Tag Archives: level editor

Fan-Made Smash Bros. Ultimate Level Features Dueling Snakes

Screenshot: Nintendo (Super Smash Bros. Ultimate)

Snake’s remote-controlled missiles are some of Smash Bros.’ most entertaining projectiles, and one player recently decided to make a Smash Bros. Ultimate stage that focuses entirely on guiding them through tiny labyrinths of death.

Created by user xzAsiankidzx and shared on the game’s subreddit over the weekend, the stage is named Nikita Weave War, and it basically functions like those dunk tank games at county fairs. Two players face one another from across a chasm divided by lava platforms, each sitting above a bomb crate. They then take turns firing off missiles with Snake’s Nikita launcher to try and detonate their opponent’s crate. If they succeed, their opponent goes flying off the stage in the explosion and loses one of their lives. Whoever’s left standing at the end wins.

To deal with the problem of players respawning in the center of the stage, xzAsiankidzx created a little network of barrels to shoot players back to their starting positions. And to make things extra difficult, some of the lava platforms move. What makes the mini-game possible at all is the fact that Snake can control his missiles after they’re shot. It’s hardly precise, but the controls are responsive enough to make the attack one of the more fun ways to troll opponents.

As one commenter pointed out, you could also play Nikita Weave War with both players taking turns at the same time. This way they could also try to play defense and intercept their opponent’s missile to make it even more difficult. You can find the stage and try it for yourself using the ID code KQGXLMTW.

Source: Kotaku.com

Odds Of Beating A Particularly Devious Mario Maker Level Are 1 In 7.5 Million

Screenshot: Hiddencasual (Twitch)

There have been over two million attempts to beat a Mario Maker level called Lucky Draw, and seemingly all of them have failed because, well, they just haven’t gotten lucky enough yet.

As first reported by Patrick Klepek over at Vice Games, Lucky Draw is a Super Mario Maker level that has rarely, if ever, been beaten despite millions of attempts. That’s because Lucky Draw, made by a Mario Maker creator named Phenotype, is part of a genre of Mario Maker level that’s governed entirely by a random number generator (RNG).

Players can’t actually control Maro in Lucky Draw. The level consists of a bridge of blocks over a pit of lava that Mario is automatically moved across. If the the magikoopas above him create anything that can fall on the P blocks below them, the plumber will meet a fiery end. Instead, the only way to safely traverse the hazard is for each magikoopa to spawn coins, since falling coins don’t trigger the P blocks and in turn make the bridge disappear.

All players can do during this is watch and hope for the best. If everything goes their way, Mario will safely make it to the other side, but so far that’s never happened. Based on all the factors at play, the odds of being successful are approximately one in 7.5 million according to user sass253 who recently posted their work on the MarioMaker subreddit.

Since Nintendo requires creators to beat any level they submit, the consensus is that Lucky Draw isn’t impossible. Just extremely improbable.

The site that tracks Mario Maker level attempts, indicates that it has been cleared 13 times in 2, 667,110 attempts. As Klepek reports, there’s no video proof for those clears and a top Mario Maker streamer who goes by the name Jaku is skeptical due to the suspicious finish time and the low amount of deaths by the two players involved. As more and more players try it though, maybe someone will finally get lucky, and also be live-streaming it.

Source: Kotaku.com