Tag Archives: mario

These Are Nintendo’s Official Christmas Sweaters

There are many unofficial “ugly” holiday sweaters for sale on the internet. These are not those. Available exclusively at UK retailer Geek Store (with international shipping available), these are the official Nintendo Christmas sweaters. If someone gives you a Nintendo sweater that is not one of these designs, they probably don’t love you.

Geek Store has quite a selection of holiday sweaters based on video games, comics, and more. They call them “jumpers, since they are based in the United Kingdom. They are also straight-up “Xmas” jumpers instead of “holiday” jumpers, because Geek Store tells it like it is. The three styles are available in sizes extra small through quadruple extra-large and run £39.99, or roughly $50. Along with Mario, Luigi, and their constant foil and some Pokémon, there’s also this lovely Princess Peach number.

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Again, these are official. The press release says so. There are cheaper Nintendo holiday sweaters out there. Prettier ones? Sure. More comfortable? Who knows, I haven’t worn a sweater in decades. Happy holidays.

Source: Kotaku.com

Mario Maker Contest: Spooky And Scary

This is the month of Halloween, which makes it my favorite month of the year. I love Halloween and the spooky season leading up to it. So let’s celebrate the spooky season with some creepy, scary and Halloween themed levels!

Your Challenge This Week: Create spooky, creepy, scary or Halloween inspired levels!

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Theme: Spooky & Scary, Halloween, Creepy

You can use any theme you want or any game you want. Though I think the Haunted Ghost House theme might be the best bet for this challenge. Add some ghosts or skeletons. Or build a cemetery. Whatever is creepy and spooky to you, add it to your level!

Next week I’ll pick some of my favorite courses and a winner.

How To Submit A Level — Instructions

1. Build a new course based on the challenge.

2. Name the level and please add “Kotaku AND / OR the theme this week into the name of the level. Once that’s done, upload it in Super Mario Maker 2 for the Nintendo Switch.

3. Then post the course ID into the comments, along with the name of the level and any other info you want to include. PLEASE include the name of the course in the comments.

Source: Kotaku.com

Mario & Luigi RPG Developer AlphaDream Has Gone Bankrupt

Image: Nintendo
Kotaku EastEast is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.  

Founded in 2000, AlphaDream was originally known as Alpha Star and was staffed with people who had formerly been at Square, including former Square President Tetsuo Mizuno. The studio is best known for the Mario & Luigi RPG series. It was announced today that AlphaDream has gone bankrupt.

According to Yahoo! Japan, revenue was sluggish in recent years and development costs drove the studio into the red. As of March 2018, AlphaDream was 400 million yen ($3.7 million) in debt.

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After releasing Mario & Luigi: Superstar Saga for the Game Boy Advance in 2003, AlphaDream went on to do four more main entries in the series: Mario & Luigi: Partners in Time, Mario & Luigi: Bowser’s Inside Story, Mario & Luigi: Dream Team, and Mario & Luigi: Paper Jam. The studio also worked on the remakes Mario & Luigi: Superstar Saga + Bowser’s Minions and Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey, the last of which is AlphaDream’s final game.

The Mario & Luigi RPG series was praised among fans—and for good reason. It’s a shame that the studio has filed for bankruptcy.

Clarification: 10/2/2019, 6:45 a.m. ET: This article has been edited for clarity.  

Source: Kotaku.com

Mario Maker Contest: Going Up, Winners!

Last week I challenged you folks to create Mario levels that went up and down instead of left and right. Add a little verticality to the world of Mario. I got a nice mix of themes, ideas, and designs. You folks sure like going up!

This week I got some levels that I enjoyed so much I ended up playing them after my initial judging. I even shared them with a few friends. Good stuff!

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Anyways! If you want to play all the courses people submitted for the contest, you can check out my Mario Maker 2 profile where I liked all the levels that I played. This is probably the easiest way to play all these courses without having to enter in dozens of ID codes.

My Mario Maker 2 ID number: 2C7-40T-HXF

Now, below are some of my favorite courses and a short description of the course and what I liked about it.

Descend On/Off Mountain | XCube285 | MY6-XRQ-6FG

A level with some replayability. This course features different paths, each one leading to the exit. However, each path is different. And only one will place you at the top of the exit gate for max points.

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Mount Everest | Bernzai | 7M4-N5H-R1G

This is one of my favorite courses I’ve played since starting this competition. Great decorating and pacing. Not too hard, but challenging enough. Great use of checkpoints too. Some of the trickier parts are much more manageable because of well-placed checkpoints.

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Tree Trouble | DominikFFM| GR3-QPL-PWF

A well-made jungle-themed level that feels like it could easily appear in a Mario game. Really like the use of vines to help make some jumps easier for players who screw up. Which I did a few times because I’m not great at Mario games.

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Going Up: Mountain Climbing | Vole Tores| 3FO-YSB-8GG

A simple level. Go up a completely straight and very tall mountain. But as you progress up to the top, the jumps get harder and harder. Smartly placed platforms and a lack of enemies means you don’t die if you miss a jump. You lose a bit of progress. This makes this a fun and not frustrating test of skill.

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If your level didn’t make it on to the featured list, don’t worry! A new Mario Maker Contest will return in the future!

Source: Kotaku.com

Brilliant Mario Maker 2 Designer Makes Courses Unlike Any Mario Game

Screenshot: Mario Maker 2 via Kotaku

The suite of building blocks offered by Mario Maker 2 means there’s no shortage of creative users out there fine-tuning a wide array of levels that would likely never be seen in the original series. But one of my favorite creators is uniquely capable of making me forget that what I’m playing is technically still a Mario game.

Japanese level creator Yuzuriha started uploading Mario Maker 2 courses to the Nintendo servers the day the game launched back in June. Their first level, Karakuri Castle, is a clever demonstration of the game’s new mechanics, such as seesaws, cyclones, and icicles. It also introduces players to some of Yuzuriha’s usual tendencies, like separating levels into bite-sized chunks and crafting elaborate ending screens. It’s still very much Mario, but with a few novel ideas that indicate the creator was likely experimenting with the updated tools for future concepts.

Yuzuriha always wants to make sure players know the level is over
GIF: Mario Maker 2 via Kotaku

Thanks to Mario Maker 2 allowing players to keep tabs on their favorite creators, it’s easy for me to keep track of Yuzuriha’s uploads, and that’s often the very first thing I do after booting up the game. I immediately added them to my queue after stumbling upon one of my favorite Mario Maker levels thus far, Mario Arcade NEO. As the name suggests, this course is a collection of mini-games meant to mimic a real-world arcade. These include a pusher, a crane game, and a rhythm game, just to name a few. Mario Arcade NEO is by far Yuzuriha’s most popular level, with over 200,000 plays and 82,000 likes.

The rhythm game utilizes basic Mario elements to create an entirely new experience. By locking the player between two Bullet Bill launchers and scrolling blocks above their head, Yuzuriha challenges players to keep up with the music they chose for that portion of the level. If the player misses just one, a key item won’t drop at the end and they’ll be asked to repeat the process to proceed.

It’s not uncommon for Mario Maker 2 players to recreate other games within the Mario framework, but Yuzuriha went above and beyond with their Mega Man level. In addition to making an opening menu and level select, Yuzuriha managed to build ingenious replicas of the iconic boss doors and power-up cutscenes. Although there’s only one boss to choose from, it’s easy to see how these concepts could be expanded in the future with follow-up courses.

Many Mario Maker 2 levels are all about trying to frustrate the player, but Yuzuriha went the opposite direction with De-Stress Land, which is meant to reduce fatigue from a day of work or school. De-Stress Land utilizes some oddly satisfying scenarios, from sliding down a hill and taking out a huge line of enemies to crushing a tower of ice blocks with a giant stiletto. There’s always been something very calming about Mario to me, and Yuzuriha cranks up some of the most satisfying aspects of the series.

Yuzuriha has also tried their hand at story-based levels. Virtual Multi tasks the player with navigating through a level alongside a Koopa. Don’t have any friends you can invite to a round of laggy multiplayer? Then jump into this level and cooperate with a virtual friend! There’s a small twist at the end that I don’t want to ruin, but let’s just say it’s a shocking turn of events after everything you and your Koopa buddy go through.

Nothing better than taking down Bowser with a friend, even if that friend is a Koopa
GIF: Mario Maker 2 via Kotaku

As shown above, the section right before the end of Virtual Multi pits the player and the Koopa they’ve escorted through the level against Bowser. The player can’t shoot Bowser with their fiery clown car until the Koopa, who fires automatically with their own clown car, clears Munchers out of the way with POW blocks in its section of the screen. It’s not too challenging, but it’s probably the most engaging portion of the level and makes great use of Mario Maker 2’s artificial intelligence to mimic a co-op battle.

Despite all the tools provided to creators in Mario Maker 2, even the most inventive levels still end up feeling like Mario. The franchise, with its iconic mushrooms, pipes, Goombas, and Koopas, is so ubiquitous to the gaming experience that the Mario essence becomes nearly impossible to shake. Yuzuriha, however, is among the few that craft levels with such creativity and care that it’s easy to forget that they were developed within the framework of a Mario game. If you’d like to check out Yuzuriha’s courses for yourself—and I highly recommend you do—their user ID is DN7-11P-JKG. You won’t regret it.

Source: Kotaku.com

Player Makes Duck Hunt In Mario Maker 2

They say legends never die, so it makes sense that Duck Hunt seems immortal. The NES Zapper classic has lived on, homaged in games like Halo 5 and featured in the last two Super Smash Bros. games. Now, an anonymous hero has also brought the fun of Duck Hunt to Super Mario Maker 2.

The level, by user Kray0n, is simply called “Duck Hunt” (ID: 7Y1-X73-71G) and features an ingenious contraption that uses the red blocks and the accompanying on/off switch to form a crosshair for a shooting gallery of flying Koopas.

Hit the switch when a Koopa Paratroopa is in your “sights” and the blocks will appear, taking out the Koopa. As soon as you hit the switch, the contraption “reloads,” and the blocks disappear again.

It’s a neat little Mario Maker machine, but it’s also surprisingly fun to play given how simple it is. The delay between firing your “gun” and the blocks appearing is wide enough to make shooting Koopas a challenging rhythm game that isn’t too frustrating, and once you’ve got seven, the level ends. It took me about a minute, and I was delighted. All that was missing was the dog.

Source: Kotaku.com

Mario Maker Contest: Pipes,Pipes And More Pipes

Mario loves pipes. He travels in them, jumps on them and leaps over them. As a plumber, pipes and Mario are forever linked together. So let’s celebrate Mario and his wonderful pipes.

Your Challenge This Week: Create levels that feature pipes!

Theme: Pipes

You can use any theme and game, just make sure your course has pipes in it. At least two pipes. But preferably more! They can be decoration, transportation or a combination of both. Try building artwork out pipes or entire stages. Whatever sounds good to you!

Next week I’ll pick some of my favorite courses and a winner.

How To Submit A Level — Instructions

1. Build a new course based on the challenge.

2. Name the level and please add “Kotaku AND / OR the theme this week into the name of the level. Once that’s done, upload it in Super Mario Maker 2 for the Nintendo Switch.

3. Then post the course ID into the comments, along with the name of the level and any other info you want to include. PLEASE include the name of the course in the comments.

Source: Kotaku.com

Mario Maker Contest: International Cat Day, Winners!

Last week I asked you wonderful people to create some cat-themed Mario levels in celebration of International Cat Day. It was time to honor our cats by turning a plumber into a cat and throwing him at some enemies and jumps. It is the only way to celebrate cats.

I got..some levels. Compared to previous contests, this was a smaller amount of levels to choose from so I’ll have a smaller number of winners this week. I get it though. A lot of folks dislike the Mario 3D World theme. Don’t worry! Next time I’ll make sure to not force you into using that theme!

Anyways! If you want to play all the courses people submitted for the contest, you can check out my Mario Maker 2 profile where I liked all the levels that I played. This is probably the easiest way to play all these courses without having to enter in dozens of ID codes.

My Mario Maker 2 ID number: 2C7-40T-HXF

Now, below are some of my favorite courses and a short description of the course and what I liked about it.

Cat And Mouse| Impatientandy | 1pG-84W-CTF

Imagine you are locked in a maze with some spikes and mice. Okay, that might not sound very fun but in a Mario game, it actually works really well.

Desert Cat Canyon | RPC80 | MVB-W8S-D6G

Now, this is what I call a Mario level. I know, I know. You kids love your troll levels and Kaizo levels. But I’ll always prefer a good, classic level. And this is a wonderful example of that.

Cat Day – A Cheetah Speedrun | 4586 | PKM-GGY-MNG

There is something really satisfying about hit perfect leaps while wearing the catsuit. I can’t fully explain it, but I love it. This is a short, but well-made level that uses the catsuit wonderfully.

Cat Simulator | XCube285 | C4F-HyC-TMG

This level puts you in the mind of a cat. As it turns out being a cat is mostly just killing things and jumping. This level reminded me of Portal and the way each area is numbered and separated.


If your level didn’t make it on to the featured list, don’t worry! A new Mario Maker Contest will return in the future!

Source: Kotaku.com

Shaved Mario Is Making Me Feel Strange

Here is a very simple, but very effective mod for Super Mario Odyssey that shaves Mario’s moustache for the entirety of the game. Cutscenes, gameplay, everything. It’s gross and I hate it.

And yet…I also cannot stop looking at it. At how young it makes him look. Like this is the Young Super Mario Chronicles. Like a bridge between Baby Mario and Grown-Ass Mario.

This is complicated.

The mod was made by SlashSMC, and if you’ve been dabbling with the game on CEMU, you can download it here.

Video: ProsafiaGaming

Source: Kotaku.com

Twitch Uses Mario Reference To Let Viewers Know Ninja Left

Last Thursday, Tyler “Ninja” Blevins announced he was leaving Twitch to stream exclusively on Mixer. Twitch has subsequently added a tongue-in-cheek reference to the original Super Mario Bros. at the top of his channel to mark the popular streamer’s departure.

“The Ninja you’re looking for is in another castle,” a banner at the top of the page now reads. It then encourages viewers to “check out these popular live channels” instead, before listing a couple dozen channels for other Fortnite streamers. If any of the roughly 14 million users following the account pop over without having heard the latest news, at least they’ll know not to keep waiting.

While Twitch removed the purple “partner” check mark next to Blevins’ name as soon as he revealed he was moving to Microsoft’s platform, the rest of his video archive is still up on Twitch, at least for now. That’s just over 900 videos, each with thousands to millions of views.

While the emphasis is usually on the “live” part of live streaming, it’ll be interesting to see what happens to arguably one of the platform’s most notable and prized collections of gaming content. Twitch normally only saves the archived work of Twitch Turbo users for 60 days.

Thanks to a promotion where Microsoft is letting people subscribe to Blevins on Mixer for free for the next month, the streamer has reportedly picked up over 500,000 new subscribers on the platform, which is substantially higher than he had on Twitch according to Twitch Tracker.

Correction: 8/5/19, 9:39 a.m. ET: A previous version of this story stated that Ninja had 14 million subscribers to his channel at the time of publishing. That was actually the number of followers on his channel.

Source: Kotaku.com