I was getting off my horse to grab a dead bird I had just shot when my horse decided it was time to go to the bathroom. So it started pooping right there in the woods. Of course, this isn’t a problem. Horses in Red Dead Online poop and they do it where they need to. But what concerned me was the frequency and timing of my horse’s pooping. It seemed like he was pooping too much.
I started noticing how often he was pooping when it started happening more often than I thought was normal. For example, I rode into a small town to grab a bounty poster and as I walked back to my horse he began to drop some brown nuggets right in the street. I didn’t think much of it and we rode out of town to catch our target.
When we got to the target, I jumped off my horse and shot some folks and grabbed the criminal. As I returned to the horse he pooped. It had only been about five minutes since the last time, but maybe he didn’t get it all out. But when I returned to drop the criminal off at the jail my horse pooped again. It had only been a few minutes and yet again my horse needed to take a crap.
At this point, I was a little concerned. Was my horse okay? I decided to try and keep better track of when my horse pooped. Which was a weird thing to think about and is also a weird sentence to write.
But the problem was that I am often getting into gunfights or focusing on an animal I’m hunting or some other Red Dead Online activity. So trying to keep track of my horse’s bowel movements proved harder than expected. However, there was one weird trick that I discovered as I started to keep track of my horse and his pooping.
Whenever I brushed him he would almost always poop a little.
This was something my brother noticed too. When we were playing together a few days ago we stopped to do some hunting and take care of horses. I started brushing my horse and he pooped. My brother pointed this out, mentioning his horse does this too. Sure enough, he got off his horse and started to brush it and it immediately pooped. What was happening?
Well according to the internet, I’m not the only person to wonder why their horse was pooping whenever it got brushed. At least two otherpeople have asked this same question about their horse. According to one response, this is a thing in real life. Horses feel more relaxed when they get brushed and this, in turn, means they poop.
“This actually. I own 7 horses, and they s*** when being brushed, washed down, and trimmed,” replied one GameFAQs user.
Considering Rockstar added in the small detail of horses’ testicles shrinking depending on the temperature into Red Dead Redemption 2, it isn’t that crazy to think they might also have included some sort of horse pooping simulation into the game too.
But while brushing my horse often leads to pooping, even without a good brushing to relax it my horse still poops a lot. And sadly, I couldn’t find other folks on the web concerned about this. Maybe you found this post via a Google search for “Why does my horse poop so much in Red Dead Online?” If that is the case, I don’t have an answer. Personally, I tried feeding my horse more often and less often to see if that changed his pooping habits, but my results were inconclusive.
I’ll just assume my horse is healthy. Bowel regularity is important after all and he doesn’t seem sick or tired, so maybe he just has to go more often than I expected. I’ll just assume this is the case and stop watching and thinking about my horse’s pooping behavior.
Fortnite Season 10 has been extended and will end on October 13. You’ll have another week to complete your challenges, but you’ll also have another week of dealing with the chaos this season has brought.
Today’s 10.4.1 patch notes read, “We may be almost out of time, but we’re not out just yet—Season X has been extended a week!” The season now ends on Sunday, October 13 at 2 p.m. ET. There will be an overtime mission, called Out of Time, available starting on October 8. The patch also unvaults the Flint-Knock Pistol.
Most Fortnite seasons have featured a world-changing event the weekend before the new season officially starts, so this is a bit of a departure. Could it be a sign of big changes, like the game’s rumored new map? We’ll have to wait a little longer to find out. At any rate, it’s nice the new season isn’t starting on a work day for once.
The Scuf Vantage is an incredibly comfortable, highly customizable third-party controller for the PlayStation 4. It’s got four customizable back paddles, extra side buttons, swappable faceplates and analog sticks—it’s basically the PS4’s answer to Microsoft’s Elite Wireless. Well, now Scuf has announced the Vantage 2, which is all that, only better.
Tim Rogers and I swear by our Scuf Vantage controllers. I have one sitting inches from my hand as I type this. That’s convenient, as the Scuf Vantage 2’s list of improvements makes me want to grab this old piece of junk and toss it in the trash. The grip is better. The trigger functions are upgraded, with even more customization and fine-tuning options. There’s a brand-new customization app for players to configure their controller for PC play. Here’s a neat little list of what’s getting better.
Improved High-Performance Grip
Upgraded trigger functions
PC Customization App for Windows
Improved button haptics
Refined tactile textures in the faceplate, trigger, bumper, and Sax buttons
Enhanced USB connection system
That’s all on top of the original Vantage’s slew of features, including adjustable trigger sensitivity, swappable analog sticks and D-pads, on-the-fly button remapping, that weird touch-sensitive audio control bar at the base, and the four-piece paddle control system on the back.
And it’s still pretty expensive. The Vantage 2 starts at $170 for the wired-only model, with a version capable of swapping between wired and Bluetooth running $200. Both are available for preorder on the Scuf website and start shipping in mid-October. For those wishing to pay even more, there’s a special Call of Duty: Modern Warfare edition that runs $220 and comes with special stylized parts and a code for an in-game sniper scope charm.
It’s weird seeing the Microsoft Studios logo appear on the screen as I load a game on a Nintendo console. It’s also odd to have see my Xbox Live avatar and Gamertag displayed on my Switch screen. Everything else about about playing Ori and the Blind Forest on the Switch is pretty much perfect.
Moon Studios’ gorgeous platforming adventure, originally released in 2015 for the Xbox One and PC, is a very significant game for our family. It’s one of the first games we all played together. My wife and I would pass the controller back and forth on the couch while our twin boys, then four or five, watched until we got to the hard parts and the cursing begun. They knew those instances, when their parents would cooperatively bash themselves against Ori and the Blind Forest’s most challenging sequences, could last for hours.
Those tougher moments are what define Ori for us. It has the look and feel of a casual indie game. Wandering through a lush, hand-drawn forest as moody symphonic music plays, the mysterious hero white and glowing, like the negative version of a Limbo silhouette. While the mood and atmosphere carry throughout the game, Ori is anything but a relaxed stroll through the woods.
The rabbit-like hero jumps, swims, and eventually teleports through the forest of Nibel on a quest to restore the elements and restore the great Spirit Tree, facing fresh challenges at every turn. One sequence will test the player’s ability to perform precision jumps. A massive blast of energy that fires at regular intervals tests the player’s timing and patience as they scoot between safe areas. There are moments of respite, periods where it’s more about exploring and finding hidden secrets than weaving through deadly danger.
And then there are moments like the Ginso Tree flood, one of the aforementioned hard parts. Ori and the Blind Forest is punctuated by these lengthy, grueling platforming sequences that put everything the player has learned to the test. In order to restore the element of water, Ori must unblock the water veins inside the massive Ginso Tree. Doing so, however, causes water to quickly fill the once lifeless trunk, giving Ori less than a minute to climb to its apex and escape.
I cannot tell you how many times my wife and I attempted this sequence while playing the Xbox version in 2015. I can tell you it took me over a dozen tries on the Switch version, even though I was already familiar with the event. Behold my triumph.
The video above is taken from the Switch version of the game, which runs at a constant 60 frames per second in both handheld and docked mode. I was playing in docked, using one Joy-Con. That’s not how I normally play, but it felt really good in Ori for some reason. It felt exactly the same as the Xbox One version, right down to the warm rush of relief and accomplishment I felt when I unlocked the achievement for completing the sequence.
Seeing “Achievement Unlocked” pop up on my Switch screen is weird. Not quite as weird as having my Xbox avatar portrait and Gamertag in the corner of the game’s main menu, but weird.
Though it does connect to my Microsoft account, Ori Switch achievements don’t show up on my feed, and I could not tell you if they affect my gamerscore. It feels very cosmetic, just Microsoft Studios making sure I don’t forget where the game came from, as if I could forget.
A lot has changed in the four and a half years since Ori and the Blind Forest launched for PC and Xbox One. My wife and I don’t play games on the television as much, since that’s where the kids play their games and watch their YouTube videos. Hopefully we’ll be able to wrestle back the TV in time for February’s Ori and the Will of the Wisps. In the meantime, she and I have our own Nintendo Switches—mine original, hers Lite—and we rarely pass them back and forth. We are, however, still playing Ori and the Blind Forest, thanks to this very good port and Microsoft’s strange, continuing dalliance with putting its exclusive games on Nintendo hardware.
After being in rigorous beta testing across multiple countries since July, Activision and Tencent’s Call of Duty: Mobile is go for iOS and Android devices everywhere but mainland China, Vietnam, and Belgium. Battle across recognizable maps, fight as iconic heroes like Ghost and Soap, and participate in a battle royale the likes of which you’ve probably seen before.
It’s free to play; it’s mobile; it’s what a console Call of Duty might look like if people weren’t so down on microtransactions and loot boxes. They really should have subtitled it “Mobile Warfare.” Beneath the icon in the iTunes search results it says “Visceral Multiplayer!” which sounds like a thing Call of Duty players are keen on.
The game runs in landscape mode instead of portrait (wide instead of tall), which was a great decision, Mario Kart Tour. The gameplay isn’t too shabby. It looks nice on my iPhone XR. It’s all aiming and auto-firing, but it works well on a small touchscreen
The focus is on progression, with new gear unlocked as players climb the ranks and access new loadout slots. Weapons have experience levels as well, with better mods and attachments unlocked at higher levels. There’s a store filled with cosmetic stuff to purchase and play with, daily login bonuses, special events—basically plenty of things to clutter up its nice-looking home screen.
Players can purchase in-game currency with real cash to help them make their soldier and weapons look all pretty. There’s a “Cash Back” event going on right now that involves getting bonuses for purchasing currency and makes me feel like I am trying to finance a car every time I load up the game. This is Activision and Tencent, so expect plenty of ridiculous things to buy and ways to buy them.
As for the Battle Royale, it supports up to 100 players, pulls together map locations from across many different Call of Duty games, and isn’t unlocked until level 7, which might take me a while. You’ll probably get there first. Let me know how it is.
The sun is bright. Blinding, almost. It is late afternoon on the last day of TwitchCon, and I have been waiting in line for 40 minutes. I’m not in the convention center, but rather, about half a mile away, outside a San Diego pizza restaurant called Ciro’s. The line wraps around the building. Well over one hundred people have gathered to attend a pizza party hosted by Twitch mega-star Imane “Pokimane” Anys. The crowd looks restless. I overhear people speculating that Anys hasn’t even arrived yet. “She’s gonna pull up in the Poki-mobile and be like ‘Sorry, guys!’” says a person in front of me. Ten minutes later, this actually happens: Anys pulls up alongside the frothing crowd in a BMW with art of her face painted on the side of it, fashionably late to her own party.
Anys is one of the biggest streamers on Twitch. The 23-year-old has nearly 3.5 million followers, putting her just outside the platform’s top ten most-followed. She is, notably, the only woman to have yet made it into Twitch’s highest echelon. Her on-stream persona is a mixture of chill, inviting, and quietly funny. She’s a contrast with the bellowing boys club seen elsewhere on the platform, instead occupying the loftiest tip of the Twitch iceberg with a warm and easygoing charisma. She also manages to be believably expressive during big competitive moments, or when she accidentally kills a chicken in Minecraft (RIP). Her appeal is one of contrasts: She’s somebody who many viewers can imagine themselves being friends with (or, as often seems to be the case with Twitch’s largely male audience, dating), but her “girl next door” persona is, at the same time, very polished, with an almost unattainable air about it. Also, in case you had any doubt about the whole unattainability thing, she now has a BMW with her face on it.
This, in a nutshell, is why a whole mess of people wanted to eat pizza with her.
Like pretty much everybody else there, I found out about the pizza party because Anys advertised it on Twitter. I arrived outside the pizza restaurant at 4:05 PM, five minutes after the event began. I did not leave until just before 6:00 PM, the time it was originally scheduled to end. I spent all of that time, except for two seconds, in some form of line. This might sound like torture, but at around the 35-minute mark, I achieved a sort of purgatorial galaxy brain nirvana and began to regard the whole thing as an Experience. This improved the situation tremendously.
It was around this time that the first of many passersby decided to investigate the line’s vast ecosystem. From just behind me, I heard a voice:
“A lot of GAMERS here,” the voice said. “GAMERS, what’s this line about?”
For what was the first and would definitely not be the last time, a guy behind me explained in a quiet whisper-mumble to the much larger guy asking this question that the folks in line were waiting to see “Pokimane, a streamer.” Over the course of the next hour and change, a procession of people—some relatively knowledgeable TwitchCon attendees, some confused San Diego citizens—asked what the line was about. For some reason, they continually asked this same guy right behind me. “Do I just look like I know?” he said to a friend in bemusement after the third time it happened.
As the line inched forward to the point where I was almost on the correct side of the building as the door, a man walked up. He looked much older than the mostly 20- and 30-somethings who comprised the line. I expected him to be the most bewildered of all the people who’d approached thus far. Instead, this tank-top-clad, silver-haired brick house of a boomer was here to give a presentation on what he knew about Twitch.
“I heard about this on the ride over,” he shouted at no one in particular. “It’s livestreaming. People will wear a GoPro at a concert—or play video games. And it was just bought by Amazon!”
Kind of a shaky start, but not the worst. I gave his book report a B-minus overall.
As the clock ticked toward the hour mark, I saw the people around me growing more and more restless. Hopeless, even. “There’s no way I’m waiting to go in there,” said one prospective pizza party attendee upon seeing the line into the too-tiny pizza parlor. “I’m gonna have to fight through a crowd of little kids.”
Not long after, a woman with a determined look on her face rounded the corner. Then she saw the rest of the line. “Yeah, that’s a no from me,” she said before immediately turning to walk away.
For more determined line-waiters, the pizza restaurant became a sort of promised land. Anybody who rounded the corner was barraged with questions. “Did you come from inside?” “What’s it like in there?” “Is the pizza good?”
The line, I will admit, was more than a little conspicuous. In addition to the hundred (possibly hundreds?) of people who comprised it, security guards patrolled up and down it the entire time, holding what appeared to be metal detectors. More security was stationed at the door of the otherwise humble mom ‘n’ pop shop. Anys might have made her name in a medium that thrives on accessibility with a uniquely inviting, down-to-earth vibe, but she is a star now. She can’t just show up somewhere without taking appropriate precautionary measures.
And show up she did—50 minutes late. This was perhaps the most surreal moment of the whole occasion, only in part because a person in front of me had predicted it just ten minutes beforehand with a level of accuracy that seemed almost clairvoyant. Anys and some friends pulled up in the car right next to the point where the line wrapped around the block, the late-afternoon sun glinting off her face (her car face, that is, not her real face). People looked stunned. Soon, the line shifted itself into more a huddle formation as people tried to get a glimpse of Anys. She proceeded to greet everyone with a level of enthusiasm that I’m still not sure how she summoned after a grueling convention weekend, took some pictures, and then advanced to the front of the line. Just like that, she was gone—or at least, out of eyeshot.
I’m still not sure if she meant to be late. I heard some people behind me grumbling that she’d been late to her official TwitchCon meet-and-greet the day before, too. Maybe it’s a tactic to build hype. Maybe she’s chronically late to things. Or maybe she’s chronically too cool to be on time. Or all of those things.
The line sped up a bit once Anys arrived, but it still felt like we were shuffling through a swamp of coagulated maple syrup. The clock struck 5:00 PM. Then 5:15 PM. By this point, I had a powerful hunger. Fortunately, as though summoned by the line’s collective hunger pangs, a family of candy sellers arrived. An older man in a weed hat spurred on two young girls (his daughters, presumably) as they sold chocolate bars to people in the line. Thank you, weed father and weed children. I would have starved to death without you.
As the family proceeded down the line, a streamer in front of me made an observation about them: “We’re all chat, and they’re the content creators.” I have not been able to stop thinking about this statement since. It was a bad joke that didn’t really land (Was candy the content? Were we chat simply because there were a lot of us?), but it was such a TwitchCon-appropriate type of bad joke. If you spend all of your time immersed in the Twitch ecosystem, this—for better or worse—is apparently just how you perceive the world.
Finally, after around an hour and 20 minutes, I approached the door. That’s when I realized there were two doors, one of which functioned as an exit. Anys was standing outside this one, taking pictures with every single person who emerged from the pizza restaurant. So this pizza party was more of a photo opp with pizza on the side. At first I was a little disappointed, but then I realized that, given the sheer magnitude of Anys’ fame at this point, she probably didn’t have a better option to offer her fans.
Finally, I neared the end of my quest and entered the restaurant. Then my vision adjusted to the no-longer-blinding light of this cool indoor space, and the comedy of the situation came into sharp focus: There, before me, was a second line. It snaked around the entire restaurant’s outer perimeter and over to the door, outside of which Anys stood. I got my free slice of pizza from the front counter and prepared for another long, grim march.
I considered devouring the slice right then and there, but I stopped myself. I was going to have pizza with—or at least in the general proximity of—Pokimane, darn it. So I gripped my paper plate such that it wrapped the pizza in a warm, taco-like embrace and dreamed of the day when I’d reach the second door.
Toward the back of the room, there was a sign on the wall. “PLEASE GRAB YOUR PIZZA AND GO,” it said in large, printed letters. Beneath that was a message written in Sharpie that said, “THX <3—Pokimane.” This operation had been engineered for maximum efficiency. As fans digested the pizza, this perfectly calibrated pizza party machine digested and expelled us.
Still, the other fans in earshot seemed to appreciate it, perhaps because they too were finally nearing the end of the line where we all had been living for ten million years. “I respect it,” said a 20-something guy who’d just gotten his pizza. “She’s literally serving her fans.”
At around the hour and 40 minute mark, I finally exited the second door. It was then that a whole host of thoughts rushed through my head. Should I ask her if she meant to be late? If she was purposely doing it to bolster her image? Would it be funny to request for her to sign my greasy pizza plate, to commemorate this extremely specific occasion? In the end, however, there wasn’t time for any of that. Instead, the photo opp was over in a flash, and before I knew it, another person had already taken my place. The efficiency of it all was ruthless but understandable.
Then I ate my pizza. It was fine.
Some distance away, I reviewed my photo. It was a good picture, all things considered. Anys looked a little worn out, in a normal human way any of us would after a lengthy ordeal. Maybe she was beat from the convention, or maybe that’s just how a person’s face looks after they’ve smiled for well over 100 photos in rapid succession, and there’s still a line out the door and around the building to come.
Regardless, in that moment, Anys, the real-life person, looked a little less unflappable than Anys, the face painted on the side of a car. It’s one thing to stream to millions of people from the comfort of your home. It’s another to reckon with them—and your own fame—in person for three straight days.
If nothing else, Anys definitely made some people’s day. As I stood on a nearby corner, waiting for a Lyft, a person I recognized from the line rounded it. “FUCK YES,” he said loudly, with a skip in his step.
This week Ghost Recon Breakpoint releases, letting players explore a large open-world map as super tactical soldiers. If it is anything like the last game, it also means players will be able to cause all sorts of mayhem using vehicles and explosives.
I enjoyed the gameplay of the last Ghost Recon game, Wildlands, but the world felt so boring and the story never hooked me that I stopped about 60% of the way through. I’ve been tempted to go back and finish off the last leaders of the Cartel for a while now. Maybe I should do that before I play Breakpoint? Or maybe I’ll skip Breakpoint and never play Wildlands again! Who knows?
There’s more coming out this week beyond a new and big Ubisoft game. Warsaw looks like a cross between World War II and Darkest Dungeon. Destiny 2′s big new expansion drops this week, alongside the jump to Steam. And for Ghostbusters fans out there, that game from a few years back is being remastered for current-gen systems. I remember liking the first few hours of that game and hating the rest of it. Maybe I’ll like it more on new consoles?
Other stuff is coming out this week! Check out the list below:
Monday, September 30
Chop Is Dish | Switch
Blockoid | PC
Fallen Empires | PC, Mac
Nobodies | PC, Mac
Duck In Town – A Rising Knight | PC, Mac
Balloon Fighter | PC
Cube World | PC
Ten Days To War | PC
Spaceland | PC
The Lost | PC
Tuesday, October 1
Mobile Suit Gundam: Battle Operation 2 | PS4
Destiny 2: Shadowkeep | PS4, Xbox One, PC
YU-NO: A Girl Who Chants Love At The Bound Of This World | PS4, Switch PC
ReadySet Heroes | PS4
80 Days | Switch
Sniper Elite III Ultimate Edition | Switch
Lanternium | Switch
Super Crate Box | Switch
Hunting On Myths | PC
Particle Wars | PC
Wednesday, October 2
Asdivine Kamura | Xbox One, PC
Warsaw | PC
We Were Here Too | Xbox One
Spooky Ghost Dot Com | Switch
Marginalia | PC
Norman’s Night In | PC
Drawn Down Abyss | PC, Mac
RaceXXL Space | PC
The Long Return | PC
Thursday, October 3
Neo Cab | Switch, PC
Legrand Legacy: Tale Of The Fatebounds | PS4, Xbox One
Candleman | Switch
A Hole New World | PS Vita
Paranoia: Happiness is Mandator | PC
Fault: Milestone One | Switch
CASE: Animatronics | Switch
Galaxy Champions TV | Switch
Cubixx | Switch
Tic-Tac-Letters by POWGI | Switch
Hexagroove: Tactical DJ | Switch
Hero Of The Forest | PC
Hexxon | PC, Mac
Endless Fables 4: Shadow Within | PC, Mac
Alive 2 Survive | PC, Mac
Friday, October 4
Ghostbusters: The Video Game Remastered | PS4, Xbox One, Switch, PC
Tom Clancy’s Ghost Recon Breakpoint | PS4, Xbox One, PC
SlabWell: The Quest For Kaktun’s Alpaca | Xbox One
Earlier this month, Red Dead Online received a big update which added new career paths to follow, new items to collect and new challenges to complete. One career players could choose was the life of a bounty hunter and to support this path, Rockstar has been releasing some wonderful bounty hunter missions. It’s the sort of content RDO needs.
When the big update first hit players who got their bounty hunter license could find randomly generated bounty targets in various towns. These missions were fairly simple but fun. They usually involved the player and their posse riding into a camp, killing some folks and taking the target.
But the Legendary Bounties are more cinematic and are instead handcrafted by Rockstar designers and as a result, feel bigger and more interesting.
A trailer featuring The Wolf Man and other Legendary targets.
The lastest Legendary Bounty target is called The Wolf Man and he’s hiding in in the snowy mountains located in the northern region of the map. Unlike the other bounty targets, The Wolf Man doesn’t have human bandits or gang members protecting him. Instead, the Wolf Man has a large pack of dangerous, fast and vicious wolves.
Hunting him down feels different from any of the already existing randomly generated bounties. Rockstar even added a large blizzard to the mission. So players are forced to deal with bitter cold, lots of snow, deadly wolves and dangerous frozen lakes.
Once my brother and I found The Wolf Man, things got hectic fast. He sent some of his trusted wolves at us and soon we were surrounded. Using shotguns we fought them off. I tackled the target and tried to tie him up, which is hard to do when you are being attacked by wolves. My brother covered me, mostly, and after tying up the target we threw him on our horse. But he began to howl and soon more wolves were chasing us through the snow.
Eventually, we got him to a nearby prisoner wagon, where police took the wild man off our hands and paid us for the trouble. Admittedly the pay wasn’t great, making about $30-40 after turning in The Wolf Man. But we got a good chunk of XP and the mission can be played multiple times on harder difficulties, earning more cash and XP.
Even if the pay isn’t as high as I would like, the actual mission and experience of hunting a legendary target is a blast. The game spawns you and your posse in an special instance, so other players can’t interfere. So it feels like a proper Red Dead mission, complete with a nicely made intro and new dialogue.
I hope future Legendary Bounties are as creative and different as The Wolf Man. I also hope the other careers, Trader and Collector, get similar Legendary events. This is the kind of content I want in RDO. I want to feel like I’m living out in the Wild West, hunting bad guys, trading goods, finding treasure, outrunning the law. And these new missions help players live out their bounty hunty fantasies and are a great addition to RDO.
Last week I challenged you folks to create Mario levels that went up and down instead of left and right. Add a little verticality to the world of Mario. I got a nice mix of themes, ideas, and designs. You folks sure like going up!
This week I got some levels that I enjoyed so much I ended up playing them after my initial judging. I even shared them with a few friends. Good stuff!
Anyways! If you want to play all the courses people submitted for the contest, you can check out my Mario Maker 2 profile where I liked all the levels that I played. This is probably the easiest way to play all these courses without having to enter in dozens of ID codes.
My Mario Maker 2 ID number: 2C7-40T-HXF
Now, below are some of my favorite courses and a short description of the course and what I liked about it.
Descend On/Off Mountain | XCube285 | MY6-XRQ-6FG
A level with some replayability. This course features different paths, each one leading to the exit. However, each path is different. And only one will place you at the top of the exit gate for max points.
Mount Everest | Bernzai | 7M4-N5H-R1G
This is one of my favorite courses I’ve played since starting this competition. Great decorating and pacing. Not too hard, but challenging enough. Great use of checkpoints too. Some of the trickier parts are much more manageable because of well-placed checkpoints.
Tree Trouble | DominikFFM| GR3-QPL-PWF
A well-made jungle-themed level that feels like it could easily appear in a Mario game. Really like the use of vines to help make some jumps easier for players who screw up. Which I did a few times because I’m not great at Mario games.
A simple level. Go up a completely straight and very tall mountain. But as you progress up to the top, the jumps get harder and harder. Smartly placed platforms and a lack of enemies means you don’t die if you miss a jump. You lose a bit of progress. This makes this a fun and not frustrating test of skill.
If your level didn’t make it on to the featured list, don’t worry! A new Mario Maker Contest will return in the future!
Microsoft and Mojang held their annual Minecon live stream event this weekend, where they announced new information about the upcoming mobile game, Minecraft Earth. The game will be released in early access in October in some countries and will be released globally by the end of the year. Mojang hasn’t said which countries will get access first.
Revealed earlier this year, Minecraft Earth is a mobile augmented reality game that lets players explore the actual Earth, while also collecting familiar Minecraft blocks, building structures and fighting enemies like Creepers. This can all be done alone or with friends. Think Pokemon GO meets Minecraft.
Mojang also announced a new feature called Minecraft Earth Adventures. These will be small, pre-made areas that will pop-up for a limited time and will challenge players to find rare materials, solve puzzles or fight off enemies. These can also be played with friends.
Minecraft Earth has been available via a closed beta in a handful of cities, but when the game launches in early access it will include more features, items, crafting abilities and enemies than what is currently accessible in the beta.
Android users can start pre-registering for Minecraft Earth today ahead of the early access release in October. Only some countries will initially have access to the game in October, but by the end of the year, Mojang plans to make Minecraft Earth available globally on both iOS and Android.