Tag Archives: tell us

Final Fantasy XIV Shadowbringers Log Four: Everything And Everyone Else

There are many ways to play through Final Fantasy XIV’s Shadowbringers expansion. I am playing as a goggle-wearing Viera Dancer, dancing and damaging my way toward the finish line. I can’t cover all of the job class changes, role-based questlines, and side content before my review drops. But other FFXIV players can certainly tell me all about them.

Viera Dancer Clan Destine is in the home stretch, barreling toward the grand finale of Shadowbringers that Heather Alexandra praised highly last week. I’ve taken to utilizing the game’s glamor system to reset my appearance after every new piece of visible equipment I collect, so Clan looks the same in every cutscene. That’s how wrapped up I am in the tale of the First and the battle against the light.

I would like to shout out the group that ran me through the game’s level 79 Trial last night. As I mentioned in my post about the game’s Trust System, which allows players to run dungeons with NPCs, I get nervous grouping with humans for new content. I worry I will screw up, or tempers will flare and everyone will be tense. Last night’s party, which formed on Goblin 50 minutes before the servers went down, was filled with nothing but pleasant folks encouraging each other to do their best. No one had been through the Trial, an intense two-stage battle against one of the expansion’s most sinister figures. We wiped twice on the second half of the long battle. Each time we discussed what we’d done wrong, sharing words of encouragement. Each time we got a little further. When we finally killed the boss, I wanted to hug everyone in our party. The community that’s flocked around Final Fantasy XIV remains the top of the MMO-playing crop.

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With each new story beat comes a surge of anticipation, mixed with dread that the tale will be told and I’ll have to wait for content updates for more. The end of Clan the Dancer’s journey won’t be the end of my Shadowbringers journey, however. I have plans for the moment when the credits roll.

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For one, I need to check out the Machinist. I spent most of my time using the ranged damage class when it came out in Final Fantasy XIV’s first expansion, Heavensward. My original character, Back Clawtooth, is still sitting in Ishgard with a rifle on his back, waiting for me to return and take control. He’s going to be waiting for a while, possibly forever, as in order to fully experience the sweeping changes to the Machinist job that were made in Shadowbringers, I’m just going to have Clan grab the quest and start from level 30. Sorry, Back.

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I want to play with crafting and gathering a little bit, see how those are going. There are a lot of things to gather and build, so I’ll probably just focus on one of each. Suggestions are welcome.

Other than all of that playing, I’ll also be talking to other players. I am interested to see how healing and tanking jobs look after the changes to those mechanics. I’ve heard from a few Bards that their job has lost much of its utility, with a lot of it going to the Dancer class instead. I’ve got a 60 Bard that I could level up, but time is not on my side, so I’d love to hear from players.

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Ultimately, my review is going to be based on my experience, but Final Fantasy XIV is a massively multiplayer online role-playing game, and other players are part of that experience. If I have to play with a bunch of unhappy Bards (as opposed to the Spoony ones), that’s part of the experience.

So feel free to share your Shadowbringers woes with me in the comments. Tag your FFXIV-playing friends. Sit down and have a chat with your parents about how to heal or mitigate damage, and return here with your findings.

Source: Kotaku.com

What Was The First Game You Finished?

Inspired by a recent viral Tweet by Andy Bush, I want to know what games Kotaku readers finished first. Was it a massive RPG? A small platformer? An action game? A 90s era shooter?

The first game I ever beat was Mighty Morphin Power Rangers: The Movie on the Sega Genesis. It was a beat’em up where you controlled the Power Rangers and fought waves of enemies. You also occasionally got to control their Zord, a giant mech. These segments were very annoying because only one player controlled the mech. So we would argue over who was better at fighting as the mech. It was usually me, I was older, but I honestly wasn’t that much better.

One day, I think it was later in the evening, we were sitting in the living room playing the game. Something clicked. The final fight was on the moon (because video games in the 90s were amazing) and I remember my heart racing as I fought the final boss alone as the giant robot. Then suddenly I won. My robot jumped off the Moon and some text flew by and the game was over.

It was odd. I remember at the time being excited, we had won and finished the game, but I also remember being sad. Wait, I thought, is that it? No more game to play? We ended up playing it again the next day, but I don’t remember beating it again and I’ll always remember that being the first game I ever completed.

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What was the first game you ever finished?

Source: Kotaku.com

What’s Your Greatest Gaming Comeback Moment?

Screenshot: N. Ho Sang (On Nintendo Switch)

The final decision I made in Into the Breach cost me the life of one of my pilots, and almost cost me the entire game.

Into the Breach isn’t really a game of comebacks. As the game shows you enemies’ attacks before they play out, any bad decisions made are basically your fault. Sure, there’s a lot more nuance to Subset Games’ brilliant tactical game. But for the most part, carelessness gets you killed in this strategy title. You really have to weigh every viable outcome to your actions. And I made plenty of poor choices during my time with it.

I could not have an explicit comeback moment in how I played that last round. I had to change how I approached the game entirely to even get me to the final battle. Into the Breach gets progressively tougher—enemy types and attacks can account for this. There are four distinct islands with different mission types and environmental factors to consider. Once players unlock islands, they’re allowed to visit them in any order they like in subsequent playthroughs before tackling the final location (clearing at least two of four islands is mandatory). I always opted to clear all four before challenging the last board but would consistently make it to the fourth where I’d fail.

I once made it all the way to the end of the game, and at my final decision, a miscalculation killed everything and I lost. It was awful, and I still don’t know how or where I went wrong. Not one to give up very easily (unless it’s Resident Evil 2 . Ha!), I kept noticing this pattern of getting really far but never making it again to the final battle. So I changed my strategy. I decided to visit the island that I was best at, last, and used its terrain specific boards and missions to my advantage. It wasn’t the only change I made but it played a big role in how everything else just fell into place.

And wouldn’t you know it? I beat the game and I got the credits to roll. It was my greatest, well-earned victory in recent memory. I mean, it wasn’t too good for my poor pilot since I still managed to be screw things up when it mattered most… Sorry, Isaac. Please forgive me in our next timeline.

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What about you, Kotaku Readers? What are some of your best comebacks in a video game? Did you change how you played against a tough boss or a section of a game you just couldn’t get through but managed to turn the tides? Tell me your stories! Let’s celebrate our achievements.

Source: Kotaku.com