Tag Archives: fashion

Destiny’s Warlock Outfits Are Still Way Too Corny

Let me tell you about some pants. They’re a soft sort of charcoal, not really grey, not really black, straight cut, good with sneakers or dress shoes, relaxed but not too relaxed. They’re good pants; I know this because two people complimented them on the same day. This makes me a style king, or at the very least a style duke. But in Destiny 2, a video game where you can shop for lots of pants by shooting aliens in the face, no one is complimenting me. Because I play a Warlock, and Warlock fashion kind of sucks right now.

It wasn’t always this way. When Destiny 2 launched in 2017, bringing a whole new slate of gear with it, things looked pretty cool. You know how every six months some style magazines say “this season we’re throwing out all the rules” for whatever hot new trend is hitting the runway? (It’s a thing, trust me.) It was like that. And then it got…really boring.

I am not the only one who thinks this. Destiny players regularly complain about how washed Warlocks look in this game, with unimaginative robes that also hide whatever fresh kicks you’re wearing and “bonds” that look like iPhone exercise bands. Few Warlocks are out there feelin’ very saucy. Other Destiny players have to look at my Guardian, and most days I feel bad for them. Have you seen the Warlock’s Thorium Holt armor? It’s exclusive to PlayStation, and when you look at it, it’s pretty easy to see why: It looks like you’re wearing a PlayStation. The first one.

Within the community, a common response to this frequent Warlock complaint is that armor is kind of unimpressive across the board in Destiny 2 when compared to the first Destiny, and sure. I get it. We’re all trying to survive out here. But intersectionality is important, and if Warlocks start to look cooler, so will everyone else. A rising tide lifts all ships.

I don’t want much, really. Mostly just variety. Looking “cool” is a subjective thing based on whatever you think accentuates a person’s sense of confidence in an enviable way. In real life, “cool” depends about as much on the wearer as much as what as worn, but in Destiny, where everyone moves like coked-out hamsters with enough firepower to level a small nation, attitude is out of the mix entirely. You can focus purely on aesthetics, and they can get outrageous or muted. I just don’t know if Destiny really knows how to move beyond its initial Warlock mandate: “robes are cool.”

What, exactly, is going on here? Explicame este bufanda.

Generally speaking, I think most science fiction, regardless of the medium it’s in, is bad at fashion. The scene is just too indebted to the robed space wizards of Star Wars and the militarist/corporate futures of Alien or Battlestar Galactica. It’s robes and military gear all the way down. In space, no one hears a Supreme drop.

It doesn’t help that Destiny is structured in a way that can make it hard to really feel good about anything you’re wearing unless you’re a dedicated player. The way I play Destiny—mostly solo, mostly without raiding—I tend to end up on the lower end of the power curve, with gear just good enough to participate in most activities, but weak enough that I’m continually finding better stuff. This means I don’t have any real builds beyond picking whatever gear I currently have that’s best suited for the activity I’m about to start.

Because of this, my Guardian’s style is best described as “getting by.” I don’t bother with shaders to change the color scheme on any gear because I’ll almost certainly be moving on to something else within a week. Unless of course, I get something with a hideous default color scheme that I cannot bear to look at, like my current hand cannon of choice, Service Revolver. That default orange and blue color scheme? Sorry, fellow ‘Cuse fans, it’s got to go.

When it comes to role-playing games and the games inspired by them, this is to be expected. As your character levels up, you’re continually rewarded with more powerful skills and gear, which tickles your lizard brain and also encourages you to experiment with weapons and skills you might not otherwise touch. It’s understood that your appearance might not be ideal, but it’s okay—you’re leveling. It’s not going to last long.

Any of you watch that show Riverdale?

Then in the “endgame,” you have a good sense of what you like, and you can work towards achieving the most perfect version of your character, optimized to make them better at all the things you like doing. But in live-service games like Destiny 2, you can find yourself like me, “leveling” indefinitely as the game keeps growing and adding new things to do with more powerful gear to reward you with. It’s hard to focus on fashion when you’re just trying to keep up, but also frustrating, because I’d like to look cool, and I do not look cool.

I am aware that Destiny allows you to “infuse” armor, letting you use new high-power armor you don’t want to boost the old armor that you do. The problem here is that it is too expensive to do regularly, requiring a host of materials that, given recent changes to Destiny’s economy, are now in short supply. Besides, if I’m infusing anything in this game, I’m infusing weapons, which are far more useful to keep up-to-date.

There’s reason to believe that the forthcoming Shadowkeep expansion will help in this regard, but also reason to believe it will not. On the one hand, the new “Armor 2.0” plan seeks to divorce cosmetics from performance, which is good for players in my position. On the other hand, cosmetics are the stock and trade of the game’s microtransaction-fueled Eververse Store, and it’s easy to imagine a future where the coolest looks are mostly obtained by the people who pay for them.

The planned changes to the Eververse store seem to hint at this, since once Shadowkeep drops, all armor sold there will become “universal ornaments” applicable to any Legendary piece of armor in the game. Currently, the store’s armor is tied to character class and comes with its own set of perks (their power level is determined by what you choose to infuse them with). Like this set, which you can purchase now if you want to look like a Wild Thornberry.

There’s no way this is going to get as many compliments as my very cool pants.

Source: Kotaku.com

The Sims 4’s New Fashion Photography Pack Is Shockingly Good

I would never ordinarily recommend one of The Sims 4’s stuff packs. There usually isn’t much to them. But you know what? The Sims 4‘s Moschino stuff pack is good.

There are three tiers of Sims 4 downloadable content. Expansion packs radically alter the game, adding multiple new mechanics and items. Game packs make smaller changes to the game—usually just one new mechanic and fewer items. Stuff packs are the smallest of the three. They contain a handful of new objects and, if you’re lucky, a new interactive object.

Stuff packs don’t always go over well with the fandom. The My First Pet stuff pack, which came out soon after the Pets expansion pack, drew ire in particular for having furniture that was extremely similar to what you could find in the expansion, and the whole fandom got into it over laundry. Stuff packs are limited by design, which make them less exciting to me. I can’t think of a single one off the top of my head that I would actively recommend.

Until Moschino Stuff, which came out last week. I can hardly believe it. I am not only enthused about a stuff pack, it’s a branded stuff pack that lowkey feels like an ad for the IRL clothing collection designed by the fashion house Moschino. What makes this pack stand out is that it added a new career, freelance photography, and tweaked how photography works along with it.

When you play as a freelance photographer, your assignments from clients involve you taking pictures of people in various different outfits. Some of those clients will want to see Sims in their everyday outfits, others will want to see athletic wear, and so on. I even got a request for a sleepwear shoot. You take pictures and submit them to your client until they approve them, at which point you get paid.

Prior to Moschino Stuff, photography in The Sims 4 was kind of flat. You could select a camera and then use the in-game tools to properly frame your subject and add a filter, but that was pretty much it. This new stuff pack adds poses for Sims, which you can select while taking a picture of them by clicking on a panel that shows different emoticons.

Some models are more expressive than others. While tooling around with this new feature last night, I found that different Sims have different poses for each mood. While one Sim might be overly dramatic…

…Another might be a budding natural model.

Finding my photographic muses and then taking nonstop pictures of them has suddenly become my favorite thing to do in The Sims 4. Seeing all of the available poses adds just one more facet to each Sim’s personality, making the world all that more complex. Who knew the most exciting thing about the Moschino Stuff pack had nothing to do with Moschino? Sorry, Jeremy Scott.

Source: Kotaku.com

Fashion Is Important In Rage 2

How important is fashion and clothing after the end of the world? For most, I think they would say “Not very important. Also, help me kill these mutated bandits trying to steal our food.” But in Rage 2, you can find folks who still give a damn about how they look, even after the world has died. Some of them are goofy looking, but they own it.

Rage 2 has a few large cities and towns dotted around its wasteland and stopping by these locations you can find an assortment of NPCs, each dressed in colorful and odd garments and hats. While this is mostly a background detail, the game does have a surprising amount of content in it related directly to the threads you and others are wearing.

For example, one of the very first things you do in the game is put on somet clothing. Granted, it is Ranger super-armor, but still interesting that the game doesn’t really start until you change your look. Throughout the game, characters will comment upon your outfit, too.

Then there is the town of Wellspring, which actually has guards out front who only allow people in if they are dressed in an impressive or cool looking way. The first time I arrived, I found a small line of people hoping to get in. Some would make it in, others would be told their clothes weren’t fresh enough and be sent packing.

Once you make it into town, thanks in part by your own cool Ranger suit, you can encounter two men who are both wearing the same outfit and who have a confrontation over their matching duds. I’m not a huge fan of how these two men are handled in the game, using crappy stereotypes of gay men, but it does show how important fashion is to the folks living in this town.

Once I got into Wellspring I used the in-game free camera to take screenshots of all the various folks walking around the town. Many of them were dressed in colorful attire, with strange hats or brightly colored accessories.

Though not everyone was as flashy. One woman, a merchant, wore a little simple and sleek yellow dress.

I saw a man rocking a very striking look, with top of his body uncovered and wearing a large belt. He was a busy guy, walking around with a tablet all day.

It also seems the people in Rage 2 and the mask loving citizens found in Anthem have some things in common. I spotted a few folks wearing goggles and masks that reminded me of the masks I found exploring the main town of Fort Tarsis in Anthem.

Shorts are short in Rage 2. Men or women, it doesn’t matter who, many are rocking hot pink short-shorts. I approve.

One of my favorite looks was worn by a woman, who like the half-naked man from before, was very busy and walking around while using her tablet. But unlike that dude, she rocked some amazing boots that looked both stunning and deadly.

How many of these outfits are practical? I’m not sure and I don’t really care.

Instead, I enjoy just how colorful and fashion-focused the world of Rage 2 is compared to other games set in virtual wastelands. Fallout games, for example, rarely have NPCs dressed as colorfully as Rage 2‘s locals. The same is true of The Last of Us or State of Decay. Sure, I get it. Those games are more grounded or are trying to create a darker world for players to explore. Which is cool. I like those games a lot too. But I do enjoy Rage 2 going a totally different direction.

Even the enemies dress up. Some of them at least.

So much of Rage 2 is a bit…old hat. End of the world, mutants, heroes from the past, deadly bandits, large mutated monsters, etc. So adding extra color and style to the world helps make it feel different and fresh.

Besides, who doesn’t want a world where folks dress up in hot pink shorts and nobody bats an eye? That sounds like a great future.

Source: Kotaku.com

I’d Wear These Anime-Inspired Clothes

Photo: Crunchyroll

Companies like the Japanese fashion brand Uniqlo and the anime streaming service Crunchyroll have been turning your favorite anime series into small collections of T-shirts and accessories. Every time one of these collections drops, I find myself making a mental wishlist of the pieces I want, even if I don’t really need new clothes. To find out how they keep pulling me in, I asked Uniqlo and Crunchyroll what it takes to make a quality anime streetwear collection. It seems like the answer boils down to one thing: truly loving anime.

Photo: Crunchyroll

Understanding streetwear is easy. See someone, usually a young person experimenting with their clothes, wearing a bold look on the street? That’s streetwear. The most immediately recognizable streetwear scene is probably Harajuku in Tokyo, whose outlandish fashions were documented in Fruits Magazine starting in 1997 and are still celebrated in zines and blogs all over the world. For Crunchyroll, the fashion of Japan helps serve as an inspiration for their anime-inspired streetwear lines, but they look outward for ideas as well.

“We start the process by intently listening to our fans and customers,” Kristin Parcell, Crunchyroll’s director of commerce, told Kotaku by email. “We are immersed in the anime community through our social channels, through conventions we attend, and we often visit Japan for further guidance and inspiration from local fashion and directly from our creators. A ton of our fans love streetwear (and so do I), so for me, it felt like a natural progression for Crunchyroll to start creating tailored streetwear collections.”

The proof is in the pudding—Crunchyroll’s Mob Psycho 100 and Darling In The Franxx collections have enough T-shirts for anyone who needs yet another one. They also have some fun accessories that wouldn’t look out of place in a fancy editorial shoot. Personally, I love the Franxx snapback, which takes the two X’s from the show’s logo and turns them into a bold graphic. Parcell also said that a Darling In The Franxx fanny pack is in the works, building off of a hot trend in streetwear.

That maroon Mob Psycho beanie calls to me.
Photo: Crunchyroll

Deciding what kind of graphics to put on their clothes all comes down to personal taste. Parcell said that Crunchyroll works closely with the creators of the series they’re making a collection out of to make sure they’re making the best possible design for both them and the fans. “Once we collectively determine the strongest approved assets, we move on to the creative process. This is the really fun part!” she said. “Our internal merchandise team gets together and brainstorms ideas and discusses exciting and important story arcs, characters we love, meaningful colors, etc. Then our designers turn on their ‘perfect minds’ and put together tons of design ideas for us to narrow down.”

For Uniqlo, a 70-year-old brand that started opening stores in the US in 2006, choosing what iconography works well on a shirt has as much to do with how iconic the moments are as how much the fans want to wear them. Uniqlo UT is their line of graphic tees, which frequently works with established media properties like Splatoon, Hello Kitty, or even Moomin.

“[Founder of BAPE and fashion designer] Nigo, who is the Creative Director of [Uniqlo] UT, has an immense understanding of pop culture, and selects partners carefully based on cultural relevance, iconography, and a shared brand ethos,” Suzanne Seymour, head of marketing for Uniqlo USA told Kotaku over email. “Under the theme of ‘Wear your world,’ the UT category intersects art and culture with thousands of carefully selected styles ranging from gaming to anime to iconic brands and artists. The idea is that everyone can find the exact UT that suits their life.”

Photo: Uniqlo

“The Mobile Suit Gundam UTs feature key scenes from the first television series to commemorate the 40th anniversary, the most impactful for this animation,” Seymour continued. “We interpret the iconography through different design elements on the T-shirt—whether it’s an image repeated throughout the entire tee or an understated symbol on a pocket tee—making the collection an artful archive of favorite brands.”

That thoughtfulness is evident in their designs. While many of the shirts in the Uniqlo Gundam collection feature the titular robots, there are also designs that just depict quiet character moments, like the shirt depicting Amuro Ray sitting on his bed, clutching his knees, with the caption, “You can do it, Amuro.” It’s something other characters say to him throughout the series, and placing it next to the character in an intimate setting shows a real contextual understanding of the show and why fans connect to it.

Anyone can make a T-shirt if they have a printer and access to a craft store, but it takes more to sell a shirt someone will really love, especially one depicting a beloved anime. It’s evident that the creators behind Crunchyroll and Uniqlo’s collections love anime as much as the fans they’re selling their shirts to. Crunchyroll even has their own staff model the clothes for the online store. “When I first launched these collections, I begged my co-workers (no budget for models!),” Parcell said, “and now I have a waitlist.”

Source: Kotaku.com

I Want To Play As The Characters Designed In Project Runway’s Video Game Episode

Screenshot: Project Runway (Bravo)

In last night’s video game themed episode of Project Runway, the designers were tasked with creating video game characters. Not only did I find it to be a compelling piece of reality TV, I also now want to play games starring all the characters they created.

Project Runway is my favorite competition-based reality television show of all time. It has the right blend of gimmicks and genuine skill, with judges whose opinions I actually trust. Now in its 17th season, the show has been through some ups and downs, but this season is a return to form with an extremely talented group of designers.

Last night, video game designers Mitu Khandakar, Nina Freeman and Robin Hunicke guest starred on an episode where the designers created video game characters, with Hunicke as a guest judge.

Watching the designers talk to Khandakar, Freeman and Hunicke about games was a delight. They were all so engaged with understanding what goes into making a game, especially designer Sebastian Gray, who ended up incorporating code into the design of his moon goddess character. Designer Tessa Clark revealed that she actually used to code her own websites as well.

Nina Freeman showing off the code for her game Cibele.
GIF: Project Runway (Bravo)

Throughout the episode, the designers talked a lot about their gamer pasts. Lela Orr grew up playing Mortal Kombat with her male siblings, so she ended up designing a character in a loose fitting pant so she could do high kicks. Unsurprisingly, most of the designers played The Sims growing up, especially Rakan Shams Aldeen, who said he still plays games and has tons of game consoles.

What really struck me while watching this episode was how varied these characters were, and how badly I wanted to play the games that their designers had envisioned they would be in, if they were real. Even the designers who ended up in the bottom had fascinating concepts for games that I wished I could have played. The judges may not have liked the finishing or fabric choice of Aldeen’s red lycra jumpsuit, who ended up going home this episode, but his concept of a Syrian queen fighting for her people piqued my interest. Designer Venny Etienne also ended up in the bottom, but his church-inspired savior of the world had a cool fashion-related gameplay hook—she uses her cape to transport people to Heaven.

The designers who ended up in the top, though, had some excellent designs. Former raver Garo Sparo ended up designing Bayonetta, more or less. His concept was a fashion editor who is also a dominatrix, but when I saw her leather corset and whip, all I saw was the sexy witch we all know and love. My favorite outfit of the bunch was Tessa Clark’s miller’s daughter, who looked straight out of Stardew Valley in her practical brown jumpsuit that rolled down to reveal functional pockets, a coveted and all-too-rare addition for any women’s outfit. Challenge winner Hester Sunshine created a character that uses a jetpack to jump between stars. She looked like she’d come straight out of a 100-hour JRPG.

The real takeaway from the episode for me was how important it is to have people of all backgrounds design video game characters. These designers, who had some familiarity with games but weren’t hardcore gamers, all came up with creative and interesting designs, and all thought about how those designs would influence hypothetical gameplay. Even the worst outfits drew inspiration from places that I don’t often see in games and want to see more games explore. Aldeen may have gone home this episode, but I do want to see a game starring his Syrian queen. He’s available now, so maybe some enterprising development studio will snatch him up.

Source: Kotaku.com

Anthem Players Are Playing Dress Up While Waiting For The Next Update

With Anthem currently in a holding pattern as players wait for BioWare to add more content, its community has taken to dressing up like characters from other video games, comic books, and movies to help pass the time.

For several days now, players on the game’s subreddit have taken a break from the usual topics—how to improve the game, weird bugs, comparing loot drops—to share pictures of their Javelins customized to look like characters from elsewhere. The looks don’t always translate to Anthem’s mechanical exosuits, but players have been having fun regardless. By far the fan favorite so far is a Storm Javelin by Reddit user BrotatoChipz painted like a Charizard from Pokemon.

It’s especially fitting since the Storm Javelin has elemental fire attacks. “Okay so screw you,” wrote one commenter. “I hate all these posts but this one is actually amazing, so now I am both annoyed and pleased at the same time.” Unlike the other submissions, it even won a reply from BioWare’s global community lead, Andrew Johnson. “I <3 this one,” he wrote.

Other players have responded with their own Pokemon-inspired Javelins. To counter the fire starter, Reddit user dfisher636 embraced their freelancer’s inner Blastoise.

Brotato eventually responded with a new creation, this time pulling out Mewtwo, though it could just as easily be Dragon Ball Z’s Freiza. A die-hard Seviper fan even got in on the action:

Players have also been making Marvel characters. User RayeBonez went with the Magneto paint-job for their Javelin, while Reseer switched things up by making a Green Goblin-themed Interceptor. Dr. Fate makes for a pretty good look as well. My favorite of these is Caelum_NL’s Doctor Doom. The mask is close and the metallic steel actually does look pretty cool against the green robes.

Anthem players have so much time on their hands at the moment that they’ve even gone further afield with much more obscure references. I kid you not, someone actually made Rinzler from Tron.

Someone else even made Metalhead, the fifth Ninja Turtle from the Teenage Mutant Ninja Turtles, originally created by Krang to fight them but later reprogrammed to be good by Donatello.

According to Anthem’s 90-day roadmap, there are a lot of updates planned for April, including a new Stronghold mission, additional gear, and a guild system, so the game’s remaining players will likely be back to the usual grind soon.

In the meantime, players can continue to show off their increasingly bizarre creations in a contest being held by the Fashionlancer subreddit. First-place wins a download code for a 4,600 Shard Pack, perfect for buying more cosmetic accessories for your Javelin, if and when the game eventually gets them.

Source: Kotaku.com

Moschino Is Releasing A Sims-Inspired Fashion Line And WTF At These Photos

“We own eight books and zero pants.”
Image: The Sims 4, Moschino

The Sims 4 is collaborating with fashion giant Moschino for a line of Sims-inspired IRL clothing, and the photos they released for it are bugging me out.

Ever since irreverent fashion designer Jeremy Scott took over Moschino in 2013, it’s become a wonderland of bright colors, bold graphic prints, and the word “Moschino” in all caps. Scott has featured imagery from video games in his work before, so this collaboration makes basic sense to me. It’s an array of the kind of clothing Scott is known for: there’s a lot of loud prints and novelty clothes, as well as some humor in the way he turns a T-shirt into a classic trench.

The touches from The Sims all make sense to me too, and I think the plumbob earrings are very cute. One item from the collection, the Freezer Bunny hoodie, will be released in The Sims 4 as well.

I just can’t get over this photo shoot. What in the fresh hell is this?

Image: The Sims 4, Moschino

All of the pictures are real-life models inserted into Sims environments. I can feel my eyes going in and out of focus whenever I look at these pictures, like my brain is trying to figure out how this is all real.

Image: The Sims 4, Moschino

I keep imagining what they told these models. “Here, put your hands just above your crotch and look confusedly at your shoes. You there, take this log. No don’t do anything with it, just casually hold it.”

It’s the clubbing scene that really makes me laugh, though.

Image: The Sims 4, Moschino

It looks like these are aliens that heard about the human concept of dancing through a third party and then were asked to recreate it. That, or they’re both holding something really tiny.

Still, the bizarreness of this photoshoot is par for the course for Moschino, and whimsy has been part of The Sims ever since the first game and its viruses spread by guinea pigs. If you’re eager to get your hands on this collection, it launches online and in stores on April 13. I’m waiting for someone to make custom content from these designs. Let’s see if I can’t make this photoshoot look a little more natural with my Sims.

Source: Kotaku.com

The People In Anthem Sure Like Wearing Masks

The stars of Anthem are obviously the powerful Javelins. These mech suits are really cool and deadly in the hands of a skilled pilot. But the citizens of Anthem seem to care more about something else: Masks. These folks really, really love masks.

The first time I reached the hub city of Tarsis, I explored it and found new quests, met characters and found notes and other collectibles. However, as I spent more time in the city I noticed how many folks in Anthem wear masks. At first, I thought it was just a few people, but soon I discovered nearly half the population of Tarsis is wearing various masks.

Some of these masks are sensible. They don’t seem like they would get in the way much.

Other masks seem annoying. They look like they would frequently cause problems, like making it hard to walk around the city.

I honestly don’t even understand how some folks actually see while wearing some of these masks. Perhaps they are filled with sci-fi tech that lets them see the world around them?

If that is the case, why not skip the mask altogether. Why are these masks so damn popular or necessary? What are the reasons for so many folks choosing to wear these things?

It could be a fashion trend as I did notice certain maks were more common than others. Maybe full metal face masks are really in right now.

After taking dozens of screenshots, I figured I had seen all the masks there were. But nope! It seemed each time I loaded up Fort Tarsis I would encounter a new mask.

Sometimes they were hard to spot. NPCs facing a shop were hard to look at and photograph. Other NPCs were in crowds, making it hard to get a good angle of them.

Beyond just masks, the citizens of Anthem also love hats and hoods. They would even mix masks and hoods and hats together to create new styles.

The fashion in Anthem has me asking a lot of questions in general. How much time do folks spend on picking out the right mask? How much time do they spend putting on arm and wrist bands? Also, where are they buying these masks?

I looked around Fort Tarsis and didn’t see a mask shop. I could find armor for sale, but not fancy masks.

Masks are so prevalent in the game that they even pop up in some cutscenes.

EA and Bioware seem to have big plans for Anthem, including new missions and weapons. I also suggest adding more masks. More colors, shapes, and styles. Let players buy some masks too. I feel like an outcast without a cool mask. I don’t want the folks in Anthem to snicker when I walk by, saying to each other in hushed tones things like “Look at that dude. He doesn’t even have a mask.” or “Wow. What a fashion loser. Get a mask loser.”

For now, I’ll just stick to my javelin, which is totally cooler than a mask. I don’t even want a mask, honestly.

Source: Kotaku.com

The Best And Worst Hairstyles From The Resident Evil Franchise

The Resident Evil series is filled with zombies and monsters, but it also contains some awful and amazing haircuts. Some of these haircuts are styles I would try or wish I could try. Other hairstyles featured in the series are terrible or bad ideas for folks who need to shoot and move around a lot.


The Best Cuts

Leon Kennedy (Resident Evil 4)

Let’s just get this one out of the way. If you’ve played Resident Evil games, you probably knew Leon’s lovely hair was going to appear on this list. I can’t deny that I’ve thought about buying that jacket and growing my hair out like this. Though I don’t think I’ll ever look this good.

Over the years Leon has modified his haircut a bit, sometimes it’s longer or sometimes the color is different. Yet through all the changes it always look great, though I prefer his RE4 hair over all his other styles.

Jessica Sherawat (Resident Evil Revelations)

Jessica always looks fashionable and memorable. Her outfits and hairstyles are some of the most stylish the series has ever seen. Not all of her outfits make practical sense, like this one leg dive suit, but her hair is perfect. Fashionable for sure and yet, not something that will get in the way while fighting zombies. Not all RE characters understand this concept as we will see later.

Jessica is the only character in this list that appears in both the bad and good sections! She has multiple looks in the game and while these two pictured above are great, her other haircut isn’t very good.

Excella Gionne (Resident Evil 5)

There aren’t enough folks rocking bee hive hair in video games. Sure, Excella is a villain who is doing terrible things and working with the evil company Tricell, but look at that hair. It’s so tall. I imagine a bee hive haircut is really hard to manage and you need a lot of hair. So sadly, I don’t think I could rock this cut.

Excella’s hair is actually hard to fully capture in a single image. It often gets cut off by the camera. Also, don’t type in “Excella RE5″ into Google without safe search on. That tip basically applies to all the women characters in Resident Evil. Unless you want to see a Licker sticking its tongue into multiple places a monster shouldn’t stick a tongue. You do you.

Albert Wesker (Resident Evil 1 Remake)

Sometimes simple is best and Wesker is a perfect example. He doesn’t care about fashion or hair trends, he is too busy being evil. He just wakes up and slathers his hair in two cans of gel, slicks it back and grabs some shades. Maybe not the most inventive or fancy look on this list, though I respect how great he looks. Doing something simple, but doing it perfectly is impressive.

While Wesker and his slicked back hair has appeared in numerous games, I always prefer the RE1 Remake take on this hairdo. There is a lot of volume in in this version of the classic look.


The Worst Cuts

Rachel Foley (Resident Evil Revelations)

I’m all for hair styles where some hair is draped over the eyes, but there is a time and place for this kind of look. Hanging around a party – sure this is fine. Fighting zombies and other nasty creatures – maybe don’t do this? Rachel eventually becomes a monster herself and her hair grows into a part of her body and ends up covering more of her face.

Rachel is great example of how a great hairdo can go bad. If even one of her eyes was left exposed, I probably would have moved this to the “Best Cuts” section. Sometimes a hair cut is too dumb to be good.

Jessica Sheraway (Resident Evil Revelations)

Remember those stylish looks from earlier up on the list, well this is before those fashionable styles. This is back when Jess worked as an agent for the FCB during the Terragrigia incident. What was that? A utopia ocean city was infested with monsters and blown up using a super sun laser. You know, just your an average day in Resident Evil.

I fully appreciate that some folks love this look. I found a ton of great cosplay showcasing this outfit and hairdo. So just remember that this list is solely my opinion and honestly if you disagree, you probably have more fashion sense than me.

Morpheus D. Duvall (Resident Evil: Dead Aim)

Look at this Sephiroth cosplayer. I don’t have anything against folks who cosplay. But Resident Evil villains shouldn’t look like they fell out of a Final Fantasy game. Also, I love his name. Morpheus D. Duvall is so weird and yet mundane. “Hello, I’m Mr. Duvall. I’m here to destroy the world.”

His mutated form goes in a different direction. It looks like an outfit from a Marilyn Manson video from the late 90s or early 2000s. It is scarier than his basic human form and the hair gets worse. Fleshy appendages are not an ideal replacement for hair.


Raymond Vester (Resident Evil: Revelations)

Look at that hair. The color, the shape, the amount of it. Everything combines to create a haircut so bad that I almost wanted to call it good. Sadly, I can’t in good conscience call this hairdo great. How much time do you think Raymond spends working on this every morning?

I didn’t realize how many characters on this list were out of Revelations. I’m not sure why that game had such a high concentration of bad and good hair cuts. Maybe the smaller scale of the game and being more of a spin-off allowed them more freedom. It seems giving RE developers more freedom equals more amazing hairdos. I suggest to Capcom they quickly green light a Revelations 3. The world needs more outrageous hairdos like Raymond’s.

This is of course not a complete list of every Resident Evil hairdo. If I forgot one you loved or hated, leave it in the comments. Or maybe just share more photos of Leon’s amazing hair. I wouldn’t mind that.

Source: Kotaku.com