Tag Archives: red dead redemption 2

I Think My Horse In Red Dead Online Is Pooping Too Much

I was getting off my horse to grab a dead bird I had just shot when my horse decided it was time to go to the bathroom. So it started pooping right there in the woods. Of course, this isn’t a problem. Horses in Red Dead Online poop and they do it where they need to. But what concerned me was the frequency and timing of my horse’s pooping. It seemed like he was pooping too much.

I started noticing how often he was pooping when it started happening more often than I thought was normal. For example, I rode into a small town to grab a bounty poster and as I walked back to my horse he began to drop some brown nuggets right in the street. I didn’t think much of it and we rode out of town to catch our target.

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When we got to the target, I jumped off my horse and shot some folks and grabbed the criminal. As I returned to the horse he pooped. It had only been about five minutes since the last time, but maybe he didn’t get it all out. But when I returned to drop the criminal off at the jail my horse pooped again. It had only been a few minutes and yet again my horse needed to take a crap.

At this point, I was a little concerned. Was my horse okay? I decided to try and keep better track of when my horse pooped. Which was a weird thing to think about and is also a weird sentence to write.

But the problem was that I am often getting into gunfights or focusing on an animal I’m hunting or some other Red Dead Online activity. So trying to keep track of my horse’s bowel movements proved harder than expected. However, there was one weird trick that I discovered as I started to keep track of my horse and his pooping.

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Whenever I brushed him he would almost always poop a little.

This was something my brother noticed too. When we were playing together a few days ago we stopped to do some hunting and take care of horses. I started brushing my horse and he pooped. My brother pointed this out, mentioning his horse does this too. Sure enough, he got off his horse and started to brush it and it immediately pooped. What was happening?

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Well according to the internet, I’m not the only person to wonder why their horse was pooping whenever it got brushed. At least two other people have asked this same question about their horse. According to one response, this is a thing in real life. Horses feel more relaxed when they get brushed and this, in turn, means they poop.

“This actually. I own 7 horses, and they s*** when being brushed, washed down, and trimmed,” replied one GameFAQs user.

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Considering Rockstar added in the small detail of horses’ testicles shrinking depending on the temperature into Red Dead Redemption 2, it isn’t that crazy to think they might also have included some sort of horse pooping simulation into the game too.

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But while brushing my horse often leads to pooping, even without a good brushing to relax it my horse still poops a lot. And sadly, I couldn’t find other folks on the web concerned about this. Maybe you found this post via a Google search for “Why does my horse poop so much in Red Dead Online?” If that is the case, I don’t have an answer. Personally, I tried feeding my horse more often and less often to see if that changed his pooping habits, but my results were inconclusive.

I’ll just assume my horse is healthy. Bowel regularity is important after all and he doesn’t seem sick or tired, so maybe he just has to go more often than I expected. I’ll just assume this is the case and stop watching and thinking about my horse’s pooping behavior.

Source: Kotaku.com

PC Game Install Sizes Are Ballooning And I’m Scared

Earlier today, I was reading over the PC hardware specifications for the upcoming Call of Duty: Modern Warfare and, when I reached the hard drive space requirement, did a double-take. 175 GB. For one game. My hard drive currently has less than half that space free for all games. And Modern Warfare is far from alone in its Galactus-like hunger for hard drive space.

The PC version of Red Dead Redemption 2, for example, will not stop until it has callously conquered 150 GB of your PC’s storage. This continues an upward trend seen in other recent heavyweight kingpins like the PC versions of Gears of War 4, Gears 5, Halo 5, and Final Fantasy XV, all of which clock in at over 100 GB when you add high-res texture packs (the latter even without improved textures). PC gaming has always been characterized by a little extra pain in the name of optimal pleasure, but this is reaching preposterously bonkers proportions.

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Activision, at least, has an explanation for why its game plans on spreading out its legs and taking up three whole seats of hard drive space.

“175 GB is the storage space we recommend players keep available in order to download the post-launch content we’ll be bringing to Modern Warfare,” the publisher said in a blog post. “At launch, the initial download will be smaller.”

So far, however, Rockstar has not said anything along those lines, meaning that Red Dead Redemption 2 will likely cause hard drives the world over to squeal like hogtied pigs on which somebody tried to install a large video game.

That’s a pain! I don’t just use my hard drive for games, but also other things like videos and images I download and then forget to delete. I should have the freedom to be at least a little bit negligent and irresponsible, darn it! As is, however, I expect that it will not be long until I have to delete myself in order to make room for the PC version of the latest, greatest big-budget hit. I fear that day. I am not ready for the cold blackness of the recycle bin.

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There’s a reason for this endless ballooning: As outlined by PC Gamer in a 2018 investigation, textures keep getting more complex and, therefore, bigger, and there’s not a practical way to compress them sans loss of fidelity in the same way there is for, say, audio.

Unlike on consoles, PC games aren’t as constrained by disc space, either, so developers can go a little wilder with how much space games take up. So yeah, Modern Warfare and Red Dead Redemption 2 will probably look best on PC, but you might want to do some spring (fall?) cleaning before you buy them. Or you can just be like me, continue treating your hard drive like your messy bedroom, and resign yourself to only installing one game at a time. Also, the embrace of the void.

Source: Kotaku.com

Red Dead Redemption 2 Is Coming To PCs

Red Dead Redemption 2, a game about rootin’ and tootin’, finally has a PC release date. In an announcement this morning, developer Rockstar revealed that the mega-huge cowboy game will come to PCs on November 5th.

Until now, players could only experience the story of gritty outlaw Arthur Morgan on Xbox One and PlayStation 4, leaving PC players in a lurch. Red Dead Dead Redemption 2, if you didn’t know, is a prequel to 2010’s Red Dead Redemption. It released last year to critical acclaim. Its focus on high-fidelity detail—including horse testicles that grow and shrink depending on the heat—caught the attention of reviewers and players alike, although reports of intense crunch to achieve these details broke before the game’s release.

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Red Dead Redemption 2 will first be available through the Rockstar Games Launcher, and also available for pre-order on the Epic Games Store and Humble Store. The Steam version will be available for purchase in December. The PC port will also be a launch title for Google Stadia.

Rockstar has sometimes taken more time to release PC ports of their games. 2013’s Grand Theft Auto V didn’t get a PC release for almost two years, to the dismay of some players eager for improved performance and player-created mods. Red Dead Redemption 2 comes slightly more than a year after release, and will include access to Red Dead Online. That game will receive additional bounty hunts and weapons as part of the PC release.

I expect sales of funny hats and spurs to to skyrocket in response to this news.

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Source: Kotaku.com

Red Dead Player’s Day Ruined

Today on Highlight Reel we have Ultra Instinct dodges in CS:GO, skateboard physics, Mordhau hitboxes, and much more.

Watch the video then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Subscribe to Kotaku on YouTube for more! Catch up on all the episodes on the Highlight Reel Youtube playlist!

Highlight Reel is Kotaku’s regular roundup of great plays, stunts, records and other great moments from around the gaming world. If you record an amazing feat while playing a game (here’s how to record a clip), send it to us with a message confirming that the clip is yours at highlightreel@kotaku.com. Or, if you see a great clip around that isn’t yours, encourage that person to send it in! 

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Source: Kotaku.com

Red Dead Online’s New Legendary Bounties Are Exactly What The Game Needed

Earlier this month, Red Dead Online received a big update which added new career paths to follow, new items to collect and new challenges to complete. One career players could choose was the life of a bounty hunter and to support this path, Rockstar has been releasing some wonderful bounty hunter missions. It’s the sort of content RDO needs.

When the big update first hit players who got their bounty hunter license could find randomly generated bounty targets in various towns. These missions were fairly simple but fun. They usually involved the player and their posse riding into a camp, killing some folks and taking the target.

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But the Legendary Bounties are more cinematic and are instead handcrafted by Rockstar designers and as a result, feel bigger and more interesting.

A trailer featuring The Wolf Man and other Legendary targets.

The lastest Legendary Bounty target is called The Wolf Man and he’s hiding in in the snowy mountains located in the northern region of the map. Unlike the other bounty targets, The Wolf Man doesn’t have human bandits or gang members protecting him. Instead, the Wolf Man has a large pack of dangerous, fast and vicious wolves.

Hunting him down feels different from any of the already existing randomly generated bounties. Rockstar even added a large blizzard to the mission. So players are forced to deal with bitter cold, lots of snow, deadly wolves and dangerous frozen lakes.

Once my brother and I found The Wolf Man, things got hectic fast. He sent some of his trusted wolves at us and soon we were surrounded. Using shotguns we fought them off. I tackled the target and tried to tie him up, which is hard to do when you are being attacked by wolves. My brother covered me, mostly, and after tying up the target we threw him on our horse. But he began to howl and soon more wolves were chasing us through the snow.

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Eventually, we got him to a nearby prisoner wagon, where police took the wild man off our hands and paid us for the trouble. Admittedly the pay wasn’t great, making about $30-40 after turning in The Wolf Man. But we got a good chunk of XP and the mission can be played multiple times on harder difficulties, earning more cash and XP.

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Even if the pay isn’t as high as I would like, the actual mission and experience of hunting a legendary target is a blast. The game spawns you and your posse in an special instance, so other players can’t interfere. So it feels like a proper Red Dead mission, complete with a nicely made intro and new dialogue.

I hope future Legendary Bounties are as creative and different as The Wolf Man. I also hope the other careers, Trader and Collector, get similar Legendary events. This is the kind of content I want in RDO. I want to feel like I’m living out in the Wild West, hunting bad guys, trading goods, finding treasure, outrunning the law. And these new missions help players live out their bounty hunty fantasies and are a great addition to RDO.

Source: Kotaku.com

Rockstar Currently Has No Plans For Red Dead Redemption 2 Single-Player DLC

Rockstar Games has confirmed, in an interview with VG24/7, that they have no current plans to release DLC for Red Dead Redemption 2′s single-player mode. Rockstar will instead be working on expanding the game’s multiplayer mode, Red Dead Online.

During an interview with Rockstar developers by VG24/7, lead online production associate Katie Pica explained that Rockstar is focused on multiplayer at the moment.

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“We’re 100% focused on online right now, because like I said, there’s just so much to do, and we’re just hoping to bring everything that a player can love about single-player into the online world, and fleshed out,” explained Pica.

Another Rockstar developer, Tarek Hamad, told VG24/7 that the team working on Red Dead Online wants the multiplayer game to “match the world” of the single-player campaign by adding new activities, events, and characters. The comments came as part of a longer interview with Rockstar developers about Red Dead Online.

For many fans, this will be disappointing news. Previous Rockstar games have received large single-player DLC expansions, including the extremely popular Undead Nightmare expansion for the original Red Dead Redemption and the Liberty City Episodes for GTA IV. But like GTA V, it seems Red Dead Redemption 2 will not be receiving large single-player expansions, at least for the foreseeable future. Instead, Rockstar will continue to build and expand both games’ multiplayer modes.

Source: Kotaku.com

Red Dead Redemption 2 Bird Mod Is Magnificently Chill

Red Dead Redemption 2 is a game that can be chill, but eventually, somebody pulls a gun on you, or a coyote attacks, or you wander into a whinnying horse fire hell zone. To achieve true chill, you must rise above it all. Thanks to mods, you can.

YouTuber Jedijosh920 (via Polygon) used player model mods to swap out grumpy old Arthur Morgan with a series of different birds. He then soared over Red Dead Redemption 2‘s gargantuan landscape, heedless of the petty cares of cowboys, coyotes, and burning horses—at least, until the former started shooting at him after 13 minutes or so.

By and large, though, playing as a bird seems to be just about the most calming way to experience Red Dead Redemption 2. You can also do a bit of boundary breaking, as Jedijosh920 was able to make it to Mexico, which is not currently accessible in the normal game. Birds, however, have no concept of country, nationality, or unannounced DLC that could take place in Mexico. They simply fly where the wind (and migratory paths) take them. Perhaps we can learn from their example. Or, failing that, we can at least hope there’ll be an official bird mode included in whatever DLC Rockstar decides to release in the future.

Source: Kotaku.com

Red Dead Arrow Finds Its Mark

Today on Highlight Reel we have NPCs hulking out, crashes, terrifying Apex Legend moments, area 51 aliens, and much more!

Watch the video then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Subscribe to Kotaku on YouTube for more! Catch up on all the episodes on the Highlight Reel Youtube playlist!

Highlight Reel is Kotaku’s regular roundup of great plays, stunts, records and other great moments from around the gaming world. If you record an amazing feat while playing a game (here’s how to record a clip), send it to us with a message confirming that the clip is yours at highlightreel@kotaku.com. Or, if you see a great clip around that isn’t yours, encourage that person to send it in!

Source: Kotaku.com

Months After Labor Controversy, Rockstar Converts Game-Testers To Full-Time

Workers at Rockstar Lincoln, the British studio that does the lion’s share of testing for the Grand Theft Auto and Red Dead Redemption games, are being converted from contractors to full-time employees, three sources familiar with the studio have told Kotaku.

The move will remove the uncertainty of working on temporary contracts, a positive turn at a company with notoriously arduous working conditions. The changes were set to go into effect on August 1, according to two sources. It’s unclear how many people this affects, nor whether it extends to temporary workers at other Rockstar studios. We hoped to get more details from Rockstar itself, but a company rep declined to comment.

This nevertheless appears to be an improvement at a studio where full-time and contract workers helping make Rockstar’s biggest games felt the brunt of the company’s crunch culture. Last October, a Kotaku report about the development across Rockstar’s numerous studios highlighted Lincoln as one of the toughest places to work. A Lincoln employee had told us that the testing team had been working mandatory overtime for a year, and Rockstar confirmed that testers had been asked to work on evenings and weekends.

The contract workers had it rough, a source explained last October:

“A large amount of staff are on rolling temporary contracts and live in the hope that they will be extended and able to pay rent as the end of their contract approaches,” said one current tester. “I don’t feel like anyone is comfortable speaking out in the hopes that they can be extended long enough to be made permanent. Staff are often reminded how lucky they are, simply to be working for Rockstar.”

Kotaku had also reported last year that testers at Lincoln weren’t allowed to keep their cell phones at their desks, and instead must keep them in lockers. This policy, a source now tells us, has been rescinded.

One source told Kotaku last week that attrition at Lincoln has been high, speculating that the impact that negative press about Rockstar’s labor practices last year may have combined with a high level of worker burnout to result in this policy change.

Rockstar is also experimenting with “flex-time,” two of the sources said, allowing workers to shift when they do their assigned work hours.

Such granular changes to workplace policy are seldom made public nor covered in gaming news, but in recent years, journalism, activism (and at times a mix of both) have brought greater attention to the taxing labor involved in making the games so many people enjoy. Last Friday, it was even the topic of a Netflix news show.

Additional reporting by Jason Schreier

Source: Kotaku.com

Look At This Adorable And Deadly Cougar From Red Dead Redemption 2

When you think about the cougars in Red Dead Redemption 2, the first thing that comes to mind is probably fear. Or maybe injury? Or that scary growl that big cats do before they jump on you and rip your face off. What probably doesn’t pop into your head is just how dang cute these big cats actually are, when they aren’t attacking you.

A player posted on the Red Dead Redemption 2 subreddit a short clip of a strange glitch. When the game isn’t bugging out, after entering this cave, players are forced to fight a deadly white cougar in the dark with a small lamp. It’s scary and dangerous.

But for some reason when the player entered the cave they found something different waiting for them. Instead of attacking, the cougar just stood around and did nothing. When the player got closer, they noticed something: This is one cute kitty!

Normally in RDR2 you don’t get to stare at living cougars for very long and never this closely. They usually kill you long before you can zoom in and look at their face. But due to a bug, the big cougar just stares at the player and looks almost sad. Look at those big eyes. They just want you to pet them. Put the gun down and pet them a bit.

Though after a few seconds the cat becomes a bit scarier looking, but then returns to looking cute.

Maybe it just doesn’t like a gun being pointed at it? That seems fair to me. I wouldn’t like that either.

Is this a bug or is this the start of a new era in RDR 2? An era where animals and men work together and hang out. Like Dinotopia, but with cougars and bears. Well according to the user who posted this clip, this was just a short-lived moment of cuteness.

“About 3 seconds later I moved and [the cougar] attacked me, I had to start again.”

Nevermind.

Cougars are still dangerous. And after how many millions of cougars have been cloned and killed in Red Dead Online, can you blame them for killing people. We had it coming.

Source: Kotaku.com