Tag Archives: glitch

Glitch Allows 4 Spider-Mans In One Marvel Ultimate Alliance 3 Party

Marvel Ultimate Alliance 3 has only been out for a couple of days, and already players have figured out how to break it in their favor. Using a glitch in the game’s Infinity challenge system, players can create parties made up of four of the same hero, which means four times the experience points for super-fast leveling.

The character dupe glitch, which was first posted to the Marvel Ultimate Alliance 3 subreddit by ShinobiSekiro, takes advantage of solo missions in the game’s Infinity mode. These are special side missions that put players in control of one character instead of the normal team of four. The first solo mission is for Spider-Man, so I’ll use him to demonstrate how the glitch works.

When Spider-Man’s solo challenge is selected, the game injects Spider-Man into the player’s party in the first slot. It’s the game’s way of ensuring the player has the right hero available for the mission. When the player finishes or fails the mission, Spider-Man is still in their party in the first position. To make the glitch work, players then must go into the select party menu and move the injected Spider-Man into the second, third, or fourth party slot. Then, if they enter the solo mission again, the game will once more inject Spider-Man into the first slot.

Players can repeat this process three times, winding up with a party full of Spider-Men. Spider-Mans. Spiders-Man? Peters.

This trick currently works with any character who has a solo mission in the game’s Infinity mode, which includes Captain America, Luke Cage, Gamora and Hulk. Imagine that, a party of four Hulks. That’s three more Hulks than anyone needs. These duped parties can compete in Infinity challenges and play through story mode, as long as the chapter select option is used. Selecting “continue” will re-mix players’ parties.

Fans in the Marvel Ultimate Alliance 3 subreddit are still figuring out all of the particulars, but there are already obvious benefits to having four copies of the same character. All four characters gain experience for defeating villains and completing tasks, but with this glitch in play, all the experience is applied to one character, so experience gain is technically four times as fast. The duplicate characters all have the same stat and power-enhancing ISO-8 equipped, which seem to stack.

Plus it’s a whole lot of fun tearing through hordes of ninja or Raft prisoners or Ultron drones as all the Spider-Mans. It’s cheating a little bit to take advantage of a glitch or exploit, but it’s not a competitive game, so use it at your discretion.

Source: Kotaku.com

Three Incredible Mario Kart Wii Shortcut Glitches Discovered Within 24 Hours

Mario Kart Wii remains the best-selling game in the series, and despite being over a decade old, players are still discovering new secrets hidden deep inside its 32 courses. Just last week, three new shortcuts were discovered, continuing the race to try and find one for every course in the game.

Prior to July 11, there were only 18 known Ultra Shortcuts in Mario Kart Wii. While the game is full of all sorts of shortcuts, Ultra Shortcuts are defined by speedrunners as glitches that allow players to skip more than 50 percent of a lap. While Ultra Shortcuts aren’t unique to Mario Kart Wii, it has by far the most of them out of any game in the series. New ones are still discovered occasionally—two others were found earlier this year—but the discovery of three new ones within 24 hours is unheard of. FlaminFunky, a Mario Kart Wii enthusiast, recently documented how the new Ultra Shortcuts work on YouTube. All the new shortcuts were found in tool-assisted speedruns (TAS).

The first is on N64 Bowser’s Castle and was discovered by a player called speedrunner MKWLuke. It requires the player to move a little bit up the track at the beginning of the race before turning around and using their starting mushroom speed boosts to perform a rapid-fire hop into a rapid-fire hop ejection. A complex maneuver, it requires a pixel-perfect speedboost over the edge as Funky Kong pops a wheelie and is so precise it can only be completed using a TAS.

With this maneuver, it’s possible to clip off the right side of the track far enough into the back lava for the game to spawn the racer prior to the start of the race. The player then falls into the laval behind where they respawn to start even further back, at which point the game will register them as having moved forward rather than backward, counting the next time they cross the finish line as one completed lap.

The second, found by a player called Catfish, is on GBA Shy Guy Beach. It requires waiting three minutes for a bomb to drop just ahead of the finish line, making it viable only in the final lap. By turning around and speed boosting over top of it right before it explodes, it’s possible to get enough air and go far enough into the surrounding ocean to again trick the game into respawning the player behind the finish line. Moving across it then counts as a full lap.

The third Ultra Shortcut was discovered on Koopa Cape by BlazeMSX. This one also requires the combination of a rapid-fire hop and ejection, this time to clear the gap directly in front of the start of Koopa Cape while going in reverse. If they’re performed at the right time, it’s possible to clip into the side of the track directly behind the gap and ride through it until it gives way to a hidden waterfall. After dropping into the water, the game sends Lakitu to retrieve the player and respawn them back on the track, where crossing the finishing line will be registered as a completed lap.

Both the N64 Bowser’s Castle and Koopa Cape Ultra Shortcuts currently rely on glitches that can only be exploited using a TAS, but they do bring the game that much closer to the holy grail of every course having some sort of major skip inside of it.

“I think that the speedrunners and TAS programmers continue to stick with this game because Mario Kart Wii is a game that is unlike all the rest,” FlaminFunky told Kotaku in an email. “The unique mechanics and crazy glitches are a trait of Mario Kart Wii that’s mostly unique [among] Mario Kart games (although Mario Kart 64 can be similar at times) and it drives them to create and achieve new things over 11 years after the game came out.”

According to FlaminFunky, one of the next likeliest candidates for a shortcut breakthrough is GBA Bowser’s Castle. A player by the name of TAS Snoop discovered a skip for the first checkpoint on that track, leading other players to search for others that could be exploited to make a 15-second lap possible, at least for computers. Even if humans can’t pull it off, though, it’ll bring the game closer to its ultimate destiny in the eyes of some of its most hardcore players.

Source: Kotaku.com

Ubisoft Will Ban Players Who Crashed Rainbow Six Siege Matches By Spamming Chat Symbols

Ubisoft just fixed an exploit that was allowing Rainbow Six Siege players to force their opponents to lag by filling up the game’s chat window with random symbols. Players who abused it to get an advantage in the competitive shooter will be temporarily banned.

Exploits in Rainbow Six Siege are like Whac-A-Mole. When one gets fixed—like the Clash glitch that allowed the character to shoot through her shield—another pops up—like the shield making her invulnerable even to melee attacks. The latest issues players have been contending with revolves around the game’s chat window. When one team wanted to crash the game or cause their opponent’s lag to spike, they would fill the window with a string of as many symbols as it could take, usually dollar signs, greater than symbols, or ampersands.

By forcing the game to lag, the offending players were sometimes able to disrupt the matches at key times or force their opponents to disconnect entirely, something that was especially frustrating for those competing in the game’s ranked mode.

“We have now deployed the fix for the chat symbol exploit,” Ubisoft announced in a Reddit post last night. In addition, the company said that players who used it were guilty of breaking the part of the game’s Code of Conduct that forbids people from interrupting “the general flow of Gameplay in the Game Client.”

“These bans are targeting players that abused the chat symbol exploit to crash matches,” a studio rep noted. “They will have varying lengths, depending on the frequency and severity of the exploit’s usage. This is our next step towards sanctioning players that knowingly and deliberately take advantage of exploits to the detriment of the overall match.”

This immediately led some players to fear that they might be banned simply for triggering the exploit accidentally or trying to recreate it to confirm that it existed and was an issue. “We accounted for that,” senior community developer Craig Robinson said on Twitter. “If you did it less than 10 times you’re safe.”

Other players have already called on Ubisoft to crack down harder on people believed to be cheating. “On a side note, this should expand to people who use glitches (such as Clash shield) in Ranked,” wrote user LiberDBell on Reddit. Traditionally, the only players at risk of being banned in multiplayer games are those engaged in harassment or cheating enabled by third-party software. With this latest wave of bans, Ubisoft has made it clear it intends to also sanction players who try to cheat by exploiting problems in the game itself.

About the author

Ethan Gach

Kotaku staff writer. You can reach him at [email protected]

Source: Kotaku.com

Look At This Adorable And Deadly Cougar From Red Dead Redemption 2

When you think about the cougars in Red Dead Redemption 2, the first thing that comes to mind is probably fear. Or maybe injury? Or that scary growl that big cats do before they jump on you and rip your face off. What probably doesn’t pop into your head is just how dang cute these big cats actually are, when they aren’t attacking you.

A player posted on the Red Dead Redemption 2 subreddit a short clip of a strange glitch. When the game isn’t bugging out, after entering this cave, players are forced to fight a deadly white cougar in the dark with a small lamp. It’s scary and dangerous.

But for some reason when the player entered the cave they found something different waiting for them. Instead of attacking, the cougar just stood around and did nothing. When the player got closer, they noticed something: This is one cute kitty!

Normally in RDR2 you don’t get to stare at living cougars for very long and never this closely. They usually kill you long before you can zoom in and look at their face. But due to a bug, the big cougar just stares at the player and looks almost sad. Look at those big eyes. They just want you to pet them. Put the gun down and pet them a bit.

Though after a few seconds the cat becomes a bit scarier looking, but then returns to looking cute.

Maybe it just doesn’t like a gun being pointed at it? That seems fair to me. I wouldn’t like that either.

Is this a bug or is this the start of a new era in RDR 2? An era where animals and men work together and hang out. Like Dinotopia, but with cougars and bears. Well according to the user who posted this clip, this was just a short-lived moment of cuteness.

“About 3 seconds later I moved and [the cougar] attacked me, I had to start again.”


Cougars are still dangerous. And after how many millions of cougars have been cloned and killed in Red Dead Online, can you blame them for killing people. We had it coming.

Source: Kotaku.com

Crash Team Racing PS4’s Got A Save-Corrupting Bug, But A Fix Is On The Way

A nasty bug that’s been causing PlayStation 4 players of Crash Team Racing: Nitro-Fueled to lose their save files is getting patched on July 3. In the meantime, Activision warns PS4 players to steer clear of time trials.

According to blog posted today by Activision, the PlayStation 4 save-corrupting bug occurs when the size of players’ race ghost data gets too big. Race ghosts are created when players participate in Time Trial races, acting as AI opponents for them to practice against. Users who have encountered the bug, several of whom emailed Kotaku directly, had their save files irreversibly corrupted.

Developer Beenox is aware of the issue, and a patch is planned for deployment on July 3. In the meantime, Activision suggests PlayStation 4 players avoid Time Trial races until the ghost data is clear. Players who complete a race while connected online fromnow through July 4 will receive a gift of 2,500 Wumpa coins (used to buy customization items) as a “we’re sorry” present.

The July 3 patch release coincides with the launch of Crash Team Racing: Nitro-Fueled’s first Grand Prix event, through which players can earn special cosmetic items and a new playable character by competing in special races.

Source: Kotaku.com

Warframe Players Love Their New Space Roombas

Warframe is an online game all about cool cyborg-ninjas, acrobatics, and weird aliens. However, something new was added in a recent update: Space Roombas. These small little cleaning-bots have quickly become beloved by the community, with players spending in-game currency on them and figuring out ways to create more of the little robots.

The new space Roombas, actually known as Domesitk Drones, were first seen in the Corpus Gas City. They are small robots who move around the area, cleaning it up. So yes, they are literally space Roombas. In the Jovian Concord, a recent large update to the game, these little robots became purchasable and players could buy a few and have them roam around their personal ship.

They haven’t been in the game for long, with the Jovian Concord update going live only just earlier this week, but Warframe players seem to have quickly fallen in love with the Roombas. Across Reddit and Twitter, players have been sharing photos of their drones and even creating artwork featuring the drones.

Players discovered that the drones also have cute and simple holographic faces, letting them smile as they work. One player posted on Twitter after seeing their drone smile that they now love them. And this player isn’t alone. Others have shared the cute faces featured on the drones, with one Reddit user commenting “I will buy a few of your brothers also,” after seeing a close-up of the cute little Roomba. Who can blame them? I don’t really play Warframe much and I want one of these things.

As is the way with most things players love, they quickly found a way to get more of what they wanted and abused it. Warframe players discovered that if you preview the drone before buying it, the little thing spawns inside your ship. This allows players to see it before buying it. But if you keep doing this, you can fill your ship up with a few dozen Domestik drones. Or MANY more.

It’s like a herd of metal puppies and kittens. One thing to note is that each of these drones makes vacuums noises, which means the more you add the more annoying they all become. They sound like a giant herd of strange bees.

If you want a humming drone of your very own, a single drone costs 100 Platinum. That will set you back about $10. Is it worth it? That depends on a few different things.

First off, how cute do you find these Roombas? Secondly, how much spare Platinum do you have lying around. Finally, how serious are you about getting clean? Ultimately, I can’t tell you what to do with your money. But I know what I would do if I had some spare Platinum. (I would buy two. I don’t want one to be lonely.)

Source: Kotaku.com

Sub-Zero Can Turn Invisible In Mortal Kombat 11 With A Very Specific Glitch

Several characters in the Mortal Kombat universe can turn invisible, but none to the extent of Sub-Zero in Mortal Kombat 11. Since the game’s release last month, players have discovered a bug that allows the cryogenic combatant to completely disappear, and the issue lingers within Mortal Kombat 11 to this day.

The glitch in question can be activated through a very specific set of circumstances. First, Sub-Zero must have access to his end-of-round Ice Klone taunt, which can be acquired by playing through the first two of his unique challenges in the Towers of Time mode. Unlike most other fighting games, where taunts are performed with a dedicated button press or button combination, Mortal Kombat 11’s taunts occur automatically right after a fighter wins a round, at which point a taunt is selected randomly from those that have already been unlocked.

The taunt selection can vary depending on where the round ends. The specific Ice Klone animation, for instance, only happens when Sub-Zero wins a round while standing close to his opponent in the corner as a way to make space between the two characters for the next round. Something about this taunt in particular—perhaps the way Sub-Zero disappears briefly before reappearing further away—is what kickstarts the invisibility bug.

From there, it’s a simple matter of using Sub-Zero’s Kold Shoulder special, which, apart from custom loadouts, is only available in his Blast Chilled tournament variation. As you can see in the clip below, the attack doesn’t even have to connect with the opponent for it to still end up turning Sub-Zero invisible. This effect lasts until Sub-Zero is hit.

Obviously, using this glitch provides a huge advantage to the Sub-Zero player. Without a way to see what attacks are coming or from which direction, anyone facing an invisible Sub-Zero is open to huge damage. The silver lining here is that the steps needed to enact the bug are so specific that it’s unlikely anyone will see it, particularly as more taunts are unlocked. The more taunts you have, the less likely it is that this one will be selected. On the other hand, there’s really no way for players to actively avoid the glitch.

Players found evidence of the bug right after Mortal Kombat 11 was released. The only indication that anyone on the development or publishing end is looking into fixing Sub-Zero’s invisibility glitch is a short Twitter reply from early May that acknowledges the “report” of the bug. Kotaku contacted Warner Bros. for more information and has yet to receive a response. With regard to the inaugural installment of the Mortal Kombat 11 Pro Kompetition this weekend, Combo Breaker tournament organizer Rick Thiher told us that his event’s setups have not unlocked any additional taunts and should thus be insulated from the glitch affecting any tournament matches.

Bugs and glitches of this sort are very common in fighting games, not to mention video games in general. Where players had to learn to deal with them in classic releases like Street Fighter II and Marvel vs. Capcom 2, developers now have the opportunity to patch and update their games on the fly. NetherRealm Studios in particular has been very adamant about hotfixing previous installments of Mortal Kombat and Injustice on a regular basis, so it should only be a matter of time before Sub-Zero is back to normal in Mortal Kombat 11.

ource: Kotaku.com

Something Ain’t Right With The Latest Dinosaur Added Into Jurassic World Evolution

The newest DLC was recently released for the park building game Jurassic World Evolution. This new update included some new features, like a photo mode for consoles, but more importantly, it added some new dinosaurs. But one of these new dinos is a bit broken.

Proceratosaurus is a small carnivore which was added in the newly released DLC, Carnivore Pack, alongside two other meat eaters. Fans in the Jurassic World Evolution community were excited about the new dinosaurs but soon discovered that Proceratosaurus had some body issues. Specifically, its neck and tail seem prone to just completely collapse in horrifying ways.

Screenshot: Suninho94 (Reddit)

This wasn’t a random bug that only one or two players encountered. On the game’s subreddit and on YouTube, you can find numerous photos and videos of this small carnivore suffering from deflated neck and tail syndrome.

Screenshot: Grimpeace (Reddit)

Fans were generally happy with the latest batch of new creatures, especially because the new dinos even have some unique animations included. (This is noteworthy because many previous dinosaurs in the game shared multiple animations.)

However, players are disappointed and a little bit amused about this bug and are hoping Evolution developer Frontier Developments is able to solve their bendy and broken dinos soon. Frontier did confirm they are aware of the problem and are working on a fix.

This little carnivore isn’t just bending in weird ways, other players have discovered that if the dinosaur is tranquilized it will sometimes begin to spin around in the air and fold into odd shapes.

It seems the scientists over at Jurassic World needed to keep these little meat eaters in their tubes a bit longer.

Source: Kotaku.com

The Bathrooms In Mother 3 Are Very Strange

YouTuber Boundary Break’s latest video digs into the fan favorite Mother 3. Hidden in this game is some surprisingly weird bathrooms containing things players could never see or know.

Most rooms in Mother 3 have their own map attached to the room that the player enters. But the bathrooms work differently. They all share one map, allowing Boundary Break’s Shesez to move between them using his tweaked copy of the game.

In these bathrooms, he found character sprites the player would never normally be able to see. The developers even went so far as to make sure a character sprite you see entering a bathroom is actually in that bathroom, even though players wouldn’t actually know that sprite was in there.

Screenshot: Boundary Break (YouTube)

Another bathroom containing a creature was originally supposed to hold a large amount of toilet paper instead. Shesez found this original room by breaking out of bounds of the creature’s room, where next door he found art the player can’t normally see.

The full video contains more secrets from Mother 3 beyond the bathrooms, including unused characters, a full explanation for how the mirrors work and other little tidbits of unseen artwork and sprites.

Source: Kotaku.com

New Street Fighter V Glitch Lets Chun-Li Float Off Into Space

A newly-discovered Street Fighter V glitch gives series mainstay Chun-Li the ability to float upwards and off the screen, putting her, for the most part, out of harm’s way. The best part? It’s super easy to pull off with just a few button presses.

The first known appearance of the glitch happened during a competitor’s livestream of an online training session in February, but many believed this was due to his use of the extensive Mysterious Mod and not anything that had to do with the base game itself. The glitch came to light again more recently thanks to Loïc “WydD” Petit, a computer scientist responsible for developing helpful fighting game learning tools like SFV Sim and KOF Box. Earlier this week, he shared what he had discovered about how to set off the glitch. First, you activate Chun-Li’s V-Trigger—a powered up state that allows access to additional tools. Then, launch her into the air with her V-Skill and cancel the character’s Lightning Legs special into another instance of the V-Skill. That will cause her to become stuck in mid-air and float skyward.

According to Petit, these inputs must be performed within a window of six frames, or one-tenth of a second. While that may sound like an infinitesimal amount of time, it’s actually a decent gap for fighting game players, making this pretty easy to pull off once you get the timing down. As shown in the video below by Street Fighter player ProsodiJ, it can be a devastating tool in competitive play, giving Chun-Li the ability to gain a small life lead and float away for the win.

Naturally, Street Fighter V players started to experiment with this glitch as soon as it gained widespread recognition, providing interesting and often hilarious findings over the last couple of days. For example, although it may look like Chun-Li is unreachable once she reaches her maximum height, Cody can actually utilize his Bean Ball special to knock her out of the air with a well-placed rock.

Vega can also snatch Chun-Li out of the air before she gets too far away, thanks to his high-flying grabs.

This glitch hasn’t gone unnoticed by tournament organizers nor by the game’s developers. Michigan Masters, a regional event scheduled for this weekend, announced that anyone found using the glitch—intentional or otherwise—must immediately forfeit a game to their opponent. Earlier this morning, Capcom posted a statement promising to fix the issue within the month.

The fighting game community has a complicated relationship with glitches. Due to its beginnings in the arcade scene, many competitors are used to watching issues go uncorrected due to the lack of easy patching at that time. As such, glitches like Capcom vs. SNK 2’s roll canceling and Marvel vs. Capcom 2’s many infinite combos became staples of high-level play. These days, developers can easily release hotfixes for their games to remove troublesome aspects that got missed before launch. While this has arguably ruined some of the more free-wheeling aspects of the genre, it also means that obviously harmful glitches like Chun-Li’s newfound floating ability can be remedied before they sabotage competition.

Ian Walker loves fighting games and loves writing about them even more. You can find him on Twitter at @iantothemax.

Source: Kotaku.com