You ever spot a really bad idea and think, “that’s definitely going to have consequences that no one can foresee”? To me, that’s the Sonic the Hedgehog movie. Not because of its questionable design choices (give me the weird hog, it’s good, actually) but because no matter how great Sonic’s movie design is, Halloween was always coming. And when Halloween rolls around, so do horrifying costumes that barely resemble the things they are based on.
Consider with me Party City’s children’s Sonic costume. Since it is in fact based on the film—which would have been out this year were it not for a last-minute hedgehog makeover—we have a onesie adorned with a weird fur pattern and floppy hood spikes. It is good, perhaps, if you would like to dress up your progeny as sonic, the meme, and not Sonic, the mascot. Get it for your child, and you will quickly become sorry for all the days they wear it that are not Halloween.
The less said here, the better, but there’s a reason that after years and years of memes and goofballs in blue tights, most have taken to wearing Sonic hoods, not Sonic masks. You’re courting chaos, the way Nic Cage did when he said he’d like to take John Travolta’s “face…..off.”
None of us are ready for these to hit the streets, let alone the Sonic the Hedgehog film, which I now suspect has been delayed strictly to avoid association with any of this stuff.
The scenes are pretty rough, and were obviously never intended for public consumption, but regardless, they’re now out there (or about to be out there, since the site is sadly only releasing one scene at a time).
Here’s the first one from early on in the film, illustrating the competition between the Marios and Scapelli. There’s not that much to it, but it does give us the origin story for a great catchphrase: “Nobody touches my tools.”
The first Rebuild of Evangelion movie came out in 2007, when I was in high school. Over a decade later, after many delays, the last movie in the series, Evangelion 3.0 + 1.0 finally has a teaser trailer, and will hit theaters in Japan in June of 2020.
The Rebuild of Evangelion movies are reinterpretations of the original series. While the first movie still hews close to the plot of the anime, the later ones are a radical departure from the original story. Still, if there is one universal constant in the world of Evangelion, it’s this: Shinji is going to have a bad time.
The final movie in the series, the bizarrely titled Evangelion 3.0 + 1.0, at long last has a teaser trailer. It’s weird.
The enigmatic trailer mostly consists of long shots of CGI creatures and Evangelions over a foreboding red background. It also has some quick cuts to text or other characters. Most interesting, near the end, you can see a brief shot of the character Kaworu, who didn’t exactly leave the last movie unscathed.
I am excited for this series of movies to finally end, if not just to see what becomes of Asuka, Rei and Shinji, who somehow ended up more traumatized in these movies than they did in the original show. I still have hope that they’ll find love, in the end.
Detective Pikachu hit movie theaters this weekend and turned me into a puddle of nostalgic goo. I sat down with senior reporter Cecilia D’Anastasio and video producer Paul Tamayo to talk Pokéballs, Pikachu and a severe lack of Venusaurs.
Gita Jackson: I never thought I’d see a live action Pokémon movie in my lifetime, let alone a good one. And yet, here we are. While I didn’t cry like I expected to, Detective Pikachu more than met my expectations and reminded me yet again of how invested I am in Pokémon, even as I near 30. How was the experience for y’all?
Paul Tamayo: I was pretty blown away in the theater at how vivid and hypnotizing it all was on the big screen. I’ve dabbled in Pokémon games here and there, but it certainly brought me back to seeing the first movie in theaters 20 years ago and actually made me a little emotional on that alone. It’s pretty surreal.
Cecilia D’Anastasio: Totally surreal. From the movie’s first few minutes, it established a world that I would love to live in as both a Pokémon-obsessed child and as an adult who occasionally plays the games. A lot of things contributed to that, but the one that was the most surprising was how good the CGI Pokémon looked!
Gita: What really struck me was how touchable the Pokémon looked. That really brought me back to my childhood, wanting to have a Pokémon partner of my very own. It seems like the offbeat take on realistic Pokémon was exactly the right way to go. In a real environment, having Pokémon that looked more cartoony would have been totally jarring. After the movie, all I could think about was wanting to pet Pikachu’s belly. I also made a LOUD noise when we finally saw Eevee.
Cecilia: “Touchable” is such a good way to describe it! They killed it with the Growlithes.
Gita: Ugh the Growlithe fur looked sooooooo soft.
Paul: Yeah I couldn’t help but be jealous but also thrilled that kids will get to watch this a million times at home on their giant TVs and in 4K. I also wanted that Cubone, tbh.
Gita: Detective Pikachu is based on a game of the same name, and it does what it says on the tin. In this movie, Tim Goodman, played by Justice Smith, teams up with a talking Pikachu, voiced by Ryan Reynolds. They solve crime, and in particular one crime: finding Tim’s presumed dead father, Harry Goodman. Just from the world design, they sold me on the movie entirely. Ryme City seemed like a very cool place, one with its own culture that we’ve only seen a tiny bit of. I want to live there now.
Cecilia: I just want to slurp ramen in a cyberpunk Ryme City cafe and hang with a bunch of ghost Pokémon. That is now a desire I have. The scene in which Tim’s friend brings him to a field with a sobbing Cubone and tells him it’d be his perfect Pokémon partner totally set the tone for the rest of the movie. It was lighthearted, but serious and believable.
Gita: Yes, “weirdly believable” is definitely right. I never felt like I was being disrespected as an adult viewer, and also the plot, while it has some holes, was well constructed enough that I didn’t care.
Paul: Same. I’m not familiar with the original game’s story, but it got me thinking of how many other games or movies could just be cultivated in that world. Also, PLEASE BRING THAT GAME TO SWITCH ALREADY.
Cecilia: What did you guys think about the fights?
Paul: I was a little disappointed in the one they tease in the trailer, but though the ending kind of gets wobbly, it was fun to see them fighting all over the city and on rooftops. It felt like exactly the right amount of spectacle.
Gita: I loved the snippet of the Haunter vs. Charizard fight, but it kind of made me want more. They sort of allude to some nasty underground Pokémon battle stuff—the one trainer we see in a battle gives his Charizard R serum, which is like a Pokémon steroid that makes them go berserk. I wish we could have dived into that, but I know the movie was more about Tim Goodman’s quest to find his dad than anything else. Still, if you’re going to make me sit through an inexplicable Diplo cameo, at least let me see one more battle.
Cecilia: That fight was AWESOME. And the Pokémon hyping it up with bass music were an amazing touch. It also made me wonder—if this is the city where people and Pokémon live in harmony, and the fight had the vibe of surreptitiousness, what does that say about the ethics of Pokémon fighting everywhere else and in the games?
Gita: I also wonder about the ethics of Pokémon fighting! The games have gotten into that a little, but this just made me want to dive into it.
Paul: That part of the lore felt a little harder to suspend my disbelief around. Like we’re told Pokémon and humans work together and then there’s a quick shot in that video of humans making them fight each other… for what exactly? It’s something you just have to cover your ears and nod along with. It’s Pokémon. Yup. Got it.
Cecilia: We’ve talked a little about believability and suspending disbelief…. I was wondering whether there was a moment for either of you that, like, overwhelmed you with emotion or nostalgia.
Paul: Honestly, I almost lost it after they washed up on land and the Bulbasaurs came out in full force to lead them to help.
Cecilia: Paul, I cried.
Paul: Brought me right back to that theater in ‘99 where I was chugging soda to hold back tears. Oh I got teary-eyed. I will not lie.
Cecilia: Their little chirping sounds…
Gita: I was done for straight from the start. The moment we saw a Pokeball, I clutched my boyfriend’s hand and whispered, “oh my god.”
Paul: Seeing that real-ass Pokéball was moving.
Gita: I have always wanted one!!!
Cecilia: I have some beef, though. We saw a Charizard. We saw a Blastoise. We had a really great Bulbasaur scene. We did NOT see a Venusaur. That is all I wanted out of the movie. I wanted to see a fucking Venusaur.
Gita: Cecilia, I am so sorry for your loss. I also needed more Eevee, though we did see one. But only one evolution!
Paul: On the bright side, we got Justice Smith. I did like the movie’s carefully framed shots and the lengths it went to not show us Tim’s dad, but that payoff was the one part of the movie that really stuck out for me. For all of the wrong reasons.
Cecilia: Yeah, Tim Rogers was mad about that, too. Why did it bother you?
Paul: It’s a huge plot hole. Did Tim never hear his dad speak at all? When his voice comes out of Pikachu, how is he not bugging out?
Cecilia: The conspiracy theorist in me wonders whether Reynolds had something in his contract that made it so he had to be on screen, haha.
Gita: Well, I’ve been playing the game, and I can tell you that so far, the game and the movie follow the same plot beats almost exactly. So probably they were just staying close to the source material. Seriously, they lay it on so thick in the game it’s a wonder that Tim didn’t figure out Pikachu was his dad immediately.
Paul: They just wanted to dunk on everybody who wanted Danny Devito as Pikachu.
Gita: I didn’t like the ending either, just because it came out of nowhere. We literally learn that Mewtwo has the ability to merge human and Pokémon souls right at the end. On the bright side, Bill Nighy seemed to be having a great time.
Paul: Nighy was chewing those scenes up and I loved it.
Cecilia: I think that was an interesting plot point, but you’re right that it was introduced a little too late for it to land well. It was also really weird how normal people seemed after getting un-merged with their Pokémon. Like, I would be shocked and horrified and disgusted and confused for DAYS. They just got up and dusted themselves off and went on with things.
Gita: I think if, at any point, I was in the body of a Pokémon, I’d need copious therapy. Though it seems like both Tim and his dad both really, really need some therapy. How did that relationship between Tim and Harry land for you? Justice Smith really sells his side of it, but I wasn’t exactly on Team Father Son Reconciliation by the end.
Cecilia: Totally in agreement.
Gita: Like, Harry was a totally absent father! He has a lot to make up for! Even if Tim and Harry-As-Pikachu got along, not sure I would have moved in with the dude at the end.
Paul: Something was definitely missing there, and the final scene when Tim decides to stay behind and live with his dad fell a little flat. I wish they gave his dad a little more to work with in terms of trying to bridge that gap.
Cecilia: I guess they felt that their near-death detective experience was enough? The other thing I want to add as that I LOVED journalism intern Lucy. She was such a great character. She was a perfect balance of funny and fierce.
Gita: Oh I loved Lucy! And I loved that she and Tim didn’t quite get together. I just really appreciated her go-getter spirit. She’ll make a great reporter!
Paul: I had such a good time with the movie as a whole. In so many ways it’s like seeing a lot of your childhood fantasies realized and legitimized on the big screen. It has a lot for everybody to like. Weird that we’d get a good video game movie. It’s actually possible.
Gita: Personally, I’m hoping for another Pokémon movie set in Ryme City. Maybe Lucy will investigate those sketchy Pokémon battles. A girl can dream, right?
Based on the Nintendo 3DS game by the same name, Pokémon Detective Pikachu is the first live-action Pocket Monster adaptation. Hollywood has an abysmal track record with video game movies, but this time, it seems to have pulled off the impossible: Making an enjoyable live-action Pokémon movie that will delight fans and non-fans alike.
This piece was first published on May 3, 2019. We’re bumping it today for the movie’s release.
Set mostly in Ryme City, where Pocket Monsters live alongside humans, the movie follows the game’s basic plot. While trying to find his missing father, a young man named Tim Goodman discovers he can talk to a crime-solving Pikachu. The central mystery isn’t only what happened to Tim’s father, but also, who is making the drug called “R” that makes Pokémon go berserk. Detective Pikachu follows a rather formulaic detective film plot but so does the original game.
But Detective Pikachu doesn’t share the same burden that weighs down so many adaptations, whether that’s video game or anime. For example, one thing that continually plagues made-in-Japan anime and manga adaptations is how many fans want the live-action version to simply be that: the anime and manga brought to life, as is, with humans. This means that character costumes and attributes, which might look cool when drawn, get directly translated to live-action, often with awkward or off-putting results that do not look realistic but instead appear downright goofy. The other extreme is something like the Attack on Titan cinematic movies which completely disregard the character’s original designs for a localized version. Detective Pikachu takes a different approach.
The smartest thing Legendary Pictures did with Detective Pikachu was to not adapt Red & Blue — or any mainline Pokémon game or the long-running anime. The expectations would be too high and inevitably end in tears. Instead, by starting with a spin-off, the filmmakers were able to adeptly sidestep those expectations for how characters should talk, look and dress, giving room for the actors to bring them to life. (The Resident Evil movies, the most successful video game cinematic franchise, previously took a similar approach: Don’t redo the games, but instead, create a cinematic universe based on the in-game one. Detective Pikachu, however, has a far better understanding of its source material.)
The character of Tim Goodman from the game isn’t beloved like Ash from the anime. In both the game and the movie, he’s a former wanna-be trainer turned insurance salesman with a rotten relationship with his father; in the movie, Tim is actually far more interesting and well-drawn than the in-game original. Since the other lead character Lucy Stevens doesn’t appear in the game, there aren’t the same expectations placed on a, say, a live-action version of Misty. Lucy is an intern at a news network, sick of writing listicles and hungry to break a big story.
The makers of Detective Pikachu certainly appear eager to please, but it’s not through cheap visceral thrills. Instead, so much of the movie appears to be set on getting the world of Pokémon as right as a big-budget movie can.
In what must be a cinematic first, the movie adaptation is more fully realized than the game in scope and breadth. The 3DS vision of Ryme City is rather bland, especially compared to the movie’s incarnation, which looks like Neo-Tokyo meets Pokémon. The urban cityscape is filled with layered with Pokémon cameos and layered with Easter Eggs, advertising shops like Charizard’s BBQ and the quite-clever Snap Camera Shop. In comparison, the game’s Ryme City is bland, and interestingly, smacks of the movie’s first ho-hum location, the town of Leaventown.
Early in the picture, when Justice Smith as Tim Goodman is riding the train from Leaventown to Ryme City, a Lickitung sticks out its tongue and then proceeds to lick the side of his face, covering it in globs of salvia. It’s gross but played for laughs, which perfectly sums up what meeting Lickitung would actually be like. This also helps establish that these Pocket Monsters are living, breathing creatures. Some are creepy, others are cuddly, and a couple of them are truly menacing, but they’re all real.
Pokémon are well conceived and fascinating creatures, so the fact that the filmmakers have recognized that and are not content to simply rely on appearances, but have a deeper understanding of what the Pokémon can do, is why this adaptation works so well compared to Hollywood’s other superficial attempts. Detective Pikachu understands Pokémon. It’s why the film works.
Often with movie adaptations, only the barest superficial elements from the source material are referenced on-screen. Characters kind of look how they do in the games or share the same barebones modus operandi, and that’s it. In Detective Pikachu, joke after joke centers around Pokémon, and major plot points hinge on the abilities of certain Pokémon, instead of only a series of hollow spot-them-if-you-can cameos, showing how much thought has gone into the production. The movie is acutely aware that it has two audiences: Pokémon fans and non-fans. Early on, there’s a quick and painless explanation of how catching Pokémon works. Even this is laced with smart quips that fans can appreciate. It’s clearly evident the filmmakers did their homework and are enjoying themselves. The world of Pokémon is fertile, and instead of simply scratching its surface, Detective Pikachu delights in going deeper.
Once Ryan Reynolds does make his entrance as the titular detective, the joke ratio does spike suddenly, with nearly every other line a zinger. Reynolds has proven himself one of the most enjoyable and likable actors of his generation, thanks to his ability to not only craft excellent jokes but to deliver them. This is a kid’s movie, so he’s not working blue like in Deadpool, fart and pee-pee jokes aside. The Ted for kids comparison is apt.
Warner Bros. and Legendary Pictures brought in some of the best visual effects artists in the business. Director Rob Letterman cut his teeth on CG animation with films like Shark Tale and Monsters vs. Aliens. The filmmakers had the added plus of The Pokémon Company’s involvement, providing notes on the CG character designs. All of these parts came together in the final film and resulted in Pocket Monsters that didn’t feel like live-action translations, but instead, live-action versions.
The movie does take liberties with the game, introducing several huge set pieces, totally different motivations for the antagonist, a new ability for a truly powerful Pokémon, and a completely different ending. The original game has an unsatisfying, unresolved conclusion, whereas the movie adaptation attempts to wrap everything up. I found it awkward and unbelievable, but the rest of the movie was so much fun that this wasn’t a dealbreaker. The big reveal at the end did make me wonder how they’ll pull off the inevitable sequel. However they do, here’s hoping it packs the same fun.
The Sonic The Hedgehog movie is a blight upon this weary earth.
I do my best to say positive. On some days, it works. On other days, the horrific trailer for Sonic The Hedgehog comes out. Lord, please help me.
There’s a lot going on. Jim Carrey is devouring the scenery, having what looks like a really good time. Ben Schwartz’s voice is coming out of Sonic’s mouth, which is disorienting. Cyclops is there, and he’s a cop now, and as an X-Men fan, that scans.The trailer contains so many other perception-shaking things in addition to these. Something that’s hit a lot of people really hard is Sonic’s human teeth.
While people on Tumblr are no less perplexed by the movie, they’re also kinda into Jim Carrey as Doctor Robotnik. Once again, I salute the people of Tumblr for being as horny as possible at all times.
I for one welcome death. Let me be lowered into Sonic’s hungry, gaping maw. He’s got teeth now. For gnashing.
Studio Ghibli may not be working on it, having only helped out on the first game in the series, but that trademark look is still very much apparent here. In no small part because former Studio Ghibli animator Yoshiyuki Momose is directing the film.
DC Comics’s latest superhero movie, Shazam, really took me and my colleague Mike Fahey by surprise. In world of dour superhero stories, Shazam was a wholesome, feel-good breath of fresh air. Today we sat down to talk about the film, family, and how hilarious it is to see a child in an adult’s body.
Gita Jackson: Hey Fahey! A pleasure as always. We’re here to talk about Shazam, a movie I wasn’t all that interested in before I saw it but really touched me once I was in the theater. I cried a little! How’d you like it? Have any history with the comic book character?
Mike Fahey: Have I ever!? Actually, not too much. When I first got into comic books in the early 80s, Shazam, AKA DC’s Captain Marvel, didn’t feel like much of a player. He was old-fashioned (the character debuted in 1941) at a time I was looking for more mainstream, modern fare like the stuff Marvel Comics was doing at the time. It wasn’t until his appearance in DC’s spectacular Kingdom Come series in the late ‘90s that I connected with the character. Ironically, the movie channeled that old-fashioned, feel-good comics vibe that put me off Shazam as a kid, and I loved it.
Gita: What I really appreciated was that they took the stuff about Billy Batson being an abandoned kid very seriously. This movie also doubles as a tool to getting more people to consider being a foster parent. It actually made me think about it seriously, for the millionth time. But I do love “chosen family” type stories, and this movie hit all those beats very capably. I love those rascals.
Fahey: Oh, you just knew Billy’s search for his mother wasn’t going to end well. To think he hunted for her for years, hoping that she somehow just lost him, blaming himself for wandering off. It hurts thinking about it. He’s incredibly lucky to end up with what seems like the country’s greatest, friendliest foster family ever. And it made me think as well. Maybe my children would be better off with a foster family! Seamus would make an awesome superhero. And Archer would make a great superhero’s brother.
Gita: To set up the plot very quickly: this is the story of the rambunctious orphan Billy Batson, who is on the search for his mother, who he lost at an amusement park. He’s taken in by a group of other foster kids, and then given the powers of the wizard Shazam, which turns him into a superhero, and also an adult. It’s basically like Bringing Up Baby, but instead of a tiger, the unpredictable animal Billy and his foster brother Freddy have to take care of is a man in his mid twenties. This movie was, first and foremost, hilarious. My whole theater was laughing. They really sell the whole joke of “fourteen year old in an adult’s body” very well.
Fahey: Right? That concept alone is what makes Shazam perfect for a mass audience. It’s Big with superpowers, and the movie makers leaned into that. There was even a giant floor piano.
Gita: The giant floor piano scene had me cracking up! Mark Strong, who plays the villainous Thad Sivana, was really, really enjoying being evil.
Fahey: Children dream of being adults and/or having super powers. Adults dream of being kids again. It’s everybody’s dream. Except for poor Sivana. Imagine being Thad during that opening. Riding in the car with your father and brother, being told you were useless and nothing, then having a freaking magical wizard confirm those unworthy feelings to be true? Man, screw that wizard.
Gita: That wizard was a pretty insensitive guy, in my opinion. He should have linked up with a child psychologist or something instead of telling what the movie implies is thousands of children that they suck ass.
Fahey: It’s the old reverse Harry Potter.
Gita: I mean if that happened to me I might have devoted my entire life to gaining enough power to take my revenge. Children are spiteful.
Fahey: I would not want to be the wizard on the other end of your revenge plot.
Gita: I feel like this movie should have come out at Christmas or more into the summer. It’s such a crowd pleaser and is just thoughtful enough that it both doesn’t take too much of your brain to process, and really gets you thinking about the things in life that matter. By the end of the movie, this guy sitting next to me was calling out at the screen stuff like “are you kidding me?” and “wow holy shit!”
Fahey: It feels like a Christmas movie. Hell, the finale takes place at a Christmas fair. Santa makes several cameos in this. And Billy gets the greatest present of all. His little sister.
Gita: That was part of why I started crying. Seeing Billy accept his adopted family as his real family… the tears just started flowing. The ensemble cast of kids was great. it’s hard to find good child actors and they found a lot of them. I definitely loved Freddy Freeman.
Fahey: Freddy made me mindful of my current disability (for those unaware, I am paralyzed from the chest down). His attitude feels a lot like mine, ready to make fun of himself, taking it in stride. And I had forty-five able-bodied years. He’s a kid. I was inspired. Of course, I identified more with Eugene Choi, the gamer of the group.
Gita: Eugene was so sweet! Darla was the one I identified with, though. The sweet little over-achiever that just wants to be friends with everyone!
Fahey: Oh, the hugging, and the secret-keeping, and the cheering. Older sister Mary and Freddy are the better-known of the Marvel family siblings, but Darla is my favorite. I want to discuss the movie’s finale, but want to make sure we hit the pertinent plot points first—but it’s a pretty simple storyline, once the intros are out of the way.
Gita: The movie is formulaic, but for a superhero film, I didn’t mind that. At this point it’s such an established genre that not hitting certain aspects of the hero origin would have felt out of place. The point of this movie is to make you feel good and hopeful, and it definitely achieved that.
Fahey: Except for the moment my heart just shattered. The moment I was surprised was in the film, really.
Gita: You mean the moment I wanted to scoop little, brave Billy Batson into my arms and tell him that everything will be okay, and he’s a good boy, and he has a family already and they love him?
Fahey: No, not that … oh yeah, that’s the one. Where he finds out that instead of dying or being kidnapped and held for several years like a considerate parent, his mom was like, “Oh no I lost my son, guess that’s that, bye.”
Gita: I really appreciated the sensitivity that they had in this moment. It’s a big swerve for an origin story like this—his mom was just an overwhelmed single parent that made a selfish choice, not some long lost saint or whatever. I was also surprised that they went that route but I’m honestly glad they did. I can’t imagine how much this kind of story must mean for people who grew up as foster kids or don’t know their birth parents. What helps is that right after this scene, more or less, the movie really hammers home how much Billy’s adopted family cares for him—and he for them—in the finale. Which was amazing but we’ll get to it.
Fahey: There’s a bad parenting theme running throughout the film. Billy’s mom. Sivana’s father belittling him and telling him to man-up, right up to the point Thad feeds him to the seven deadly sin demons that he spent years trying to reclaim from the wizard’s sanctum. Both hero and villain are the result of horrible parenting. But hey, there are good families out there. The family Billy chooses.
Gita: I’m crying again! They just love Billy so much, and want to give him the kind of chance he never had. The entire Vasquez gang is just… the best people.
Fahey: A fact that’s proven during Billy’s final confrontation with his new nemesis. I did not know or suspect the entire Marvel family would be showing up in this movie. In super-powered form. I audibly shouted “Yes!” and fist-pumped. And no one said anything because I am in a wheelchair and can get away with murder.
Gita: As soon as I saw Adam Brody I started internally screaming. 1) Amazing casting choice for adult Freddy Freeman. 2) I still have a crush on Adam Brody from watching the OC. Seriously the finale when the entire Vasquez fam gets the powers of Shazam had me freaking out.
Fahey: And once again Darla saves the day, this time as Meagan Good. I am glad five more actors got to experience the joy of playing super-powered adult children. Color-coded. The real Power Rangers.
Gita: Ha! If this movie came out closer to Halloween I’d say to expect a lot of kids dressed up as the Shazam family. The suits with the muscles would probably make kids feel super cool.
This movie on the whole felt closer to the older, Sam Raimi style of superhero movie than the latest offerings from DC and Marvel. I was really happy to just get a very pleasant two hours in the theater.
Fahey: The movie is DC Comics done right. No dour superheroes taking themselves too seriously in dark and moody films. DC Comics has been silly for decades, and embracing that is the way to go. Take the Flash television series, where showrunners had no problem showcasing villains like Gorilla Grodd, a large, psychic primate, or King Shark, a giant humanoid shark. Or Doom Patrol, the outstanding series on DC Universe, the latest episode of which showcased a sentient transgender street named Danny and featured an amazing musical number. Silly DC is best DC, and Shazam proves it.
Gita: Man, I should be watching Doom Patrol. Going goofy and wholesome—or goofy and weird as heck—seems like the way to go for DC Comics. I hope we get more movies like Shazam, and also more appearances from Adam Brody in those movies.
We now live in a post-Sonic the Hedgehog-movie-render world.
Sonic the Hedgehog does not resemble a hedgehog in the slightest, and I’d argue he is more recognizable because of it. He’s a blue ball with spikes on his head, skinny legs, conjoined eyeballs, and sneakers.
I don’t like it, and neither did a lot of the internet. In fact, Sonic creator Yuji Naka took to Twitter to explain exactly what he didn’t like about the design.
Kotaku’s Tim Rogers translated these tweets, which read, “I feel like, with this Sonic here, visually, the important thing to look at is the head and body ratio and the roundness of the abdomen. I wonder if they couldn’t have balanced them a little bit better…These images of Sonic aren’t coming officially from the movie-making source; I think it’s possible they’re being strategically leaked, though getting people talking about it ‘because it’s bad’ can’t be good for Sonic’s existing IP.”
He continued, “Well, there’s also the possibility that this is fan-made, though even so, I’d still prefer it if they’d put some gloves on him. Seeing him bare-handed is quite a shock.”
Thank you, Naka! I also find seeing him barehanded to be a shock! Now onto the jokes.
It sure looks like the agency Hamagami/Carroll Inc., who specialise in entertainment industry art and branding, have given us our first look at how Sonic the Hedgehog appears in his upcoming live-action movie.
Please note that he is “Chill & Likable”, while also being “Mischievous but not Malicious”.
By 2019 standards, the face isn’t terrible! But the whole thighs/hips region is very uncomfortable to look at.
It doesn’t look like HCI were responsible for the redesign of the character himself; their work is detailed as having been tasked with producing a new universal packaging and marketing scheme, where all the different “types” of Sonic—like “Classic Sonic, Modern Sonic, Film Sonic [and] Animation Sonic”—can be presented the same way.
HCI have done a lot of work in both games and film before, handling everything from the promo art and packaging for The Sims 4 to all kinds of behind the scenes help on Star Wars Battlefront and Mass Effect Andromeda.
Of course none of this is confirmed until we actually see a proper trailer for the film (whose release is November), but the source of the material, and the date which it was posted, sure makes it seem likely.