You might call them Droidekas or you might call them destroyer droids, but whatever you call them, these rolling death machines were recently added into Star Wars Battlefront II. Since being added fans have seemingly fallen in love with the new droids, posting clips of how deadly they are, how buggy they can be, how useful they are in objective game modes and also how they are too big for some doors.
First seen in action in the prequel film Star Wars: Episode I, these droids are extremely dangerous due to how fast they can fire their dual blasters and their powerful shields. The droids have since popped up in many different movies, cartoons, comics and video games, including the older Battlefront games.
On June 26, Dice added the long requested Droidekas into the game. Originally when fans asked about these droids, Dice wasn’t sure they would ever be added into the game. Back in February of this year, developers at Dice explained that they weren’t coming and that part of the reason was due to how hard the droids would be to animate. They also feared balance issues, with some players pointing out that in the older Battlefront games the Droidekas could be a little overpowered.
But even before this, the hype over destroyer droids was building due to an image that seemed to show a Droideka in the background. Dice eventually confirmed that this was a Droideka, but it was unfinished and wasn’t supposed to be used in that screenshot. Now, nearly a year later, the rolling death machines are finally in the game. And fans are having a blast with the droid.
Other players have begun using the droids to rush objectives and activate them before the enemy team can react or stop them.
Because the Droidekas roll so fast and have portable shields, they can be hard to stop, especially for less experienced players or those not prepared for a pack of destroyer droids to roll into their base right as the round starts. Odds are, after some time this strat will become less viable as people get better at shooting the fast droids rolling past them.
Another player was able to use the relatively short size of the new droid to their advantage to hide behind a rock and hold a base by themselves. These strategies and moments are causing some players to worry that the droids might be a little unbalanced. But the Droidekas are far from perfect and deadly machines.
Because they move so fast and control differently than any other droid or soldier in the game, players are launching themselves off ledges and directly into large groups of enemy troopers.
Anyone who saw the glimpse of Respawn’s upcoming Star Wars: Jedi Fallen Order at E3 earlier this month and thought it was disappointingly linear may be far more interested in this new footage, which demonstrates more of the game’s Metroidy influences.
On June 8 during EA Play, Respawn showed off a live demonstration of Jedi Fallen Orderthat I thought looked pretty fun, but undoubtedly underwhelmed a lot of fans. It seemed like a Star Warsy take on Uncharted, complete with brash quips, simple lightsaber combat, and lots of jumping on things. So when word got out that the game was so much more than that—it’s inspired by the likes of Metroid and Dark Souls, complete with a ship and non-linear levels—everyone wondered why Respawn was showing off footage that made Fallen Order seem like an entirely different game.
Now we can see the full demo—shown privately to press at E3—and it’s way more impressive. (Watch it above.) Here’s game director Stig Asmussen in a public letter posted today, perhaps regretting their initial marketing decision:
We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way. But it should not be mistaken that our combat is overpowered or easy. I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series. The game will feature several planets that the player can elect to travel to via starship. On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making retraversal an essential part of the gameplay experience. This is a lot to describe in 15 minutes of gameplay. Getting hands on the full 25 minute experience is best to completely understand it.
Jedi Fallen Order is out November 15 for PC and consoles.
E3 2019It’s time for the biggest gaming show of the year. We’ve got articles, videos, podcasts and maybe even a GIF or two.
Apex Legends Season 2 is called “Battle Charge,” and it begins on July 2. Electronic Arts confirmed this date at EA Play this morning, where it revealed more details about Season 2 including a new character as well as a new weapon returning from Titanfall 2.
The new weapon is the L-Star light machine gun, which will be able to break down doors.
According to Respawn, the weapon is very powerful, so to balance it, the L-Star will only be available through care packages.
Season 2 will also include a ranked mode, with skill-based matchmaking and ranked tiers. The Season 2 battle pass will also include more content than the Season 1 battle pass, including more skins and materials.
Finally, a new legend is launching in Season 2. Her name is Wattson and she will be a defensive character, able to place electrical fences down that can block enemies’ progress. The character’s lore is that she and her father actually have a deep history with the arena and its formation.
E3 2019It’s time for the biggest gaming show of the year. We’ve got articles, videos, podcasts and maybe even a GIF or two.
EA revealed the first look at gameplay from the upcoming Star Wars: Jedi Fallen Order at their EA Play 2019 event today.
The new Star Wars game is being developed by Respawn, the studio behind the popular Apex Legends.Fallen Order is about a former Jedi who is hiding after the Jedi Purge seen in Episode III. But after he is revealed to be a Jedi, he goes on the run.
In the gameplay footage, we see Cal Kestis on the planet Kashyyyk, which is the homeworld of the Wookiees. In the gameplay demo, we see the former Jedi padawan working with Saw Gerrera, a rebel and character seen in the Star Wars film, Rogue One.
Cal Kestis is seen using multiple force powers, including the ability to slow down time and throw his lightsaber towards enemies. He even uses his power to grab a vine and swing across a large gap.
A small detail revealed during the EA Play stream is that Cal’s droid friend BD-1 is voiced by Ben Burtt, the sound designer behind the Star Wars films and helped create many of the iconic sounds like the sound of a lightsaber.
Star Wars: Jedi Fallen Order releases on November 15, 2019, for PS4, Xbox One, and PC.
Thus far, Battlefield V’s post-release content has included an extra story mission and tank-focused multiplayer map. That map released in December, leaving players waiting eagerly for months for new battlefields. Last week, Battlefield V sneakily released a new map set in Greece called Mercury. Its idyllic coastal town and outlying rolling hills offer a fast-paced experience that helps balance out some of the larger, well-worn maps that players have come to know.Mercury is named after the German forces’ Operation Mercury, an invasion of the Greek island of Crete that took place in 1941. The battle lasted 13 days and ended in an Axis victory. That outcome isn’t so certain in Battlefield V, where players can clash along the cerulean waters and engage in close-quarters combat in a nearby village.
BattlefieldV’s maps tend to be pretty big. The desert map Hamada is a sniper’s paradise, while the French countryside of Arras has open fields to rush through. Mercury is much more confined, especially in smaller game modes that feature fewer control points to capture. Rushing between these points takes less time, leading a more hectic and bloodier combat style, which was largely absent until now.
To spice things up, Mercury opts for an asymmetric approach to vehicles. British forces have more tanks and only a few planes, while German forces can easily control the sky with their abundance of fighters. This means that you’re always as some kind of disadvantage, which you can push back against if you use your team’s vehicles smartly. It might be hard for German forces to take back a control point from a British tank, but a smart fighter pilot can harass the behemoth until it’s taken out.
That’s exciting, but Mercury shines most in focused modes like Team Deathmatch. The central town in particular lights up with a frenzy of door-to-door activity that mounts into an endless cycle of carnage. There’s rarely a lull in the action, and you’re always spawning close to a new and exciting firefight. That might not be everyone’s cup of team, but it helps break up the pace established by larger maps.
In a lot of ways, Mercury reminds me of older maps from games like Battlefield 1943. There’s a splash of color in the environmental design, plenty of tight spots for infantry to clash, and just enough vehicles in the larger game modes to make teams feel different.
More maps are coming at the end of the month, starting a release schedule that will also include a WWII riff on the classic Battlefield 3 map ‘Metro,’ whose enclosed spaces made for intense firefights. Mercury is a push towards faster, more classic map design that meshes well with Battlefield V’s more arcadey movements and gamefeel. It’s a welcome addition to a game that was feeling a bit stale, and hopefully an indicator of what’s to come when the next collections of maps arrive.
Battlefield V is changing the name of a purchasable skin for a German soldier after it came to light that the name historically belonged to a real-life German anti-fascist fighter. Oh, and EA wants you to know that he’s totally not a Nazi.
As reported by Vice Games, the skin in question was called Wilhelm Franke. In-game, he’s pretty villainous. A YouTube video advertising the skin showed the character, a German explosive expert, killing Allied soldiers and watching a survivor bleed to death. “Need something obliterated? He’s your man,” the description says.
One problem: there actually was a Wilhelm Franke, and he sure as hell wasn’t a Nazi. He was a German teacher turned anti-fascist resistance fighter, who was later arrested for his activities. He died during the air raids on Dresden in 1945.
In a statement to Vice, EA apologized for the situation and stated they will be changing the skin’s name. The Wilhem Franke skin costs around 990 Battlefield Currency, which is a little less than $10. As of today, the skin is still available for purchase. Fixing the name is a relatively quick way to avoid treading on the real Franke’s legacy. To be safe, EA also really wants folks to know that the fictional Franke, a Wolfenstein-worthy villain, is totally not a Nazi.
“The aforementioned Elite, Wilhelm Franke, whose name we’re changing is not a Nazi, but a German solider similar to ones we already have in the game,” EA told Vice. “In Battlefield V, we’re not making any political statements in relation to the real life events of WW2 and there are no swastikas in the game.”
Battlefield V has tread similar ground before: Their first story expansion, The Last Tiger, focused on the struggles of a German tank crew. The story attempted to capture the tension of soldiers compelled to protect their homeland while also abetting a dangerous regime, but it painted a soft picture that fell short of really examining the issues. Battlefield V goes to great lengths avoiding explicit Nazi iconography like swastikas but does feature the iron cross, a symbol original used by the German Empire which was then co-opted by Hitler’s Nazi regime. It’s still used by some modern white supremacist movements today.
EA’s statement arguably plays into rhetoric used to whitewash German atrocities during WW2. There is a popular historical myth called the Clean Wehrmacht, which states that the German army was a politically neutral entity largely innocent of the crimes committed during the war. It ignores complicity in the Holocaust as well as documented war violations against the Red Army. Even if you remove swastikas, there’s still plenty of politics and history at play.
It’s unclear when the skin’s name will be changed or if it will remain purchasable. Just remember that whether it’s changed to “Doktor Death” or whatever else, he’s totally just a normal dude fighting for the Reich.
Next week is going to be very exciting if you like video games. This year’s Electronic Entertainment Expo, commonly known as E3, returns to LA from Tuesday, June 11 through Thursday, June 13. During the show, and the press conferences leading up to it, gamers will get their first looks at the biggest games coming out through the end of year, next year, and beyond.
Though E3 is open to the public, it’s an expensive ticket — a now sold-out “gamer pass” costs $249 this year. Luckily, in the age of Twitch everybody livestreams. While you can’t do everything a fan can do at the show—play some of the games, wait in extremely long lines—you can see most, if not all, of the games available to the public at the show. You can watch all of the publisher “keynote” press conferences from the comfort of your own home, plus official panels, and many, many live shows broadcast from the show floor. (Having attended the show myself many times, including the last two years when it’s been open to the public, I think watching from home is the better option for most people).
There are tons of broadcasts to sift through, especially once the show starts. To help you keep up, we’ve compiled the livestreams for all the biggest events and broadcasts throughout the week.
Phase 1 — Before the show
The best parts of E3, especially when you’re watching from home, happen before the show floor even opens. Many of the biggest publishers hold press conferences and events beforehand to get their biggest announcements out ahead of the show opening, while they still have everyone’s attention. All of these events are livestreamed and scheduled back-to-back, so you could, in theory, watch them all and geek out with the rest of the world in real time. That’s pretty much four whole days of video game news, though, so maybe you just want to look at the schedule and pick your faves. (It’s supposed to be pretty nice out this weekend is all I’m saying).
Saturday, June 8
EA Play – 9:15am PT
Prior to E3, Electronic Arts—maker of Madden, FIFA and Apex Legends, among other things—holds its own little public showcase, EA Play. In past years, EA has held a press conference like other publishers, but has decided to go a new direction in 2019. This year, there will simply be a series of broadcasts devoted to each of its highlighted games. Some, like Jedi: Fallen Order, are new. Others like the videos on Apex Legends and The Sims 4, will discuss changes to ongoing games. Here’s a schedule, so pick and choose what you want to see.
Countdown to EA Play (9:15am PT)
Star Wars Jedi: Fallen Order (9:30am PT)
Apex Legends (10:00am PT)
Battlefield (10:30am PT)
FIFA 20 (11:00am PT)
Madden NFL 20 (11:30am PT)
The Sims 4 (12:00pm PT)
Nintendo eSports “World Championships” – 11am PT
Nintendo is also here to whet your appetite early with some ol’ fashioned eSports, hosting “world championship” events for its two biggest competitive games Super Smash Bros. Ultimate and Splatoon 2. There’s also going to be a competitive Super Mario Maker event, where some streamers try and beat some especially difficult levels made by Nintendo staffers in Super Mario Maker 2, which comes out later this month.
Super Mario Maker 2 Invitational – 11am PT
Splatoon 2 World Championship – 11:30 PT
Super Smash Bros Ultimate World Championship – 2pm PT
Sunday, June 9
Xbox press conference – 1pm PT
Microsoft’s press conference seems poised to be the biggest news event of the show this year. Pundits expect Microsoft to discuss the next-gen Xbox consoles, as well as Project XCloud, the company’s upcoming streaming service. Plus, there will be many, many game announcements, both for Xbox One exclusive games and third-party games coming to the platform.
Bethesda press conference – 5:30pm PT
Bethesda, makers of historic game franchises like Doom, The Elder Scrolls, and Fallout, will also holds its annual press conference. Going into the show, Bethesda already said it will not be discussing the next Elder Scrolls game, so Bethesda’s most exciting known project is Doom Eternal, the follow-up to the beloved 2016 Doom reboot.
Devolver Digital – 7pm PT
Independent publisher Devolver Digital is bringing back its satirical pre-E3 livestream. Going into its third year, the pre-recorded “show” highlights the publisher’s games while poking fun at the tropes of tech “keynotes” like the ones held before E3 each year. It’s pretty fun, but definitely meant for people who have been watching these events for many years.
Monday, June 10
The PC Gaming Show – 10am PT
While most of the games shown at E3 are available on both consoles and PC, the large presence of Microsoft and Nintendo (and, until this year, Sony) make it feel like more of a console gaming focused show. The PC Gaming Show, organized by PC Gamer magazine, is the keynote for publishers looking to talk about PC exclusives. It’s primary announcements are generally smaller than the other keynotes, but it’s still worth a watch, especially if you miss the PC gaming flavor.
Ubisoft press conference – 1pm PT
Ubisoft, publisher of popular franchises like Assassin’s Creed, Far Cry, and anything with Tom Clancy in the name, always have a lot of big news to share at E3, hence the keynote. Ubisoft has said that many of its publicly known projects will not be present at E3, so there may be a few surprises at this one. One thing we have heard about: Watch Dogs: Legion, an ambitious-sounding third entry in the hacking-focus open-world action series.
Kinda Funny Games Showcase – 4:30 PT
Like the PC Gaming Show, the Kinda Funny Games Showcase is an independent, media-run pre-E3 event. Assuming it works similar to the first “showcase” video the group organized last December, this pre-recorded show will compile a series of trailers for unannounced indie games. The E3 event may be different, though? We’ll have to see!
There’s no link for it at the moment, but you’ll be able to livestream Kinda Funny Showcase from the group’s YouTube channel when the time comes.
Square Enix Press Conference – 6pm PT
Rounding out the evening, Final Fantasy publisher Square Enix will hold a press conference to show off its E3 offerings. The Square Enix show could be very interesting this year: The company pre-announced that there will be news about its long-in-development Avengers game. And of course, RPG fans are anticipating more info on the long-awaited Final Fantasy VII remake.
On its E3 page, Square Enix recommends you watch its livestream at its web site, sqex.link/e3. It does seem as if it will also be available through the company’s Twitch channel as well, which I’ve embedded above.
Tuesday, June 11
Nintendo Direct: E3 2019 edition – 9am PT
As always, Nintendo rounds out the pre-E3 press conferences pre an extended “Nintendo Direct” livestream just before the show floor opens. You can expect to hear more about the next Pokémon games, Sword and Shield, Super Mario Maker 2, as well as a fair number of unannounced games. Kotaku’s Jason Schreier said something about Animal Crossing, but who knows? (Honestly, he probably does).
Phase 2 — During the show
At Noon, Pacific, on June 11, the E3 show floor opens and all bets are off. You can assume that pretty much every game developer and publisher will have some kind of broadcast going during the day on Tuesday, Wednesday, and Thursday, showing and dissecting the games on the show floor. If you’ve been following, or just have a favorite game you’d like to check up on, I recommend going to that company’s Twitch channel—chances are you’ll get to see more of the game you’re looking for before too long.
If you’re interested in getting a more holistic view, there will also be a fair number of variety shows, highlighting new games, providing analysis and impressions of what’s going on at the show. Here are a couple of sweeping options that should have a lot of interesting content during the show you won’t find at a developer or news publication.
When the Entertainment Software Association, the organizer of E3, opened the show to the public, it also introduced the E3 Coliseum, a series of panels for fans, where developers come talk about their games and topics related to the future gaming throughout the show. This year’s schedule includes deep dives on some of the biggest upcoming titles, including the next Call of Duty, Doom: Eternal, Borderland 3. Netflix is also doing a panel about “bringing your shows to life,” which sounds interesting (and potentially eventful).
Hosted by The Game Awards producer Geoff Keighley, the E3 Coliseum is livestreamed on YouTube, so fans at home see the panels as well. Keighley’s “E3 Live” coverage technically begins Sunday, June 9, so he’ll also have coverage and commentary for the press conferences as well, if you’d like a little extra flavor.
In past years, YouTube hosted the E3 Coliseum in its YouTube Gaming subsite. With the closed down, I recommend going directly to the channel for Keighley’s company, GameSlice, where you should be able to find both the livestreams for this year’s panels and recordings from last year.
For a full list of all the E3 Coliseum panels and show times, check the program’s official schedule.
Not wanting to be outdone, Twitch also has a large presence on the E3 show floor and broadcasts interviews with developers about everything that’s going on with the show.
As of June 4, Twitch hasn’t released a schedule for its E3 programming yet, but based on last year it seems safe to say the channel will get a chance to talk to every major game and studio at some point, making it a solid channel to check if you aren’t looking for something specific.
Battlefield V launched with a selection of multiplayer game modes, including classics like conquest. But after a recent update earlier this week, some modes are being removed from the game and part of the BFV community isn’t happy about these modes leaving the game.
On May 29th, Battlefield V developers Dice posted a community broadcast update on the game’s subreddit. This update covered a few different things the community had been asking about and it also announced that two games modes, Frontlines and Domination, would be removed during the week and would not be returning anytime soon.
According to Dice, these modes were removed due to low player counts. “Both playlists are highlighted as being significantly less popular, and a lot less populated when compared to more established modes like Conquest,” explained Dice in the community broadcast post. Dice also revealed that moving forward they would be “more proactive” in removing older modes that had lower player counts. It seems Dice also feels these modes can cause frustration for players looking to quickly jump into a match and have some fun, but due to lower player numbers, are forced to wait longer to find a match.
Some BFV players aren’t excited to see their favorite modes removed from the game with no warning. “Frontlines is (was) my favorite game mode. I hate the noobish no-brain Grind/Fortress gameplay they are forcing us to swallow,” said one player in the comments on the community post.
Another player took issue with Dice’s suggestion for fans of Domination. In the community broadcast post, Dice suggests these players should play Squad Conquest instead. “So fans of Domination (an infantry only game mode) will be best served by Squad Conquest (A game with vehicles and half the player count). Ok.,” commented TheNoobPolice. The problem for many is that these other modes don’t offer similar gameplay, for various reasons, including vehicles, bigger maps or different objectives.
Adding to the frustration is the fact that some players are getting daily challenges in the game that are related to modes that no longer exist.
Reddit user powidltascherl posted a screenshot to the BFV subreddit showcasing this problem. Some of their daily challenges can’t be completed easily now that Frontlines and Domination have been removed from the game. It is possible to play Frontlines in Grand Operations, a large mode that features multiple rounds and different modes. But for players looking to jump into Frontlines only, this is no longer possible.
Dice did later clarify in the community post that all removed modes will be playable in private matches, though without matchmaking most players will be unable to play these modes with large groups of players.
Many frustrated players disagree with Dice’s reasoning behind removing the modes, claiming they can find matches of both game modes quickly. This has led to some players wanting Dice to reveal player data on the various modes, to prove which ones are actually being played more and which modes are ghost towns.
Though it should also be noted that some players agree with Dice’s decision and reasoning. One BFV fan explained that they rarely can find matches of either mode in their region and commented: “I sure see less activity on this BF than in any in the past.”
Regardless of how many players ask, it is unlikely that Dice will reveal hard numbers about BFV, so any future modes that get removed will most likely lead to even more anger and distrust from the community.
Since launch, Battlefield V’s been stingy with ammo and supplies. The game has a controversial “Attrition” system that limits the available resources for players in an attempt to force team cooperation, but also can lead to players getting trapped without resources. The latest patch adds changes to make resupplying easier and picks up the pace in a game that was already fast and frantic.
Battlefield V’s Attrition system creates an ebb and flow in ammo and medical supplies. In the beta, it severely limited how much ammo could be carried, and while the system was made less strict for launch, Attrition has always been a love-it-or-hate-it feature. For some players, the need to scramble to resupply stations or find teammates for resupply made Battlefield V feel more active. You’d rush to find your pals and made a desperate dash to pick up a fallen enemy’s ammo pouch. For others, the struggle to get supplies was frustrating. Going solo was riskier, and losing momentum on a flank maneuver meant falling behind in a resource war instead of losing to better players. Attrition has been a big part of Battlefield V, but new changes that allow players more ways to restock and heal are altering the dynamic.
Today’s patch makes two key changes. The first is that players are able to restock their ammo or medical pouches from any player who has an ammo or medical crate equipped. Normally, players needed to grab supplies from designated points on the map or locations where these crates were dropped by other players. This small but key change makes it easier to resupply while in the field, so long as another player has a crate equipped. It basically turns Support and Medic class players into mobile resupply stations, allowing other players to push positions and pick up spare ammo from their teammates.
This comes alongside a tweak to how medical crates work. Crates now have a small heal-over-time effect when carried or placed down. The range is only two meters, but this means that there’s a little more healing on the battlefield. Placing a crate at key positions can help keep players alive. It’s not necessarily as effective as tossing out medical pouches for healing, but it’s still useful. More healing and more places to pick up supplies makes for slightly faster gameplay and fewer stalled offensive efforts.
Battlefield V opts for action-movie spectacle when it comes to gameplay, allowing players to vault walls quickly or fall down on their back and shoot their weapons. Attrition has always felt somewhat at odds with the fast gunplay. These new changes make ammo management a bit more like it was in previous games, adjusting a controversial system into something a bit more manageable.
Battlefield V changed the series’ pace with a move towards faster gameplay full of action-hero vaulting and devastating rocket strikes. There was less grim and mud crawling, more arcade-y polish. A new limited-time game mode called Fortress makes things messy again, as waves of players attempt to conquer heavily fortified positions. It’s bloody as hell, and the sort of teeth-gritting experience I’ve sorely wanted.
Fortress, which has been added to Battlefield V for a limited time, is a variation of another mode called Breakthrough. Players’ goal in Breakthrough was to completely capture all control points by seizing sectors and dominating the whole map. Instead of teams alternating control over locations, defenders needed to dig in and push back the other team. But Breakthrough never felt as intense as it could, sometimes devolving into a free-for-all.
Fortress adds additional fortifications, gun placements, and buildable defenses that significantly ramp up the challenge. If you want to win, you’ll need to fight hard. Squads crash against heavy defenses and are either blasted into bits or sweep over the top. Fortress matches are meat grinders, with less of the one-man army heroics of traditional game modes. It feels much more violent and chaotic, shying away from Battlefield V’s sweeping romanticism for an experience that feels a lot more like Battlefield 1’s chunky warfare.
Battlefield V has struggled since it launched last November. The ‘Tides of War’ challenge periods, which offer unique rewards for competing in certain modes and completing key objectives, help keep things fresh. But a shaky expansion with a less-than-popular tank-focused map failed to spark excitement.
Since then, Battlefield V has relied on a drip feed of new guns and temporary modes to keep players occupied. Lacking new maps, for which players are incredibly eager, developer DICE has offered small gameplay variations that are hit-or-miss. Fortress feels like a genuine hit, changing the tone and embracing the terrifying forever war of multiplayer matches.
I’ve watched as dozens of teammates fell rushing gun emplacements, swept around flanks with my squad to devastate entrenched positions, and gotten so tied up providing medical aid to the folks in front of me that I didn’t notice until I turned around that everyone behind me had died. In the same way that Star Wars Battlefront II’s hard-fought Clone Wars base assault won me over, Fortress makes me excited to sit down and play more Battlefield V.
Fortress won’t be for everyone, especially players who hate dying fast. There are times when you’ll spawn at a flag to defend and get immediately chewed up by advancing enemies. In other cases, entire matches can quickly start to feel pointless as defenders reap the advantage of their heavily fortified positions. For me, Fortress addresses some of the issues I had with Battlefield V’s romantic “Rally the lads!” war-valorizing. It’s brutal, and each victory is hard won. It might be fun to win a match of team deathmatch or mess around in Firestorm’s battle royale, but I’d rather be tossed into Fortress’ chaos any day of the week.