more and more cases every single day in the US and around the world.

E3 usually is packed with thousands of members each day at the LA Convention Center, which would pose a possible threat for the spread of the virus.

The news comes as many events have been canceled over the past few weeks, including big esports events like League of Legends MSI, Apex Major, and has impacted sporting events and other gaming conventions like the GDC.

With E3 canceled, there’s probably going to be online/digital press conferences from publishers and companies to share their latest gaming news to fans. 2020 is still a big year for gaming with the expected launch of PS5 and Xbox Series X this holiday, although the coronavirus could affect those plans.

Activision has been to many E3s over the years with large booths, but have opted out of E3 some years including in 2016 and 2019.

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New details on Xbox Series X announced

Microsoft has published a news post on the Xbox Wire providing some additional details on the next-generation of Xbox called Xbox Series X.

The company revealed first details on the console back during The Game Awards, including giving fans a look at the actual console.

In the Xbox Wire post, the company has revealed that Xbox Series X will support ray-tracing, cross buy of games with current generation of consoles, and more.

A superior balance of power and speed

Compared to the previous generation, Xbox Series X represents a superior balance of power and speed in console design, advancing on all technological fronts to delivering amazing, dynamic, living worlds and minimize any aspects that can take you out of the experience. Our job at Team Xbox is to give teams the tools they need to achieve their ambitions and tap into the console’s power with efficiency, a few of which we’re detailing today. Raw power is just part of the story:

  • Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.
  • Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.
  • Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.

Immersion in an instant

The next console generation will be defined by more playing and less waiting. And when play begins, we know many gamers demand ultra-low latency to be as immersed and precise as possible. To this end, the team analyzed every step between player and game, from controller to console to display, and asked how we could make it faster.  

  • SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that – fast.
  • Quick Resume: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens.
  • Dynamic Latency Input (DLI): We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive.
  • HDMI 2.1 Innovation: We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.
  • 120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action.

The next generation of game compatibility

The benefits of the next console generation extend in every direction, bringing greater visual fidelity and improved loading speeds to your existing gaming legacy, in addition to new games. We’re continuing our commitment to compatibility with Xbox Series X and investing in technology that makes game ownership easier across generations.

  • Four generations of gaming: Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you.
  • Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re  playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.
  • Xbox Game Pass: In addition to games from across four generations of consoles, our leading game subscription service, Xbox Game Pass, will continue to have our first party games, like Halo Infinite, included at their launch.  We look forward to millions of you experiencing the Xbox Game Pass portfolio and immersing yourselves in a deep library of high-quality games, playing those you love now and also discovering your next great adventure.

A generation with players at the center

Xbox Series X is our fastest, most powerful console ever, designed for a console generation that has you at its center. This means a high-fidelity gaming experience enclosed in a quiet and bold design, with the ability to discover thousands of games across four generations, all with more playing and less waiting. 

Whether it’s empowering amazing creators at our 15 Xbox Game Studios, fueling game discovery with Xbox Game Pass, or expanding what and where you can play with Project xCloud, Team Xbox stands for frictionless pathways between players and the best experiences our remarkable art form has to offer. Xbox Series X represents that same commitment for players who want immediate immersion in games that also look and feel better than ever.

SOURCE: Xbox

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