I don’t know much about the Fire Emblem series, but that hasn’t stopped me from enjoying a Twitter thread that has recently gone viral. Created by Twitter user eiouna, the thread is all about their mom and what she thinks of all the men featured in the most recent Fire Emblem game, Three Houses. The thread is a wonderful journey.
As with many of the best Twitter threads, it starts out with a simple but interesting setup. Eiouna is going to ask their mother to rate the men in the game based solely on their looks.
The mother’s opinions on the various characters are hilarious and possibly accurate? I have no idea, I don’t know these characters. But they just feel right, you know?
The whole thread is great and worth reading, especially if you know who all these characters are and what they are really like. Let me and other non-FE players know in the comments below if this mother’s ratings are accurate. I’m very curious to know!
The version of The Witcher 3 that exists on the Nintendo Switch works, which is a miracle in itself, but it’s far from the ideal version of the game. Those with a modded Switch console, though, can play something that looks a lot nicer.
The game by default runs at 720P and 30FPS while docked, and that’s as good as it gets. Modders have however found that the Switch version is just a port of the PC edition running at very low settings, and that by sliding in a patch file they could unlock the PC version’s graphics options.
By overclocking the system and then disabling the game’s dynamic resolution, along with increasing other settings like the foliage density and post-processing effects, you get a version of The Witcher 3 that looks a lot better, and sometimes even gets to 60FPS.
It’s also cooking a Switch alive from the inside.
Here’s some footage of a modded copy of the game in action, to give you an idea of the improvements (it gets better, but don’t expect it to magically start looking like the PC version):
It’s official. Here are the Gigantamax versions of Pikachu, Eevee, Charizard, and Meowth. Gigantamaxing bumps up their battle stats, increases their size and changing their appearance, making them all strange, big, and glowy.
That version of Meowth sure is something! It looks like a nod to the long-cat meme, but glowing and with yellow eyes. But wow, there’s also a giant Pikachu that apparently has enough electricity to charge a power plant, a Charizard with magma hot wings that can’t be safe, and and giant Eevee with a cuddle attack that does not damage but causes pokémon of the other gender to become infatuated with it. That’s cute!
Previously, we saw the Gigantamax forms of Alcremie, Corviknight, and Drednaw. The long form of Meowth is a “early purchase” bonus for Sword and Shield that players can get by using the Get via Internet option in Mystery Gift from November 15 to January 15. So technically it’s limited time only. Get in on the meme or regret it for the rest of your life, I guess.
Luigi’s heading back to another haunted mansion (well, a haunted hotel) in Luigi’s Mansion 3 this Halloween, and he’s got many more tricks up his sleeve for busting ghosts, including one gadget that’s a wonderful reference to a classic Nintendo console of yore.
Ghost-hunting tools that resemble old Nintendo hardware are a staple of the Luigi’s Mansion series. Luigi carried a Game Boy Horror in the series’ GameCube debut. It was a riff on the Game Boy Color, which was slightly outdated even in 2001.
When the series made its long-awaited return on the 3DS for 2013’s Luigi’s Mansion: Dark Moon, Luigi upgraded to the Dual Scream, which was based on the quickly-discontinued “fat” model of the Nintendo DS.
And of course Luigi’s Mansion 3 on the Switch has its own take on this, one close to my own heart. Nintendo actually discussed this and showed it off a bit during a Treehouse Live segment at this year’s E3, but the news hasn’t really propagated much, so I’m going to err on the side of caution here and call it a spoiler. Turn back if you don’t want to know!
Early on in the game, Professor E. Gadd gives Luigi a way to communicate with him as he trawls the many floors of the hotel. It’s his latest invention… the Virtual Boo.
Nearly 25 years later, the Virtual Boy still fascinates video game likers for its sheer ridiculousness; a “virtual reality” system that projected monochrome red graphics in a headset to create a rudimentary 3D effect. It was pure out-of-left-field Nintendo, but this time it was way over the foul line, and Nintendo had to discontinue Virtual Boy within a year of its release.
I don’t think the Virtual Boo is going to do much better commercially, regardless of what Gadd thinks.
When Luigi gets a call from Gadd, he pops the headset on his face, where everything is rendered in shades of harsh LED red.
Actually, the game’s entire menu is Virtual Boy style, an excellent example of “committing to the bit.”
Later, when you become able to spend money on extra parts for the Virtual Boo, they even come in authentic Virtual Boy cartridge casings.
I think we can all agree that as the years go on, E. Gadd’s gadgets are becoming much better, and also much, much worse.
Little Town Hero, out October 16 for the Nintendo Switch, is a Game Freak role-playing game about a young boy who’s charged with fighting a bunch of viciously powerful monsters as adults stand idly by. No, not that one. Little Town Hero is totally its own thing: a deceptively simple RPG-card-game hybrid with light tactical elements that manages to be addicting.
My co-worker Joshua Rivera joked that my taste in games was “hardcore,” politely clowning me for gravitating toward games about “anime and math,” so it was no big surprise that Little Town Hero is my cup of tea. In it, your protagonist, Axe (or whatever you name him), fights off monsters suddenly invading the town using the power of a mysterious gemstone he found in the nearby mines. He’s guided by the irresponsible knight who was previously sent there to fight the monsters but hurt his back and now spends too much time in the tavern. The townsfolk must figure out the mystery of how these monsters are getting into the village in the first place. How does Axe fight these ferocious beasts? With the power of ideas.
Little Town Hero’s battle system revolves around ideas charmingly called “Izzits” which function like cards do in card-battle games. You can hold up to five at a time, while others remain in your Headspace to be summoned to the front of mind when space opens up. You have a set amount of “Power” each turn that you can use to turn Izzits into “Dazzits,” or usable moves. There are three types of Dazzits: Blue Dazzits, which have an immediate effect on yourself, your opponent, or both, Yellow Dazzits, which can be used again and again until they break, and Red Dazzits, which can be used once per turn or until they break and can be used to inflict damage directly on your enemy when the opportunity arises. Most involve attacking or defending with your pickaxe-shield weapon, but some involve picking up rocks or throwing a firecracker, for instance. Both you and your enemy have health represented as hearts, as well as “Guts,” a buffer that must generally be broken before you can inflict direct damage. It’s important to be careful about how you do this damage, because several enemies have powered-up states they go into when their guts are reduced to zero. After direct heart damage, guts are restored.
The core of the gameplay is simple, but there are a lot of ways to use the finite tools at your disposal, meaning that there’s a lot of predicting and planning and customizing you can do when it comes to your actual playstyle. You always see your opponent’s available Dazzits and the particular one they’re using each turn, which guides your strategy. I’m using a high-risk high-reward playstyle, taking opportunities to gamble by sacrificing health in order to make big plays on my opponents. The combination of Red, Blue, and Yellow Dazzits allows a static set of moves to be mixed and matched in a variety of different ways, especially once you start powering them up and unlocking new effects. The key to winning the game is breaking your opponent’s Dazzits to score a direct hit. Taking direct damage yourself automatically restores all your used-up ideas, which keeps the matches from becoming too one-sided at any given time. The game is easy enough for anyone to pick up but has a lot to offer a fledgling min-maxer.
Between turns, you move around on a party-game-style map. On this map are other townsfolk, who can give you bonuses. Axe’s buddy Nelz, for example, reduces the cost of turning one random Izzit into a Dazzit to zero. His rival Matock can do direct damage to the opponent’s body, regardless of its Dazzits. There are a variety of townsfolk ready to jump in and support this small child battling monsters, and you can find more via sidequests and story progression. Some of them offer inspiration for new ideas mid-battle. There are also environmental effects called “Gimicks” you can tap into if you have the right Dazzit. For example, I’ve taken on a very aggressive play style, so I enjoy strategically using the Barrel which does direct damage to both your and your opponent’s Dazzits and body, strategically sacrificing some of my guts to go ahead and deal heart damage to an energy. There are lots of these options to explore and thus lots of strategies to mess with during the battles, which can easily take 15 or 20 minutes a pop, if you’re like me and enjoy mathing out every possibility.
You may be wondering what you do between battles. You can take on sidequests to get to know townsfolk and gain rewards like Eureka Points, which you can then use to upgrade your Dazzits or increase your Guts on an upgrade grid. This adds a nice, if light, layer of customization to the game. You also fight Matock… a lot. And just like other Game Freak rivals, he is both relentless and unperturbed in his endless quest to get his bell rung by the protagonist, over, and over, and over, and over again. One chapter of the early game had me fight him three times, pretty much consecutively. I didn’t mind so much, since the battles changed slightly each time, but, man. The sidequests and between-battle moments are charming and provide some color for the town and townsfolk you fight so hard to protect. It’s banal but makes complete and total sense within the game’s themes of small-town fellowship, and it’s wholly inoffensive when punctuated by the solid battles you get to think through.
Like the little town Axe works so hard to protect, Little Town Hero is straightforward and earnest. Comical moments between characters and a Toby Fox-made soundtrack keep the boring parts manageable, and the battle system’s mix of a simple core with a variety of ways to execute makes the game work. You have a finite level of actions you can take and a clear layout of your enemy’s attack options. It’s the type of game that makes you feel clever for doing exactly what it’s designed to allow, and that’s always a great time.
There are many unofficial “ugly” holiday sweaters for sale on the internet. These are not those. Available exclusively at UK retailer Geek Store (with international shipping available), these are the official Nintendo Christmas sweaters. If someone gives you a Nintendo sweater that is not one of these designs, they probably don’t love you.
Geek Store has quite a selection of holiday sweaters based on video games, comics, and more. They call them “jumpers,” since they are based in the United Kingdom. They are also straight-up “Xmas” jumpers instead of “holiday” jumpers, because Geek Store tells it like it is. The three styles are available in sizes extra small through quadruple extra-large and run £39.99, or roughly $50. Along with Mario, Luigi, and their constant foil and some Pokémon, there’s also this lovely Princess Peach number.
Again, these are official. The press release says so. There are cheaper Nintendo holiday sweaters out there. Prettier ones? Sure. More comfortable? Who knows, I haven’t worn a sweater in decades. Happy holidays.
This is the month of Halloween, which makes it my favorite month of the year. I love Halloween and the spooky season leading up to it. So let’s celebrate the spooky season with some creepy, scary and Halloween themed levels!
Your Challenge This Week: Create spooky, creepy, scary or Halloween inspired levels!
Theme: Spooky & Scary, Halloween, Creepy
You can use any theme you want or any game you want. Though I think the Haunted Ghost House theme might be the best bet for this challenge. Add some ghosts or skeletons. Or build a cemetery. Whatever is creepy and spooky to you, add it to your level!
Next week I’ll pick some of my favorite courses and a winner.
How To Submit A Level — Instructions
1. Build a new course based on the challenge.
2. Name the level and please add “Kotaku”AND / ORthe theme this week into the name of the level. Once that’s done, upload it in Super Mario Maker 2 for the Nintendo Switch.
3. Then post the course ID into the comments, along with the name of the level and any other info you want to include. PLEASE include the name of the course in the comments.
Launching today exclusively for the Nintendo Switch, BurgerTime Party gives the Data East arcade classic a cartoon makeover, with burger-building challenges for up to four players. I’ve played a bit of the game and can safely say that dropping insentient food on sentient food never gets old.
There’s a reason game makers keep coming back to BurgerTime. No matter how ridiculously the theme is twisted, dropping burger fixins by walking over them is super satisfying, especially when you drop the angry hot dog, pickle, or fried egg creature that’s chasing you along with it. BurgerTime Party captures that falling-food magic. Once I start playing, it’s hard to put down.
This latest version, developed by Japanese game developer G-Mode, gives Chef Peter Pepper and his food foes a retro cartoon makeover reminiscent of the style seen in Cuphead. Peter is a sly rascal, thumbing his nose at his pursuers, peppering them into submission. The goal of every stage is to drop hamburger (and hot dog) ingredients to the bottom of the screen. BurgerTime Party mixes things up with frozen floors, crumbling ladders, power-ups, and various other hazards.
The game features multiple modes, including solo challenges on smaller stages, larger stages for one- to four-player local multiplayer, and a battle mode for two to four players.
With three stars to earn for performance on every level and its quick, cartoony vibe, BurgerTime Party feels like a mobile game port, which makes sense—G-Mode is a mobile game developer. But it’s a highly polished mobile-game-feeling joint that captures the magic of the arcade classic.
Leroy Green sure is busy. Not only does he wrestle, but he also plays his Nintendo Switch during the match. Sometimes it seems like the punches and dropkicks are getting in the way of his gaming.
Footage of a recent House of Glory match has gone viral, appearing on websites all over the world—something that surprised Green.
“This is crazy,” he wrote on Twitter, posting coverage he has gotten in China. “Truly on a rollercoaster ride and we’ve got something special here no? I’m so grateful to do what I love and do it as me.”
This wasn’t a first for Green, and playing the Switch is quickly becoming part of his persona. “The #KingofGames ain’t nobody to mess with,” he wrote on Instagram. “I bring the games and the energy.”
The aerial moves that Green pulls off while playing the Switch are incredible!
In case you are wondering, Green tweeted that he was playing Cuphead while watching for the match to start and then switched to Smash Bros. during his entrance.