Tag Archives: dice

EA Received A Guinness World Record For Most Downvoted Comment In Reddit History

Back in 2017, EA was dealing with the mess that was Star Wars Battlefront II and its hated loot boxes. During that time an unknown community manager used the official EA Community Team Reddit account to respond to a complaint about unlocking characters. Over 600k downvotes and two years later, EA’s infamous comment has officially earned a Guinness World Record.

The record was spotted by Reddit user -amasha- who posted a photo from the Guinness World Record book for 2020 showcasing the record on the Star Wars subreddit. The post has racked up over 80k upvotes.

The comment was posted on November 12, 2017, to the Star Wars Battlefront subreddit. The comment is posted in full below.

The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.

As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.

We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.

Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.

Since being posted it has accumulated 683,000 downvotes. This comment is hated on a scale that no other comment in Reddit history has reached. The second most downvoted comment in comparison only has 88,906 downvotes.

If you create a free account you can look up every record on the Guinness World Records website and find the EA record, listed under “Most downvoted comment on Reddit.”

So, I guess, congratulations EA?! I highly doubt they will be celebrating this record anytime soon.

Source: Kotaku.com

Star Wars Battlefront II Is Bringing The Series’ ‘Instant Action’ Solo Mode Back

It’s been relatively quiet on the Star Wars: Battlefront II…. battlefront. The controversial, mostly multiplayer game has rebounded from a microtransaction-filled 2017 launch with a stream of continuous updatesthat included some amazing Clone Wars battles. The latest roadmap, revealed today, shows some fresh love for single player fans and adds dangerous Clone Commandos.

Battlefront II started threadbare. Its story mode was disjointed and couldn’t be fixed with a DLC epilogue, and unlocking hero character took way too much grinding. It’s taken a lot of time and quiet effort to build the game up, with silly game modes like Ewok Hunting or massive forays into iconic battles like Attack of the Clones’ Battle of Geonosis. Most of these updates have been focused on the game’s multiplayer. If you’re someone who likes to play solo, you were limited to some bare-bones arcade modes. Implementation of a solo starfighter mode softened the blow, but there weren’t many options for huge battles. That’s going to change.

The roadmap outlining the rest of the year outlines two new modes. There’s online co-op and Instant Action, a mode that had been in earlier Battlefront games. Co-op allows a squad of up to four players to complete missions on Clone War era maps. It’s a small scale mode that’s meant for groups of friends. Instant Action, a mode allowing one player to participate in massive, control-point laden battles is coming as well. Instant Action drops players into matches entirely populated by AI companions and enemies including computer-controlled hero characters, granting access to the huge battles the series is known for without needing to go online. Both modes launch in September.

In addition to these modes, Battlefront II will receive a handful of additional updates. The freaky botanical world of Felucia will be added in September and there will be a crossover event with the upcoming Star Wars: The Rise of Skywalker, in December. There will also be a brand new special unit coming to the game: Clone Commandos. Fans have been asking for them for a while. Popularized in LucasArts’ 2005 first-person shooter Star Wars: Republic Commando and later on in the Clone Wars television series, clone commandos are badass troops known for taking difficult missions. In Battlefront II, you’ll unlock them in matches by spending hero points earned through gameplay. Their big gimmick is a transforming blaster rifle with multiple firing modes including a grenade launcher.

The roadmap also outlines a few tiny changes like customizable appearances for battle droids and a “contextual spawning” feature that will allow players the ability to spawn on control points a la Battlefield. Battlefront II continues to grow with quality of life fixes and new modes that reward long-time fans.

Cool clone commandos and improved single player are another example of how the game is shifting to meet player demands, and might offer

Source: Kotaku.com

Star Wars Battlefront II Fans Are Loving The Recently Added Droidekas

You might call them Droidekas or you might call them destroyer droids, but whatever you call them, these rolling death machines were recently added into Star Wars Battlefront II. Since being added fans have seemingly fallen in love with the new droids, posting clips of how deadly they are, how buggy they can be, how useful they are in objective game modes and also how they are too big for some doors.

First seen in action in the prequel film Star Wars: Episode I, these droids are extremely dangerous due to how fast they can fire their dual blasters and their powerful shields. The droids have since popped up in many different movies, cartoons, comics and video games, including the older Battlefront games.

On June 26, Dice added the long requested Droidekas into the game. Originally when fans asked about these droids, Dice wasn’t sure they would ever be added into the game. Back in February of this year, developers at Dice explained that they weren’t coming and that part of the reason was due to how hard the droids would be to animate. They also feared balance issues, with some players pointing out that in the older Battlefront games the Droidekas could be a little overpowered.

But even before this, the hype over destroyer droids was building due to an image that seemed to show a Droideka in the background. Dice eventually confirmed that this was a Droideka, but it was unfinished and wasn’t supposed to be used in that screenshot. Now, nearly a year later, the rolling death machines are finally in the game. And fans are having a blast with the droid.


Across the Battlefront subreddit, you can find multiple clips of players using Droidekas to wipe out multiple clone troopers in a matter of seconds.

Other players have begun using the droids to rush objectives and activate them before the enemy team can react or stop them.

Because the Droidekas roll so fast and have portable shields, they can be hard to stop, especially for less experienced players or those not prepared for a pack of destroyer droids to roll into their base right as the round starts. Odds are, after some time this strat will become less viable as people get better at shooting the fast droids rolling past them.

Another player was able to use the relatively short size of the new droid to their advantage to hide behind a rock and hold a base by themselves. These strategies and moments are causing some players to worry that the droids might be a little unbalanced. But the Droidekas are far from perfect and deadly machines.

Because they move so fast and control differently than any other droid or soldier in the game, players are launching themselves off ledges and directly into large groups of enemy troopers.

Another issue: Droidekas are a bit buggy. These droids might need some extra work to fix some issues that players are encountering. The funniest bug includes a player accidentally activating what appears to be a “dance mode.” Someone even added music to the clip.

Though my favorite thing players have discovered while playing with the Droidekas is that at least one door on the level Kamino is too small for the wide and round body of the Droideka.

Screenshot: Brooksmc5 (Reddit)

Poor droids.

Too thic for their own good.

Source: Kotaku.com

Battlefield V’s Latest Map Is Faster And Furiouser

Thus far, Battlefield V’s post-release content has included an extra story mission and tank-focused multiplayer map. That map released in December, leaving players waiting eagerly for months for new battlefields. Last week, Battlefield V sneakily released a new map set in Greece called Mercury. Its idyllic coastal town and outlying rolling hills offer a fast-paced experience that helps balance out some of the larger, well-worn maps that players have come to know.Mercury is named after the German forces’ Operation Mercury, an invasion of the Greek island of Crete that took place in 1941. The battle lasted 13 days and ended in an Axis victory. That outcome isn’t so certain in Battlefield V, where players can clash along the cerulean waters and engage in close-quarters combat in a nearby village.

Battlefield V’s maps tend to be pretty big. The desert map Hamada is a sniper’s paradise, while the French countryside of Arras has open fields to rush through. Mercury is much more confined, especially in smaller game modes that feature fewer control points to capture. Rushing between these points takes less time, leading a more hectic and bloodier combat style, which was largely absent until now.

To spice things up, Mercury opts for an asymmetric approach to vehicles. British forces have more tanks and only a few planes, while German forces can easily control the sky with their abundance of fighters. This means that you’re always as some kind of disadvantage, which you can push back against if you use your team’s vehicles smartly. It might be hard for German forces to take back a control point from a British tank, but a smart fighter pilot can harass the behemoth until it’s taken out.

That’s exciting, but Mercury shines most in focused modes like Team Deathmatch. The central town in particular lights up with a frenzy of door-to-door activity that mounts into an endless cycle of carnage. There’s rarely a lull in the action, and you’re always spawning close to a new and exciting firefight. That might not be everyone’s cup of team, but it helps break up the pace established by larger maps.

In a lot of ways, Mercury reminds me of older maps from games like Battlefield 1943. There’s a splash of color in the environmental design, plenty of tight spots for infantry to clash, and just enough vehicles in the larger game modes to make teams feel different.

More maps are coming at the end of the month, starting a release schedule that will also include a WWII riff on the classic Battlefield 3 map ‘Metro,’ whose enclosed spaces made for intense firefights. Mercury is a push towards faster, more classic map design that meshes well with Battlefield V’s more arcadey movements and gamefeel. It’s a welcome addition to a game that was feeling a bit stale, and hopefully an indicator of what’s to come when the next collections of maps arrive.

Source: Kotaku.com

Battlefield V Players Frustrated After Update Removes Some Multiplayer Modes

Battlefield V launched with a selection of multiplayer game modes, including classics like conquest. But after a recent update earlier this week, some modes are being removed from the game and part of the BFV community isn’t happy about these modes leaving the game.

On May 29th, Battlefield V developers Dice posted a community broadcast update on the game’s subreddit. This update covered a few different things the community had been asking about and it also announced that two games modes, Frontlines and Domination, would be removed during the week and would not be returning anytime soon.

According to Dice, these modes were removed due to low player counts. “Both playlists are highlighted as being significantly less popular, and a lot less populated when compared to more established modes like Conquest,” explained Dice in the community broadcast post. Dice also revealed that moving forward they would be “more proactive” in removing older modes that had lower player counts. It seems Dice also feels these modes can cause frustration for players looking to quickly jump into a match and have some fun, but due to lower player numbers, are forced to wait longer to find a match.

Some BFV players aren’t excited to see their favorite modes removed from the game with no warning. “Frontlines is (was) my favorite game mode. I hate the noobish no-brain Grind/Fortress gameplay they are forcing us to swallow,” said one player in the comments on the community post.

Another player took issue with Dice’s suggestion for fans of Domination. In the community broadcast post, Dice suggests these players should play Squad Conquest instead. “So fans of Domination (an infantry only game mode) will be best served by Squad Conquest (A game with vehicles and half the player count). Ok.,” commented TheNoobPolice. The problem for many is that these other modes don’t offer similar gameplay, for various reasons, including vehicles, bigger maps or different objectives.

Adding to the frustration is the fact that some players are getting daily challenges in the game that are related to modes that no longer exist.

Reddit user powidltascherl posted a screenshot to the BFV subreddit showcasing this problem. Some of their daily challenges can’t be completed easily now that Frontlines and Domination have been removed from the game. It is possible to play Frontlines in Grand Operations, a large mode that features multiple rounds and different modes. But for players looking to jump into Frontlines only, this is no longer possible.

Screenshot: powidltascherl (Reddit)

Dice did later clarify in the community post that all removed modes will be playable in private matches, though without matchmaking most players will be unable to play these modes with large groups of players.

Many frustrated players disagree with Dice’s reasoning behind removing the modes, claiming they can find matches of both game modes quickly. This has led to some players wanting Dice to reveal player data on the various modes, to prove which ones are actually being played more and which modes are ghost towns.

Though it should also be noted that some players agree with Dice’s decision and reasoning. One BFV fan explained that they rarely can find matches of either mode in their region and commented: “I sure see less activity on this BF than in any in the past.”

Regardless of how many players ask, it is unlikely that Dice will reveal hard numbers about BFV, so any future modes that get removed will most likely lead to even more anger and distrust from the community.

Source: Kotaku.com

Battlefield V’s Getting More Generous With Ammo

Since launch, Battlefield V’s been stingy with ammo and supplies. The game has a controversial “Attrition” system that limits the available resources for players in an attempt to force team cooperation, but also can lead to players getting trapped without resources. The latest patch adds changes to make resupplying easier and picks up the pace in a game that was already fast and frantic.

Battlefield V’s Attrition system creates an ebb and flow in ammo and medical supplies. In the beta, it severely limited how much ammo could be carried, and while the system was made less strict for launch, Attrition has always been a love-it-or-hate-it feature. For some players, the need to scramble to resupply stations or find teammates for resupply made Battlefield V feel more active. You’d rush to find your pals and made a desperate dash to pick up a fallen enemy’s ammo pouch. For others, the struggle to get supplies was frustrating. Going solo was riskier, and losing momentum on a flank maneuver meant falling behind in a resource war instead of losing to better players. Attrition has been a big part of Battlefield V, but new changes that allow players more ways to restock and heal are altering the dynamic.

Today’s patch makes two key changes. The first is that players are able to restock their ammo or medical pouches from any player who has an ammo or medical crate equipped. Normally, players needed to grab supplies from designated points on the map or locations where these crates were dropped by other players. This small but key change makes it easier to resupply while in the field, so long as another player has a crate equipped. It basically turns Support and Medic class players into mobile resupply stations, allowing other players to push positions and pick up spare ammo from their teammates.

This comes alongside a tweak to how medical crates work. Crates now have a small heal-over-time effect when carried or placed down. The range is only two meters, but this means that there’s a little more healing on the battlefield. Placing a crate at key positions can help keep players alive. It’s not necessarily as effective as tossing out medical pouches for healing, but it’s still useful. More healing and more places to pick up supplies makes for slightly faster gameplay and fewer stalled offensive efforts.

Battlefield V opts for action-movie spectacle when it comes to gameplay, allowing players to vault walls quickly or fall down on their back and shoot their weapons. Attrition has always felt somewhat at odds with the fast gunplay. These new changes make ammo management a bit more like it was in previous games, adjusting a controversial system into something a bit more manageable.

Source: Kotaku.com

Every Battlefield Map, Ranked According To Size

DICE senior designer Niklas Åstrand has been sharing some Battlefield facts on Twitter recently, capping them off with a chart comparing the size of every multiplayer map from the series, from the original all the way through to Battlefield V.

Halvoy is obviously top, as it’s a Battle Royale map, so it doesn’t really count. More interesting is going down the rest of the list. I’ve always thought my favourite map, Battlefield 3’s Caspian Sea was enormous, but turns out it actually only lands in the middle of the pack, well behind BF1, 2 and 1942 maps.

Just goes to show the kind of tricks good design can play on you. A lot of those older maps may be bigger on paper but are also emptier and required a lot of downtime while you traversed. Newer maps in the series are smaller in total area, sure, but smarter use of checkpoints and more realistic terrain can make them feel bigger.

If you want to see more like this, has broken the chart down into several different versions, including this one comparing the difference in map size between each game:

Source: Kotaku.com

How Battlefield V’s New Microtransactions Work

Battlefield V received microtransactions this week, almost five months after the first-person shooter was originally released. Players can now use Battlefield Currency, which can only be bought with real money, to customize the look of their characters, guns, and vehicles.

Prior to the update, players could buy common, uncommon, and rare cosmetics using an in-game currency called Company Coin, earned by ranking up and completing various daily missions and special assignments. The new premium currency offers players the option to shortcut that grind by paying for it. A new tier of epic cosmetics has also been added to the game. Some of these can only be purchased with actual cash, while others can be unlocked by completing various challenges and activities in the game. According to a tweet by Battlefield V’s community manager, Jeff Braddock, all epic items will at different times be unlockable by doing stuff in the game and not just by spending money.

The Jackal is one of these epic skins. It consists of three pieces of gear and costs 750 Battle Currency, or as the community lovingly calls it, 750 Boin. Boin can be purchased in packs of anywhere from 500 for $5 to 6,000 for $45, but not 750. Players save a little bit per Boin the bigger the pack but the most popular one currently is the 1,050 pack which costs $10. In other words, to buy those epic skins, people are overpaying. Rare cosmetics, like the MP28’s chromed finish, can be purchased for either 400 Boin or the same 13,200 Company Coin as before.

While this is cheaper than what epic skins cost in games like Fortnite and Apex Legends, where each one can cost closer to $20, it still feels like a lot for some drab WWII clothes. Some Battlefield V players on the game’s subreddit have also been making fun of the Jackal costume in particular for including not one but two gas masks and subsequent sets of goggles, as well as a third pair of goggles wrapped around the helmet. The bigger issue for some remains that players don’t have the option of buying it with the in-game currency they’ve already collected.

A post explaining how Battlefield V’s economy works on EA’s website contains a chart with a line going from both Battlefield Currency and Company Coin to cosmetics. Players previously took this to mean that no cosmetics in the game would be locked solely behind a premium currency. When asked for comment, a spokesperson for EA directed Kotaku to Braddock’s tweet.

Meanwhile, Star Wars: Battlefront II, whose microtransactions were temporarily removed after the game was released in November 2017 following the backlash to its loot box mechanics, allows players the option of buying even its rarest costumes with credits earned strictly through playing the game. As a result, players have an incentive to stockpile their credits for when new costumes are released.

In Battlefield V, some players were doing the same, and are now wondering where to spend their existing Company Coin since it can’t buy any of the new stuff. Time savers like temporary XP boosts and new elite-tier skins will be added to the game in the future and be purchasable with Battlefield Currency, but it’s not clear how much the inventory for Company Coin goods will grow. Braddock has confirmed that when elite skins are added, unlike the new epic skins, the only way to get them will be to spend money.

The game’s new microtransactions are far from being a disaster, and it’s possible EA will still refine how they work going forward. In the context of Battlefield V where players have been eagerly awaiting other content like additional maps, they’re a bit disappointing. EA had always made clear that the game would be getting a premium currency at some point, which is arguably preferable to some sort of loot box mechanic. The game’s content updates are also all free. At least for now, the new items players can purchase just don’t feel worth it.

Source: Kotaku.com

Star Wars: Battlefront II’s New Mode Is Fun, When It Works

Yesterday, Star Wars: Battlefront II finally received its long-awaited new game mode, Capital Supremacy. It offers a large-scale battle set in the Clone Wars era modeled after the original 2005 Battlefront II’s Conquest mode. While it can be exciting to play, it’s currently held back by matchmaking issues and the fact that there’s only one map.

Since the update went live, players have been reporting matchmaking problems on the game’s subreddit as well as the game’s forums. While the types of issues vary, one of the more common ones involves loading into a server that’s already full and being unable to spawn into the game. The only way to fix it is to back out of the match and try again. Other players have reported getting disconnected during the middle of matches and being booted back to the main menu.

In my own time trying to play the mode on Xbox One, I’ve had success about half of the time. The other half I’ve either encountered the no-respawn problem or been disconnected from the game as soon as a match begins. Once I’m booted back onto the main menu, I get the 209 error code, which supposedly means that my internet connection was interrupted, except that my computer is currently wired directlyinto my router. I tried some other online games in between matchmaking attempts in the new mode and didn’t have any problems with the game’s other modes.

On Reddit yesterday, EA community engagement specialist Jay Ingram said the development team was looking into the issue and, in the short term, he recommended players back out of the lobby they’re in and start matchmaking over again if they’re having problems. When asked for comment, a spokesperson for EA pointed Kotaku to a forum post in which the game’s community manager Ben Walke said the issue appears to mostly be affecting players who join mid-match. “Right now we believe this is a less than common occurrence,” he wrote.

When I was actually able to get into a match, Capital Supremacy was fun to mess around in. Currently the only map is Geonosis, which is mostly made up of orange rocks. The mode features teams of 20 vs. 20 with an additional 12 units on both sides that are controlled by AI. The result is a flurry of laser blasts going every which direction as both teams fight to take control of up to five different control points. Capturing one of these points will grant a team reinforcements, and once one side gets 50 of these reinforcement fighters, they’ll enter a transport loading phase in order to board the enemy capital ship. Once there, the objectives are to break through a series of blast doors and then plant explosives to blow up the ship. However, if the enemy team is able to successfully fend of the attack, the battle then returns to the planet’s surface.

This creates a tug-of-war where one side can lose progress if they run out of steam, making it important to deploy heroes judiciously. Capital Supremacy, at least on the initial map, ultimately seems to be about replicating the stakes and dramatic light shows of the Clone Wars at their peak. Breaching the blast door to the cooling vent room on a Separatist Dreadnought evokes all the grandeur of the movies, and in some cases feels even more exciting. Watching General Grievous torch both Obi-Wan and Anakin on Geonosis’ surface is way better than their actual meeting in the Star Wars prequels.

While the mode is fun, it’s been a long wait for it to only be accessible on a single map. Capital Supremacy was originally teased at E3 2018, with EA sharing a roadmap in October that showed the new mode wouldn’t arrive in the game until February 2019. In mid February, Ingram announced the mode wasn’t ready yet and would instead get added in March.

Given the long build-up, it’s hard not to feel a little underwhelmed by Capital Supremacy. In addition to its current matchmaking issues, the mode also has lots of graphical issues on Xbox One, with major textures popping in at different times, even during cutscene transitions. Also, there aren’t a whole lot of options for how to take out objectives. Unlike in the original Battlefront II’s Assault mode, in which players had the option of winning through taking out enemies in dogfights in space or landing on enemy capital ships and planting bombs, Capital Supremacy is purely about pushing to take objectives. It never seemed likely that 2017’s Battlefront II would get a hybrid mode like the old Assault mode, but the lack of options for taking down enemy capital ships has the potential for it to get old quick.

Already, though, EA has put out a hotfix to try and improve the mode. The most notable tweaks that went live today include making the transport boarding period shorter and increasing the hero limit from two to four. This is a godsend for anyone who, like me, has spent several minutes on the respawn screen waiting to snag Anakin. Now, EA just needs to fix the matchmaking issues and, hopefully, add more maps. 

Source: Kotaku.com

Battlefield V’s New Battle Royale Can’t Stand With The Competition

Battlefield V’s new mode Firestorm is a 64-player battle royale full of that true and tested Battlefield flavor. I jumped in for a few hours to find out how it plays. Check out the video above to see it in action or read some of my thoughts below.

I’ve always loved the Battlefield franchise. When it comes to teamplay, few games nail the thrill of capturing a point alongside a swarm of fellow teammates and then defending it when another wave of enemies attempts to take the objective back.

So Firestorm takes these pieces and builds a battle royale that’s playable either alone or with three buddies. The major difference from the rest of Battlefield V is that your class no longer impacts your gameplay; you don’t start off with special weapons or med kits. Picking a class now only lets you pick from the four characters you’ve created, allowing you to use them as skins.

You and your teammates all start on the ground, with nothing but a knife in each of your hands as you comb structures for any solid weaponry, armor plates, special weapons, throwables and health. After playing other more fast-paced battle royales like Blackout and Apex Legends, the more slow and methodical pace of Firestorm is a welcome change.

The new map is named Halvoy, and it’s ten times the size of Hamada and currently holds the record for the largest Battlefield V map. There are 12 major areas that are filled with desirable loot and are clearly where you’ll want to head first. The map will have safes and strongboxes that contain rarer loot, so it’s also good to keep an eye out for those. On the other hand, cracking one of those containers open tends to leave me with one of my major complaints so far with Firestorm, which is the difficulty of making sense of your inventory in the heat of the moment.

As you look down and hover over items, it takes an extra second to process what ammo is needed and what you have space for. And once you take out an enemy, trying to salsa dance over their corpse to precisely highlight the one weapon that’s taking up the same space as an ammo box or health kit can be extremely frustrating. Trying to do that in the middle of a firefight is almost impossible, and it really makes me hope Criterion Games and DICE clean up the item pickup problem in future updates.

I also think the look of the inventory UI needs an overhaul. It takes up a chunk of your screen, which isn’t the most optimal use of visual real estate. Trying to manage my inventory on the fly takes up time, too, and when every second counts, it’s not something I enjoy messing with during a match.

The game bears some similarity to Apex Legends by including a ping button. Using your spot key will now highlight whatever’s on the ground for fellow teammates to pick up. I do miss the way Apex Legends does audio callouts from individual characters, which can sometimes help remind players of what it is being highlighted.

The destructive force of the actual storm is pretty fun to witness up close, especially as it swallows buildings and wildlife whole during the middle of a firefight. I haven’t experimented much with vehicles yet, but finding the right squad to pilot one with can prove to be extremely useful depending on the storm’s path and where the final circle ends up. It seems to me like there are too many variables to rely on vehicles, though, and as someone who never sets foot inside of vehicles in other modes, I doubt I’ll experiment further unless I’m trying to cover a large amount of ground really quickly.

You can’t respawn once you’re eliminated, but you aren’t completely defenseless once you’re downed. You do have the ability to crawl, and if you managed to previously find a pistol with enough ammo, you can fire off a couple of shots from the hip. I’ve had teammates ignore enemy squads while attempting to revive me, only for me to take out my pistol and finish what they could’ve easily ended.

For me, the level of destruction that the game introduces is what will set Firestorm apart. Being able to flush out enemies with a well-placed explosive or artillery strike is exciting and something new for my battle royale vocabulary. Unfortunately, nothing else about the game sticks out to me.

With Battlefield, I always felt like I was a part of a much larger fight, with my tiny contributions lending to a much larger war. In Firestorm, I often feel like I’m scrambling to help or seek help. That can actually be exciting, but more often than not, it just feels anticlimactic. I need something more from Firestorm if it wants to compete with all the other battle royales that I already love.

Source: Kotaku.com